@Dr. Snark: I add my voices to those congratulating you on a very emotive piece of writing in the last update. I have to ask though, what did the peace talks actually achieve? The action listed "reputation, short truce and ???" as rewards, what was the "???"? And what sort of peace is it? I am imagining what was negotiated was some sort of humanitarian truce where both sides have paused to allow aid to be delivered and refugees to evacuate etc.

Ah. Well in more practical terms it's basically what you've described where the truce is mainly humanitarian in nature, where both sides will agree to stop fighting over particularly battered systems like Mygeeto to allow aid and refugee evacuation to happen. The ??? basically resulted in Mygeeto and Maridun joining the CNS as the Lurmen hate war and were all too happy to join up for the chance to end the bloody battle taking place on their homeworld, as well as adding onto the momentum of the Munnilist recovery action to get them to join the CNS for free as well.
 
All right, folks, here's the update to the Council of Neutral Systems Index (these changes will be included when I post the updated map after all the interludes are completed):

For Maridun, I'm just going to count that as the whole sector -- it's sparsely populated enough (and the only other notable planet in the system has good enough reason to want to be out of the war -- Atraken's population had to resettle on the moon after its planet was devastated in battle) that it doesn't change much to claim the whole thing.
Outer Rim:
Rollion sector
- Atraken: rich in Doonium (rare, used for capital-ship hulls), mining colony & refugee settlement on moon Trilos (governed by Atrakenite Guild of Miners)
- Maridun: refugee world settled by Lurmen fleeing the war-ravaged Mygeeto, later targeted by CIS 'Defoliator' superweapon

As for Muunilist and Mygeeto, the challenge was connecting both systems with Neutral Space around Kalee, without making things too easy for the CNS. I had to cut a few sectors in half (or quarters) to ensure it didn't get too ridiculous. No map yet, but here's the Outer Rim sectors map for reference (Muunilist and Mygeeto are at the top of the map, almost due north of the galactic core). You can also use this searchable galaxy map to explore.
Albarrio sector
- Aris: rainforest world, sector capital and trade world on junction of Braxant Run and Relgim Run hyperlanes
- Mygeeto: childhood home of Hego Damask, rich in nova crystals (currency) and relacite (lightsabers), site of Dressian Kiolsh Merchant Bank vaults

Velcar sector
- Entralla: trade world along Entralla Route hyerlane, headquarters of Guild of Interstellar Merchants, site of Overhang industrial district

Clacis sector

Obtrexta sector
- Muunilist: primary Muun world, headquarters of both IGBC and Damask Holdings, site of 'High Port' station, 'Aborah' labs, and 'Mariunhus' vault-spire

Carrion sector
- Sojourn: Muun outpost called "Hunters' Moon" (near-extinct game animals cloned by Kamino), site of ancient Sith fortress used by Hego Damask
Given the sheer number of Muun client worlds in the area, and our reputation among most minor systems in the Outer Rim, I suggest that our auto-recruitment roll next turn should probably consolidate any holdout systems in the sectors listed below. (...With the notable exception of Scipio, what with Rush Clovis's resistance, Palpatine's desire to claim the planet's bank vaults for himself, and the sheer amount of money that's found planet-side. We can leave Scipio for an unusually high auto-roll or our personal intervention via Diplomacy/Stewardship action).
 
So, as it turns out, Rush Clovis is a Senator double dealing with the Separatists for his own profit. This is an unacceptable violation of the Abyss Watcher's official policy of "nobody gets to play both sides of the war for profit besides Lady Ciaran," (and the Hutts, but they don't really count). The fact that Palpatine used him as a plot to add the Banks to his ever growing set of executive powers is just an added plus.

he might not be doing that illegally now, if he wants to play both sides he could likely use the CNS as a middle man and be doing a lot of the same kind of stuff while only violating the spirit of the law.
 
Also, I didn't want to get this confused with the earlier list, but here's an index of all notable systems in the sectors around Muunilist & Mygeeto. Depending on our auto-roll next turn, most of these will probably be added to CNS space at that point.

Albarrio sector
- Aris: rainforest world, sector capital and trade world on junction of Braxant Run and Relgim Run hyperlanes
- Anemcoro: low-tech colony world of Ho'Din race (botanists), known for ecological & medical exports
- Bar Neth: originally a desert world, now thoroughly terraformed and known as a tourism & resort destination
- Mygeeto: childhood home of Hego Damask, rich in nova crystals (currency) and relacite (lightsabers), site of Dressian Kiolsh Merchant Bank vaults
- Scipio: ice world, homeworld of Muun race, childhood home of Rush Clovis, site of IGBC 'Main Vault Fortress'
- Oasis: mining colony located in Maelstrom Nebula, rich in oxite (ore), site of abandoned Maelstrom Prison space station

Clacis sector
- Gwori: Muun client world, headquarters of Gwori Revolutionary Industries, site of Gwori Shipyards (produce Munificent-class frigates)

Velcar sector
- Bextar: system of four gas giants, site of gas mining colony owned by Amber Sun Mining Corporate and (later) operated by Etymal slaves
- Churruma: primitive/low-tech planet, known for rich underground deposits of precious metals
- Entralla: trade world along Entralla Route hyerlane, headquarters of Guild of Interstellar Merchants, site of Overhang industrial district

Perinn sector
- Brodo Asogi: homeworld of Asogian race (literally E.T.), friendly with Jedi Order, made plans for extra-galactic expedition (a la Outbound Flight)

Carrion sector
- Sojourn: Muun outpost called "Hunters' Moon" (populated by near-extinct game animals), site of ancient Sith fortress used by Hego Damask

Dynali sector
- Taspir III: heavily polluted volcanic planet, economy based on heavy manufacturing around lakes of molten lava
- Ord Thoden: industrial world, rich in lomnite (durasteel), headquarters of Bengel Shipbuilders (produces space stations)

Obtrexta sector
- Muunilist: primary Muun world, headquarters of both IGBC and Damask Holdings, site of 'High Port' station, 'Aborah' labs, and 'Mariunhus' vault-spire
- Jaemus: site of Jaemus Shipyard (largest outside Core Worlds) run by Galentro Heavy Works, trade nexus on Braxant Run and Myto's Arrow hyperlanes

The above are the main sectors between & around Mygeeto and Kalee. I figured those would be the recruiting priority before our diplomats try to stretch Neutral Space to tie Mygeeto with our (more distant) main region around Taris and Mandalore. The map, for reference.

There's also the following sectors to consider; they're a bit further away from the Mygeeto-Kalee corridor, but these systems notably include Dantooine, and most of these systems either have ties to us or to the Muun (given the amount of mining and commerce going on). We should either pick these up next turn or the turn after:

Braxant sector
- Sartinaynian: Muun client world, trade terminus of Braxant Run hyperlane, later renamed 'Bastion' by Imperial Remnant

Myto sector
- Criton's Point: isolated planet, site of undisturbed 'Library of Xer' (c. 26,000 BBY) that studied the Force (vault includes a surviving Force-imbued plant)
- Dubrillion: idyllic world dotted with high-rise cities, site of 'Belt-Runner I' asteroid mining station and Destrillion tibanna gas platform
- Gabredor III: unpopulated jungle planet, site of slave camp/transfer center run by Karazak Slavers Cooperative

Raioballo sector
- Dantooine: homeworld of Dantari race, site of 'Jedi Enclave' & crystal caves,' 'Rakatan Ruins' & star map, 'Wall of Dantooine' asteroid field (obsidian)
- Gravlex Med: homeworld of Anx race, savanna planet, headquarters of Gravlex Launchworks (waste disposal), officially neutral in Clone Wars

Relgim sector
- Ord Trasi: urbanized planet, rich in most natural resources (heavy mining), known for shipyards (produces capital ships), defensive space stations

Finally, because it'd make life easier to just post the info I have rather than keep it as a draft (sigh...) I also have a bunch of info for various other systems. Starting with the sectors NE of Neutral Space -- moving up along the Hydian Way (edging around Serenno) as far as the Corporate Sector, then into the Sith Worlds region (Korriban) and down to the Gordian Reach (Yavin).

Kalamith sector
- Gaftikar: rich in kelerium and norax (industrial metals), mineral rights sought by Shenio Mining company (based out of neighboring Shenio system)
- Hynah: major (high-population) industrial center and trade world along the Hydian Way
- Pho Ph'eah: homeworld of Pho Ph'eahian race (inventors/mechanics), known for high-tech exports including custom hyperdrive engines
- Toprawa: forest world along Hydian Way, headquarters of Antarian Rangers (paramilitary support group for Jedi Order) with underground bases

Nembus sector
- Carosi XII: homeworld of Carosite race (healers), resort world, site of 'Academy of Medicine', port of call for hospital-frigate Sudden Restoration
-
Kirtania: homeworld of Araquia race (naturalists), trade world governed by three competing corporate states of Dulai, Kinkosa, and Surana

Kwymar sector
- Artus Prime: rich in Artusian lightsaber crystals, mining facility later converted for Imperial use
- Teagan: homeworld of Devon race, headquarters of Teagan Tech Consortium (produces droids, including RWW-series protocol droid)
- Telos IV: terraformed agriworld and Hydian Way tradeworld, rich in malab (gems), orbited by Citadel Station, site of abandoned Jedi Academy & Archive

Corva sector
- Ligna: mining world, rich in Lignan (rare ore, can augment dark-side Force abilities) and Lignan crystals (lightsaber)
- Oricon: volcanic moon, site of Darth Vitus's compound, site of 'Dread Fortress', former headquarters of 'Dread Masters' Force sect (Sith Empire)
- Ventooine: mountain world, rich in Sansanna spice (drug) and shadeshine (power-augmenting stone), site of 'Hall of Satabs' (suspended animation chamber)

