In this case, I was thinking "Goku-style variably-insane training, but flavored with clever optimization instead of leaving it abstract". Does that seem like the sort of thing that could be applicable? It's a big part of how I model Jaffur.
Jaffur's kind of training doesn't really suit Kakara though.
You saw what kind of training we did until now, and what we sort of plan to do. If you can come up with new ideas we're willing to hear it, but these kind of generalities aren't really useful. Also remember that things can and often GO differently from what we want/expect, and some kind of trainings won't work for a great variety of reasons.
We already saw these kinds of failures when we tried to use ki refinement with the Spirit Bomb, or to train our masks while without a physical body.
And, most important of all, while we have a few techniques and things we can train, we still have our power level hard-capped at the moment, and we don't have a way around that until AT LEAST our getting back to Namek.
(On that note I STILL want to try to unlock ssj2 in the katchin dome once we get back. It might be more dramatic/fitting to unlock it in battle, but it would also be much more inconvenient for us, especially if we lose control and broadcast our PL everywhere.)
Hm. Do the scouts have a baseline on his rumored power level?
mh, actually I'll add to this question: how high can scouters currently measure PL if they know?
Thank you! It's been a long time, and I had completely forgotten. That clarifies things immensely, although I would also be grateful for data on the following:
*Roughly how many rolls are needed per exchange.
*A general ballpark for the amount of progress an exchange represents. I know the in-story time is quite variable, but in a level-appropriate fight, does it typically take three exchanges before winning becomes a reasonable stake? Six? Ten? The Jaffur duel seems like a high showing, and the Unsealing like a low one. How much does it depend on techniques used?
*If the previous answer changes significantly outside combat, and if so how.
*Roughly which skills contest which situations. Is the Combat overskill just a training modifier, or is it added to all combat rolls?
I'm pretty sure the combat overskill is never directly used. It's simply easier to train skills below it up to its level (so a combat overskill of Elite would make training anything up to Elite easier).
There isn't a general rule about how many exchanges it takes to have a complete fight. It really depends on the context, on how large the differences between the rolls is, and probably too many factors to quickly explain (like, just to mention a possible one, if any of the fighters is simply trying to buy some time). In the end it's not that important though, common sense is usually enough to imagine how long a fight can last I think.
Those I'm less certain of. It's likely, but maybe there's a way to make zenkai apply to skill rather than power directly?
It wouldn't make sense. THe way it's presented here the Zenkai works by giving you a power boost (still limited to your transformations caps) when you recover from an injury, and it's proportional to the severity of the injury and the strenght of the one who caused it/you were facing when you got it. It also really seem to only apply to the base form, which makes sense as the transformations' power increase is more or less just the result of getting used to the form themselves.
It's a biological process, something in a way similar to accelerated evolution/adaption of the body. Why would it ever work on
skills?
The only reasonable way I can think of to abuse the Zenkai is, once we unlock a new form, to train the transformation itself as much as possible while trying to raise the base form's PL with the zenkai. The problem is that we need
1)someone stronger than us to hurt us in Zenkai form. Maybe being stronger than the base form might be enough though. Ultra SSJ (the buffed one) also comes with higher raw PL, which could be enough to "trick" the zenkai, as could a willpower push, and maybe the Ki Overdrive/Ki refinement. I'd say Super-Kaioken too, but that's really too dangerous to use just for training, even for Berra.
2)a way to heal quickly
3)A LOT OF CAUTION. The worse the injury the better the gains, but if you go to far death is not impossible.
Simply put it seems more like something we could do to bring Jaffur up to our level faster once we get back IF we get ssj2 and IF we have a way to allow him to get it as well
Fair enough. Now, here's the big question: will a wish do the job?
(I think the answer is probably yes, if we optimize it well. Poptart's done a really good job of making further transformation scary.)
Wishing for power rarely works. We asked for a way to manifest our body, and while we got it it came with quite a few limitations.
What you'd be wishing for exactly? SSJ2? A way to mask our ki while fighting? knowledge of all possible transformations (that Porunga knows of)? The God ritual?
These wishes could work, but remember that Porunga is not omnipotent. There will likely be limitations in what he can offer. We still need places where to train higher PL and transformations, and techniques and skills offered are very likely to come with annoying side-effects.
It's also a matter of Game Balance. We can't simply wish our problems away (though we can wish for help in solving them)