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... @PoptartProdigy, did both visions look like they were showing the same fleet?

If we have two visions of an invasion fleet heading for Namek, that doesn't mean either of them is necessarily wrong. It might just mean that the one fleet attacks - apparently rushed, given the complaints about too little time - gets its ass handed to it, and a second fleet follows up on the greater-than-expected resistance.
Sorry, I'd hoped I'd been clear by specifying that it was the same flagship each time; it was the same fleet each time.
..i get the first time, but how could it happen to you twice?
I kept on thinking SV deleted drafts after 72 hours instead of 48.
...wasn't the old namekian year 4 months long actually? I remember their dragonballs recharging in about that time.

The prohecy might very well be using both meaning of "year". It doesn't matter WHICH one actually gets applied, the prophecy would still be true.

@PoptartProdigy just to be sure: Is a Garenhuld year the same as an Earth year? What about Namek, NEW Namek and Tamriel Tamrii years?
To save time and pointless conversion math, when I say, "years," I refer to an Earthlike span of time unless specifically noted otherwise. Assume that translation convention is in effect.

...also I am now imagining Tamrii to be a planet full of altmer and may or may not implement that in actual fact. :rofl:
...Right! I've joined a Rihakuquest since this was last up, and Kakara really needs to step up her training. If we don't have a contingency for beating Emperor Frigid by the end of the year, I will be very disappointed.
(Seriously, he might be less annoyed by Haila losing and his fleet being annihilated if it happens at Namek, but. We need a tool that can beat him, or a way to threaten them enough that they won't come back. @PoptartProdigy, how strong did Frigid read as?)
Rihaku-style training and escalation will absolutely never be the style of this quest or any others I write. It is a very entertaining kind of quest for many people. I just find it uninteresting. Thematically, mechanically, narratively, that is never going to be applicable here.

Frigid read as powerful enough that Kakara was still grappling with the sheer size of it once the vision ended. No solid data.
 
Then we need to find multipliers and esoteric attack vectors. We've hit a bottleneck on that path, so expand laterally.

Ki Overcharge is literally ten times stronger, at the level we saw. A 10% effective-power bonus is apparently a 50% holistic fighting bonus; if the guy is at nine billion or less, we win. So long as we have a quick takedown option, anyway.
(I do wish I had more of the rules, though. I'm pretty sure the default system goes:
Effective Power Advantage > Style bonus (because Styles are hardcapped, and softcap a lot faster) > Skill and miscellaneous bonuses (because the magnitude is roughly the same, but the application much narrower).
On a separate track, there's luck bonuses (a reroll would be worth more than half of a mastered Style), tactics, and weird abilities that don't fit well into the system.
But I'm not super clear on the math here, so I don't know how best to optimize our training. Can anyone help?)
Like I explained to you last time you asked, a 10% power level is just a +20. However, there are styles and traits that can reduce the affect of having less PL than your opponent, and not all PL shifts are created equal; there's a reason Exile tournaments don't just come down to who can pull the highest Kaioken modifier out of their ass, even if it isa usable strategy. If we get a full x10 from Ki overdrive up to 11.25 billion, and he's at 9 billion, we have a 25% power bonus = +50 dice modifier, which means that yes, thanks to our +30 from exceptional overall skill and +30 exceptional dueling, we can beat him out even if he is legendary in both categories, if he doesn't have any traits. But ki overdrive doesn't immediately give that much power just for learning it, in the same way that Ki compression doesn't; it's also something you have to train up. We will notget up to 11.25 billon PL from ki overdrive before the invasion comes. And we don't have any guarantee he's only at 9 billion either.

Ki overdrive is worth learning, as you can see I agree from my proposed vote here. But likely neither it nor Ki compression will substitute for SSj2 in any real fashion, because it just adds so much - immediate power, increased caps for training, increased non SSj strength so we can use our power in masque - at mcuh lower cost to endurance and without dangerous side effects like killing ourselves. Transformations also have better overall scaling.
 
In terms of raw action economy, we probably should do one of the visions here. Basically, doing one of them later would likely take a full action. Right now, it sort of costs a half-action - we'll still get to work on overcharge, but without the benefit of sight.

Not sure which is most worth it, though.
 
I kept on thinking SV deleted drafts after 72 hours instead of 48.
uh, good to know. I didn't know there was a specific timer there.

To save time and pointless conversion math, when I say, "years," I refer to an Earthlike span of time unless specifically noted otherwise. Assume that translation convention is in effect.