Bosph sector
- Bosph: primitive steppe planet, homeworld of Bosph race (isolationist nomads), center of "Ela b'Yentarr" Force sect
- Otunia: sector capital and major mining world, headquarters of Kabul Industries

Xappyh sector
- Thanta Zilbra: homeworld of Zilbra fungi (medicinal use), currently unsettled
- Tiss'sharl: homeworld of Tiss'shar race (dinosaurs), rich in diatium (power cells), major tradeworld governed by business consortium Tiss'sharl League

Illisurevimurasi sector
- Aldivy: thriving agriworld and trade center, headquarters of Lachany Foods
- Mirial: homeworld of Mirialan race, Force-based religion, childhood home of Luminara Unduli and Bariss Offee

Tynquay sector

Esstran sector
- Odacer-Faustin: icy planet, site of Darth Scabrous's Sith Academy, origin world of 'The Sickness' (zombie virus epidemic created by Sith alchemy)
- Ord Radama: homeworld of Devlikk race, urbanized wetland world, major battlefield during ancient Sith-Republic War, site of Narek Manor
- Thule: savanna world, site of Sith Temple and separate Sith Arts Academy, location of 'Dark Reaper' (Sith superweapon)

Sith Worlds subsector (Esstran)
- Begeren: desert world, site of massive Sith monuments (some ruins) built into outcrops and cliffs, now known for gemstone quarries
- Dromund Kass: wetlands (ysalamiri), former capital of Sith Empire, site of 'Dark Force Temple' (Force nexus) and 'Imperial Citadel' (Mandalorian enclave)
- Korriban: homeworld (and sacred planet) of Sith race, site of the 'Valley of the Dark Lords', including the original 'Sith Academy' and 'Great Temple'
- Jaguada I: moon of Jaguada, site of multiple Sith temples converted into Separatist communications & droid storage facilities by Count Dooku
- Khar Shian: moon of Khar Delba (sacred Sith planet), site of palace & citadel of Naga Sadow dating from the Great Hyperspace War
- Krayiss Two: sacred Sith planet along Nache Bhelfia hyperlane, site of Krayiss Obselisk and massive underground Library-Temple complex
- Rhelg: sacred Sith planet along Nache Bhelfia hyperlane, site of palace & citadel of Ludo Kressh (Naga Sadow's rival)
- Ziost: adopted homeworld of Sith race, sacred planet & adopted capital of Sith Empire, planetary Force nexus, site of 'Great Citadel' and 'People's Tower'

Gordian Reach sector
- Arda: key trade port along Ardan Cross hyperlane, light industry (produce 'T-6 Diodem' home appliances)
- Atorra: B'trillan colony world, site of pre-historic space battle with alien starship wreckage strewn throughout 'Badlands' region
- Feldwes: industrial powerhouse of the 'Back Reach' region and major tradeworld on the Ardan Cross hyperlane
- Jovan III: premier agriworld supplying the whole Gordian Reach, orbited by massive Jovan Station with 8 docking ports sized for capital ships.
- Presbalin: commercial hub of the 'Loop Worlds' region, known for long-abandoned alien cities with 'strange' architecture
- Tenara: isolated agriworld famous as a former pirate bolt-hole and 'treasure planet' due to hidden vaults throughout the planet
- Yavin IV: jungle moon of Yavin Prime, center of Sith nexus, site of the Great Massassi Temple, Temple of Exar Kun, and the Palace of the Woolamander

Here are another two sectors, located east of Neutral Space along the Salin Corridor hyperlane:

Nuiri sector
- Lucasez: center of the 'Fallanassi' Force sect, mining facilities run by Tagge Mining Company
- Vjun: dismal acid-rain planet populated by Hssiss (dark side Force lizards), site of Bast Castle (owned by Dooku) and Château Malreaux
- Resh 9376: icy comet, site of 'Point Nadir' shadowport owned by Hutt clan, primary base for 'Sable Dawn' Force assassins and 'Epsis' thieves

Auril sector (incomplete)
- Adega: rich in lightsaber crystals
- Murkhana: headquarters of Corporate Alliance
- Ossus: site of original Jedi Library

Finally, here are the sectors located west of Neutral Space, starting due west of Dathomir and circling around to the Ciutric sector that lies between our Taris base and our Bimmiel asteroid base:

Corosi sector

Sprizen sector
- Abafar: rich in Rhydonium (rare but volatile fuel for starships), desert world
- Esooma: homeworld of Esoomian race (massively strong humanoids, useful as hired muscle)

Ciutric sector
- Ciutric IV: capital of Ciutric Hegemony, childhood home of Sate Pestage (Palpatine's senior advisor), site of Darth Bane's personal estate
- Corvis Minor: member of Ciutric Hegemony, rich in 'exotic xenobiologicals' sold as luxury goods
- Liinade III: member of Ciutric Hegemony, agriworld with light industry (produces comlinks),
- New Holgha: site of the 'Five Holy Cities'
- Trif: site of 'World Below' (legendary underground city discovered ~3500 years ago during Galactic War)

Nijune sector
- Aar: homeworld of Aar'aa race (mercenaries often employed by Hutts)

Tragan Cluster sector
- Shaum Hii: homeworld of Kian'thar race (empaths) and Bentail & Derlac species, oceanic pastoralists, formerly affiliated with Black Sun

Lahara sector
- Agamar: thriving agriworld & tradeworld between Celanon Spur and Braxant Run hyperlanes, site of pre-Republic ruins of underwater civilization
- Oorn Tchis: rich in [unobtanium] (rare ore used to produce guidance systems)

Oricho sector
- Borgo Prime: asteroid spaceport along Braxant Run hyperlane, originally mining colony, now a major trade world & financial center
- Polus: homeworld of Pyn'fani race, ice world rich in carbonite (carbon alloy, used for tibanna gas refining), developed carbon-freezing process

...And because I couldn't find anywhere else to put it, apparently the Muun have one other colony world, though located on precisely the opposite side of the galaxy:

Expansion Regions
Circarpous sector (incomplete)
- Niro XI: moon of Muun colony world, owned by InterGalactic Banking Clans, headquarters of 'Bank Niro Eleven' (private vaults for the obscenely rich)

Outer Rim
Hunnoverrs sector
-Siskeen: site of Kaer Orbital Platform (owned by IGBC)

Also, I found an incredibly rich mining world right next to Kalee:

Wild Space
Kadok Regions sector
- Guiteica: homeworld of Bitthævrian race (warlike), rich in yttrium, feldspar, & Bal'ta'ran crystals, conquered by Republic but prefers isolation/neutrality

EDIT: and an important financial/banking center near Kashyyyk that's remained neutral in the war:
Mid Rim
Trax sector
- Genian: rocky planet known for secure bank vaults & research labs, headquarters of Fry Industries (security systems) owned by Talesan Fry (tech genius)

Halla sector
- Bimmisaari: homeworld of Bimm race, site of 'Refugee Relief Movement' settlement, exporter of Galastroan wine

Semagi sector
- Cerea: pristine tech-free world, neutral throughout war, site of major refugee resettlement, targeted by both sides and destroyed in 21 BBY (!)
Cerea/Legends

EDIT 2: I'm just going to post everything else so I make sure I don't lose it later.

Borgo Prime -> west

Oricho sector
- Borgo Prime: asteroid spaceport along Braxant Run hyperlane, originally mining colony, now a major trade world & financial center
- Polus: homeworld of Pyn'fani race, ice world rich in carbonite (carbon alloy, used for tibanna gas refining), developed carbon-freezing process

Lahara sector
- Agamar: thriving agriworld & tradeworld between Celanon Spur and Braxant Run hyperlanes, site of pre-Republic ruins of underwater civilization
- Oorn Tchis: rich in [unobtanium] (rare ore used to produce guidance systems)

Oplovis sector
- Ketaris: major trade hub along Braxant Run hyperlane, site of now-bankrupt 'University of Ketaris' that trained xenoarchaeologist

Atrivis sector
- Moltok: homeworld of Ho'Din race (botanists) and Makurth race (bodyguards), known for low-tech ecological & medical exports
- Fest: ice planet, rich in tydirium (ore used for anti-lightsaber alloy 'phrik'), site of CIS Weapons Research Facility that invented & produces phrik
- Generis: rich in hiridiu crystals (boost communication signals), site of multiple Rakatan temple ruins,
- Iridium: rich in iridium 'power gems' (disrupt shields), headquarters of Pirates of Iridium (CIS privateers)

Cassandran Worlds sector
- Garqi: agriworld, rich in caf beans, site of Agricultural University and Xenobotanical Garden, headquarters of Garqi Agricultural Combine
- New Bakstre: industrial center and trade hub on Braxant Run, Havridam City (capital) mostly destroyed by war & terrorist attacks

Cademimu sector
- Lenico: dead planet orbited by space stations (trade, smuggling), site of Cairn Installation (asteroid base, cortosis processing plant)
- Phaeda: pirate haven & smugglers' den ("makes Nar Shaddaa look classy"), site of Phaedacomm (major communications relay for Outer Rim)

Halthor sector

Fath sector
- JanFathal: sector capital and trade world on Entralla Route, brutal pro-Republic tyrant deposed by CIS-supported workers' strike
- Ord Cantrell: exclusive resort world mainly used by Coruscant elite, including business & government leaders

Dantus sector
- Arah: mining world, site of 'Belt of Arah' asteroid field, rich in orodium (ion engine fuel invisible to scanners)
- Cirrus: childhood home of Talesan Fry (technical genius)
- Kemla: homeworld of Kemlan race, site of Kemla Yard and other Republic shipyards sized for capital-ship construction & retrofitting

