and we can try to spar with Eric- he has the style right? he can't tell us how to defeat the style really, but he can probably do some things without breaking his oath?

We do spar with him regularly, and he has explicitly told us that his oath prevents him from showing the style to anyone. He has refused us more than once when asked about rhe style.

And I doubt Corpsemaker is going to want us to know his styles weakness unless we go and pledge to his warband. Which there's like a 0 chance of us doing.
 
It depends on how the style works exactly, but conceptually it might not be possible to bounce- standstill is, well, stillness. its lack of motion, of change, even time. its things standing at their spot. you can't bounce back something that is in its essence unmoving.
in the physics terms too, if we regard bouncing as reversing direction/time/ a proccess, standstill has in its definition a change of 0. its still. thus reversing it keeps it exactly the same.
of course, since tricks like inertia arresting throw do move, one can argue its possible to bounce that motion, but conceptually it feels wierd. its still possible, but worth researching.

He probably can't bounce defenses but I suspect he could bounce an IAT, yeah. This is conceptual and there's magic there, which he can move.

and we can try to spar with Eric- he has the style right? he can't tell us how to defeat the style really, but he can probably do some things without breaking his oath? we might also be able to get Corpsemaker to allow us to learn some of the flaws of the style, in return for some favor, granted we use it to kill Dorri. we share an enemy after all, and he is probably allowed to freely talk of the style

As noted, Eric has already refused this...he is oathbound to not do it.

We do spar with him regularly, and he has explicitly told us that his oath prevents him from showing the style to anyone. He has refused us more than once when asked about rhe style.

And I doubt Corpsemaker is going to want us to know his styles weakness unless we go and pledge to his warband. Which there's like a 0 chance of us doing.

I'm not sure I'd go that far. If we successfully dispose of Dorri, I think we kind of need to become hersir, which would probably also involve swearing to Corpsemaker. I'm not happy about that, but I think it might be necessary, and if we're doing that anyway we might as well get a Martial Style out of it.
 
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I mean, fair, but I think that learning a landmark style requires you actually live at and study at the landmark for a time. I don't think we are gonna leave our farm for a year to live in the city and learn their style.

I'd be down to do it, personally. I think it'd be fun and would be good knowledge to have, I think Corpsemaker has not been a bad guy to us for the most part, and I think having family tied to them is potentially useful long term.

But if it takes even 6 months of consistently living there, would we be able to leave our family for that amount of time? Would we be willing even if able?
 
I mean, fair, but I think that learning a landmark style requires you actually live at and study at the landmark for a time. I don't think we are gonna leave our farm for a year to live in the city and learn their style.

I'm not at all sure that, name aside, Mirror Waltz is associated with a physical landmark. Not all such styles are. Their touchstones can also be cultural, rather than physical, and include things like 'joining a warband'.
 
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Because I don't really expect you folks to ever learn this in-character, Mirror Waltz' landmark is a massive plane of highly polished silver that the Kyrsvikingar practice before.
 
Because I don't really expect you folks to ever learn this in-character, Mirror Waltz' landmark is a massive plane of highly polished silver that the Kyrsvikingar practice before.

Check. And how often would you need to train at the actual physical thing to learn it? I'm curious. Are we talking a few times, or every day for months? Not necessarily for Mirror Waltz specifically, but just as a general Martial Style question.
 
So how'd they get it? Was it dragged from some other realm, did they forge it from multiple kings ransoms worth of loot or was it just always there and they just stumbled upon it one day?
That's a good question
Check. And how often would you need to train at the actual physical thing to learn it? I'm curious. Are we talking a few times, or every day for months? Not necessarily for Mirror Waltz specifically, but just as a general Martial Style question.
As long as it takes for you to ingrain the mirror into your very being. It differs from person to person and there is no concrete length of time.
 
That's a good question

IIRC, the Kyrsvikingar are 'heirs' of a previous Warband's style, so they presumably found/looted it from that warband's holdings. Where that was, who knows, and who knows where the original Warband got it, but it doesn't sound like they created it themselves.

As long as it takes for you to ingrain the mirror into your very being. It differs from person to person and there is no concrete length of time.

