Mez's monthly report suggests that the zaibatsus might be collaborating on something big under the table, but she doesn't have enough intel to suggest what.

Next turn, Liv is likely to have Mez look into Funtelligence and the state of Trevor Trengrove.

Mez has become aware of some projects Sycorax is working on in the background. Options to steal them will be included with the next turn.
@Made in Heaven we were supposed to get a list of options to steal this turn. We can't do it this turn, but it would let us know whether we should reserve the Espionage Actions so we can get the opportunity to steal the projects next turn.

Also we used one of Sycorax's Espionage actions last turn to uncover the Yokai. We should only have 2.

Your current infiltrations with remaining Espionage Actions:

Sycorax: 3

Espionage Actions (not affected by Level of Infiltration DC reductions, but see below):
 
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I do think this is a bad idea, just because... well...

This would likely take Lizzy out of Danville, meaning we won't get her help (Especially Only My Enemies), hence me wanting Janna on Look Through Our Stuff
Is this realistically outside of the bounds of Danville? I was assuming it was in bounds and it'd likely be a fairly low roll while trying to expose Lizzy to more magic in prep for a temporary Felldrake handoff and having more Janna interactions ahead of time.

If it is out of the city bounds, then Lizzy probably shifts over to Staying in Danville or Doing Tunnels unless we do a major shift of Alan -> ??? Personal, Lizzy -> Military Vehicles, Jumba -> Search for Star to try and focus the Alan Bossman talk.
 
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Is this realistically outside of the bounds of Danville? I was assuming it was in bounds and it'd likely be a fairly low roll while trying to expose Lizzy to more magic in prep for a temporary Felldrake handoff and having more Janna interactions ahead of time.

If it is out of the city bounds, then Lizzy probably shifts over to Staying in Danville or Doing Tunnels unless we do a major shift of Alan -> ??? Personal, Lizzy -> Military Vehicles, Jumba -> Search for Star to try and focus the Alan Bossman talk.
We know that Malf was with us last time we tried to do Map Leylines, and he has the following trait:
Spellbound: Malifishmertz is a ghost. Unfortunately, this keeps him bound to his castle, which he can travel only a short distance from. Malifishmertz may not go on quests or otherwise leave the city of Doofania.
Thus, I'd assume Map Leylines must take place wholly within the confines of Danville.
 
-[] [Corporate] Legalize Sweeping Genetic Human Modifications (1+1 Funds)
I think it is critical that, instead of this, we lobby for AI rights instead this turn, both with Wendy's action (which your plan already does), and with the Corporate action. Sweeping Genetic Human Modifications are unlikely to get pushback from anywhere, while AI rights will, and because of that it makes it all the more important that we build up a buffer of progress before anyone starts lobbying in earnest against AI rights. If we make a blitz, we can hopefully get AI rights somewhat locked down in the next couple turns, hopefully 3 or 4, before Glomgold starts putting money in.
 
We know that Malf was with us last time we tried to do Map Leylines, and he has the following trait:
Thus, I'd assume Map Leylines must take place wholly within the confines of Danville.
good spot there. i'm guessing there's some fieldwork but not two month's worth personally? so could be similar to how kitsune was when warding DEI and spend a lot of the time indoors. personally it's probably safe enough, and the result's worth the risk?

even if someone arriving fails, my perspective's that other people are hopefully available to pick up the slack.
[] Plan AI Rights and Japan
regarding this plan, there's two possible things that stand out. they've been mentioned on discord but for visibility/to ask people here their thoughts:
first, it may be worth swapping lobbying to AI rights? big arguments are that one's going to be more difficult so it's more important to buff and we already have a ticker for genetics so there's less need, especially since there's not much benefit to having it pass immediately.
there's a lot of other reasons to swap too, but awkward to list them all. feel free to ask if you want to hear them though

second, i think the benefit doing a bossman chat with wendy would have is pretty minor compared to working on armor. getting to a loyalty threshold doesn't actually boost her rolls too much so i don't think that extra is likely to add up much/be the deciding factor for lobbying, especially if we can just do it later? and her loyalty's currently 30, so even with the achivement for +10 permament loyalty we wouldn't get past the loyalty 50 threshold for more than the three turns a bossman chat bonus lasts for.
there's the possibility of learning about sanfran from her, but that's really not an immediate concern for this turn

overall feels safe to delay it compared to something that'd impact liquidator so much, since working on our power armor can give enough of a boost to rolls that it could definitely mean the difference between multiple tiers of success in upcoming combat? even if we don't get it in time for liquidator it could come in handy if doof's going on the let's get digital quest (and will continue to be useful in potential future crisises), so something to look forward to there too.