Prefsbelt sector
- Ord Mynock: homeworld of mynock species (space parasite), headquarters of ComNet Corporation (communications), site of Mynockra Freeport
- Prefsbelt IV: headquarters of the Republic Naval Academy, site of Castle Pradeux and the Naval Crypt
- Yaga Minor: homeworld of Yagai race (insectoids), major trade world, site of Yavvitiri Spaceport and massive orbital shipyards (built Outbound Flight)

Wild Space
- Esfandia: free-floating planet, homeworld of Brrbrlpp race, site of Esfandia Long-Range Communications Base (comm relay to Unknown Regions)

Aeten sector
- Aeten II: only known source of stygium crystals, required for starship cloaking devices

Adumar sector
-Adumar: headquarters of Tarrvin-on-Kallik (starfighters) and Dammant Killers (missiles)

Gradilis sector
- Nirauan: homeworld of Qom Jha and Qom Qae races (telepathic bats), site of High Tower fortress (Rakatan-made, with energy-absorbing Hijarna stone)

Abyss sector
- Kiln: private planet operated by Abyss Watchers, farming & industrial center, site of the Kalameet Decimator Factory



Corporate Sector --> south to Nuiri

Wild Space
Mytus subsector
- Mytus VII: asteroid base controlled by Corporate Sector Authority, site of Stars' End prison complex

Farana sector
- Farana: homeworld of Ocsinin race (explorers), original terminus of Hydian Way

Trianii Space sector
- Trian: homeworld of Trianii race (warriors), headquarters of Trianii Rangers


Outer Rim
Aparo sector
- Lur: homeworld of Lurrian race (geneticists), known for genetic research & bio-engineering
- Cadomai Prime: homeworld of Snivvian race (artists), incredibly cold but popular resort world

Corporate Sector
- Biewa: poor industrial planet, headquarters of Corporate Sector Authority fleet
- Bonadan: terminus of Hydian Way and main trade port in Corporate Sector, overpopulated mining/industrial world, ten city-sized spaceports
- Craci: homeworld of Cracian thumper species, major trade hub, system of five populous planets specialized in industry & agriculture
- Brosi: homeworld of Brosin race, rich in Zinsian (preservative), forest world known for multi-kilometer waterfalls
- Ession: industrial center, headquarters of 'Pakkerd Light Transport' (division of Sienar, produces repulsorlifts)
- Etti IV: adopted homeworld of Etti race, capital of Corporate Sector authority & major trade hub, headquarters of Cybot Galactica (produce droids)
- Issagra: massive space station known for extensive casinos, major hub for smugglers and thriving black market
- Kalla VII: rich in pallodenite, headquarters of 'Unlimited Horizons Inc.' (mining company), site of 'University of Kalla' (business & technical education)
- Kir: mining world rich in 'crystalline vertex' (refined crystals = universal currency)
- Orron III: major agriworld, site of 'Authority Data Center' (archive/repository for all Corporate Sector data)
- Oslumpex V: headquarters of 'Starshipwrights and Aerospace Engineers Inc.' (custom & modified starships and cruisers)
- Pondut: space station & research facility, headquarters of 'Galactic Electronics' (produce tech and weapons)
- Tirsa: industrial center, headquarters of 'Tirsa Wargear' (vehicle company, produce landspeeders and Leviathan-class submersible carriers)

Wyl sector
- Dra III: hunting planet, homeworld of Nashtah species, headquarters of Kell Arms Corporation (produces Kell Mark II heavy assault rifle)
- La'Sombra: asteroid base & biotech research facility operated by 'Abyss Watchers' organization

Chorlian sector
- Kip: homeworld of Kip race, rich in Ulikuo (gemstones), site of Girigard Subsurface Correctional Facility (Zorba the Hutt)
- Malachor II: desolate, site of Force ghost of Kreia (former Darth Traya), system includes 'dead planet' Malachor V
- Sigil: rich in sigil crystals (lightsaber), site of Sith Academy that trained Terrak Morrhage
- Vaynai: tropical resort world, rich in 'slick' (medicinal seaweed), headquarters of Fil'vye Transport (shipping/smuggling) and 'Ocean Harvesters' (fishing)
- Zygerria: homeworld of Zygerrian race (slavers), headquarters of Zygerrian Slavers Guild, site of 'Royal Palace' (slave prison)

Mortex sector
- Malkii: pirate base & smuggler's den, headquarters of Malkite Poisoners assassins guild
- Pydyr: moon of Almania, homeworld of Pydyrian race, rich in seafah jewels, known for exporting Pydyrian healing sticks (pre-bacta)
- Drewwa: moon of Almania, industrial world, headquarters of Trang Robotics (Duelist Elite droids) and Lyster Innovations (business consultants)

Sertar sector
- Elom: homeworld of Elom and Elomin races, rich in lommite (transparisteel), mineral-rich desert planet
- Florrum: homeworld of skalder species, site of Doshar Field (acid geysers), headquarters of the Hondo Ohnaka Gang pirates
- Vanqor: home-system of gundark species, militaristic society, site of Tomo Camp prison (and research lab for Jenna Zan Arbor)
- Sembla: homeworld of the Vurk race (diplomats), water world, rich in coral and undersea crystals, site of ancient subaquatic ruins

Spadja sector
- Spintir: trade world on Ardan Cross, site of 'Caves of Light & Shadow' (dark-side Force nexus) and 'Dawn Temple' (Jedi center, staffed by holocrons)

Belderone sector
- Belderone: sector capital and trade world on Salin Corridor, site of Kuat Drive Yards factory, headquarters of regional anti-piracy fleet (funded by Ciaran)
- Lola Sayu: volcanic planet, site of 'Citadel Station' (prison designed to incarcerate rogue Force users)

Vorzyd sector
- Auratera: site of Acablas (light-side Force vergence), site of both Jedi & Sith Temple and archaeological site, location removed from most starmaps
- Columex: trade world on Perlemian Trade Route and Salin Corridor, capital of the 'Commonality' (political alliance between nine nearby sectors)
- Paigu: homeworld of Paigun race (math), member of Commonality, stormy planet, cities powered by lightning
- Vorzyd IV: homeworld of Vorzydiak race (industrious), member of Commonality, major manufacturing center
- Vorzyd V: colony of Vorzyd IV, known as 'Gamblers' World', site of 'Casino Royale' (multi-kilometer floating entertainment district)
- Yablari: homeworld of Anomid race (technologists), trade world on Perlemian Trade Route, known for high-tech agriculture

Nuiri sector
- Lucasez: center of the 'Fallanassi' Force sect (illusions and Force immersion), mining facilities run by Tagge Mining Company
- Vjun: dismal acid-rain planet populated by Hssiss (dark side Force lizards), site of Bast Castle (owned by Dooku) and Château Malreaux
- Resh 9376: icy comet, site of 'Point Nadir' shadowport owned by Hutt clan, primary base for 'Sable Dawn' Force assassins and 'Epsis' thieves


<><><><><>
From Nuiri --> up Perlemian -> around Tion Hegemony -> to Calamari
Meridian sector
- Caarimon: homeworld of Carrite race, inhabitants occupy floating cities over surface, headquarters of Metatheran Cartel (formerly of Trade Federation)
- Cybloc XII: moon of Cybloc, major trade hub on Perlemian Trade Route, site of Cybloc Transfer Station (IGBC space station)
- Nam Chorios: homeworld of Tsil race (Force-empowered crystals), penal colony governed by Beldorion the Hutt (Dark Jedi)

Antemeridian sector
- Antemeridias: sector capital and trade hub on Perlemian Trade Route, site of Loronar Defense Industries factories (starship production)

Jospro sector
- Chad: homeworld of Chadra-Fan race (bats), childhood home of Callista Ming ('Altisian Jedi' Force sect), produce dairy (lactic milk)

Auril sector
- Bal'demnic: rich in cortosis (anti-lightsaber), mining facilities operated by Damask Holdings, site of Darth Tenebrous's trapped Force-spirit
- Murkhana: trade hub, headquarters of Corporate Alliance (CIS Council), center of CIS Shadowfeed (propaganda), site of Murkhana Landing (spaceport)
- Nespis VIII: site of abandoned 'Space City' (galactic Wonder), site of Old Republic museum and Jedi Archive
- Ossus: rich in Adegan crystals (lightsaber), center of 'Ysanna' Force sect, site of Great Jedi Library (original Jedi Archives) and Eye of Ashlanae (vergence)
- Teedio: orbited by Exis Station, site of ion/solar-energy mining station and Jedi Archive

Cronese Mandate subsector (Tion Cluster)
- Derellium: major agriworld of Tion Cluster, trade hub on Indrexu Route and Greater Cronese Arc
- Duinarbulon: pastoral world, site of 'Parade Grounds' (of Xim the Despot's legendary 'Star Lancers'), site of Great Duinarbulon Museum
- Janilis VII: rundown 'resort' world from Kingdom of Cron-era, site of Cronese Library (25,000-year-old archives)
- Nuswatta: site of 'Forbidden Gardens of Nuswatta' (Xim-era galactic wonder), site of 'High Fane of Xo' (abandoned religious site)

Allied Tion subsector (Tion Cluster)
- Cadinth: major trading port along Cadinth Run, ruled by "firmly neutral" Cadinth Oligarchy, site of Xim-era ruins
- Corlax IV: key industrial world and materiel supplier for CIS war machine
- Jaminere: sector capital, primary manufacturing center for Tion Cluster, known for technological efficiency
- Lianna: ecumenopolis and massive trade nexus, headquarters of Santhe/Sienar Technologies (all vehicles) and Allied Tion Historical Society
- Lorrad: industrial planet dominated by neighboring Barseg system, headquarters of Lorrad Flightworks (repulsorcraft)
- Voss: homeworld of Voss and Gormak races, center of 'Voss Mystics' Force sect, site of 'Halls of Enlightenment' (Sith temple) and 'Shrine of Healing'