...also I am now imagining Tamrii to be a planet full of altmer and may or may not implement that in actual fact. :rofl:
...you know, when I noticed the name was wrong I thought I remembered Tamriel being a Star Wars planet :p

Like I explained to you last time you asked, a 10% power level is just a +20. However, there are styles and traits that can reduce the affect of having less PL than your opponent, and not all PL shifts are created equal; there's a reason Exile tournaments don't just come down to who can pull the highest Kaioken modifier out of their ass, even if it isa usable strategy. If we get a full x10 from Ki overdrive up to 11.25 billion, and he's at 9 billion, we have a 25% power bonus = +50 dice modifier, which means that yes, thanks to our +30 from exceptional overall skill and +30 exceptional dueling, we can beat him out even if he is legendary in both categories, if he doesn't have any traits. But ki overdrive doesn't immediately give that much power just for learning it, in the same way that Ki compression doesn't; it's also something you have to train up. We will notget up to 11.25 billon PL from ki overdrive before the invasion comes. And we don't have any guarantee he's only at 9 billion either.

Ki overdrive is worth learning, as you can see I agree from my proposed vote here. But likely neither it nor Ki compression will substitute for SSj2 in any real fashion, because it just adds so much - immediate power, increased caps for training, increased non SSj strength so we can use our power in masque - at mcuh lower cost to endurance and without dangerous side effects like killing ourselves. Transformations also have better overall scaling.
Completely agree to everything, but I'd also like to add 2 things @HoratioVonBecker

1)Ki overdrive, Kaioken and similar techniques are also useful and worth learning, but not all of them can stack together, or stacking them might require extra training. For example Ki Overdrive is basically forcing your body to use his own reserves faster than normal (while somehow being felt at your normal strenght), and I'd be VERY surprised if it was possible to use with Kaioken and/or Ki Refining. For another example we're currently unable to use Ki refining with Spirit Saiyan. Also we can't (at least initially) hold back while in Ki Overdrive, which means we're felt at our FPSSJ full power of 1.125 billions.

2)While these kind of techniques give extra power MUCH above your base power level, most of them share one major weakness: This power is temporary, and it often damages the user's body. If the enemy manages to survive/last long enough they could very easily win anyway. Think Goku vs Vegeta on their first match. Goku with the Kaioken x3/x4 was stronger than Vegeta, and yet he would have likely lost if his friends didn't come to help him.


esoteric abilities/attacks are fine (some of our current and potential seer/psy abilities likely qualify, or the spirit saiyan itself), as are PL multipliers, but they basically always have a drawback of some kind, they're are hard to fit together, and take a LONG time to learn for each one.

At some point there's really no substitute for raising your basic PL, and we're sadly capped for that, at least for now (though if we're lucky it won't be too long before ssj2, and ssj3 might very well be comparatively easier to get as long as we get a safe place to train/meditate without hiding our pl)
 
From the timelines an attitudes of the fleets, it sounds like the difference between the first two visions is that they realize that we know of the invasion on the first and thus try to hurry it. The four months difference in the prophecy could mean that in the case of the first vision the fleet fails and someone stronger is sent...


Actually, it could be that the first and third vision are of the same timeline. We get a chance to take down the leader and succeed. The rest of the invasion force rushes forwards three months from now trying to get to Namek before whoever took their commander because they hope that with a success there the emperor won't kill them because of what happened to their brother. The invasion fails anyways and the third vision happens seven months from now.

On the other hand, if we don't attack then things go as planned and it is the invasion fleet that is the danger seven months from now, instead of the emperor killing us all.

(it would be funny if when the prophecy said to gather all it meant the namekians because otherwise a hot headed one would have learnt of the invasion on their own and attacked the commander to stop it, triggering the third vision)
 
Rihaku-style training and escalation will absolutely never be the style of this quest or any others I write. It is a very entertaining kind of quest for many people. I just find it uninteresting. Thematically, mechanically, narratively, that is never going to be applicable here.
In this case, I was thinking "Goku-style variably-insane training, but flavored with clever optimization instead of leaving it abstract". Does that seem like the sort of thing that could be applicable? It's a big part of how I model Jaffur.
Frigid read as powerful enough that Kakara was still grappling with the sheer size of it once the vision ended. No solid data.
Hm. Do the scouts have a baseline on his rumored power level?
Like I explained to you last time you asked, a 10% power level is just a +20.
Thank you! It's been a long time, and I had completely forgotten. That clarifies things immensely, although I would also be grateful for data on the following:
*Roughly how many rolls are needed per exchange.
*A general ballpark for the amount of progress an exchange represents. I know the in-story time is quite variable, but in a level-appropriate fight, does it typically take three exchanges before winning becomes a reasonable stake? Six? Ten? The Jaffur duel seems like a high showing, and the Unsealing like a low one. How much does it depend on techniques used?
*If the previous answer changes significantly outside combat, and if so how.
*Roughly which skills contest which situations. Is the Combat overskill just a training modifier, or is it added to all combat rolls?
We will notget up to 11.25 billon PL from ki overdrive before the invasion comes. And we don't have any guarantee he's only at 9 billion either.
Those I'm less certain of. It's likely, but maybe there's a way to make zenkai apply to skill rather than power directly?
Ki overdrive is worth learning, as you can see I agree from my proposed vote here. But likely neither it nor Ki compression will substitute for SSj2 in any real fashion, because it just adds so much - immediate power, increased caps for training, increased non SSj strength so we can use our power in masque - at mcuh lower cost to endurance and without dangerous side effects like killing ourselves. Transformations also have better overall scaling.
Fair enough. Now, here's the big question: will a wish do the job?
(I think the answer is probably yes, if we optimize it well. Poptart's done a really good job of making further transformation scary.)
 
