Foundry Assault Team Setup
Available Units (30 Max)
5 basic Guardian squads (Tier 1)
-Rookies: This squad gets +5 to their attack and counterattack rolls.
-Phase 1 Armor: Phase 1 Armor gives the squad +5 to their counterattack roll.
-At The Front: Guardian squads gain +5 to their attack rolls.
4 Cyborg Guardian squads (Tier 2)
-Regulars: This squad gets +10 to their attack and counterattack rolls.
-Phase 1 Armor: Phase 1 Armor gives the squad +5 to their counterattack roll.
-At The Front: Guardian squads gain +5 to their attack rolls.
-Already Part Machine: Cyborg Squads' Survival Rolls' difficulty is decreased by 10.
18 experienced Guardian squads (Tier 2)
-Regulars: This squad gets +10 to their attack and counterattack rolls.
-Phase 1 Armor: Phase 1 Armor gives the squad +5 to their counterattack roll.
-At The Front: Guardian squads gain +5 to their attack rolls.
17 veteran Guardian squads (Tier 3)
-Veterans: This squad gets +15 to their attack and counterattack rolls.
-Beskar-Enhanced Phase 1 Armor: Phase 1 Armor enhanced with beskar gives the squad +10 to their counterattack roll.
-At The Front: Guardian squads gain +5 to their attack rolls.
-Kyber Blasters: Due to semi-limited supplies of "Kyber Blasters," the squad gets +5 to their attack rolls.
6 basic Seeker Squads (Tier 1)
-Rookies: This squad gets +5 to their attack and counterattack rolls.
-Phase 1 Armor: Phase 1 Armor gives the squad +5 to their counterattack roll.
-In the Shadows: Seeker squads gain +5 to their counterattack rolls.
1 Cyborg Seeker Squads (Tier 2)
-Regulars: This squad gets +10 to their attack and counterattack rolls.
-Phase 1 Armor: Phase 1 Armor gives the squad +5 to their counterattack roll.
-In the Shadows: Seeker squads gain +5 to their counterattack rolls.
-Already Part Machine: Cyborg Squads' Survival Rolls' difficulty is decreased by 10.
16 experienced Seeker Squads (Tier 2)
-Regulars: This squad gets +10 to their attack and counterattack rolls.
-Phase 1 Armor: Phase 1 Armor gives the squad +5 to their counterattack roll.
-In the Shadows: Seeker squads gain +5 to their counterattack rolls.
22 veteran Seeker Squads (Tier 3)
-Veterans: This squad gets +15 to their attack and counterattack rolls.
-Beskar-Enhanced Phase 1 Armor: Phase 1 Armor enhanced with beskar gives the squad +10 to their counterattack roll.
-Kyber Blasters: Due to semi-limited supplies of "Kyber Blasters," the squad gets +5 to their attack rolls.
-In the Shadows: Seeker squads gain +5 to their counterattack rolls.
10 B1 Battle Droid squads (Tier 2)
-Cannon Fodder: This squad gets -5 to their attack and counterattack rolls. (Negated by Sair Frame).
-Sair Frame: Cheriss' enhancements to droid units give them +10 to attack and counterattack rolls.
4 B2 Super Battle Droid groups (Tier 3)
-Built To Endure: B2 Droid units have +5 to attack rolls and +15 to counterattack rolls.
-Sair Frame: Cheriss' enhancements to droid units give them +10 to attack and counterattack rolls.
2 CB-3 Droid groups (Tier 3)
-Designed For The Front Lines: CB-3 Droid units have +10 to attack rolls and +20 to counterattack rolls.
-Sair Frame: Cheriss' enhancements to droid units give them +10 to attack and counterattack rolls.
1 BX Commando Droid group (Tier 3)
-Programmed For Subterfuge: BX Commando Droid units have +20 to attack rolls and +10 to counterattack rolls.
-Sair Frame: Cheriss' enhancements to droid units give them +10 to attack and counterattack rolls.
14 Kaleesh Warrior groups (Tier 2)
-Regulars: This squad gets +10 to their attack and counterattack rolls.
-Phase 1 Armor: Phase 1 Armor gives the squad +5 to their counterattack roll.