Tion Hegemony subsector (Tion Cluster)
- Dellalt: center of 'Survivors' cult (maintain Xim-era 'Guardian Corp' battle droids), site of Xim the Despot's subterranean treasure vaults
- Raxus Prime: 'childhood' home of Core (planetary AI), junkyard & industrial world, facilities run by Commerce Guild/Sienar, site of Dooku's fortress
- Raxus Secundus: lush planet, capital of the Confederacy of Independent Systems, site of Separatist Parliament Building
- Rudrig: primary education center of Tion Cluster, planet controlled and administered by University of Rudrig

Thanium Worlds sector
- Felucia: planetary Force nexus, center of 'Jungle Felucia' Force sect, Gossam colony world ruled by Commerce Guild, site of 'Ancient Abyss' (sarlacc pit)
- Rhen Var: ice planet, source of Solari (rare/powerful lightsaber crystal), site of 'Jedi Monument' (Force ghost of Ulic Qel-Droma), Darth Mekhis's fortress

Indrexu sector

Keldrath sector
- Escarte: asteroid mining facility operated by Commerce Guild, home of Thal K'Sar (designer of 'hyperwave transceiver' for Nute Gunray's mechno-chair)

Nilgaard sector
- Karkaris: homeworld of Karkarodon race (sharks), waterworld, produce Hydroid Medusa (cybernetic combat jellyfish)
- Makem Te: homeworld of Swokes Swokes race, rich in spice (drug), site of 'Tract of Makem Te' (continent-sized necropolis) galactic Wonder
- Reaper's World: sector capital and mining planet, ice age, former headquarters of Nilgaard Bioprocessing

Colundra sector
- Troiken: homeworld of Xexto race, rich in spice (drug), forested mining world only inhabited around equator

Pakuuni sector

Calamari sector
- Dac: homeworld of Quarren & Calamari races (aquatic), childhood home of Gial Ackbar, headquarters of Mon Calamari Shipyards (all capital ships)
- Minntooine: colony world of Quarren, run by Commerce Guild, headquarters of Free Dac Volunteers Engineering Corp (Recusant-class light destroyers)
- Pammant: colony world of Quarren, site of FDVEC 'Pammant Docks' (Providence-class carrier/destroyer, Subjugator-class heavy cruiser)



EDIT 3: Once more with feeling, this time for the Mid Rim

Mezeg sector

Strabin sector
- Lavisar: childhood home of Cin Drallig (Jedi battlemaster), resource-rich mining/industrial planet, headquarters of Skyrung Manufacturing (starships)

Hewett sector

Hollan sector
- Tartaglia: isolated planet near Fusion Clouds nebula, site of legendary 'Nova Vaults' (underground treasure vaults from Old Republic era)

Homon sector

Shiwal sector

Nicandra sector

Kordu sector

Alderath sector

M'shinni sector
- Genassa: homeworld of M'shinni race (mammals with moss symbiotes), major agriworld known for botanical bioengineering (rivals to Ithorians)

Ottega sector
- Ithor: homeworld of Ithorian race (best agriculturalists in galaxy) and telepathic bafforr trees, headquarters of Ithorian SkyYards (build 'herdship cities')

Urce Space sector

Kesh sector
- Ebra: homeworld of Ebranite race, rich in lu-ramin (medicinal oil), trade controlled by Carosi XII


Droma sector

Irishi sector
- Obredaan: homeworld of Jin'ha race (weaponsmiths), rich in cortosis (anti-lightsaber metal), trade world, controlled by Trade Federation
- Ord Tessebok: thriving and heavily populated trade world, site of major Refugee Relief Movement settlements

Tyan sector

Qiilura sector
- Qiilura: homeworld of Gurlanin race (telepathic spies), rich in barq (delicacy), major agriworld formerly controlled by Trade Federation

Bright Jewel sector
- Aleen: home of 'Orphne', homeworld of Aleena (surface) and Kindalo (underworld) races, site of 'Great Seal' (Jedi outpost) and ancient ruins
- Ord Mantell: homeworld of Savrip race, site of Jubilee Wheel & Tansarii Point stations, major trade/banking hub world formerly controlled by Black Sun

Luuq sector

Vadigult sector

Abaar sector

Manoe sector

Dohu sector

Tiala sector

Thory sector

Corthenia sector

Pacor sector

Barsa sector


Glythe sector
- Iridonia: homeworld of Zabrak race, childhood home of Maris Brood and Agen Kolar (Jedi), site of Sith Academy, urbanized lava planet with valley-farms
- Vortex: homeworld of Vor race, site of 'Cathedral of Winds' galactic wonder, major tourist destination

Vorc sector

Jaloor sector
- Glee Anselm: homeworld of Nautolan race, childhood home of Kit Fisto (Jedi), waterworld with thriving aquaculture

Outer Jalor sector
- Kril'Dor: gas giant rich in tibanna (rare fuel), ringed by gas mining stations

Belshar sector
- Ord Varee: thriving and heavily populated trade world, site of major Refugee Relief Movement settlements

Chaama sector

Londori sector

Ariarch sector

Churnis sector
- Ansion: homeworld of Ansionian race, minor agriworld, member of 'Malarian Alliance' & 'Keitumite Mutual Military Treaty' (extends to Core Worlds)

Rago sector


Mid Rim
Freestanding Subsectors
- Jedha: homeworld of Jedi Order, center of 'Guardians of the Whills' Force sect, site of Temple of the Kyber, rich in kyber lightsaber crystals


Wild Space

Freestanding Subsectors
- Acherin: isolated trade world, controlled by IGBC, known for high-security vaults and currency exchanges, site of Sood Spaceport

Utegetu Nebula sector
- Chiss Redoubt: member of Chiss Ascendancy, terminus of Way of Schesa hyperlane, site of multiple Chiss 'Firepoint' fortresses


Unknown Regions
7G Sector
- Ilum: ice planet rich in kathracite, mephite, and pontite ('Adegan') lightsaber crystals, site of 'Crystal Caves' and the 'Jedi Temple' (nexus)

Chiss Ascendancy
- Cioral: heavily urbanized trade world on 'Path of the Houses' hyperlane, headquarters of House Csapla (colonial affairs & agriculture)
- Copero: major trade world on 'Path of the Houses' hyperlane, headquarters of House Mitth (military affairs), site of Copera Shipyard
- Csaus: major trade world on 'Path of the Houses' hyperlane, headquarters of House Inrokini (industry, science & communications)
- Csilla: capital of Chiss Ascendancy, heavily populated hub on 'Path of the Houses' & 'Vagaari Corridor' hyperlanes, site of Expeditionary Library
- Mobus: gas giant in Klasse Ephemora A system, rich in Corusca gems [NB: orbited by living planet Zonama Sekot, colony world of Yuuzhan Vong...]
- Naporar: trade world on 'Path of the Houses', headquarters of House Nuruodo (military affairs) and of Chiss Expansionary Defense Force
- Rhigar: terminus of 'Path of the Houses' in the Rata Nebula, controlled by House Nuruodo, site of Syndic Thrawn Military Academy
- Sarvchi: trade world on 'Path of the Houses' hyperlane, headquarters of House Chaf (diplomacy)
- Sposia: major trade world on 'Path of the Houses' hyperlane, headquarters of House Sabosen (medicine & education)

Killik Space
- Yoggoy: adopted homeworld of Killik race (hive-minded insects), capital of 'The Colony', at war with Chiss Ascendancy
- Ruu: member of The Colony, moon of Qoribu, agriworld for The Colony, headquarters of 'Saras Nest' (weavers/shapers)
- Kr: member of The Colony, moon of Qoribu, rich in ethmane (blocks sensors), secret headquarters of the 'Dark Next' (spies/assassins)

Kharmort's Miasma
- Vagar Praxut: homeworld of Vagaari race (slavers), capital of Vagaari Empire, at war with Chiss Ascendancy



Mid Rim
Thusa sector
- Dahgee: rich in Dahgee lightsaber crystals (zigzagging blade), center of 'Dahgee Jedi' Force sect

Venaarian sector
- Venaari: heavily populated industrial planet, headquarters of Venaari Enterprises (produces SV-50 Swift-Strike Speeder)

Vensori sector
- Katarr: former Miraluka colony world, rendered uninhabitable by Darth Nihilus in 3952 BBY

Trans-Gascon sector

Msst sector
- Cadannia: jungle planet, only known source of senflax (neurotoxin that disrupts ability to access/manipulate the Force)
- Garos IV: only known source of hibridium (less effective cloaking), site of University of Garos & major Refugee Relief Movement settlements

Esuain sector
- Anteevy: ice planet, rich in phrikite (used for lightsaber-proof alloy)
- Kromus: heavily populated planet, site of CIS research facility & shipyard [NB: currently developing Shadowblade aka 'Starkiller' superweapon]

Perkell sector
- Daminia: desert planet, only known source of damindium/daminid lightsaber crystals (broader blade)
- Gromas XVI: moon of Gromas, primary source of phrik in galaxy (lightsaber-proof alloy)
- Mooga: homeworld of Moogan race, smugglers haven, controlled by Commerce Guild

Tennuutta sector

Romintine sector
- Romin: homeworld of Romin race, childhood home of Elsae and Eldewn Sarvool (Force-sensitive twins), site of Cloudflower Wall (now defunct)

Halori sector
- Khorm: homeworld of Khormai race, rich in agrocite (very rare, can boost turbolaser blasts), slave mines run by CIS-allied warlords
- Velmor: homeworld of Velmoc race, rich in velmstone (natural permacrete), resource-rich but known for art & literature exports