Interesting. Very interesting. I wonder if someone could use a Rewrite and speed that process up...
 
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Summer 11/Turn 3
[X] Plan Fylgja Reveals
-[X] Free Action: Deliver messages securely to both Corpsemaker and Dorri informing them that Skavidr is a spy, likely from Rogaland. In both cases apologize and note that the other also needed to be informed.
-[X] [X] Learn Latin from Brother Bartholomew x2
--[X] See if we can get to know him as a person during this time
-[X] [Social] (Personal) Spend time with...
--[X] Our Family and Retainers
--[X] Get to know the new retainers a little, help everyone settle in, reveal Fylgjas for all adults using Norse cultivation that so desire (including Haydis, Asva, Jordan, and Stigrun)
-[X] (Exploration) Go on a walk through...
--[X] The coast!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)

-[X] (Research)
--[X] Invite Kurt to join in the communal sparring, also try and find out more about him if possible – 1 Research
--[X] Try and find out more about Vagn Wheel-Drifter – 1 Research
--[X] Try and find out how Dorri Rattlespear actually fights. A spear is likely involved and he has a Ring style involving crushing planes of force, but what else has he got? – 1 Research
--[X] Try feeding various tomvaettir in our soul things that are not traditionally foods (rocks, wood, iron, and so on) and see if that works similarly to feeding them different varieties of food – 1 Research
--[X] Try and experiment with using _Flamecalling_ and _Unleash Inferno_ as a power source for our _Flame-Tending Blade_ and _Thermic Reckoning_. See if we can use flame to fuel these techniques in the same way we have already discovered we can with Stoked Dice, which would hopefully work even against people with better firestorm. We will practice on a deserted beach with no extraneous flammables, and shoot all fire over the sea. (+1 Reward Dice - courtesy of [@Skippy](https://forums.sufficientvelocity.com/members/166/) ) – 1 Research
--[X] Right before our Rewrites refresh for the new season (and not before that) Alloy Stoker State and Contested Movement using a Rewrite to force our new alloy to allow Contested Movement to count as a Stoker State Trick for purposes of using only part of the Stoked Pool (allowing us to add only a few dice to it if we so desire) – 1 Research

-[X] (Training) Hugr (255 xp to rank up)
--[X] Train Sparkbomb 72xp (18xp)
--[X] Train the lesser version of Time Stands Still we figured out the principle behind (Stutter Step? Temporal Step?) 4 xp (2xp)
-[X] (Training) Fylga (320 xp to rank up)
--[X] Train Fylgja itself 140 xp (70xp)

-[X] (Work Dice Usage)
--[X] Buildings, Resources, and Livestock: Storage 1, Resources Goods 0, Resources Silver 4, Livestock Goods 0, otherwise maxed out (60 Total)
--[X] Crafting: Create two Superior Mail Shirts for Dorri's Deal, Create 2 Grand Forged Iron Plows, 2 Grand Forged Iron Scythes, 1 Grand Forged Iron Wood Axe, 1 Grand Forged Iron Pot, 2 Grand Forged Iron Work Knives (48 Total)
--[X] Construction: Complete two levels of Living Space 48, Complete Workshop 23 (71 Total),

-[X] (Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Asgeirr, Eyvor,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 2 oz Icy Iron, 4 oz Molten Iron,
-[X] (Capacity Slots)
--[X] Assign Eyeshine Blind, unassign Sailwind
-[X] (Alloy Slots)
--[X] Unassign Fight of Our Lives, assign our new Alloy (from Research above)
-[X] (Shapeshifting Slots)
--[X] Unassign all slots other than Improved Attractiveness and Reduced Sleep, assign Reduced Sleep x6 (total)
-[X] (Assign Hugareida Levels)
--[X] Assign 3 Emberwind Level to Dice
-[X] (Fylgja Capacity)
--[X] Unassign Sparkbomb, assign Cool Off
-[X] (Standing Orders)
--[X] Add a Standing Order for our Fylgja to use Cool Off if we experience any sudden flashes of anger.
0~0~0
Stutter Step training
0~0~0

This idea of yours shows merit, that much is certain as you zip across the pockmarked training grounds—a field of low-fertility ground that you've long used for training purposes. Once, the field was relatively flat and had a few copses of trees to call its own. Now, however, it's a crater-filled moonscape of land covered in broken piles of splinters and more battle-forged hillocks than the eye can see.

