[x] Plan Save The Whales!

Question, can we leave behind a sign that says, "Syndrome waz here," or something? I know that sounds like it would be an obviously mislead, but considering how little these aliens know about human culture, they may buy it.
 
Quick question about the whale plan: since the ship is going to be another decoy and agent W will be the distraction for the GalFed, how are our people and Jumba going to return to the mainland with the lab equipments? I'm a bit confused here.
 
[X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[X] AND cause a distraction with an escape pod

[X] Give Jumba time to get his creation

I'm not voting for going underwater because I'm honestly not sure the spaceship can go underwater. It's like, even though we have rockets and space shuttles and stuff that can clear the atmosphere in real life, we wouldn't use them as a submarine. I'm just a bit doubtful that this random spaceship can also double as a submarine when there's no mention of it in the story or on its wiki page.
 
[X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[X] AND cause a distraction with an escape pod

[X] Give Jumba time to get his creation
 
[x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[x] AND cause a distraction with an escape pod

[x] Give Jumba time to get his creation

I'm not voting for going underwater because I'm honestly not sure the spaceship can go underwater. It's like, even though we have rockets and space shuttles and stuff that can clear the atmosphere in real life, we wouldn't use them as a submarine. I'm just a bit doubtful that this random spaceship can also double as a submarine when there's no mention of it in the story or on its wiki page.

It hedges our bets, though, is the reason why I originally suggested it.

If we don't take the ship, then we don't get a spaceship, if we DO steal the ship, we have a higher risk of being caught.

This gives us less of a chance to get the ship, in case the water ruins it, but a higher chance of escape, by escaping into the water.

Even if the ship is damaged beyond repair, we still had a better chance of both escaping and obtaining the ship than if we picked one of the other options.

Also, ships in the show have been shown to be capable of shallow underwater travel.
 
Come to think of it is the whale from Pinocchio still around somewhere in the sea swallowing people like how agent W transported us?
Unless Monstro qualifies as a Toon actor, it wouldn't be in this universe. No classic cartoons. Only Disney properties set in modern times are allowed.
 
Quick question about the whale plan: since the ship is going to be another decoy and agent W will be the distraction for the GalFed, how are our people and Jumba going to return to the mainland with the lab equipments? I'm a bit confused here.
They'll do it underwater(unless unfeasible, then in the air like normies)
 
Question, can we leave behind a sign that says, "Syndrome waz here," or something? I know that sounds like it would be an obviously mislead, but considering how little these aliens know about human culture, they may buy it.
Better not, its too close to home, unless you want to play XCOM. If you really want to frame someone, frame russians, Russ probably has some cold war memorablies lying around.

I'm not voting for going underwater because I'm honestly not sure the spaceship can go underwater. It's like, even though we have rockets and space shuttles and stuff that can clear the atmosphere in real life, we wouldn't use them as a submarine. I'm just a bit doubtful that this random spaceship can also double as a submarine when there's no mention of it in the story or on its wiki page.
Even if it cant move underwater we just leave it here and return for it later. If we can move castle, we should be able to move ship.
 
As long as we don't go to deep sea trenches we should be fine, it's just like a sub that can fly to space.
Designed to handle internal pressure is not the same thing as designed to handle external pressure. But that's one of those annoying sci-fi debate hills that aren't worth dying on, even if it is a pet peeve of mine...

The real problems are that rocket-like thrusters that Jumba's lab uses and water don't usually mix well, what with water not liking being compressed and bubbles being obvious, and that moving something that big at any speed underwater is going to leave a massive wake on the surface unless you go deep.

Edit: Leaving it underwater would likely result in in getting found pretty quickly. There's tons of ways to find ships in shallow water. Also if it leaks, you get salt corrosion on all the sensitive equipment inside, including a certain experiment pod container.
 
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They'll do it underwater(unless unfeasible, then in the air like normies)
They're going to swim all the way from Hawaii to California without assistances with arms full of delicate lab equipments?!
And how are they going to get far from the Jumba's ship wreckage before the GalFed comes to investigate?
 
[X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[X] AND cause a distraction with an escape pod

[X] Give Jumba time to get his creation

When an actually better plan than flying a rocket ship into salt water and keeping it there for extended periods of time with no idea of how badly it could mess it up has been come up with, I'll change my vote.

There's also the issue of transporting all of Jumba's stuff, unless you plan on parking the ship in SanFran bay (which is an obvious no).
 
They're going to swim all the way from Hawaii to California without assistances with arms full of delicate lab equipments?!
And how are they going to get far from the Jumba's ship wreckage before the GalFed comes to investigate?
I don't think the ship is a decoy in that plan, the ship is what is being piloted.
 
They're going to swim all the way from Hawaii to California without assistances with arms full of delicate lab equipments?!
And how are they going to get far from the Jumba's ship wreckage before the GalFed comes to investigate?
They'll wont leave the ship: Establish Contact just means they'll use radio/video watch
 
[X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[X] AND cause a distraction with an escape pod

[X] Give Jumba time to get his creation

The write-in's look a bit iffy, I'll go for a normal approach.
 
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[X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[X] AND cause a distraction with an escape pod

[X] Give Jumba time to get his creation

Changing my vote in the interest of making sure that none of the currently offered write-in plans win over the original version of "stealing the ship" action, as both of them seem to be of questionable value.
 
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As long as we don't go to deep sea trenches we should be fine, it's just like a sub that can fly to space.
A space ship has to worry about explosive decompression. A sub has to worry about implosive compression. It is very much not quite the same thing. If it's not rated for underwater, it's not going to be 'oh we need to fix it' or 'it can't move' it's likely to be 'the hull is horribly cracked and crushed and any sensitive electronics on the ship are irreparably ruined by seawater'

[X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[X] AND cause a distraction with an escape pod

[X] Give Jumba time to get his creation
 
A space ship has to worry about explosive decompression. A sub has to worry about implosive compression. It is very much not quite the same thing. If it's not rated for underwater, it's not going to be 'oh we need to fix it' or 'it can't move' it's likely to be 'the hull is horribly cracked and crushed and any sensitive electronics on the ship are irreparably ruined by seawater'

[X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[X] AND cause a distraction with an escape pod

[X] Give Jumba time to get his creation
in fairness we are talking about a cartoon spaceship things like logic don't have to be true.
 
Just thought of something, but any plan that includes going underwater is likely to lead to bad things. Maintaining a dry environment is a very big deal when it comes to safely transporting Jumba's stuff. It's practically taunting fate, the Author, and anyone else listening in, to do otherwise.

Edit: Thinking about it, which experiments wouldn't result in Agent W's untimely demise if their pods went off inside him...
 
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