Truum:
- Contruum: childhood home of Airen Cracken [NB: Rebel general], rich in borium (ore), major trade world on Vaathkree Trade Corridor



Lantillian sector
- Lantilles: heavily urbanized trade hub on Perlemian Trade Route, headquarters of Lantillian ShipWrights (reliable starships, e.g. GX1 Short Hauler)
- Uyter: major agriworld on Randon Run, current Senator is Lexi Dio (anti-Palpatine member of Loyalist Committee, strong advocate for refugee relief)

Roche sector
- Roche: asteroid field, homeworld of Verpine race (starship engineers), headquarters of Roche Industries (droids) and 'Slayn & Korpil' (starships)
- Va'art: jungle moon, homeworld of Taozin species (Force-invisible bugs with lightsaber-resistant armor), can be converted into taozin nodules/amulets

Sarka sector
- Sarka: jungle planet, homeworld of Sarkan race, only known source in 'Nova rubies' (high-demand luxury gemstone), heavily populated cave cities

Talcene sector
- Caramm: massive industrial center, controlled by Haor Chall Engineering to produce HMP Predator-class gunships, under CIS occupation
- Metalom: massive industrial center, controlled by Techno Union to produce C-B3 cortosis battle droids, 'Foundry of the Confederacy' world

Eucer sector

Maldrood sector
- Abhean: orbital shipyards run by 'Republic Fleet Systems' (super-capital ships, e.g. Chu'unthor praxeum-ship), 'Foundry of the Confederacy' world
- Besh Gorgon: site of heavily-armed 'The Wheel' space station (casino & smuggling den), thriving black market in Tirefin spice (drug)
- Centares: heavily urbanized trade hub and resort world on Perlemian Trade Route, site of 'Rubyflame Lake', 'Foundry of the Confederacy' world
- Ganzik: orbital shipyards run by Mesen Corporation (light spacecraft, e.g. SCT Scout Craft)
- New Holstice: homeworld of 'memory moth' species, site of 'Jedi Monument to the Fallen', neutral hospital world,

Bryx sector
- Anzat: homeworld of Anzati race (parasitic telepathy), orbital spaceports used for off-world trade, thriving black market & smugglers den
- Loken III: industrial planet, headquarters of TransTech Droidworks (controlled by Trade Federation), 'Foundry of the Confederacy' world

Lifh sector
- Diado: ice planet, heavily industrialized, site of Techno Union facility [NB: prototyping an advanced bomber-fighter], under CIS occupation

Bortele Cluster sector
- Ingo: rich in scatrium & fravisite (rare ores), mining facilities run by Tagge Mining Company; nearby shipyard owned by Fromm Gang

Halla sector
- Bimmisaari: homeworld of Bimms races, major trade hub on Ilosian Spur, site of major Refugee Relief Movement settlements
- Boz Pity: 'graveyard planet' (homeworld of extinct Gargantelle race), site of major Separatist base & staging point

Taldot sector
- Balamak: major agriworld and trade hub, site of Republic's primary regional Holonet relay node [NB: and CIS's prototype comm-jammer platform]
- Charros IV: homeworld of Xi Charrian race (cathedral-factories), headquarters of Haor Chall Engineering (starfighters, e.g., vulture droids), CIS 'Foundry'
- Togoria: homeworld of Togorian race (pastoral lions), resource-rich but unindustrialized, known for exporting sc'rath (custom-made electrified scimitars)

Mytaranor sector
- Chamble: major trade hub on Randon Run, headquarters of Bansche Tech (droids, e.g., assassin droids sold on the black market)
- Kashyyyk: homeworld of Wookie race, childhood home of Chewbacca, near Alaris Prime (colony world), headquarters of Claatuvac Guild (navigators)
- Messert: major financial hub in region, headquarters of Messert Mines Corporation and Kashyyyk Combine (bank for Wookie planets)
- Rakhuuun: Wookie colony world, site of Rakhuuun Shipyard (produces civilian starships, e.g., yachts and freighters)
- Trandosha: homeworld of Trandoshan race (slavers), site of Warlord's Palace, orbited by Wasskah ('hunting moon,' with Wookies as prey)

Terr'skiar sector
- Quas Killam: homeworld of Killam race, rich in trinium (weapon systems), factories & mining facilities run by Trade Federation, under CIS occupation

Trax sector
- Draenell's Point: heavily populated agriworld, headquarters of Draenell Industries and Thulpin Agriculture
- Essowyn: homeworld of Saurton race, cavern-cities, site of Thergum Pits, rich in iron alloys, mining facilities run by Messert Mines Corporation
- Genian: rocky planet known for secure bank vaults & research labs, headquarters of Fry Industries (security systems) owned by Talesan Fry (tech genius)
- Longwind: originally a Republic penal colony, now a major agriworld and textile producer in Mid Rim [NB: basically, sci-fi Australia]
- Nurstin: rocky planet rich in corthel and cortheum (droid photoreceptors), mining facilities run by Messert Mines Corporation

Kastolar sector
- Durkteel: homeworld of Saurin race, thriving & heavily populated agriworld, site of major Refugee Relief Movement settlements & many orbital stations
- Kween: site of Kwenn Space Station (massive drydock & supply depot with up to six docking ports sized for capital ships)
- Sneeve: homeworld of Sneeve race, heavily populated mountain planet, site of major Refugee Relief Movement settlements
- Ubrikkia: industrial planet controlled by the Hutts, headquarters of Ubrikkian Industries (civilian vehicles & droids) owned by Kuat Drive Yards



Teraab sector


...


Manda sector



Si'Klaata Cluster



Hutt Space North



Bootana Hutta - "Garden of Hutts"



Hutt Space South




Outer Rim
Calaron sector

...

Abrion sector


Expansion Regions
Freestanding Subsectors


Mid Rim
Freestanding Subsectors
- Jedha: homeworld of Jedi Order, center of 'Guardians of the Whills' Force sect, site of Temple of the Kyber, rich in kyber lightsaber crystals


Wild Space

Freestanding Subsectors
- Acherin: isolated trade world, controlled by IGBC, known for high-security vaults and currency exchanges, site of Sood Spaceport

Utegetu Nebula sector
- Chiss Redoubt: member of Chiss Ascendancy, terminus of Way of Schesa hyperlane, site of multiple Chiss 'Firepoint' fortresses


Unknown Regions
7G Sector
- Ilum: ice planet rich in kathracite, mephite, and pontite ('Adegan') lightsaber crystals, site of 'Crystal Caves' and the 'Jedi Temple' (nexus)

Chiss Ascendancy
- Cioral: heavily urbanized trade world on 'Path of the Houses' hyperlane, headquarters of House Csapla (colonial affairs & agriculture)
- Copero: major trade world on 'Path of the Houses' hyperlane, headquarters of House Mitth (military affairs), site of Copera Shipyard
- Csaus: major trade world on 'Path of the Houses' hyperlane, headquarters of House Inrokini (industry, science & communications)
- Csilla: capital of Chiss Ascendancy, heavily populated hub on 'Path of the Houses' & 'Vagaari Corridor' hyperlanes, site of Expeditionary Library
- Mobus: gas giant in Klasse Ephemora A system, rich in Corusca gems [NB: orbited by living planet Zonama Sekot, colony world of Yuuzhan Vong...]
- Naporar: trade world on 'Path of the Houses', headquarters of House Nuruodo (military affairs) and of Chiss Expansionary Defense Force
- Rhigar: terminus of 'Path of the Houses' in the Rata Nebula, controlled by House Nuruodo, site of Syndic Thrawn Military Academy
- Sarvchi: trade world on 'Path of the Houses' hyperlane, headquarters of House Chaf (diplomacy)
- Sposia: major trade world on 'Path of the Houses' hyperlane, headquarters of House Sabosen (medicine & education)

Killik Space
- Ruu: member of The Colony, moon of Qoribu, agriworld for The Colony, headquarters of 'Saras Nest' (weavers/shapers)
- Kr: member of The Colony, moon of Qoribu, rich in ethmane (blocks sensors), secret headquarters of the 'Dark Next' (spies/assassins)
- Yoggoy: adopted homeworld of Killik race (hive-minded insects), capital of 'The Colony', at war with Chiss Ascendancy

Kharmort's Miasma
- Vagar Praxut: homeworld of Vagaari race (slavers), capital of Vagaari Empire, at war with Chiss Ascendancy



Expansion Region
Mondress sector

Vardoss sector

Hijoan Space sector

Neshei sector

Sarla sector

Carvandir sector

Deadalis sector
- Dorin: homeworld of Kel Dor race, childhood home of Plo Koon (Jedi), center of 'Baran Do Sages' Force sect (meditation), site of Jedi Enclave

Ryborean sector

Drannik sector

Trestis sector

Immalia sector

Fellwe sector
- Yinchorr: homeworld of Yinchorri race (Force-resistant thugs), under Republic interdiction due to Yinchorri Uprising a decade ago

Ehosiq sector
- Kiros: lush planet, site of Twi'lek artisan colony recently enslaved by Zygerrians [NB: freed by Anakin and Obi-Wan]
- Shili: homeworld of Togruta race, childhood home of Shaak Ti and Ahsoka Tano (Jedi), major trade hub near Hydian Way

Corpheli sector
- Corphelion: asteroid space station (resorts), site of Corphelion Comets (galactic wonder & tourist destination)

Lostar sector
- Nessem: major trade hub on Hydian Way, headquarters of Nessem Shipyards (starship production & design), controlled by Trade Federation
- Teya IV: site of Teyan Praxeum (Jedi) and 'Cave of Truth', origin of Teyan Apologia (6-volume work, origin of Jedi practice of only training children)