Thank you! It's been a long time, and I had completely forgotten. That clarifies things immensely, although I would also be grateful for data on the following:
*Roughly how many rolls are needed per exchange.
*A general ballpark for the amount of progress an exchange represents. I know the in-story time is quite variable, but in a level-appropriate fight, does it typically take three exchanges before winning becomes a reasonable stake? Six? Ten? The Jaffur duel seems like a high showing, and the Unsealing like a low one. How much does it depend on techniques used?
*If the previous answer changes significantly outside combat, and if so how.
*Roughly which skills contest which situations. Is the Combat overskill just a training modifier, or is it added to all combat rolls?

Those I'm less certain of. It's likely, but maybe there's a way to make zenkai apply to skill rather than power directly?

Fair enough. Now, here's the big question: will a wish do the job?
(I think the answer is probably yes, if we optimize it well. Poptart's done a really good job of making further transformation scary.)
It's a bit of a tough to say; there's no hard and fast way to rule, because there are a lot of contingent factors. For instance, a fight in which one side has an advantage might only have 2-3 rolls for combat - or even one, if the result is that overwhelming, like how FF Freeza beat Vegeta the second he got serious. All else being equal, a close quarters slugging match between two Oozaru would last longer than an equivalent one between two equally powerful non-transformed Saiyans, because Oozarus convert power more efficiently to durability and less efficiently to speed. In general, the answer is going to be not many, at least on a per opponent basis.

To give a rough ballpark, though, I advise we take a look at the mechanics showcase; it's a pretty standard fight, with no regeneration, senzu beans, IT dodging, etc that would inflate the length of a battle. Obviously, if the fight you're trying to model has those, alter as needed:
Goku has 148M PL, Freeza 100M, so Goku's rolling a +60 from that, since it's 30% of his total. He's also got a +30 to combat from skills, +10 from traits,+30 from circumstance bonus, and a +30 from style, for a total of +160. Freeza's rolling +10 from skills, +20 from trait, +40 from style, for a total of +70, or a 90 point gap. This fight lasted less than a minute IC, and had 1 maneuver roll and one combat roll before it was over.

Only the relevant underskill is rolled in the fight itself, unfortunately. We don't get a bonus from both our overall and our dueling.

If you mean "is there a way to make Zenkai give us skills," no, short of pulling a Zamasu. If you're talking a way to trigger off the opponents skill rather than their power, also no, except in the sense that EG being skilled at the Kaioken means they can have more power when you're zenkaing. There might be a little fudge factor from what we see with Krillin though.

Will a wish do what job? The answer is probably yes, as they are an example of one of the most powerful and skillful uses of magic in the entire setting, but you have to know what job you need a wish to do before you can wish for it.
 
In this case, I was thinking "Goku-style variably-insane training, but flavored with clever optimization instead of leaving it abstract". Does that seem like the sort of thing that could be applicable? It's a big part of how I model Jaffur.
Jaffur's kind of training doesn't really suit Kakara though.

You saw what kind of training we did until now, and what we sort of plan to do. If you can come up with new ideas we're willing to hear it, but these kind of generalities aren't really useful. Also remember that things can and often GO differently from what we want/expect, and some kind of trainings won't work for a great variety of reasons.

We already saw these kinds of failures when we tried to use ki refinement with the Spirit Bomb, or to train our masks while without a physical body.

And, most important of all, while we have a few techniques and things we can train, we still have our power level hard-capped at the moment, and we don't have a way around that until AT LEAST our getting back to Namek.