Your lungs burn as you take solitary steps in frozen space. With time stuttering around you, you move where others cannot, but your lungs and body simply refuses to go any further than single steps. No matter how hard you try, your feet take you no further.

It seems, for the time being, you'll only be able to take single steps with this 'Stutter Step' technique of yours, though that's all you'll need in most fights. Burns through orthstirr like a furnace, though, so that's something you ought to keep in mind.

(Stutter Step (Cost per step 28 Orthstirr/6 Odr): Allows you to take steps in frozen, stuttering time as many times per round as you have steps. You can only manage one step at the current time. (Refined: 1/6))
Gathering info on Kurt Frogtongue
According to stories, gossip, and rumors, Kurt Frogtongue—second son of Faxi Bushybrows, himself the grandson of the legendary Mark Wolfbane, who slew a Fenriskin in single combat at Kinsvbjury in Geatland—was rather popular with the womenfolk in his early manhood before he married Haydis. Given the source of his kenning, there's little wonder why, exactly, he was so popular.

Of course, jealous suitors and angry menfolk put a stop to that quickly by challenging Kurt to a holmgang. Kurt Frogtongue, though far from a renowned fighter, is anything but a coward. But when he showed up to the isle with weapons and courage, there was no one there to meet him as his opponents had gotten rather drunk the night before on pre-celebratory brews. In a show of magnanimity, Kurt offered to keep the whole thing on the downlow by not mentioning any names in the retelling of the story as long as the menfolk forgot about his popularity with their women. With little other choice, they accepted, and, as a consequence, Kurt found himself married to Haydis Slipshoe.

Kurt Frogtongue also has something of a talent for cobblery and even made a pair of shoes for Dorri Rattlespear! It is said that he won the heart of fair Haydis by solving the problem she had with her shoes. No matter how well she tied the laces, her shoes kept slipping off her feet! As it turned out, there was a problem with how the heel gripped her foot and, in tightening that, Kurt solved Haydis' legendary affliction in one fell swoop.

(Kurt provides +1 XP from sparring)
0~0~0
Gathering info on Vagn Wheel-Drifter
According to stories, gossip, and rumors, Vagn Wheel-Drifter—eldest son of Jorm Snowsling, himself the eldest son of Vagn Tallsails—has only one love in his life. Having never taken a woman of any sort, it seems that Vagn gets his fill from the simple act of going ever-faster.

Having been born beyond the Hading Valley, the exploits of his early life are few and far between. Nevertheless, he's let slip some facts about himself after a few drinks. Vagn is not the type to settle down anywhere for long. He quickly grows tired of the same old roads and the same old scenery. Never has he lingered in any one place for more than five years and he is quite eager to get on his way once the shine wears off from his surroundings.

He's bold and ferocious in battle, but has had a rather unfortunate streak of bad luck when it comes to his most recent opponents. With his poor showings fresh on folks' minds, few are willing to linger around the man for fear of his bad luck rubbing off on them.

0~0~0
Gathering info on Dorri Rattlespear - Focus: Fighting Style
According to stories, gossip, and rumors, Dorri Rattlespear is a force to be reckoned with. Capable of laying waste to entire regions on his lonesome, he is a fearsome foe that must be carefully planned around no matter the scheme, for making a foe of him could be disastrous for any plot.

Dorri Rattlespear is said to wield the Realized spear Starshine, a weapon with an edge of Shivering Iron passed down to him through generations. Decorated with dangling rings of red gold, the spear rattles and jangles as it does its dread work. Though Starshine certainly had a hand in how Dorri acquired his kenning, it is far from the only reason behind the name Rattlespear.

Dorri Rattlespear has three combat hugareida, one of which he is said to be a master of. The first is none other than dread Earthquake. A master in its usage, he once forced the walls of a fortress to collapse in on itself during the Riot Wars. He also bears Landslide—an Earth Hugareida—and Acceleration.