Greater Plooriod sector
- Corsin: lush urbanized planet, major trade hub between Hydian Way and Vaathkree Trade Corridor

Dalqan sector

Ploo sector




Mid Rim
Thusa sector
- Dahgee: rich in Dahgee lightsaber crystals (zigzagging blade), center of 'Dahgee Jedi' Force sect

Venaarian sector
- Venaari: heavily populated industrial planet, headquarters of Venaari Enterprises (produces SV-50 Swift-Strike Speeder)

Vensori sector
- Katarr: former Miraluka colony world, rendered uninhabitable by Darth Nihilus in 3952 BBY

Trans-Gascon sector

Msst sector
- Cadannia: jungle planet, only known source of senflax (neurotoxin that disrupts ability to access/manipulate the Force)
- Garos IV: only known source of hibridium (less effective cloaking), site of University of Garos & major Refugee Relief Movement settlements

Esuain sector
- Anteevy: ice planet, rich in phrikite (used for lightsaber-proof alloy)
- Kromus: heavily populated planet, site of CIS research facility & shipyard [NB: currently developing Shadowblade aka 'Starkiller' superweapon]

Perkell sector
- Daminia: desert planet, only known source of damindium/daminid lightsaber crystals (broader blade)
- Gromas XVI: moon of Gromas, primary source of phrik in galaxy (lightsaber-proof alloy)
- Mooga: homeworld of Moogan race, smugglers haven, controlled by Commerce Guild

Tennuutta sector

Romintine sector
- Romin: homeworld of Romin race, childhood home of Elsae and Eldewn Sarvool (Force-sensitive twins), site of Cloudflower Wall (now defunct)

Halori sector
- Khorm: homeworld of Khormai race, rich in agrocite (very rare, can boost turbolaser blasts), slave mines run by CIS-allied warlords
- Velmor: homeworld of Velmoc race, rich in velmstone (natural permacrete), resource-rich but known for art & literature exports

Truum:
- Contruum: childhood home of Airen Cracken [NB: Rebel general], rich in borium (ore), major trade world on Vaathkree Trade Corridor



Lantillian sector
- Lantilles: heavily urbanized trade hub on Perlemian Trade Route, headquarters of Lantillian ShipWrights (reliable starships, e.g. GX1 Short Hauler)
- Uyter: major agriworld on Randon Run, current Senator is Lexi Dio (anti-Palpatine member of Loyalist Committee, strong advocate for refugee relief)

Roche sector
- Roche: asteroid field, homeworld of Verpine race (starship engineers), headquarters of Roche Industries (droids) and 'Slayn & Korpil' (starships)
- Va'art: jungle moon, homeworld of Taozin species (Force-invisible bugs with lightsaber-resistant armor), can be converted into taozin nodules/amulets

Sarka sector
- Sarka: jungle planet, homeworld of Sarkan race, only known source in 'Nova rubies' (high-demand luxury gemstone), heavily populated cave cities

Talcene sector
- Caramm: massive industrial center, controlled by Haor Chall Engineering to produce HMP Predator-class gunships, under CIS occupation
- Metalom: massive industrial center, controlled by Techno Union to produce C-B3 cortosis battle droids, 'Foundry of the Confederacy' world

Eucer sector

Maldrood sector
- Abhean: orbital shipyards run by 'Republic Fleet Systems' (super-capital ships, e.g. Chu'unthor praxeum-ship), 'Foundry of the Confederacy' world
- Besh Gorgon: site of heavily-armed 'The Wheel' space station (casino & smuggling den), thriving black market in Tirefin spice (drug)
- Centares: heavily urbanized trade hub and resort world on Perlemian Trade Route, site of 'Rubyflame Lake', 'Foundry of the Confederacy' world
- Ganzik: orbital shipyards run by Mesen Corporation (light spacecraft, e.g. SCT Scout Craft)
- New Holstice: homeworld of 'memory moth' species, site of 'Jedi Monument to the Fallen', neutral hospital world,

Bryx sector
- Anzat: homeworld of Anzati race (parasitic telepathy), orbital spaceports used for off-world trade, thriving black market & smugglers den
- Loken III: industrial planet, headquarters of TransTech Droidworks (controlled by Trade Federation), 'Foundry of the Confederacy' world

Lifh sector
- Diado: ice planet, heavily industrialized, site of Techno Union facility [NB: prototyping an advanced bomber-fighter], under CIS occupation

Bortele Cluster sector
- Ingo: rich in scatrium & fravisite (rare ores), mining facilities run by Tagge Mining Company; nearby shipyard owned by Fromm Gang

Halla sector
- Bimmisaari: homeworld of Bimms races, major trade hub on Ilosian Spur, site of major Refugee Relief Movement settlements
- Boz Pity: 'graveyard planet' (homeworld of extinct Gargantelle race), site of major Separatist base & staging point

Taldot sector
- Balamak: major agriworld and trade hub, site of Republic's primary regional Holonet relay node [NB: and CIS's prototype comm-jammer platform]
- Charros IV: homeworld of Xi Charrian race (cathedral-factories), headquarters of Haor Chall Engineering (starfighters, e.g., vulture droids), CIS 'Foundry'
- Togoria: homeworld of Togorian race (pastoral lions), resource-rich but unindustrialized, known for exporting sc'rath (custom-made electrified scimitars)

Mytaranor sector
- Chamble: major trade hub on Randon Run, headquarters of Bansche Tech (droids, e.g., assassin droids sold on the black market)
- Kashyyyk: homeworld of Wookie race, childhood home of Chewbacca, near Alaris Prime (colony world), headquarters of Claatuvac Guild (navigators)
- Messert: major financial hub in region, headquarters of Messert Mines Corporation and Kashyyyk Combine (bank for Wookie planets)
- Rakhuuun: Wookie colony world, site of Rakhuuun Shipyard (produces civilian starships, e.g., yachts and freighters)
- Trandosha: homeworld of Trandoshan race (slavers), site of Warlord's Palace, orbited by Wasskah ('hunting moon,' with Wookies as prey)

Terr'skiar sector
- Quas Killam: homeworld of Killam race, rich in trinium (weapon systems), factories & mining facilities run by Trade Federation, under CIS occupation

Trax sector
- Draenell's Point: heavily populated agriworld, headquarters of Draenell Industries and Thulpin Agriculture
- Essowyn: homeworld of Saurton race, cavern-cities, site of Thergum Pits, rich in iron alloys, mining facilities run by Messert Mines Corporation
- Genian: rocky planet known for secure bank vaults & research labs, headquarters of Fry Industries (security systems) owned by Talesan Fry (tech genius)
- Longwind: originally a Republic penal colony, now a major agriworld and textile producer in Mid Rim [NB: basically, sci-fi Australia]
- Nurstin: rocky planet rich in corthel and cortheum (droid photoreceptors), mining facilities run by Messert Mines Corporation

Kastolar sector
- Durkteel: homeworld of Saurin race, thriving & heavily populated agriworld, site of major Refugee Relief Movement settlements & many orbital stations
- Kween: site of Kwenn Space Station (massive drydock & supply depot with up to six docking ports sized for capital ships)
- Sneeve: homeworld of Sneeve race, heavily populated mountain planet, site of major Refugee Relief Movement settlements
- Ubrikkia: industrial planet controlled by the Hutts, headquarters of Ubrikkian Industries (civilian vehicles & droids) owned by Kuat Drive Yards

Expansion Region
Prackla sector
- Cartao: homeworld of Cranscoc race, headquarters of Spaarti Creations (produce Spaarti cloning cylinders)

Locris sector
- Pirin: major trade hub on Perlemian Trade Route, headquarters of Kontag (starship security systems), regional office of Bounty Hunters' Guild
- Sermeria: major mining & agriworld on Perlemian Trade Route, current Senator is Ister Paddle (member of Loyalist Committee, opposes neutrality)

Hali sector

Nojic sector
- Valgauth: resource-rich but heavily polluted industrial world, headquarters of Trigdale Metallurgy (mineral/crystal mining & refining)

Dona Laza sector

Biivren sector

Annecy sector

Couronne sector

Axion sector
- Arkinnea: homeworld of Yuru race, site of 'Hidden Temple' (Jedi outpost), under CIS occupation
- Axion: Colicoid colony world, R&D facilities run by Colla Design (designed W-series droidekas, droid tri-fighters, buzz droids), CIS 'Foundry' world

Oeiros sector

Ghost Nebula sector
- Umbara: homeworld of Umbaran race, childhood home of Sly Moore (Palpatine aide), site of Sith Academy, produces Millicreep (assassin droids)

Noori sector

Far South...
Expansion Regions
Freestanding Subsectors
- Taloraan: homeworld of fleft-wauf species (domesticated giant eagles), rich in tibanna gas, site of Taloraan City (repulsorlift mining facility & 'cloud city')
 
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I honestly half expected the sound of a blaster rifle followed by the untimely end of the quest at the end of that excessively hopeful speech. The shitstorm would have been glorious. Oh well.
 
Yeah, but those shows make me want giant robot fights, punching evil in the face without considering the consequences and shipping charts. Lots and lots of shipping charts. The pit there is just as deep as the abyss of angst.
 
I have in fact watched Pacific Rim. It is, as Honest Trailers put it, an awesomely stupid or stupidly awesome movie. Like every other superhero movie today. Nice to look at but filled with dumb plot holes and devices.

Star wars is like that too. If you ignore the litter of bad hollywood decisions, it is a really simple and good 'soft' scifi setting. Good vs Evil. Flashy and pretty battles. Straight forward stories. And that little bit of hope at the end. Though you could say all the loose ends it leaves it is what allowed it's EU to exist, as well as the new canon.