to clarify, a bossman chat if it has the intended result gives 1-2 more points an action for three turns (which will be spent on lobbying), but that's unlikely to make a difference because the DC for lobbying for AI rights is 700 and is increasing by more than 100 a turn.
armor meanwhile adds 5 points to doof's rolls, he'll be making those more frequently when considering the upcoming liquidator and future quests/other crises have a bunch of rolls per fight, and it's more likely to have a difference since contested/combat rolls have multiple tiers of success/failure which this can cause us to score higher on? so ultimately i personally really want it

anyone have opinions on these prospective changes?
 
Hey how advanced is our genetics because I think we can just give him a human body for his ghost to latch on to.I mean if ai can have bodies then he can to.
we can clone a human body probably, the issue is 1: malf wanting/going along with that and 2:it being viable long term. i don't think we have the supernatural side of things sorted so idk if we could make them integrate properly?

there's also the possible action cost of doing it
 
we can clone a human body probably, the issue is 1: malf wanting/going along with that and 2:it being viable long term. i don't think we have the supernatural side of things sorted so idk if we could make them integrate properly?

there's also the possible action cost of doing it
Check the thread tags: "no resurrections not even clones"
 
Check the thread tags: "no resurrections not even clones"

Well, I could be wrong about this, of course, but-
Malf is a ghost, though. Maybe that counts as him not being completely dead.
I don't remember whether the exact details of the no-resurrections rule have been stated, but I would guess that the simplest way to implement it is to say that most people don't leave ghosts, and don't even leave less active traces of their spirit.
Like, if we can put the guy on the council, he's not really dead dead, is he? I think you might be focusing too much on the letter of the phrase "no resurrections" rather than.. no pun intended.. the spirit.
 
[] Plan AI Rights and Japan
Generally fine.
Would prefer to not spend Tom's last action while we are phoning in the Search for Star national (No councillor, Alan's middling Intrigue, no Celena support). Making a start is important but we should save Tom for a full court press next turn.

Would vastly prefer to get AI Rights ticking rather than add another ticker to genetics. No one cares much about genetics at the moment, we aren't ready to do anything groundbreaking and no one has economic interest opposed to it. In contrast we already have AI legally-not-people walking around and working for us. We have Glomgold, the archetypal amoral corporate executive, wanting to buy hard AI. Almost certainly so he can make slaves of them. The issue is already urgent in a way that genetics really isn't.

Don't see the II colab as a priority. Japan will be hard enough even with the one-turn inator bonus.
 
Check the thread tags: "no resurrections not even clones"
ah to be clear, cloning a body without a mind for malf to possess is i *think* different to something like resurrecting pony head with personality intact or something.
as far as i'm concerned, ghosts like malf and celena are "alive" and basically just missing every organ and limb simultaneously? so this is just giving them a full body transplant lmao
Would prefer to not spend Tom's last action while we are phoning in the Search for Star national (No councillor, Alan's middling Intrigue, no Celena support). Making a start is important but we should save Tom for a full court press next turn.
good shout for this, don't think we lose out on huge synergy by not having Tom/can easily assign him in other parts of the year so probably aren't missing out either, only didn't bring it up because i missed it
i guess you could argue having him do stuff gives him a chance of being around for liquidator? but that's a longshot if the action's generally out of town. so not worth relying on
Would vastly prefer to get AI Rights ticking rather than add another ticker to genetics. No one cares much about genetics at the moment, we aren't ready to do anything groundbreaking and no one has economic interest opposed to it. In contrast we already have AI legally-not-people walking around and working for us. We have Glomgold, the archetypal amoral corporate executive, wanting to buy hard AI. Almost certainly so he can make slaves of them. The issue is already urgent in a way that genetics really isn't.
this i think you're in luck for since a change was agreed upon in the discord, just hasn't been updated here i guess? so i wouldn't worry
 
Actually, wait, if we assume the MCP is the target in LA...Then the mass dipping basically has to go for us, right? Calisota is ducks, not toons. Hm...That's concerning. And Negaduck might hold a grudge aganist Ludivine...
 
