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Oh, so Extinguish is an over time aura thing? I thought it was a basically instant "put out all fires near me" kind of thing, so I was thinking that we just activate it like once per round to remove the bear's fire stuff and then carry on flying

It's a flat prohibition on fires being able to start or burn in an aura around us. We can't turn it off, either, not while the Alloy is in effect, so it generally can't be turned off (or on) mid-fight (though a Rewrite could)...we have to unmake the Alloy for fire to work around us again.

The actual Twist seems to be different, but that's how our Alloy version works. Questions were asked to clarify it a couple of times.
 
Ah, ok. I didn't know it just gave us an aura of "fuck fire"

Yeah...I suspect that someone with a higher Fire Hugareida than our Ignition could power through it, but with our recently acquired 9 there, that's not generally gonna be an issue. Rewrites would also likely allow working through it, though probably not entirely freely...

You can't swap EWC to Gale, no

Figured. Worth checking just in case.
 
Wandering through the history....

Bit of a non-sequitur, but this is partly why Eric doesn't actually have any fire hugareida beyond Campfire.

Who is your great-grandfather? That's a question you should probably start thinking about because Born of Fire? That didn't come from Hallr
Did we ever find out who this particular great-grandfather was?
 
Did we ever find out who this particular great-grandfather was?

We did! Sigmundr, Sigurdr's son. In the actual Volsung Saga he is thrown into a fire at the age of three and dies. In NorseQuest it was not his Fated Day and he survived and got Born Of Fire, grew up, and had a son eventually known as Hallr Blackhand. Or something pretty close to that...I'm not sure we ever got all the details.
 
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We did! Sigmundr, Sigurdr's son. In the actual Volsung Saga he is thrown into a fire at the age of three and dies. In NorseQuest it was not his Fated Day and he survived and got Born Of Fire, grew up, and had a son eventually known as Hallr Blackhand. Or something pretty close to that...I'm not sure we ever got all the details.
He was killed by Attila the Hun, the final boss of Volsung Saga. This sparked a lifelong obsession in Blackhand to grow strong enough, quick enough, to kill Attila and take vengeance for the generations of Volsungs he put to the sword.

Once the work was done, Blackhand had spent so long searching for power that he just never really stopped.

Blackhand is short, ugly, and a real piece of work. There's not a whisker on his face and was born with a weak body. What he was, though, was tenacious. Where other men found themselves at their limits, with their endurance long running dry, Hallr was only getting warmed up.

Hallr Blackhand is many things. He's bad at math, overly willing to commit brutal acts of violence, and generally struggles with empathy, but what he isn't is a quitter. Hallr Blackhand does not allow himself to give up, not in life and certainly not in death.

His bones literally crumbled to dust before his will started to show the slightest hints of cracking.
 
[X] Up the stream, to the hills

He was killed by Attila the Hun, the final boss of Volsung Saga. This sparked a lifelong obsession in Blackhand to grow strong enough, quick enough, to kill Attila and take vengeance for the generations of Volsungs he put to the sword.

Once the work was done, Blackhand had spent so long searching for power that he just never really stopped.

Blackhand is short, ugly, and a real piece of work. There's not a whisker on his face and was born with a weak body. What he was, though, was tenacious. Where other men found themselves at their limits, with their endurance long running dry, Hallr was only getting warmed up.

Hallr Blackhand is many things. He's bad at math, overly willing to commit brutal acts of violence, and generally struggles with empathy, but what he isn't is a quitter. Hallr Blackhand does not allow himself to give up, not in life and certainly not in death.

His bones literally crumbled to dust before his will started to show the slightest hints of cracking.

This is one of the most epic things i have read.
 
NorseQuest 2.0 Benchmarks
So, because I'm interested in average stats and similar stuff, I've come up with averages on various stats for the new system in combat. Here are those NQ2 averages. Hopefully they'll prove useful.

Average Combat Totals:

Mortal: Total average of 10 or less.
Novice: Total average of 20 or less
Warmain: Total average of 40 or less.
Adept: Total average of 60 or less.
Expert: Total average of 80 or less.
Master: Total average of 100 or less.
Champion: Total average of 120 or less.
Heroic: Total average above 120.

This is for Tricks and based on Alectai's Tier List (averaging dice and adding bonuses).

All numbers include burning 1/5 their Orthstirr Pool or other applicable resource (so someone who averaged 55 without Orthstirr, but had an Orthstirr Pool of 40 would qualify as a Expert by this, as 1/5 of that takes them to 63).

For comparisons, Halla, all things considered averages between 82 and 92 and can thus be considered a Master level combatant (which is where she was last edition as well).

Combat Benchmarks for Average Norsemen:

16 year Old: Combat 3-4 + Glima 2-3. Orthstirr Pool 1. (Average Combat Total 21)
20 Year Old: Combat 5 + Glima 3 + maybe one Hugareida at 3. Orthstirr Pool 2. (Average Combat Total 29)
30 Year Old: Combat 6-7 + Glima and maybe other Martial Styles 5-6 + Hugareida 3-6. Orthstirr Pool 8-20. (Average Combat Total 43)

Combat Benchmarks for Average Norsewomen:

16 year Old: Combat 1-2 + Glima 1, Orthstirr Pool 0. (Average Combat Total 10)
20 Year Old: Combat 2-3 + Glima 1-2 + maybe one Hugareida at 1-2, Orthstirr Pool 1. (Average Combat Total 13)
30 Year Old: Combat 3 + Glima 2 + Hugareida 3-6, Orthstirr Pool 4-8. (Average Combat Total 17 or anywhere between 18 and 22 with Hugareida if she has a combative one)

Prowess Benchmarks:

Average xp invested in Prowess is equal to half the xp invested in the Combat Skill, which makes for this as a rough average for people's Prowess based on their Combat Skill. Some people diverge from this, obviously. It's just an average.

