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Eh, it's not like all hope is lost for them, @Andres110 still hasn't chimed in, and he has as many cookies as I do.
Well, he lives in Australia and its been over nine hours since he logged in so I am not sure he will even learn we need them on time. He is going to get a lot of alerts next time he does, that's for sure.
 
Wait. I can't believe we forgot.

@PoptartProdigy Endivan should still have his kid masque on. Was he evacuated to the Hall or is he still in the city like all our human friends? I mean, I doubt Berra would risk him but if he really wanted to sell us as humans to Maya it is not like he can have half our family disappearing.

Actually, would Dandeer be panicking now? Both her children are in the city and trapped in masques an her PL is kind of low too...
 
This isn't about "consequences" it's about "bad rolls". What if the rolls were bad on the "pacifist" option, and we were still a couple cookies away from preventing HapCon1?
You can't be sure this wouldn't be happening with Gore's plan; Poptart isn't giving us a blow-by-blow yet.
We'd likely be only one or two cookies away, as the plan only had a 3% chance of failure, and less points of failure.
Granted, that is our fault for not pointing it out or trying that but we thought Kakara had this in the bag and that we could keep the other scouts in the dark for a while longer.
*raises hand* I would like to point out that I said that combat was riskier then people thought.

@Aranfan, I know I don't really have any say in how you use your cookies, but I'm going to add my voice to those asking politely if you wouldn't mind using them.
 
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Reasoning a posteriori about a plan being better is useless. People made a choice based on what they believed was correct information, and acting otherwise isn't productive. For instance, I still believe that we would have encountered unwinnable diplomacy/deceit checks with our father who sees us repeatedly usurping his authority.

The better way to spend our time would be to figure out how we could have been convinced to better like your plan, or how we could have compromised on some points in order to get a plan everyone could have boarded on.

We're not erasing the past, but we can make the future better.
 
We currently have 2 cookies going into the Deceit roll. 1 more will save that one, 2 more on top of that will save the last HAPCON 1 roll, and then that leaves one less important roll, which only requires 1 cookie to save (though we can probably leave that one).

If you don't have enough cookies to ensure a success, do they still reduce the severity of the failure?
 
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We currently have 2 cookies going into the Deceit roll. 1 more will save that one, 2 more on top of that will save the last HAPCON 1 roll, and then that leaves one less important roll, which only requires 1 cookie to save (though we can probably leave that one.

If you don't have enough cookies to ensure a success, do they still reduce the severity of the failure?

We have one pledged on the condition that we will get at least four, I believe. So two more cookies to stop HapCon 1, and one more to get the other roll.
 
That is genuinely untrue. All of us really wanted to stop this from happening, and we wanted to stop Maya from feeling us go 500k and minimize the chance that the other scouts learned anything about us. At this point, things can either get fucked up very badly or they can be completely salvaged.
You went a very strange way about that first point, and the third point was never an option.
The better way to spend our time would be to figure out how we could have been convinced to better like your plan, or how we could have compromised on some points in order to get a plan everyone could have boarded on.
Except I even offered a compromise, where we asked our father. No one was willing to consider it, and I wasn't willing to split the vote if there wasn't any support for it. And I couldn't think of any other way to go about this, but of course a possible compromise is suggested afterwards:
The pacifist option had us unilaterely decide policy of our planet and get word of our existence out upon its success. You could have done the same plan sans the whole "offering peace via scouter" and just telling this one to surrender when he saw our power level. It would still have managed to stop him without violenceand it would have give us the chance of convincing the others to attempt it without souring their goodwill by forcing them into it and without revealing our society (not that we are saiyans but that we are here).

It was less about attempting peace and more about giving the finger to the masquerade (in regards to other planets, not the garenhulders).

Granted, that is our fault for not pointing it out or trying that but we thought Kakara had this in the bag and that we could keep the other scouts in the dark for a while longer.
Well, you're assuming he and the other scouts would have surrendered/backed down without the offer of peace: they seem to come from a fairly brutal society. Offering a chance for peace and negotiation means they can risk it, if we don't, then it would be a better idea to risk fighting their way out. Or it might have been the other way around, and offering peace is something they innately view with suspicion. I have no idea, but I think offering peace had a better chance of success.

