Crafting should all be 29d as normal, plus 1d3 from Sundersight. Runed items get two rolls, one for the item, one for the runes, but the dice pool is the same. I'll roll for Kare's armor.
EDIT:
Okay, that's 12 rolled successes, plus 20 from Tools and Aspects makes for 32 and Wondrous due to Born With A Hammer In Hand.
Seems to have been right, and Abjorn's Arm-Rings are well over 40 on both and thus definitely Wondrous. We weren't aiming for Realized, so probably not that.
[X] Plan Crafting, Surveillance, and the Thing
-[X] Attend The Thing!
--[X] Bring family, have a nice time
--[X] Listen for any interesting gossip
--[X] Meet any newcomers and try to be friendly
-[X] Sacrifice 81 Food for 9 Temporary Hamingja
-[X] [Travel] Surveillance
--[X] Use the box of bees and its bee-spirits to put together a 24/7 spying operation on Dorri, his immediate family, and retainers. Focus lesson trying to breach whatever spells he has up - that will only risk drawing attention and be unlikely to work - and more on building a picture of their movements. They can't ward themselves in public, not easily or completely.
---[X] The plan here is introduce ourselves and negotiate with the bees if possible rather than compelling them.
--[X] We will use Dressed in Rags and mundane Stealth (including enhancing it with shapeshifting), via our fylgja when appropriate, to also surveil Dorri ourselves when it seems unlikely to get us caught, leaving out additional bees in any unusual locations he seems to frequent.
--[X] When bee-based surveillance starts to put together a picture of where he might be meeting Drysalt or what is otherwise the most important place, go in person. Try and record an Experience, as this will be unimpeachable court testimony.
-[X] [Social] (Personal) Spend time with...
--[X] Ingolf, though Kare is likely also along
--[X] The idea here is to try and help him through his fears, specifically, we'd like to start teaching him Campfire and (obviously) also see that he spends time with women and women with magic in particular.
-[X] (Exploration) Go on a walk through...
--[X] The coast!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] (Crafting) Try to make something (1)
--[X] Forged Iron Mail and Mail-Necked Helm for Kare (+17 successes fromTools/Workshop)
--[X] Using the bone ash from a bear
--[X] Quenched in Hearthroot Oil
--[X] Including reforging his existing armor (assuming he's fine with that)
-[X] (Crafting) Try to make something (2)
--[X] Paired Arm-Rings for Abjorn (+17 successes from Tools/Workshop)
--[X] Using bear bone ash
--[X] Duplicating our own arm-rings in mixed silver and gold
--[X] Duplicating the runework on our arm-rings as well
--[X] Adding **3 Odr** to the Artcraft roll for runes.
-[X] (Crafting) Try to make something (3)
--[X] Forged Iron Cooking Pot (+17 successes from Tools/Workshop)
--[X] Using Whale Bone Ash
--[X] Duplicating the Runework from our other cooking pot
--[X] Adding **3 Odr** each to both the basic crafting roll and the Artcraft roll for runes. Assign one of the bonus successes from Aspects to Artcraft instead of Housecraft.
-[X] (Crafting) Try to make something (4)
--[X] Forged Iron Wood Axe (+17 successes from Tools/Workshop)
--[X] Using beaver Bone Ash
--[X] "As it clears the path for the farming of land, may this axe clear the path to all learning of farming and labor." -(Hopefully a training item for Labor and Farmwork)
-[X] (Crafting) Try to make something (5)
--[X] Forged Iron Mail and Mail-Necked Helm for Kurt (+17 successes fromTools/Workshop)
-[X] (Crafting) Try to make something (6)
--[X] Forged Iron Mail and Mail-Necked Helm for Ingolf (+17 successes fromTools/Workshop)
-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items have Heat Hold available just in case
--[X] Using Sundersight (+1d3 Successes)
--[X] Burning Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process
-[X] (Research)
--[X] Take standard precautions when infusing Hugr as best we can
--[X] Give up to 3 Whale Bone each to Sagaseeker and Shadeclaw and see if they like it.