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Actually, wait, if we assume the MCP is the target in LA...Then the mass dipping basically has to go for us, right? Calisota is ducks, not toons. Hm...That's concerning. And Negaduck might hold a grudge aganist Ludivine...
weren't the mass dip/crop dusters (or at least one of them) obtained *before* liquidator decided on danville? hard to tell when that happened exactly but it was a last minute addition when they were planning and it's mostly liquidator going of on their own, so i'd assume it was after getting that stuff, and they have another use for it?

at the very least, i don't think liquidator's particularly good in the air, seeing as how it's awkward to have tons of water there
 
wasn't the mass dip/crop dusters combo was created *before* liquidator decided on danville? hard to tell when that happened exactly but it was a last minute addition when they were planning and it's mostly liquidator going of on their own, so i'd assume it was after getting that stuff?

at the very least, i don't think liquidator's particularly good in the air, seeing as how it's awkward to have tons of water there
Hm. Decent point. And, technically, we don't have any confirmation on Dip Rain in general. I'm willing to bet there'll be some form of weather stuff going on, though. The Interlude titles on Negaduck matters are stuff like "sandbagging", "the calm", Celena's predictions are "Forecast", we know Negaduck did something involving localized natural disasters a while back...Wait, that Zootopia interlude used "Storms on the Horizon", is that...Nah. Hm...Point is, i'm expecting to pull some weather manipulation stuff, either on us or someone else.
 
Hm. Decent point. And, technically, we don't have any confirmation on Dip Rain in general. I'm willing to bet there'll be some form of weather stuff going on, though. The Interlude titles on Negaduck matters are stuff like "sandbagging", "the calm", Celena's predictions are "Forecast", we know Negaduck did something involving localized natural disasters a while back...Wait, that Zootopia interlude used "Storms on the Horizon", is that...Nah. Hm...Point is, i'm expecting to pull some weather manipulation stuff, either on us or someone else.
at least some of that's probably incidental, seeing as how there's only so many metaphors/dramatic titles to use. it's a reasonably good catch, though? negaduck would definitely have something suitably dramatic/thematic *like* that so i see no reason why not.

on the bright side, we luckily have FEMA shelters available, which are almost certainly rated to withstand storms and should prevent mass casualties unless liquidator breaks them open and there's nobody around to stop him all dramatic-like. i guess the issue's getting people to them in the first place but idk if we can do anything to help that really?
if we're lucky/competent there's an evacuation plan in place and we can notify people to head to them quickly, i guess?

maybe assigning lizzie to tunnels so there's an underground route to places? but then it's unlikely everyone would travel these unless they're advertised too (and we want her on being friends with janna for a range of reasons anyhow)
 
[ ] Prepared for Triple Trouble... (-4/5(?) funds)
- [ ] [Martial] Trap Your Headquarters (Genghis Khan)
-[ ] [Martial] Develop Military vehicles (Lizzy)
-[ ] [Diplomacy] Expand to Japan (Mr. Moseby)
-[ ] [Diplomacy] Expand to France (Monogram)
-[ ] [Diplomacy] Research Agreement: Imagination Institute (Kermit the Frog)
-[ ] [Stewardship] Study Diecaste Robotics (Wasabi)
-[ ] [Stewardship] Develop Dinosaur Leather Fashion (Cruella De Ville) (Martin Smarty) (1 Fund)
-[ ] [Intrigue] Search for Star (Alan Bradley)
--[ ] Preferably in a safe, secure location
-[ ] [Intrigue] Conduct a Security Sweep (Tobe)
-[ ] [Learning] Build On-Ice Inator (Quirky Miniboss Squad)
-[ ] [Learning] Research Extra-Dimensional Tech (Celena)
--[ ] [PROGNATICATE] [Occult] Fortress of the Mind
-[ ] [Occult] Geometric Theory (Kitsune-Coyote & Goofy Actions Taken)
-[ ] [Occult] Map Leylines [Janna]
-[ ] Corperate (2/3(?) Funds)
--[ ] Look Through the Corporate Records
--[ ] Work on Lady & the Tramp
--[ ] Legalize Sweeping Genetic Human Modifications
-[ ] Persenal Actions
--[ ] [Doof] Talk with Alan
--[ ] [Doof] Manage Malifinshmirtz
--[ ] [Doof] Wheedle Russ on CAIA
--[ ] [Doof] Spend Some Time With CJ
--[ ] [Goofy] Send Away
--[ ] [Lee] Send Away
--[ ] [Mirage] Send Away
--[ ] [Malf] Lightning in a Bottle (Use Alchemy to try and make Anti-Liquidator Potions. Unexpected to Succeed, but let's him feel included)
--[ ] [Norm] Stay in Danville
--[ ] [Russ] Seek Out Mercurial
--[ ] [Dennis] Send Away
--[ ] [Marco] Stay in Danville (Spend a Fund) or Search For Star if not Allowed
--[ ] [Jumba] Visit Graceland
--[ ] [Phinease & Ferb] Send Away
--[ ] [Wendy Wower] Send Away
--[ ] [Tom Lucitor] Rule the Underworld
-[ ] Activate an Inator
-[ ] Items
--[ ] Ruby Wings (Kitsune)
--[ ] Ji Talisman (Tobe)
--[ ] Yang Talisman (Kitsune)
--[ ] Polymorph Potion (Gomez)
--[ ] Red Liquid (Lizzy)