And there's a few problems with the whole idea of "Kakara had this in the bag" and "keep the other scouts in the dark". Firstly, as has been repeatedly stated by Poptart himself(which should have been a clue for you) is that Kakara is not a fighter. She's a talker, not a fighter, up against an experienced combat demonstrating at least good combat skills, all the while assuming they had no surprises up their sleeve. And keeping the other scouts in the dark? Even if we got the scouter, they have scouters to. Destroying the scouter means their comrade is in trouble, and even if this guy isn't capable of fighting up, they could dog-pile us.

This isn't going into the fact that I repeatedly pointed out that we're right next to a city, and we know that the sounds/shockwaves produced by the fight have reached it. And I've pointed out that threatening/destroying cities in retaliation was a real threat!

The thing that really gets to me? People constantly underestimating and downplaying the threat. "Oh, they'll never reach the planet, there's absolutely no threat." "Oh, the scouts aren't a problem, we can easily beat them." "Oh, there won't be any Masquarade breach." "Oh, we'll be easily able to destroy the fleet."
 
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...Sorry for the rant. I managed to cut it off, but I'm, well, obviously a bit upset about this. Honestly, if people were offering alternate plans, and we had a nice debate over the specifics of a diplomatic action, I would have been really happy. But no one did, instead objecting to the plan outright. :cry:
 
*slaps table* Enough!

I didn't specifically call out that I would appreciate people not arguing back and forth on should-have-beens because I presumed that was obvious. I'm glad to see most people de-escalating, but come on. There is no productive end to this line of conversation. Let's scale it back, folks, and yes, I'm referring to people on both sides.

I'd appreciate it if @PoptartProdigy could give us a rough estimate of when the cookies have to be in by.

At least twenty-four hours after the update's post time. We have posters the world over, in a variety of time zones.

Wait. I can't believe we forgot.

@PoptartProdigy Endivan should still have his kid masque on. Was he evacuated to the Hall or is he still in the city like all our human friends? I mean, I doubt Berra would risk him but if he really wanted to sell us as humans to Maya it is not like he can have half our family disappearing.

Actually, would Dandeer be panicking now? Both her children are in the city and trapped in masques an her PL is kind of low too...

Dandeer's family took a sudden and unexpected vacation. Your family is still in your home, though. Your father has retained a Sorcerer to establish wards around it, and otherwise keeps you all under constant guard.

We currently have 2 cookies going into the Deceit roll. 1 more will save that one, 2 more on top of that will save the last HAPCON 1 roll, and then that leaves one less important roll, which only requires 1 cookie to save (though we can probably leave that one).

If you don't have enough cookies to ensure a success, do they still reduce the severity of the failure?

Depends on the roll. On the ones in question, they will make your failed rolls sting less on a personal level -- you will take lighter injuries than you are presently sustaining which to be fair are not that severe. But they will still knock it up to HAPCON 1.
 
I think I'm missing a cookie. The omake I made with Sophie, that seems to have been turned into a modern bonus, even though it was made in the age of cookies.

@PoptartProdigy, would an increase in power level rather than stats be better for combat? IIRC, a difference of 20% is considered to be an overwhelming one.
 
I think I'm missing a cookie. The omake I made with Sophie, that seems to have been turned into a modern bonus, even though it was made in the age of cookies.

@PoptartProdigy, would an increase in power level rather than stats be better for combat? IIRC, a difference of 20% is considered to be an overwhelming one.
You already have that amount of difference at this point. Good idea, though! And yes, I did convert that into a bonus.
 
And that is why "following orders" is not always a great idea. :V

Of course, we cleared the plan with Cabba and Berra first, so they're liable to be under fire as well. :V

As Poptart said, the winning plan was less likely to work because of how many points of failure it had. Now I just really wanna just go to 200k and fight him instead of all that other stuff, which Poptart said we judged as to take about 20 seconds to subdue him.
 
As Poptart said, the winning plan was less likely to work because of how many points of failure it had. Now I just really wanna just go to 200k and fight him instead of all that other stuff, which Poptart said we judged as to take about 20 seconds to subdue him.
Actually, this is what he said:
...significantly lower. More points of failure, for one thing.
More points of failure was just one reason. Another is likely that we've got a shit-ton of bonuses to communication checks, meaning that such actions are less likely to fail, if not impossible to do so.
 
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