That's why I'm sort worried about the direction Disney is going with Star Wars. Marvel has never been more gritty on the big screen. DC too. And Star Wars itself was rife with massacres and genocides, though it's swept over most of the time.

...where am I going with this again?:???:
 
Man, Ciaran is doing more to 'defeat' the CIS than the Republic military.

What the hell happens if the CIS is outright absorbed into the CNS? Or a majority of systems pretty much asks for protection?
 
Palps at this point has to drag the CNS into the war. Unfortunately for him, the CIS is doing much better than they're supposed to be doing, with the whole lack of Jedi Generals thing, so rather than paint the CNS as the CIS with a different coat, he might have to have the CIS attack us instead.
 
Unfortunately for him, the CIS is doing much better than they're supposed to be doing, with the whole lack of Jedi Generals thing

I wouldn't say that that's why. I mean the whole Jedi General thing was a complete absurdity that makes no sense. The ability to telekinetically throw rocks around and wave around a glowy sword does not automatically make you actually capable in the field of battlefield command, strategy, and tactics. For sure, there were a few very competent Jedi at the whole General thing, but it wasn't because they were Jedi. Putting Jedi in command of the republic army instead of people with actual large-scale battle experience and people who were already veteran military commanders was dumbfuck stupid.
 
I wouldn't say that that's why. I mean the whole Jedi General thing was a complete absurdity that makes no sense. The ability to telekinetically throw rocks around and wave around a glowy sword does not automatically make you actually capable in the field of battlefield command, strategy, and tactics. For sure, there were a few very competent Jedi at the whole General thing, but it wasn't because they were Jedi. Putting Jedi in command of the republic army instead of people with actual large-scale battle experience and people who were already veteran military commanders was dumbfuck stupid.

Thats the idea, make the Jedi look bad to the public of the galaxy.
 
Probably, no mention of it though.

You gotta admire Palpy's balls though, he put all those Orders out in the public eye, including Order 66, and NOBODY made a fuss about it. None of the Jedi found it unusual...
Without the chips any Executive Order has to be considered through the lens of people receiving and carrying out the order. It's reasonable even, given how the Jedi are only loosely under their command by being a separate religious order, while personally powerful enough that anything short of the order in the event of Jedi going rogue would be very hard to stop without it.

With the chips...
 
50 ('Orb of Phantasticoria' casino, Nar Shaddaa; Turn 22)
@Dr. Snark, it doesn't look like you've updated our income to account for our new Nightclub
[X] Nightclub: While most nightclubs on Nar Shaddaa are dedicated to hookers and blow, your club would actually bring a level of class to the neighborhood, making sure that only the most well-connected (and very very rich) get inside. Cost: 100 Reward: +50 Nightclub income

An extension of the Orb of Phantasticora, the new nightclub has promised to add come class and dignity to your area, ensuring that only the richest can get in...so you can charge them crazy amounts of money for getting inside. Reward: +50 Nightclub income
Can you replace the earlier line-item with:
100 ('Orb of Phantasticoria' casino and nightclub, Nar Shaddaa; Turn 22 & 23)
 
In light of our upcoming Wesker assault mini-arc, I figured I'd check out the sectors between Neutral Space and the Wesker facility -- which, per your 'Ouroboros' Interlude last turn:
Speaking of said base it's on a planet roughly between Lorrd and Thalassia. From what data we've recovered it's a relatively normal planet by all accounts, codenamed "Ouroboros."

@Dr. Snark: here are the five sectors that lie in that direction:
Morshdine sector
- Edusa: member of Ciutric Hegemony, industrialized trade world along Axxila-Tangrene hyperlane
- Tangrene: homeworld of Tangrene race (peaceful nomads), mountainous planet with population based around underground lakes
- Vandyne: member of Ciutric Hegemony, industrialized trade world along Axxila-Tangrene hyperlane

Nijune sector
- Aar: homeworld of Aar'aa race (bloodthirsty mercenaries, employed by Huts and the t'landa Til)

Meram sector
- Arcanum: Sith space station originally used as storehouse for dark-sided Sith artifacts, including 'Seeds of Rage' and 'the Darkstaff'
- Demesel: steppe world, trading hub for consortium of Core World corporations
- Kauron: homeworld of Kauronian race, site of Cavrilhu Pirates asteroid base (with anti-Jedi holding cells)
- Regalia: site of 'Regalia Sub-Space Station 12' research laboratory
- Thalassia: homeworld of Thalassian race (slavers), port of call for 'Thalassian Pirates' gang

Mieru'kar sector

Kanz sector
- Lorrd: homeworld of Lorrdian culture (kinetic communication), rich in Lorrdian crystals (for lightsabers), site of 'Crypt of Martyrs' and 'Lorrd University'
- Bimmiel: site of Yuuzhan Vong survey station (!), near MZX32905 asteroid field that contains The Home, the mansion of Darth Vectivus

I'm personally inclined to place the Ouroboros base in the Meram sector. Not only does Meram cover most of the area between Lorrd and Thalassia, but it's filled to brimming with planets and space stations that just fit the whole Resident Evil theme. A Sith artifact storehouse? A pirate asteroid base? A disreputable corporate trading hub? A slave-gang starport? Yeah, no wonder Wesker felt comfortable enough to put his base there -- he fit right in!

I also hope this list was useful in case you want to plot our the route our forces would take -- most likely up through the Morshdine systems, which would put us in contact with the nascent Ciutric Hegemony.

Also, if we do end up inviting Anakin or another Jedi to help us out, we should consider that they might get distracted by the Arcanum station, or (if Anakin) might want our assistance with an off-books side-mission to eradicate that Thalassian Pirate slave gang....

Alternately, we might discover that Wesker's base was funded by some of those Core World corporations that maintain facilities on Demesel. Or, since Demesel was colonized back during the Old Republic, perhaps the original colony was long since abandoned/forgotten, and Wesker's 'Ouroboros' base is Demesel.

Finally, because there's only four sparsely populated sectors left, let's finish the info dump on the sectors in the far northern Outer Rim, wrapping around the Veragi Trade Route to connect our Muunilist holdings with Neutral Space.

Chopani sector

Veragi sector
- Nharl: homeworld of Equani race (horse people), site of Republic superweapon testing facility that accidentally destroyed the planet (in 23 BBY)
- Revyia: homeworld of Revwien race (plants), center of 'Tyia Adept' light-side Force sect, site of 'Revyia Temple'
- Asation: member of Gree Enclave, major trading center and only Gree port-world accessible to non-Gree races, site of 'Grand Hypergate'
- Gree: capital of Gree Enclave, homeworld of Gree race (cephalopods), center of 'Administrator' caste (Gree government)
- Lonatro: member of Gree Enclave, major agriworld, site of Lonatro Zoo and Gardens (biological & botanical reserve)
- Malanose: member of Gree Enclave, center of 'Researcher' & 'Crafter' castes ('material synthesis' technologists), site of Totth'k Lotos (Garden of Youth)
- Te Hasa: member of Gree Enclave, artificial desert world, site of 'Great Library of Manuals' (repository for all Gree knowledge and artifacts)

Dalonbian sector
- Sernpidal: colony word of Sernpidalian race, mining world (with many underground aquifer farms), site of Darth Zhorrid's estate, near 'Vector Prime'

Spinward sector

(...Veragi sector is interesting. Besides the 'ho-hum' light-sided Force sect that Palpatine doesn't know about, it also contains a high-tech insular Gree Enclave/empire that has access to functioning hypergates -- no hyperlane travel necessary -- and a literal Garden of Youth. Fortunately, the Gree are so insular that we most likely wouldn't have access to their tech, and reverse-engineering it would apparently require us to have six tentacled limbs....)
 
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(Omake) Reactions to Treaty of Caamas - The Shadows (Canon)
Reactions to Treaty of Caamas (The Shadows)

The Malevolence, Unknown System
Shortly After the Treaty of Caamas


Dim lights flicker on inside of a dark circular room. The air is suddenly disturbed as the door to the chamber slides open allowing a dark robed figure to walk through. The atmosphere quickly grows tense and an invisible pressure pushes against the walls. Even though the man standing in the center seems calm, a violent storm rages inside of his mind. When the holo-emitter starts to hum, Count Dooku kneels before the forming image of a figure whose face is covered by even darker robes.

"The new Mandalore appears to have ideas of his own, my Master."

"Do not be a
fool, my apprentice. This new Mandalore is but a puppet for someone else. Someone whose influence has grown to be too large of an annoyance."

Count Dooku's eyes narrow just the slightest.

"Lady Ciaran."

"Correct."

"You believe her to be a threat?"

Count Dooku's eyes glance upwards towards the standing holo-video of Darth Sidious when a silent moment passes.

"Are you afraid of a simple dilettante, my apprentice?"

Dooku grits his teeth before rejecting the idea.

"No. It is just that I had thought you had found uses for her."

"She is useful no longer. Her pathetic attempts to gain power to sate her own greed have proven to be too much of a nuisance for my schemes. You are to restart your own paltry attempts on her life."

"She will be dealt with my master."

"Do not delude yourself. Your attempts will fail. After all, your previous ones were ineffective even when she did not have her fingers in a galactic entity."

Dooku attempts to rein in his temper. He allows himself to revel in the power his anger gives him. In a moment he calms down. He chides himself for allowing his anger to take control if even for a moment for he knows that his master would have noticed.

Dooku asks in his calm baritone, "Then how will we go about seeing her fall?"

Sidious points at Dooku and states, "
You will put pressure on the remaining CIS systems to fall in line under you. You will use the time thrust upon you to marshal your forces and ready yourself to push further into Republic space. If the populace wishes for peace we must then show them the truth that peace is a lie. See to it. You are to also put pressure economically on the CNS. Ciaran's lifeblood is trade and we shall see to it that such trade is strangled at its roots. Start with the blackmail we have. Spread it and her reputation will start to fall."