Gonna actually explain my reasoning this time:
For why Jumba is being sent to Graceland and Lizzy is doing military vehicles, we're going to start doing the New Man project next turn, and I want Jumba to do Graceland sometime before we start sending Tobe to CAIA, alongside how with Dennis being sent away he can't join a Crisis team anyway. Meanwhile having Lizzy work of Vehicles likely gives her a far higher chance of showing up then hanging with Janna, and Only My Enemies is pretty important to pull out.

Marco is staying in Danville because Safe Kid is a very useful buff, and Ji is going onto Tobe since I feel Janna might be actually traveling around the Tri-State Area to do the mapping, since unlike Malf she can actually move. Malf's personal has a small off chance of being useful, but was mostly me trying to fluff a personal to make him feel important, and the rest I feel is locked in.

I am not doing AI lobbying this turn mostly since I want to try and save it for next, when we're in a better position to follow up and have a betetr idea how hard Glomgold got hit. Plus I want to be as absolutely safe with Wendy as possible, and while DC is likely not getting hit, it also let's us save a big conversation about it for next turn as the current set of 4 personals for Doof I feel like I'm locking in on my plan. Tom is being moved to the Underworld since next turn we're likely gonna be putting a lot more emphasis on Star Hunt then this, and having him, Marco, and Janna all search at once seems better then just him.

@Made in Heaven I will asks, all the actions on this Plan are valid, correct? And if it's one or two funds spent on the final corpo action?
 
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I am not doing AI lobbying this turn mostly since I want to try and save it for next, when we're in a better position to follow up and have a betetr idea how hard Glomgold got hit.
Sorry but I don't understand either rational. We can do Lobbying for AI this turn and next turn. Probably should given it is a DC 700 progress bar we need to fill up. And how hard Glomgold gets hit doesn't matter. If he walks it off then it is better to have started early so we have better chances of winning. If he takes a lot of damage then it is better that we started early so we can finish before anyone else organises opposition.
 
Sorry but I don't understand either rational. We can do Lobbying for AI this turn and next turn. Probably should given it is a DC 700 progress bar we need to fill up. And how hard Glomgold gets hit doesn't matter. If he walks it off then it is better to have started early so we have better chances of winning. If he takes a lot of damage then it is better that we started early so we can finish before anyone else organises opposition.
Ok my general reasoning is this:

As of right now, we're still pretty unsure what most of the actual fight for the AI Rights is going to entail. and how far Glomgold is willing to counterpush. you are right it does make more sense to start early, though for other reaons I won't, largely because of how Diplomacy is currently stacking up. I'll concede there, that was a poorly thought out idea on my end.

We can focus on getting it up, but I would rather focus on it during a turn when we can push harder then right now, not just since we're gonna try expanding to Japan, but also I want to make sure Wendy is safe, and have already 4/5 funds spent. If it turns out it's 4 funds, I will probably make my final rewrite for tomorrow include the AI stuff, if not I am going to hold off. I don't wanna have Wendy Lobby either way this turn though, since I want to keep her as safe as possible.
 
as an aside @woweed on rereading things (update where we scouted negaduck) apparently the dream queen arrives "the moment the full moon wanes." which may be weather related too?
As of right now, we're still pretty unsure what most of the actual fight for the AI Rights is going to entail. and how far Glomgold is willing to counterpush. you are right it does make more sense to start early, though for other reaons I won't, largely because of how Diplomacy is currently stacking up. I'll concede there, that was a poorly thought out idea on my end.