(On that note I STILL want to try to unlock ssj2 in the katchin dome once we get back. It might be more dramatic/fitting to unlock it in battle, but it would also be much more inconvenient for us, especially if we lose control and broadcast our PL everywhere.)
Hm. Do the scouts have a baseline on his rumored power level?
mh, actually I'll add to this question: how high can scouters currently measure PL if they know?

Thank you! It's been a long time, and I had completely forgotten. That clarifies things immensely, although I would also be grateful for data on the following:
*Roughly how many rolls are needed per exchange.
*A general ballpark for the amount of progress an exchange represents. I know the in-story time is quite variable, but in a level-appropriate fight, does it typically take three exchanges before winning becomes a reasonable stake? Six? Ten? The Jaffur duel seems like a high showing, and the Unsealing like a low one. How much does it depend on techniques used?
*If the previous answer changes significantly outside combat, and if so how.
*Roughly which skills contest which situations. Is the Combat overskill just a training modifier, or is it added to all combat rolls?
I'm pretty sure the combat overskill is never directly used. It's simply easier to train skills below it up to its level (so a combat overskill of Elite would make training anything up to Elite easier).

There isn't a general rule about how many exchanges it takes to have a complete fight. It really depends on the context, on how large the differences between the rolls is, and probably too many factors to quickly explain (like, just to mention a possible one, if any of the fighters is simply trying to buy some time). In the end it's not that important though, common sense is usually enough to imagine how long a fight can last I think.

Those I'm less certain of. It's likely, but maybe there's a way to make zenkai apply to skill rather than power directly?
It wouldn't make sense. THe way it's presented here the Zenkai works by giving you a power boost (still limited to your transformations caps) when you recover from an injury, and it's proportional to the severity of the injury and the strenght of the one who caused it/you were facing when you got it. It also really seem to only apply to the base form, which makes sense as the transformations' power increase is more or less just the result of getting used to the form themselves.

It's a biological process, something in a way similar to accelerated evolution/adaption of the body. Why would it ever work on skills?

The only reasonable way I can think of to abuse the Zenkai is, once we unlock a new form, to train the transformation itself as much as possible while trying to raise the base form's PL with the zenkai. The problem is that we need

1)someone stronger than us to hurt us in Zenkai form. Maybe being stronger than the base form might be enough though. Ultra SSJ (the buffed one) also comes with higher raw PL, which could be enough to "trick" the zenkai, as could a willpower push, and maybe the Ki Overdrive/Ki refinement. I'd say Super-Kaioken too, but that's really too dangerous to use just for training, even for Berra.

2)a way to heal quickly

3)A LOT OF CAUTION. The worse the injury the better the gains, but if you go to far death is not impossible.

Simply put it seems more like something we could do to bring Jaffur up to our level faster once we get back IF we get ssj2 and IF we have a way to allow him to get it as well

Fair enough. Now, here's the big question: will a wish do the job?
(I think the answer is probably yes, if we optimize it well. Poptart's done a really good job of making further transformation scary.)
Wishing for power rarely works. We asked for a way to manifest our body, and while we got it it came with quite a few limitations.

What you'd be wishing for exactly? SSJ2? A way to mask our ki while fighting? knowledge of all possible transformations (that Porunga knows of)? The God ritual?

These wishes could work, but remember that Porunga is not omnipotent. There will likely be limitations in what he can offer. We still need places where to train higher PL and transformations, and techniques and skills offered are very likely to come with annoying side-effects.

It's also a matter of Game Balance. We can't simply wish our problems away (though we can wish for help in solving them) :V
 
Actually, if Frigid is able to stalemate Android 17, and Android 17 was able to do this:



then there's every chance Frigid might be a lot stronger than SSJ3 level, isn't there? Assuming 17 is still somewhere near SSJB levels of strength. He coulda degraded a lot more, idk.
 
Actually, if Frigid is able to stalemate Android 17, and Android 17 was able to do this:



then there's every chance Frigid might be a lot stronger than SSJ3 level, isn't there? Assuming 17 is still somewhere near SSJB levels of strength. He coulda degraded a lot more, idk.

are we really taking the inconsistent power levels of that arc seriously?

I mean, we saw Krillin somewhat holding his own vs Goku SSj blue in his kamehameha beam struggle. KRILLIN!

I'm not sure how seriously I have to take those fights there.
 
are we really taking the inconsistent power levels of that arc seriously?

I mean, we saw Krillin somewhat holding his own vs Goku SSj blue in his kamehameha beam struggle. KRILLIN!