-Kalee's Finest: Due to a history of warfare and innate skill Kaleesh warrior groups get +15 to attack rolls and +5 to counterattack rolls.
1 Dwarf Spider Droid group (Tier 3)
-Gun On Legs: Dwarf Spider Droid units have +25 to attack rolls and +5 to counterattack rolls.
-Sair Frame: Cheriss' enhancements to droid units give them +10 to attack and counterattack rolls.
8 Wookiee Warrior groups (Tier 2)
-Regulars: This squad gets +10 to their attack and counterattack rolls.
-High-Grade KashyCorp Weapons: High-quality weapons from KashyCorp give Wookiee squads +5 to attack rolls.
-Let The Wookiees Win: Due to their high resilience and strength Wookiee warrior groups get +5 to attack rolls, +15 to counterattack rolls, and their Survival Check difficulty is decreased by 10.
17 Abyss Apprentices (Tier 1)
-Force Apprentice: The squad gets +5 to their attack and counterattack rolls.
-Phase 1 Armor: The squad gets +5 to their counterattack roll.
-Force Training: Training in the Blazing Chains and Matukai gives the squad +5 to attack and counterattack rolls, and decreases the difficulty of a Survival Check by 10.
16 Abyss Agents (Tier 2)
-Force Adept: The squad gets +15 to their attack and counterattack rolls.
-Phase 1 Armor: The squad gets +5 to their counterattack roll.
-Force Training: Training in the Blazing Chains and Matukai gives the squad +5 to attack and counterattack rolls, and decreases the difficulty of a Survival Check by 10.
Kygeetu San Torgh (Abysswalker)
-Abysswalker - In Ciaran's Name: Kygeetu gets +25 to her attack and counterattack rolls. She is not subject to Grievous' "Scion of Kalee" buff, instead getting a +10 to her rolls when Ciaran is on the field. If a counterattack would incapacitate Kygeetu she can force a reroll of the attack one time during the entirety of the raid.
-Beskar-Enhanced Phase 1 Armor: Phase 1 Armor enhanced with beskar gives Kygeetu +10 to her counterattack roll.
-Blaster Bit Prototypes: Using prototypes of Cheriss' Blaster Bits gives Kygeetu a +5 to attack rolls.
-Force Mastery: Training in the Blazing Chains and Matukai gives Kygeetu +5 to attack and counterattack rolls, and decreases the difficulty of a Survival Check by 20.
Dani Plenar (Abysswalker)
-Abysswalker - You're Trapped In Here With Me: Dani gets +25 to her attack and counterattack rolls. Once per deck she can have two attack rolls instead of one. If a counterattack would incapacitate Dani she can force a reroll of the attack one time during the entirety of the raid.
-Beskar-Enhanced Phase 1 Armor: Phase 1 Armor enhanced with beskar gives Dani +10 to her counterattack roll.
-Blaster Bit Prototypes: Using prototypes of Cheriss' Blaster Bits gives Dani a +5 to attack rolls.
-Force Mastery: Training in the Blazing Chains and Matukai gives Dani +5 to attack and counterattack rolls, and decreases the difficulty of a Survival Check by 20.
Grievous (Hero, Does Not Count Against Cap)
-Hero Unit: Grievous gains +39 to attack and counterattack rolls (from Martial stat). If a counterattack would incapacitate Grievous he can force a reroll of the attack one time during the entirety of the raid. Grievous cannot die.
-Scion of Kalee: While Grievous is active, all Kaleesh Warrior Squads gain +10 to attack and counterattack rolls.
HK-47 (Hero, Does Not Count Against Cap)
-Hero Unit: HK-47 gains +40 to attack and counterattack rolls (from Martial stat). If a counterattack would incapacitate HK-47 he can force a reroll of the attack one time during the entirety of the raid. HK-47 cannot die.
-Master of the Foundry: While HK-47 is active, the Control Center Capture DC decreases by 10.
[] Create a team for the raid.
Alright then folks, got everything sorted out so have at it. Given the results of the test run I trust you lot to hand this in a...well if nothing else it'll be interesting.
One other thing:
@Barondoctor given your omakes I'm going to let you be the deciding factor for something: you can choose whether a Kaleesh squad or an Agent squad get Ripath and the Equus, which would give the recipient +10 to their attack rolls.