We can focus on getting it up, but I would rather focus on it during a turn when we can push harder then right now, not just since we're gonna try expanding to Japan, but also I want to make sure Wendy is safe, and have already 4/5 funds spent. If it turns out it's 4 funds, I will probably make my final rewrite for tomorrow include the AI stuff, if not I am going to hold off. I don't wanna have Wendy Lobby either way this turn though, since I want to keep her as safe as possible.
my shout here is that even if delaying would give us more information, we're going to want to push with actions/funds and the like in the same way regardless, so delaying doesn't advance our goals there? better to go forwards now so we're not caught behind and do new stuff if needed (which we'd find out by doing the actions)
sure there's a point to doing collabs but we don't need them immediately (next turn we'd most likely want to be taking a new man action in learning and mental defenses seeing as how we're scrying the other half) and taking them would most likely lock learning actions in? (olympia ones might be stewardship, but there's a chance they approach us which would save the diplo action anyhow, should at least give a couple turns for the chance of that)

as for funds, you've got a total of five right now sure, but swapping Sweeping Genetic Human Modifications to AI rights doesn't increase the funds cost at all? if you're fine with the current amount spent then switching them won't change that?

as for keeping wendy safe, that's tough. please note that lobbying would mean she's out of danville so no liquidator, and whilst congress or wherever she goes could be a target, i'd not worry *tons*? the USA should have serious security measures for important places like that (note they have far more combat assets than us), and besides any attacks will be happening later than ours anyhow, so she could miss anything entirely? at the very least they'll be on guard for nonsense (see last interlude+the prep they've been doing), especially since liquidator striking danville will announce it and put them on high alert
 
as an aside @woweed on rereading things (update where we scouted negaduck) apparently the dream queen arrives "the moment the full moon wanes." which may be weather related too?

my shout here is that even if delaying would give us more information, we're going to want to push with actions/funds and the like in the same way regardless, so delaying doesn't advance our goals there? better to go forwards now so we're not caught behind and do new stuff if needed (which we'd find out by doing the actions)
sure there's a point to doing collabs but we don't need them immediately (next turn we'd most likely want to be taking a new man action in learning and mental defenses seeing as how we're scrying the other half) and taking them would most likely lock learning actions in? (olympia ones might be stewardship, but there's a chance they approach us which would save the diplo action anyhow, should at least give a couple turns for the chance of that)

as for funds, you've got a total of five right now sure, but swapping Sweeping Genetic Human Modifications to AI rights doesn't increase the funds cost at all? if you're fine with the current amount spent then switching them won't change that?

as for keeping wendy safe, that's tough. please note that lobbying would mean she's out of danville so no liquidator, and whilst congress or wherever she goes could be a target, i'd not worry *tons*? the USA should have serious security measures for important places like that (note they have far more combat assets than us), and besides any attacks will be happening later than ours anyhow, so she could miss anything entirely? at the very least they'll be on guard for nonsense (see last interlude+the prep they've been doing), especially since liquidator striking danville will announce it and put them on high alert
Personally prefer increasing that Genetics Ticker
 
quick PSA: C-moon's going through questions atm. i can't think of much that'd been previously mentioned but if you have anything it's a good chance to bring it up now

don't think it's in the current plans but one thing that might be worth clarifying: can celena prognosticate a national when doing a personal? you said she can't predict the results of personals, but this is sort of different (and probably good to do if someone's having her make friends/search for star)

Personally prefer increasing that Genetics Ticker
getting a leg up on that's good, but interesting to note is that we don't actually have a reason to do that right away?
first, it'll be a lot of turns until we finish the new man project (or even unlock healing pods) so no need for laws to be passed in the short term
second, someone on the discord did the maths, at the current rate things are going getting a ticker this turn wouldn't actually speed things up compared to getting it next turn, so we can absolutely safely delay that?

the obvious exception's if someone sets a negative ticker/diplo action, but that's hard to predict, and i think the general rule that there's no immediate need for more progress.
besides, Sycorax/Gen-U-tech and any other biotech firms i can't remember have motivation for this to succeed too, so could support us here and render more investment super unneeded?
 
Would the Augerino (+5 to non-public construction actions) add a bonus to trapping DEI headquarters?

What would the negotiations be for equipping the PMC with power armor? Goofy vetoed it because he's against violence. Janus abstained because it's unreasonably costly. Mirage vetoed it because it costs too much. Malf changed his support of it to a veto because we were asking Celena to fortune tell for us iirc.