Dorri Rattlespear has two Martial Styles, Mirror Waltz and Crushing-Crevice. Mirror Waltz, the landmark style of Kyrsvikingar, involves bouncing hugareida and other attacks at the source, scaling off the strength of the attack. Crushing-Crevice, however, is a ring style currently in the possession of Dorri himself. It is said that he's done little to help spread the usage of it, allowing it to slowly fade out of public perception. Whether that's because he has some issue with it or not is unclear.

Whenever he takes to the battlefield, it is best to stay out of his way as he lays low whole swathes of the enemy. Credited with over three hundred kills, he is death on legs and any warrior should think twice before challenging a master like him.

He fights with shield and spear, a master of offense and defense fully capable of swapping between the two on the fly. With a wicked intelligence and sharp eyes, it is said that though he is a beast of combat, his greatest strength lies in his ability to read his foes and develop counter-strategies with seaming ease.

0~0~0
Feeding Tomvaettir things
As you feed some of the tomvaettir in your soul rocks, wood, and metal, you notice that the tomvaettir you feed a few months prior have vanished. In their place now sits a number of different spirits, each far more advanced than their previous selves.

Grjonvaett - Spirit of grain, pleasing the local grjonvaettir can mean bountiful harvests of grain while angering them can mean your grain withers in your fields.
Kjotvaett - Spirit of meat, pleasing the local kjotvaettir can mean you get ample meat from your animals and that it keeps for longer times. Angering them means that the meat is stringy and lacking in substance while it goes bad quicker.
Fiskvaett - Spirit of fish, pleasing the local fiskvaettir can mean bountiful catches of fish while angering them can mean that they drive the fish away.
Eplivaett - Spirit of fruit, pleasing the local eplivaettir can mean that the fruit-bearing trees have great harvests while angering them can mean that the local trees are barren and empty, or even poisonous to eat.
Grasvaett - Spirit of vegetation, pleasing the local grasvaettir can mean that the vegetables grow well while angering them can mean that the vegetables grow poorly or are even poisonous to eat.
0~0~0
Experimenting with Firestorm-fuelled Finales
Unfortunately, despite the cleverness of your ideas, it seems that Firestorm is simply too unruly to deign to being corralled into a formation like the Flame-Tending Blade or even Thermic Reckoning.

(I'll refund that reward dice)
0~0~0
Rewriting Alloys
Using the power of your will, you force reality to allow the usage of only a little bit of Stoker State's strength at a time with your Contested Movement trick.
0~0~0
Learning Latin from Brother Bartholomew
"You're doing quite well, young miss Halla," Brother Bartholomew nods before shuffling in, the smile slipping as he points to the writing slate in your hands. "However, there's more than a few mistakes in this script."

Bartholomew, as a teacher, is tough but fair—the toughest you've ever had, in fact! Where other teachers allow you to ask off-topic questions, Bartholomew has no patience for any such perceived laziness. Breaks are few and far between, though never so lacking as to cause actual problems. Honestly, it reminds you a lot of the bad parts of men's work—the days-long treks into the wilds to forage up food and fodder, to name but a single example.

Still, it beats learning weaving from Asveig, that's for sure! ...The necklace around your neck grows heavy with the thought of your long-gone mother. Man, it's been a few years since you last thought about your mom, huh? Not a day goes by that you don't miss Steinarr's presence, but Asveig? That's... Does that make you a bad daughter?

Bartholomew squints as the sound of pen-on-wax goes silent, a light frown dusting across his face, "You stopped writing, is everything alright?"

Blinking, you snap back to the present with a hurried shake of the head, "No, well, yeah, but," you breathe a heavy groan as you slump and run hands across your face, "Guh, I need a break! All this Latin's making my brain go silly."

Bartholomew stares for a long moment before sighing. Waving a hand above his head, he shakes it before stretching his back and stifling a yawn, "Yes, well, I suppose that a break may well be in order," he grumbles to himself as he pours a mug of light ale while sliding over two bowls of the evening meal—a soup of onions, beats, and whale meat served with a healthy loaf of fresh-baked bread.