"Is it not safe to assume that such an attack will fail to harm her?"

"It is not supposed to harm her. It is supposed to leave her open to other attacks. From all sides she will be forced to defend. In the end she will be weak and without allies. It is then that from the darkness her final defeat shall arise. Go and make it so."

Dooku's head bows lower.

"As you command."

The holo-video of Darth Sidious cuts out but Count Dooku does not rise. He balls a fist and seethes. Eventually he stands up to his usual stance. Tall and regal he uses the Force to start another call. After a few minutes, another person's image fades in. A Chiss female in the trappings of an admiral lies kneeling in front of the Count.

"Tann, you have new orders. You are to collect your forces and move to quash the rebels at Onderon. Once there you are to wait for further reinforcements. The next stage of the invasion is about to commence."

Sev'rance Tann's head turns her blank face up towards her master.

"Am I not to start the attack on Sullust?"

"Our goal is to bring the Republic down crashing. We cannot do that if a large amount of our forces are in a quagmire due to fighting
peasants. You are to eliminate any resistance as well as deal with any incompetence as you see fit. Those are your orders. See to it."

The Chiss' own head bows low once more.

"As you will, my master."

Dooku cuts the connection and then turns around. He leaves the chamber dark once more. He walks back to the bridge thinking of plans dealing with a certain Blonde Miraluka.


So even my Master was unable to foresee your emergence onto the scene. I find myself intrigued with you even more, Lady Ciaran. If I had been able to influence you further towards the CIS, I would have had a powerful tool easily lead by the simple promise of credits. Now though, even Sidious has found you to be more annoying than useful. Your demise will thus finally prove short in coming. People like you are not meant to thrive in the coming new order. They are meant to submit.



Chancellor's Chambers, Coruscant
Shortly After the Meeting with the Count


Palpatine finds himself meditating. It is not often that one of his plans is so easily dismissed. He knows that such a chaotic time would see to it to throw spanners his way but never would he have thought that such a large irritation would crop up its head. And that is what it is, an irritation. Palpatine smiles as he rearranges his plans. His primary one is still on track. His popularity in the senate continues to climb and with the war sure to take even longer now due to a lull, he will have plenty of time to gather further power and weaken the Jedi. Even the noisy senator from his own homeworld, Senator Padme Amidala Naberrie, has chosen not to stand against the tide of war. A snarl escapes though as he realizes that such an outcome likely came from said irritation.

Lady Ciaran. At first she was only a small factor. A business woman who got lucky with her investments in Naboo, Sidious quickly came to find out over the years that her factor would only grow. That was fine, after all she had her own uses. Unknowingly she helped to organize the separatists and even seemed to have had thrown some fuel on the fire by helping see that the buffoon Nute Gunray was allowed to roam free after the first trial. Even afterwards, his own work to see to it that the re-trial fell victim to the same problems proved to be spectacularly more easy than expected. He was unable to find solid proof but it was simple enough to infer who was behind it. Sidious was surprised that her own employees even bothered to continue said help but it just added more levers for later. Palpatine wasn't surprised when she came back. He had actually assumed she would. He knew that she had the resources to see it done. But he had also assumed that she would come back paranoid, afraid, and
weak. She did not. She somehow came back stronger.

At first her use seemed to grow. She started by growing both the republic and even the separatists. Her own plans might have seen those who did not wish for war grouped together but you had seen it as bringing to light those who would need to be dealt with in the end. Also, neutrals could always be brought into the fight whenever it was deemed time for it. Or so the thought went. Instead, a supposedly useless and loosely tied confederacy grew into a unified bastion which neither the Republic nor the Confederacy could be seen to coerce or attack or even persuade to one side. In fact, the CNS even worked to repair the trade lanes as the galaxy began to burn! All this came about from one single person.


Lady Ciaran, your usefulness has come to an end. The galaxy will be shown suffering until I am able to come to power. The Jedi will be destroyed and their ashes blown away. You are only a speed bump on my rise to power and nothing more.

Palpatine finally rises from his sitting position. He walks towards his own chamber's exit and allows the blue-skinned and tusked Mas Amedda to fall in behind him.

"Vice Chairman, it seems to me that the Republic must not only defeat the separatists militarily but also economically."

Amedda's eyes glance towards the chancellor before returning to the hallway.

Amedda remarks, "It would make our victory that much easier, yes."

Palpatine's sweet and sickly smile grows on his face.

"Exactly. Therefore, anyone who is seen to be dealing with them is surely an enemy of the Republic and should be considered a traitor, no?"

Amedda nods.

"Well then, the task is clear enough. Now, to figure out the implementation."

The two walk further down the hall seemingly alone but for their guards. Unknown to those not in touch with the Force and even able to hide away from the Sith in their midst, a dark phantom shadows the group. If the phantom would choose to coalesce, then a certain Muun known to be dead might be seen. Hego Demask, Darth Plagueis, sneers at his former apprentice.


Even in the safety of your power your arrogance will prove your undoing. You see only that which makes itself known. You do not delve further for there is no use for it yet. Your plans only account for that which you choose to account for. All the while your enemy has her own plans. Whoever comes out on top between the two of you, the one thing I know is that they will be weakened. For her, such weakness would prove difficult but not fatal. For you … you have never suffered true challenge. You will find yourself on your knees looking at those you thought were only tools. Whatever they prove to be: the Republic, Separatists, or even the Jedi, I will be there savoring every bit of your downfall. My how the tables will turn, apprentice.


Author's Notes: I was bored.
 
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Reciprocation (Currently Non-canon)
Reciprocation​

Cheriss Sair was leaning her elbow on the counter in front of her, repeatedly making the robotic arm in front of her bend at the elbow. Ostensibly, she was stress testing the new material to ensure that it would be able handle extended use without maintenance, but in reality she was just filling time. Apparently creating robotic limbs capable of using the Force was a lot more boring than she had initially thought.

Her attention was grabbed by Var Zheen entering the room and sitting down at his own station to work on his own research. Seeing as the Givin wasn't interested in making conversation, she turned back to the robotic limb that was bending and unbending at ninety degree angles.

"Oh, by the way, your boyfriend is pacing a hole in the floor outside." said Var Zheen nonchalantly after a few minutes.

Cheriss sat straight up before practically running to the door, slowing down a bit to look a bit less eager to see Galvin. Playing her opening line in her head, Cheriss opened the door and leaned up against the frame. "You know, the lab is open."

Galvin startled and stopped pacing. "Oh, I just didn't want to interrupt you in the middle of something important."

"Don't worry, you couldn't interrupt me from something important if you tried. I was just stress testing the new prosthetics. Didn't think robotics could be so boring. So what brings you down to the labs? I thought you said your grandfather dragged you off into the middle of nowhere for something." asked Cheriss.

"Indeed he did, but apparently the stuff there is the kind of thing Ciaran will want to deal with personally. You know how she is." said Galvin.

Cheriss thought of defending her boss, before remembering that she was the type of woman to employ deceased Sith Lords. Galvin was absolutely right that anything weird and Force related was something she'd insist on looking at herself. "Yeah, you're probably right." admitted Cheriss with a sigh.

"But I didn't come away empty handed. Jedha has some interesting souvenirs. I figured you might enjoy this." said Galvin, drawing a large crystal out of his pack. Cheriss knew what it was from her time working on the Abyss Watcher's lightsaber designs, though in retrospect there were a thousand things she wanted to improve about the design. But she had thought the kyber crystals mined from Dantooine were good enough. Just looking at this one made the others look inferior though.

"A pretty gem for a pretty lady." said Galvin with a wink and a bow. While Cheriss was still blushing and trying to remember how words worked, he put the crystal in her palm. "The old bastard says it's got some practical use too, so you have something not boring to do now."

"Wow, thanks Galvin. I don't know how to make this up to you." Galvin put up a hand to stop her.

"Your presence is thanks enough. Speaking of, I happen to have acquired two reservations to a rather upscale restaurant for tonight, and would be delighted if you would accompany me." Galvin handed her a pass, apparently for admission into a rather upscale restaurant. "Later of course. I have to clean up after that time on Jedha. I think I still have sand… pretty much everywhere. See you later."

Cheriss turned around and walked back into the lab, clutching her gifts closely and wearing a large grin on her face. Carefully placing the kyber crystal on a stand at her workstation, Cheriss realized that she was still wearing a labcoat stained with grease and oil from lubricating the joints of the prosthetics. Galvin wasn't the only one who needed to get cleaned up before dinner, and she rushed off to her quarters to change into something fancier.



XXX​


Cheriss practically skipped into work the next morning, still riding the high of the previous night. Galvin hadn't been lying when he had called the restaurant fancy. When she had seen the prices of the food, Cheriss had offered to not order anything, since food was essentially just recreation for her. Galvin had insisted though, footing the bill for the both of them as well. The night had concluded sweetly, with the two cuddling back in her quarters for hours. Nothing further had happened, though Cheriss thought that might have been due to biological issues more than anything else.

Sitting down at her station, Cheriss' eye was drawn to the large kyber crystal Galvin had given her, and she could feel herself blushing again. Cheriss wasn't exactly inundated with presents, and the thought alone would have made her cherish it, but that fact that Galvin had put thought into why she specifically would enjoy it was what really made her love it.

Cheriss was just sad that she hadn't gotten him anything in kind. It wasn't wrong of her not to have, the present had come out of the blue, but that logic didn't stop her guilt. And so with one last look at the kyber crystal, Cheriss sat down and got to work.


AN: The continuing adventures of Galvin Thorn seducing a rock. Canonization dependent on the preceding two road trip omakes. So if you needed another reason to vote for investigating Jedha when that becomes an option...
 
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