I'm not sure how seriously I have to take those fights there.
IDK, with the Krillen one he got eliminated relatively early/didn't do much/didn't get a chance to flex against the higher-tier opponents, but for 17 he was relevant against Jiren and most of the higher-tier opponents

not really inconsistent if they're fighting someone with GoD energy and not getting instantly pasted, and is shown to be relevant in most of the high-level fights beforehand

Timeskip Juice Stronk
 
IDK, with the Krillen one he got eliminated relatively early/didn't do much/didn't get a chance to flex against the higher-tier opponents, but for 17 he was relevant against Jiren and most of the higher-tier opponents

not really inconsistent if they're fighting someone with GoD energy and not getting instantly pasted, and is shown to be relevant in most of the high-level fights beforehand

Timeskip Juice Stronk
I mean, a lot of the powers for the tournament of power didn't make sense, even by usual DB standards; it felt a lot like the side character version of this. Which had its benefits, like the story not ignoring everybody but Vegeta and Goku for once, but doesn't really help with forming a coherent model
 
In this case, I was thinking "Goku-style variably-insane training, but flavored with clever optimization instead of leaving it abstract". Does that seem like the sort of thing that could be applicable? It's a big part of how I model Jaffur.
Hm. Do the scouts have a baseline on his rumored power level?
The issue is that further blunt power level increases are gated behind a transformation, and various techniques to pump power level without transforming have limits on what you can achieve. Without the immediacy of a specific, urgent need, it's hard to get stronger in Dragon Ball.
 
IDK, with the Krillen one he got eliminated relatively early/didn't do much/didn't get a chance to flex against the higher-tier opponents, but for 17 he was relevant against Jiren and most of the higher-tier opponents

not really inconsistent if they're fighting someone with GoD energy and not getting instantly pasted, and is shown to be relevant in most of the high-level fights beforehand

Timeskip Juice Stronk
mh... You know, There's another thing to consider: In the ToP, if you kill someone you're disqualified. People can't sense Android Ki. That means that all of his opponents REALLY need to be carefull not to hit too hard and kill him by accident. That's quite the advantage. It also helps the weaker fighters to not get immediately destroyed (think Roshi vs Frost), but for an android with unsensable power level it's obviously even more relevant.

The issue is that further blunt power level increases are gated behind a transformation, and various techniques to pump power level without transforming have limits on what you can achieve. Without the immediacy of a specific, urgent need, it's hard to get stronger in Dragon Ball.
for saiyans. Specifically, for saiyans.

HAving strong teachers/training partners helps too though. Shame we don't have any...

how are our chances of getting ssj2 before/during the invasion (preferably without alerting the Enemy)? come on, give us some hope! :cry:
 
All right, the vote is open!
for saiyans. Specifically, for saiyans.

HAving strong teachers/training partners helps too though. Shame we don't have any...

how are our chances of getting ssj2 before/during the invasion (preferably without alerting the Enemy)? come on, give us some hope! :cry:
Kakara would need to learn how to even transform before she could even hope to answer questions like that! :D
 
[X] No, do not spend the vision. All of this, if all goes to plan, comes down to a duel between you and the royal. You need to be at peak form for that, and that demands advantages.
 
All right, the vote is open!

Kakara would need to learn how to even transform before she could even hope to answer questions like that! :D
...meany :cry:

[X] No, do not spend the vision. All of this, if all goes to plan, comes down to a duel between you and the royal. You need to be at peak form for that, and that demands advantages.

I think we know enough for now. We can use a vision next turn if we find ourselves in need of it.
 
[X] No, do not spend the vision. All of this, if all goes to plan, comes down to a duel between you and the royal. You need to be at peak form for that, and that demands advantages.
 
[X] No, do not spend the vision. All of this, if all goes to plan, comes down to a duel between you and the royal. You need to be at peak form for that, and that demands advantages.
 
[X] No, do not spend the vision. All of this, if all goes to plan, comes down to a duel between you and the royal. You need to be at peak form for that, and that demands advantages.
 
[X] No, do not spend the vision. All of this, if all goes to plan, comes down to a duel between you and the royal. You need to be at peak form for that, and that demands advantages.

I don't think we need it, and Ki Overdrive would be a nightmare to recreate from scratch without instruction.
 
[X] No, do not spend the vision. All of this, if all goes to plan, comes down to a duel between you and the royal. You need to be at peak form for that, and that demands advantages.
 
[X] Yes, spend the vision. You may avoid it coming to a fight at all with the proper information, and...you may be developing something of a complex about never engaging on incomplete information, but come on, who can blame you?
-[X] Focus on trying to find the decision points for the three outcomes you've Seen today.
 
[X] Yes, spend the vision. You may avoid it coming to a fight at all with the proper information, and...you may be developing something of a complex about never engaging on incomplete information, but come on, who can blame you?
-[X] Focus on trying to find the decision points for the three outcomes you've Seen today.
 
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