Quickly drowning out your thoughts with the meal set before you, you find your mind turning to a new, more welcome topic: Bartholomew. You'd tried to get information out of him in the past, but the man was on a mission to teach you Latin and he'd brook no distractions in his quest to do just that. However, with a bowl of warm food set before him, perhaps now is the time to make your move? Never before has someone successfully avoided your questions and now is no different!

Turning to your tutor, you eye him with curiosity in your gaze. "So, Bartholomew, where are you from? Do you have any family? What do you hope to do once you get back?"
Can Halla get Bartholomew talking? (Silver-Tongue: 15+1(Friendly)+6(Odr)-12(Difficulty)+1(Reward Dice)) 11, a Good Success
Distracted by the warm meal, Bartholomew doesn't notice your empty bowl as he answers, "I was born in a wealthy estate in Mercia, near to the border with Wales. The second son of a wealthy Thane, my life was a simple one as I had little in the way of ambition other than for my studies. My elder brother—I had three siblings, two brothers and a sister—was a Thane in all the important ways while my younger brother took to the Chivalric path with glee." Tapping the spoon against the bowl, Bartholomew sighs and shakes his head, "He died in a duel of honor, mere days after earning his Knighthood. It was his death that actually prompted King Alfred to ban the practice for Englishborn Knights and Squires, a sentiment few were happy with back then."

"And your sister, what of her?" Eager to not lose the moment, you slide another bowl your way before digging in.

Bartholomew's face twists into a deep frown as he sighs once more, "Died in childbirth, I'm afraid. A surprise set of triplets were two-too-many for my dear Anne. As I was captured as war-booty in a raid not long after, I haven't any idea as how her husband, Godwin Blackstone, cared for the children. I can only hope that he accepted them as his, for I suppose I shall find out when I return."

Your spoon clatters against the once-more empty bowl as you hear that name. Blackstone? Like Gabriel Blackstone?

Blackhand's chuckles echo in your head, 'The world is a shockingly small place, sometimes.'

Bartholomew twitches as the clatter of wood-on-wood draws him from his thoughts. Shaking his head, he rounds on you with a deeply-motivated set to his jaw, "That's enough of a break! Back to work, for I have a home to see!"

0~0~0
Unveiling Fylgjur
One after the other, you unveil the fylgjur of your close friends and adult family. While you've only got the time for a few fylgjur—about half the total number—you've still got enough strength for eight unveilings.

As Trausti steps away from the circle, his newly-revealed bear following close behind, you wipe a thick layer of sweat from your brow as you smile.

All around you are people getting used to and well-acquainted with their newfound fylgjur companions. Asva's owl circles overhead alongside Haydis' raven. Jordan and Stigmar's dogs run around with Tryggr's wolf as Kurt's frog rides upon his shoulder. Stigrun's snake slithers over the ground as Stigrun herself stares with a certain unhappiness to her mien.

Not everyone is satisfied with how their soul is expressed in animal form, for staring into a fylgja is staring into one's own soul and such a sight is not always welcome.

But such is life.

0~0~0
Exploring the Coast (Hamingja: 20+2(Reward Dice)) 22, a Superior Success
Your own fylgja soars high overhead as you send it scouting across the coasts. There, as it flies upon the thermal updrafts and wide-open skies, you spy what appears to be a total of five new farms being constructed by faces you struggle to recognize.

It seems you'll be having a fair few new neighbors in the coming months. Perhaps you should go and introduce yourself sometime?


0~0~0
It's time for the Seasonal Thing! Would you like to go and what would you like to do there?
[ ] Write in (Leave blank if you don't wish to go)

