- Location
- Mid-Atlantic
I don't think you understood me properly.
I have no problem with using the memory as a gimmick to hopefully distract him for a moment.
My objection was to the idea of us standing there spamming the massacre-memories at Yammar i]over and over[/i] to do what was earlier described as "stun-locking" him. Among other things because even if that successful, we'd just be standing there in a staring match with Yammar until, in all probability, someone regains consciousness on their own. What if that someone is Vegeta? Locking down Yammar at the cost of locking ourselves down isn't the worst outcome we could get here, but it's not a good outcome and has no clear path to victory unless Yammar actually manages to break the memory spell. Which he MIGHT, but he was clearly one of the spell's prime targets and he may not be resisting it very hard right now.
So far Yammar has shown surprising unwillingness to kill downed opponents who are no longer a threat to Dandeer. If we kidnap Dandeer and flee into space, he MIGHT try to retaliate by taking hostages, it's possible. I don't know what we do then, I admit.And what, just leave the Senzu's and our downed allies to die?
But it'd be out of pattern with his current behavior for him to just randomly kill those people purely because they're there. He COULD have killed Apra, and more to the point he could definitely have gorily killed the Senzus in the time available; if they're NOT smashed to pieces and scattered all over the place it's almost certainly because Yammar is deliberately trying not to kill them.
...
Let's be clear, I figure the memory blast has a chance of working ONCE, maybe even a few times. I don't expect it to be something we can use fifty times in a row to stun Yammar fifty times in a row. Sooner or later either he'll get irritated (as per the spell's effect on US) and block us out, or he'll just attack us, or he'll decide he knows and doesn't care, or something.
Er, what, the Dandeer-flail? Well, firstly we haven't used it against HIM, secondly, the hope is that we can use her as a human shield/hostage, which is a generic tactic that SHOULD work against Yammar in at least the minimal sense of making him hesitate long enough for us to do something else.first assumes he'll just let us do these things. trying the same trick twice against a very experienced opponent is a terrible idea.
The entire point here is to distract him momentarily, teleport to Dandeer which forces him to think for a moment before reacting, during which moment we do something else. Because we can't possibly beat this guy without doing something directly against him, and if he's not distracted or otherwise limited in his tactical options when we do it, we're likely to fail.
We've been explicitly told we can survive in space with air packed into our aura long enough to pull this off. Even with a passenger.
The Spirit Saiyan connection seems to enable us to make telepathic contact more precisely- notice that we were able to make some individualized pitches during our use of the Spirit Bomb against Dazarel, including some I am pretty sure were made well beyond the normal "tight-beam" range of our telepathy.not to mention telepathy is harder to precisely target the further you send it so it'd be impossible to not tell every human what's going on.
Furthermore, if we're worried about infosec, we can just go with a pitch like:
Another threat has come, trying to sow discord and manipulate us, to turn us against each other for their own gain. But if we stand together, we can defeat anything. We know it. We've done it. Give me your energy, once again!
It's not a lie. Not even a bit.
For that matter, we could probably get a substantial boost just from the native life of Garenhuld itself, without drawing on any person for power and needing to contact them directly.