Combat 1-2 = Prowess 0
Combat 3 = Prowess 1
Combat 4 = Prowess 2
Combat 5 = Prowess 3
Combat 6 = Prowess 4
Combat 7 = Prowess 6
Combat 8 = Prowess 8
Combat 9 = Prowess 12
Combat 10 = Prowess 15
Combat 11 = Prowess 18
Combat 12 = Prowess 20
Combat 13 = Prowess 22

So, looking at benchmarks and how items and characters work in this edition, making completely generic random Norsemen and Norsewomen is actually viable, and I wanted to see what that actually looked like. So I did. Here are those:

Average Full Stats For Generic Norseman (20 years old):
Endurance 6, Armor 4 (Good Gambeson), Orthstirr 2,
Hamr 6, Hugr 5,
Prowess 3 (Initiative 1, Stamina 3, Speed 2, Capacity 5, Analysis 0, Offense 0, Defense 0, Pierce 0, Resist 0),
Combat 5, Labor 7, Travel 4, Housecraft 4, Smithing 5, Wordplay 4, Scouting 5, Social 4, Tactics 4,
Glima 3, maybe one Hugareida at 3,
1 Mastered and 7-14 Refined Tricks, mostly Combat and Labor.
Has a Good Gambeson (4 Armor), Good Shield (2 Uses, +1 Defense), and Good Bog Iron Axe or Spear and Sax (+3 Offense).
Basic Attacks 5d6+9, Basic Defenses 5d6+7, Tricks add +3

Actual Full Stats for Generic Norsewoman (20 years old):
Endurance 4, Orthstirr 1,
Hamr 4, Hugr 6,
Prowess 0 (Initiative 1, Stamina 1, Speed 1, Capacity 6, Analysis 0, Offense 0, Defense 0, Pierce 0, Resist 0),
Combat 2, Labor 5, Travel 4, Housecraft 7, Smithing 5, Wordplay 5, Scouting 4, Social 6, Tactics 3,
Glima 2, Campfire 1, Clearwater 1, one Hugareida at 2, household seidr spells
1 Mastered and 7-14 Refined Tricks, mostly non-combat stuff,
No combat items. Basic Attacks and Defenses 2d6+4 (+6 with combat hugareida), Tricks add +2

Actual Full Stats for Generic Medium Farm:

Land 3
-Food per Turn: 20
-Silver per Turn: 5.5 oz

Tools 2
-Crafting: +6 Successes (+2 successes away from home)

Infrastructure 4
-Living Space 20
-Storage Capacity 160
 
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Fire Bear Hunt 0
[X] Up the stream, to the hills
0~0~0

As expected, the stream leads up into the hills. What isn't so expected is that it just... ends. One moment it's there, flowing like water should and full of fish, the next it isn't. An inch more inland and there's nothing but a dry riverbed. An inch towards the ocean, water springs from nothing.

'A remnant of a past battle between cultivators, an unfixed hole in reality,' Blackhand notes as you swallow the lump in your throat. An odd quiet falls across the group as you sidestep the stream and keep following the trail of pawprints in the dirt. None of you are all too pleased to be near to a fissure in the fabric, for such things are unlucky in the extreme. Alas, the bear took this path so too must you.

Fortunately, the tear is only centered around the stream-bed, so you don't have to face any of the oddities that so often accost those who venture near. Nobody likes to speak of such breaks in reality, for those who engage with them are said to meet the Norns' ire.

As luck would have it, it seems that the bear was as wary of the stream as you are and so its path takes a sharp turn to the right and up the low, sloping incline of a hill. Cresting the hill, you lay eyes on a cave banked on either side by thick-trunked trees. Fire scorches the ground before the entrance, proof enough of the occupant within.

However, it seems the bear is not at home, which means that you could go in free of any threats. Perhaps you might find something of value within? A bear such as that is sure to have many relics and treasures, all trophies of past kills.

[ ] Go in
[ ] Wait outside

0~0~0

AN: Not much to say here

No moratorium and short vote
 
[X] Go in

There's some chance that it has a mate in there...if so, we want to deal with them one at a time. Plus, cool loot. And possibly information. The only risk I can think of is having to fight it in an enclosed area, which is less of a problem if we go Extinguish.
 
Fire Bear Hunt 1
[X] Go in
0~0~0

The cave is a simple affair, the work of something of a lower intelligence. The walls are natural and packed with dirt and stone, the kind of surface only the motions of the earth could form. Anything from the hand of man would be of a finer, more refined quality.

Dark it may be, but a fire cupped in the palm of your hand provides more than enough light as you descend beneath the surface of the earth. The moment the fire sparks, though, you're treated to a flank of coal-black fur.

The fur rises and falls in a steady rhythm as you gaze upon the sleeping form of your target. It seems to be completely unaware of your presence, deep in slumber as it is, and, as such, is completely vulnerable to anything you might wish to do.

[ ] Kill it now, while it's unable to defend itself
[ ] Wake it up to fight

0~0~0

AN: Not much to say here

No moratorium, short vote
 
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