Yes, the Augerino would grant the +5.

Goofy would ask that you place a restriction on the PMC that would no longer grant its bonus for certain hostile actions, like assaulting a rival or supervillainy, unless that rival is completely awful. This could be done without an action, but would remain a permanent modifier.

Mirage would need some evidence that you're going to start using the PMC on profitable ventures.

Janus would ask that you 'acquire' some genetics research of his choice. Gen-U-Tech's work into genetic diseases would work nicely, as would Sycorax's research on their Minuteman serum.

Also, @Made in Heaven While you're here, what would Coyote and Goofy want to do Golumetric Theory?
Do Corporate Records and Pledging to not use the PMC for 2 turns respectively. Its one of the only vetoes we've asked about for. The reason some of the plans have it this turn is because the Pacifisminator means the PMC goal is much easier to start up.

Pawn has it right.

@Made in Heaven I forgot to ping about these questions. I also had a couple other questions. Were the government support lobbying actions meant to stay at DC 500? I would have thought it would have been shifted at least a little by dropping the declaration of independence. Shouldn't there also be something indicating the progress towards legalizing sweeping genetic modification of humans?
@Made in Heaven is it possible to know what the current progress is on lobbying for Genetics is? We set a ticker last turn but outside factors could make it so that it is different than the presumed 50/600 progress.

You're correct, we forgot to update the ticker, and will change that now, and adjust the lobbying DCs accordingly.

@Made in Heaven Could we use Celena's Potion Personal to grant our Heroes a +10 for the Crisis?

No, a crisis would not count as a quest for the purposes of that personal.

@Made in Heaven How does the Leopold bonus work? There's a contradiction between the Behold, Your Stuff! post and Janna's character sheet. Is it a +7 or a +9, and is it added to a modified Occult combat roll?

Leopold's martial bonus should be +9, we just need to update the sheet. This hasn't been applying to any of Janna's rolls because she almost always rolls her occult in place of martial for combat. The bonus would only apply to Martial rolls, and would be useful in the situation where a wielder of Feldrake has higher Martial than modified Occult, or is forced to roll Martial for some reason.

@Made in Heaven Second Question, if we give Malf a personal this turn, can he do this?

Bottle Lightning: You finally figured out how to kill Liquidator with Magic! By doing moderate levels of Alchemy, you can trap lightning in a bottle! You'll also prove yourself better at alchemy then that Celena and probably get your descendant to get rid of her!

Operating under the understanding he'd be talking with Doof as he does this, as the nature of the Manage Malf action.

Yes, this would be fine!

end goal (of a nation-scale action at least) was to get a big rail network and have DEI as the group in charge of it to reap the benefits of owning infrastructure.

After discussing things, we're not really feeling like we could tell an interesting story with the rail system, and feel like it would be a large investment without the sort of payoff you're looking for. As such, we're going to veto that as a write-in.

can celena divine an action while doing a personal?

For balance's sake, we'll say that when Celena uses Prognosticate, she will be limited to the same action type next turn. She can't prognosticate a national while doing a personal, and vice versa- if she does Make Friends this turn, and prognosticates potion making, next turn she will have to make potions.

Actually, if all of our Diplomacy actions are outside of Danville, could we "send goofy away" by having him travel between the locations throughout the 2 month period so we could keep his council bonus at least in-part despite him not being in Danville?

No. That would be trying to cheese things a bit. You can make sure he's 100% safe by sending him away, but you would be forfeiting the bonus- that's the tradeoff for the guarantee.

It seems like there are three possibilities for a character for this turn.
  • Send Away
    • 100% safe from crisis, provides no bonuses
  • Stay in Danville
    • 100% available for crisis, provides no bonuses
  • Neither
    • Involvement in crisis (safety / availability) will be based on dice roll, but they can provide their bonus to an action (such as if councilor or if assigned to an action)

This is correct.

@Made in Heaven we were supposed to get a list of options to steal this turn. We can't do it this turn, but it would let us know whether we should reserve the Espionage Actions so we can get the opportunity to steal the projects next turn.

Also we used one of Sycorax's Espionage actions last turn to uncover the Yokai. We should only have 2.

Something we overlooked, thanks for pointing it out. I'll update accordingly.

Quoting this because it's convenient but @Made in Heaven does Celena get specialization on it? And where would her learning specialization be in general while I'm asking the first question?

Celena doesn't really have formal specializations, though she would get no penalty on this roll in particular.
 
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