0~0~0
Personal (Pick 2/3, if no Exploration is picked. 1 Free Social and 1 Free Action (Refunded From Last Turn)):
[ ] (Here, Kitty-Kitty) Attempt to make friends with the skogtatt
-[ ] (Write in) How do you go about this?
[ ] (Violent) Pick a fight or spar with... (Sparring with people reveals a summery of their character sheets)
-[ ] Spar with Abjorn, your husband
-[ ] Spar with Stigmar
-[ ] Someone else (Write in)
[ ] (Personal) Spend time with... (Write in)
[ ] (Shopping) Ask someone to buy something for you (Write in)
[ ] (Court) Send Abjorn to make a case at the Thing (Write in)
[ ] (Crafting) Try to make something (Write in) (Hugr+Some kind of crafting skill)
-[ ] (Optional) Focus on repairing something (Write in)
[ ] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
0~0~0
Exploration/Travel (Pick 1 or none):
[ ] (Visit) Go visit... (1 Left)
-[ ] The Witch... even though she's dead
-[ ] Asvir!
-[ ] Buriby, Osborn's Farm
-[ ] Glebby, Sverre's Farm
-[ ] Hasviby, Hasvir's Farm
-[ ] Halfdanby, Halfdan's Farm
-[ ] Jurgen's Cave
[ ] (Exploration) Go on a walk through...
-[ ] The fields!
--[ ] (Optional) Send your fylgja in your place (Does not cost an action)
-[ ] The Hading!
--[ ] (Optional) Send your fylgja in your place (Does not cost an action)
--[ ] (Optional) Try to find the Heart of the Hading
-[ ] The hills!
--[ ] (Optional) Send your fylgja in your place (Does not cost an action)
--[ ] (Optional) Range further from your home
0~0~0
Training: You have 91 XP to spend as you see fit.
[ ] (Research) Try to figure out how things work (Write in)
[ ] (Drifa) Teach Drifa some of your tricks (Write in)
[ ] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
[ ] (Training) Hamr (511 XP to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (255 XP to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (180 XP to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
0~0~0
Orthstirr Available: 1603
How do you want to use your orthstirr? You can turn on passive tricks here. (Leaving this blank is assumed to be boosting all your stats to max)
[ ] (Orthstirr Usage) (Write in) (Optional)
0~0~0
Fylgja Capacity: 16/16
Do you want to withdraw or deposit anything in your fylgja?
[ ] Write in (Optional)
0~0~0
Equipment/Capacity/Shapeshifting/Alloy/Pocket/Whatever Management
What do you want to have equipped on your person, in your capacity, or for your shapeshifting? Leaving this blank means that no changes are made.
[ ] Write in (Optional)
0~0~0
Property Management: You have 179 Work Dice Available
How do you want to use them? (Leaving this blank is assumed to be the same as last turn)
[ ] Write in (Optional)
0~0~0

AN: Not super happy with this one, but it's the first turn back in the saddle of normal turns so I'll allow it.

Also, I'll not be rolling random events for a few years in an effort to give you folks some downtime. To help with this, I'll ask that you folks not go on any voyages as that will be super intensive and I'd like a break from that for a bit. You can assign people to go on voyages in your stead, though, and they'll not be rolling any danger rolls or anything like that—unless you overuse it.

25-minute moratorium.
 
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Nice. That all went well for the most part...Stutter Step in particular is a very good addition to our capabilities for all sorts of reasons.

Personal (Pick 2/3, if no Exploration is picked. 1 Free Social):

We get a free action this turn, I think? So this should be one more?

Also, does attending the Thing count as a Travel action, or a social action, or what? It's supposed to be low key but I'm not clear
 
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Okay, so, tentative plan here. I was thinking the Thing would be a social action, so the social is a bit last minute, and we have one Research unchosen as of yet, but the rest seems right to me to get those who have sworn to us their world-class armor and our farm's final tools worked out. plus, Abjorn needs some more buffing items...hopefully he won't be fighting a duel, but we should prepare, and he'll definitely fight again.

For the personal action I'm currently thinking we try and talk Ingolf through stuff, maybe start teaching him Campfire? That's the friendliest possible fire interaction, and might give him some feeling of control. Plus, it involves being around Halla while she does non-scary stuff.