--[X] Get information on Kare Wolf-Seek and, ideally his brother Ingolf –1 Research
--[X] Get information on Eyesteinn – 1 Research
--[X] Study the Latin inscriptions on the Knightly Armor, figure out what they say – 1 Research
--[X] Start learning the Slavic language from the ex-thralls (and teaching them Norse, probably) – 1 Research
--[X] Try very carefully inverting Standstill and see what we get as a general thing rather than the specific Tricks we've gained before – 1 Research
--[X] Check on the spritual ecology of our soulscape, watch how they interact, try and figure out what is missing or would be helpful – 1 Research
-[X] (Training) Hamr (511 xp to rank up)
--[X] Train Fire Starter 4xp (2xp)
-[X] (Training) Hugr (255 xp to rank up)
--[X] Train Stutter Stepl 6 xp (3xp)
-[X] (Training) Fylga (180 xp to rank up)
--[X] Train Fylgja itself 180 xp (90xp)
-[X] (Work Dice Usage)
--[X] Buildings, Resources, and Livestock: 1Storage, otherwise maxed out (71 Total)
--[X] Crafting: Create Grand Silver Arm-Rings for 5 Retainers, and reforge our Forged Iron Plow and Scythe at Grand Quality (35 Total)
---[X] Hold off on giving these out quite yet, we'll do so once we have them for all our retainers
--[X] Construction: Complete a level of Building Quality 32, Complete a level of Living Space 64 (96 Total)
--[X] Seidr: Capture an Experience for the Bridge and Burl Portal Method (9 Total)
---[X] Technically we're saving this to capture something on Dorri, then using it for this if that never comes up
--[X] Conversion: Spend for 5 Research Dice (10 Total)
-[X] (Incidentals)
--[X] Infuse **128 Odr** into Hugr and **4 Odr** into Wordplay
--[X] Adding Taafl Board Capacity Gains to: Eyvor, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Icy Iron
-[X] (Shapeshifting Slots)
--[X] Reassign five slots of Reduced Sleep to Increased Lung Capacity, Adrenaline Rush x2, and Sharpened Senses x2,
-[X] (Capacity Slots)
--[X] Assign Atgeir Strike, Vortex Gathering, Stutter Step, and the new Experience.
-[X] (Alloy Slots)
--[X] Assign Fight of Our Lives
-[X] (Fylgja Alloy/Shapeshifting Slots)
--[X] Remove Sparkbomb from our Fast and add our new Frenzy to the empty Fast.
0~0~0 Fylgja Rank 10
In the privacy of an empty field, your fylgja tucks its beak close to its chest as a strange sense of growth overtakes the world. Grass sprouts from beneath your feet as once-tiny saplings blot out the horizon in their haste to grow yet taller.
The strength of your soul prepares itself to reach new heights as your fylgja readies in turn. Soon, new power shall surge through your limbs as harmless crimson flames lift away from your skin.
All that's left to do is decide how, exactly, that strength shall manifest itself. Three paths lay before you, each with their promised gifts. One promises to lay great renown across your shoulders as the next promises the right of ruling while a third offers heritage of your father, a connection that tugs at your heartstrings.
Which route do you take?
[ ] Honored Cindersoot Owl
-Doubles Orthstirr Rewards
0~0~0 3 x 9 = 27
Walking back home with soul strengthened by a growing fylgja, something feels... Different. The well-trodden path beneath your feet is familiar, yes, but now it's almost like it's responding to your passage. The trees sway in the wind as they always have, but now it's almost as if they sway to better see your motions.
It's then that realization strikes like a bolt of Godly might. Your soul, like a burning bastion against the darkness of the night, sits golden in your breast and on your brow. A golden soul shining bright with untapped potential.
With every step, your movements grow lighter as the trappings of mortal existence fall away. With every step, the hidden bonds once restricting your potential shatter to dust as the Gods themselves take notice of your strength. With every step, the distance you have yet to climb grows ever greater—yet, for all the higher the peak, not once does the thought that it might be insurmountable cross your mind.
Where once your arms could not hope to break the skin of the divine, now your blades wait eagerly to taste Godly blood. Where once you were doomed to stand with the uncountable masses of the faceless past—remembered by only those few to call you kin—now the annals of history stand ready to record all your triumphs and tragedies.
For you are a Hero not only in name, but in truth.
You walk the path of greatness, young Hero, and may your stride grow ever larger.
0~0~0
AN: Congratulations, you are now a Hero!
Good job.
Now you stand ready to meet the challenges standing before you.
Oh damn. All those are amazing. Choosing is very hard...we should probably not pick the ruler variant since I think we can do that on our own, while the others cannot be duplicated.
Man, being able to finish our jarlsoul boon would be nice, but tripling basic moves would go awesome with Stoker State. Start off with a Devouring Blaze to eat any persistent defences, then throw out a Sharpened honed basic attack for 2 Orthstirr per, for 12d6+24, which is very cheap compared to any non persistent defence that can match it. It also makes offensive tuned reflexes way more tempting.
Man, being able to finish our jarlsoul boon would be nice, but tripling basic moves would go awesome with Stoker State. Start off with a Devouring Blaze to eat any persistent defences, then throw out a Sharpened honed basic attack for 2 Orthstirr per, for 12d6+24, which is very cheap compared to any non persistent defence that can match it. It also makes offensive tuned reflexes way more tempting.
It's actually even better than that. We usually have +2d from Skyfire and Sunshine, so our 'base' is 3d...add in Sharpenedx2 and it's be 7d, so tripling would make for 21d+24 and an average of almost 100.
Defenses, with Reinforcex2 alone, would be 15d+51 and even higher. It's really good.
Ah! An important clarification. Hmmm. That means it's 'only' 21d+8 offensively (averaging 81.5 rather than 97.5) and 15d+17 defensively (averaging 69.5 rather than 103.5) for 2 Orthstirr per...I think I'm still voting for it, but that's a big difference people should be aware of.
Though mechanically I think it's the best, as Ruler's is basically. A one-time bonus. And doubling Orth rewards feels. Weird. There isn't one for Seidr, interesting.