[X] Plan Crafting, Surveillance, and the Thing
-[X] Attend The Thing!
--[X] Bring family, have a nice time
--[X] Listen for any interesting gossip
--[X] Meet any newcomers and try to be friendly
-[X] Sacrifice 81 Food for 9 Temporary Hamingja

-[X] (Crafting) Try to make something (1)
--[X] Forged Iron Mail and Mail-Necked Helm for Kare (+17 successes fromTools/Workshop)
--[X] Using the bone ash from a bear
--[X] Quenched in Hearthroot Oil
--[X] Including reforging his existing armor (assuming he's fine with that)
-[X] (Crafting) Try to make something (2)
--[X] Paired Arm-Rings for Abjorn (+17 successes from Tools/Workshop)
--[X] Using bear bone ash
--[X] Duplicating our own arm-rings in mixed silver and gold
--[X] Duplicating the runework on our arm-rings as well
--[X] Adding 3 Odr to the Artcraft roll for runes.
-[X] (Crafting) Try to make something (3)
--[X] Forged Iron Cooking Pot (+17 successes from Tools/Workshop)
--[X] Using Whale Bone Ash
--[X] Duplicating the Runework from our other cooking pot
--[X] Adding 3 Odr each to both the basic crafting roll and the Artcraft roll for runes. Assign one of the bonus successes from Aspects to Artcraft instead of Housecraft.
-[X] (Crafting) Try to make something (4)
--[X] Forged Iron Wood Axe (+17 successes from Tools/Workshop)
--[X] Using beaver Bone Ash
--[X] "As it clears the path for the farming of land, may this axe clear the path to all learning of farming and labor." -(Hopefully a training item for Labor and Farmwork)
-[X] (Crafting) Try to make something (5)
--[X] Forged Iron Mail and Mail-Necked Helm for Kurt (+17 successes fromTools/Workshop)
--[X] Using the bone ash from a bear
--[X] Quenched in Hearthroot Oil
-[X] (Crafting) Try to make something (6)
--[X] Forged Iron Mail and Mail-Necked Helm for Ingolf (+17 successes fromTools/Workshop)
--[X] Using the bone ash from a bear
--[X] Quenched in Hearthroot Oil

-[X] [Travel] Surveillance
--[X] Use the box of bees and its bee-spirits to put together a 24/7 spying operation on Dorri, his immediate family, and retainers. Focus lesson trying to breach whatever spells he has up - that will only risk drawing attention and be unlikely to work - and more on building a picture of their movements. They can't ward themselves in public, not easily or completely.
---[X] The plan here is introduce ourselves and negotiate with the bees if possible rather than compelling them.
--[X] We will use Dressed in Rags and mundane Stealth (including enhancing it with shapeshifting), via our fylgja when appropriate, to also surveil Dorri ourselves when it seems unlikely to get us caught, leaving out additional bees in any unusual locations he seems to frequent.
--[X] When bee-based surveillance starts to put together a picture of where he might be meeting Drysalt or what is otherwise the most important place, go in person. Try and record an Experience, as this will be unimpeachable court testimony.

-[X] [Social] (Personal) Spend time with...
--[X] Ingolf, though Kare is likely also along
--[X] The idea here is to try and help him through his fears, specifically, we'd like to start teaching him Campfire and (obviously) also see that he spends time with women and women with magic in particular.

-[X] (Exploration) Go on a walk through...
--[X] The coast!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items have Heat Hold available just in case
--[X] Using Sundersight (+1d3 Successes)
--[X] Burning Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process


Training:

-[X] (Research)
--[X] Take standard precautions when infusing Hugr as best we can
--[X] Give up to 3 Whale Bone each to Sagaseeker and Shadeclaw and see if they like it.
--[X] Get information on Kare Wolf-Seek and, ideally his brother Ingolf –1 Research
--[X] Get information on Eyesteinn – 1 Research
--[X] Study the Latin inscriptions on the Knightly Armor, figure out what they say – 1 Research
--[X] Start learning the Slavic language from the ex-thralls (and teaching them Norse, probably) – 1 Research
--[X] Try very carefully inverting Standstill and see what we get as a general thing rather than the specific Tricks we've gained before – 1 Research
--[X] Check on the spritual ecology of our soulscape, watch how they interact, try and figure out what is missing or would be helpful – 1 Research

-[X] (Training) Hamr (511 xp to rank up)
--[X] Train Fire Starter 4xp (2xp)

-[X] (Training) Hugr (255 xp to rank up)
--[X] Train Stutter Stepl 6 xp (3xp)

-[X] (Training) Fylga (180 xp to rank up)
--[X] Train Fylgja itself 180 xp (90xp)

-[X] (Work Dice Usage)
--[X] Buildings, Resources, and Livestock: 1Storage, otherwise maxed out (71 Total)
--[X] Crafting: Create Grand Silver Arm-Rings for 5 Retainers, and reforge our Forged Iron Plow and Scythe at Grand Quality (35 Total)
---[X] Hold off on giving these out quite yet, we'll do so once we have them for all our retainers
--[X] Construction: Complete a level of Building Quality 32, Complete a level of Living Space 64 (96 Total)
--[X] Seidr: Capture an Experience for the Bridge and Burl Portal Method (9 Total)
---[X] Technically we're saving this to capture something on Dorri, then using it for this if that never comes up
--[X] Conversion: Spend for 5 Research Dice (10 Total)

-[X] (Incidentals)
--[X] Infuse 128 Odr into Hugr and 4 Odr into Wordplay
--[X] Adding Taafl Board Capacity Gains to: Eyvor, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Icy Iron

-[X] (Shapeshifting Slots)
--[X] Reassign five slots of Reduced Sleep to Increased Lung Capacity, Adrenaline Rush x2, and Sharpened Senses x2,

-[X] (Capacity Slots)
--[X] Assign Atgeir Strike, Vortex Gathering, Stutter Step, and the new Experience.

-[X] (Alloy Slots)
--[X] Assign Fight of Our Lives

-[X] (Fylgja Alloy/Shapeshifting Slots)
--[X] Remove Sparkbomb from our Fast and add our new Frenzy to the empty Fast.

EDIT: Swapped out two Arm Rings for additional tools to max out our 'soft cap' on Work Dice going forward (we'll still complete the fill number next turn). Added some Odr to our crafting on the Pot and Abjorn's Arm Rings. Added inverting Standstill as a Research option...we may yet replace that, but it's better than a blank option.
EDIT2: Wait, I'm an idiot. We speak Latin now. We study the Knightly Armor's inscriptions. Duh. Removed Inverting Campfire for it.
EDIT3: Halfdan sadly can't teach us Greek. Switched to doing Campfire Inversion.
EDIT4: Switched the Campfire Inversion for Slavic language lessons.
 
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Alright, good to know.

Hmm, I do want to get started on working on expanding our Soulscape, but Frenzy 8 is valuable too.
 
Deadman, did we already give Sagaseeker his snack of Whalebone?

[X] DeadmanwalkingXI
 
Alright, good to know.

Hmm, I do want to get started on working on expanding our Soulscape, but Frenzy 8 is valuable too.

What do you have in mind? We still have a large supply of Odr even after that...not unlimited but large, and a free Research action. We could potentially throw something in.

Deadman, did we already give Sagaseeker his snack of Whalebone?

No, I spaced. I'll add that for both him and Shadeclaw, though (up to 3 each).
 
What do you have in mind? We still have a large supply of Odr even after that...not unlimited but large, and a free Research action. We could throw something in.



No, I spaced. I'll add that for both him and Shadeclaw, though (up to 3 each).

I feel like I had a good idea, but I can't quite recall it right now.

Barring that, I think it might be worthwhile seeing if we can establish the method of Expansion, I know the idea I came up with a while back was "Use Odr as the paint and Muna as the brush to fill in the Empty Canvas."

Hmm, what do we have to do to arrange passage back to Wessex for Bart?
 
I feel like I had a good idea, but I can't quite recall it right now.

Barring that, I think it might be worthwhile seeing if we can establish the method of Expansion, I know the idea I came up with a while back was "Use Odr as the paint and Muna as the brush to fill in the Empty Canvas."

Hmmm. What Muna would we use? I'm not against trying this with a bit of Odr, but we need to decide what we want.

Hmm, what do we have to do to arrange passage back to Wessex for Bart?

Hire someone or send a retainer, but it's Winter so that probably needs to be done in the first turn of next year.
 
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