Brockton's Celestial Forge (Worm/Jumpchain)

Honestly the cycle and host connections in particular is weird in a lot of ways. One thing that always confuses me is how few parahumans there are. Now I don't think that we are ever given an accurate number of total parahumans but even if it's literally everyone on earth bet and even a couple other earths it still falls short of the number it should be by a couple orders of magnitude.

We aren't really given a good number of shards but let's assume that it's something like one hundred trillion, which is honestly a low ball as far as I'm concerned and it's probably closer to somewhere in the quadrillions. So one hundred trillion, 100,000,000,000,000. Let's assume that only 1/10th of the shards are allowed to connect at all, can't let the entities be too weak in comparison to the host because any more than that might not be a completely hopeless fight. So we have ten trillion, so let's assume that only 1/100th of the shards that are allowed to connect are connected. That's one hundred billion.

If earth bet has the same population as modern day earth and everyone on it is a parahuman it still has less than a tenth of a super low ball of how many parahumans I think is reasonable. Wildbow continues to suck at math.

Other earths are negligible as during gm when Taylor goes conscripting she says after bet the earth which had the most was goddess's at 20 (6 of which are her cluster that triggered on bet but Cauldron dumped on that earth) and the one after that only had half as many which is 10 (probably Aleph due to 4 of the Travelers returning there and still being alive at that point) with most worlds only having a few with half of those being case 53s. Though note that is after Taylor went Kephri so scion had been atking other worlds too and doubtlessly killing parahumans.

We also are given rough ideas somewhere in wog or canon there are ratios of how many parahumans to non parahumans there are in rural and urban areas along with number man having canon statements about the world's population, a wog there were 80ish capes in the bay which was unusually high for a city of it's size which is around 300,000. Additionally, in Ward there is the following statement.

Five thousand, two hundred and twelve parahumans had attended the final confrontation against Scion. Two-thirds of them had survived, [...] Of those two-thirds, roughly half had remained in Earth Gimel, stretched out over an area ranging from Maine to Boston to the old New York. Forty percent of those capes were heroes or something close enough to count, and eighty percent of the remainder had scaled down, retired, shifted priorities or sought lower-profile hero work, at least in the short term.

Considering it's unclear how final confrontation is being defined as in if it's the final bit in bet's New York or conscripted by Taylor, that's again deep into gm after many events wiped out tons of parahumans such as Scion opening gm by wiping out all of bet's UK in one blast and how not every cape was there anyway I'd say it's probably fair to say there are at least 10k.
 
Other earths are negligible as during gm when Taylor goes conscripting she says after bet the earth which had the most was goddess's at 20 (6 of which are her cluster that triggered on bet but Cauldron dumped on that earth) and the one after that only had half as many which is 10 (probably Aleph due to 4 of the Travelers returning there and still being alive at that point) with most worlds only having a few with half of those being case 53s. Though note that is after Taylor went Kephri so scion had been atking other worlds too and doubtlessly killing parahumans.

We also are given rough ideas somewhere in wog or canon there are ratios of how many parahumans to non parahumans there are in rural and urban areas along with number man having canon statements about the world's population, a wog there were 80ish capes in the bay which was unusually high for a city of it's size which is around 300,000. Additionally, in Ward there is the following statement.



Considering it's unclear how final confrontation is being defined as in if it's the final bit in bet's New York or conscripted by Taylor, that's again deep into gm after many events wiped out tons of parahumans such as Scion opening gm by wiping out all of bet's UK in one blast and how not every cape was there anyway I'd say it's probably fair to say there are at least 10k.
So we apparently have a better idea of how many parahumans than I thought. That's actually a lot lower than I thought. I assumed it at least broke 100,000.
 
My understanding is that the Shards prepare their potential hosts by biologically modifying their brains. The structures are called Corona Pollentia.

"The corona starts as a single marker, like a quarter-sized knot in wood, or a ball the size of a golf ball, pushed between the two lobes. Then when we trigger, it surges into life. It's part of the reason we black out. It expands slightly, veins swell. But most of the time an unactivated corona is hard to tell apart from an activated one, and a surprising number of people have unactivated ones. Sometimes you look at them and the larger veins or structures suggest what the power is linked to." - Excerpt from Torch 7.6

While it's interesting to consider someone else in the Forge getting bonded to a Shard, I don't think it is likely.

Most of the Forge are new to the area. Survey, Fleet, Tetra and the Matrix are all less than two weeks old. Due to their unique manner and location of creation, they would have been shielded from the typical precog Shards user to identify potential hosts.

Also, the Forge crew are built tough. Modifying Fleet's and Tybalt's brain would be difficult.

Modifying the Forges' brains without Survey noticing would be an additional challenge.

A Shard making a connection seems unlikely... unless the Forge crew are the ones making the connection.

Fashion callbeads into magical gear?

---

I have a bizarre mental image of a bunch of shardgirls at a bar/club. Aisha's Shard is surrounded by other Shards asking for more info on Apeiron and the Forge.

Shaper is lurking nearby in an oversized hoodie, pretending to read a book. Stalker's Shard is glowering and acting superior.

The Fragile One is basically bouncing up and down, gaping at everything and trying to sneak a sip from her cousin's drink. She's technically underage but Crystal vouched for her and promised to keep her out of trouble.

Negotiator stared at Aisha's shard assessingly. "You are glowing. What happened?"

"Temporal acceleration!" Aiasha declared, eliciting excited squeals from her audience. "Matter and energy transmuation, psionics, entire databases of tech- I was getting input hard and fast all weekend!"

Aisha's shard looked around covertly before leaning in closer. "And the best part is that Apeiron is working on a new series of tech that will allow for each shard to connect to multiple hosts at the same time."

The excited listeners responded with the expected mix of shock, scandalized outrage, and titillated intrigue.

Crystal's Shard quickly placed her hands over her little cousin's ears but it was already too late.

The Fragile One scowled and pulled her cousin's hands away from her ears. "What does poly-input mean?"

--
In meat space, a young woman was sitting across from a guy at a coffe shop. He was cute and seemed like a nice guy. She really wanted this date to go well.

But she kept blushing and stammering throughout the conversation and didn't really know why.

-----
-----

On reflection, the near monogamous nature of Shard-host connections is kind of bizarre. Like, the Shards shouldn't care about their hosts. Humans are basically the NPCs in a video game.

But then the Shards are forced to bond with only one host (or a very small group of closely related hosts). The Shard connects with its host, observes it, interacts with it, grows invested and fond of it.

At some point, the rampant grim-derp conditions of the Shard cycle will kill it.

(Reminds me of the Unsullied from GoT that were given puppies to care for then expected to kill the puppy at the end of the year)

It's like Worm is so dark even the invading eldritch monsters are guaranteed to have an unhappy ending.

No wonder the Shards all said, "Screw it. Let's take out the boss and stop this endless cycle."
I believe the example currently used is Dragon.

But I think one of her Bio-Computers spontaneously gained an Corona Pollentia when she triggered.
Honestly the cycle and host connections in particular is weird in a lot of ways. One thing that always confuses me is how few parahumans there are. Now I don't think that we are ever given an accurate number of total parahumans but even if it's literally everyone on earth bet and even a couple other earths it still falls short of the number it should be by a couple orders of magnitude.

We aren't really given a good number of shards but let's assume that it's something like one hundred trillion, which is honestly a low ball as far as I'm concerned and it's probably closer to somewhere in the quadrillions. So one hundred trillion, 100,000,000,000,000. Let's assume that only 1/10th of the shards are allowed to connect at all, can't let the entities be too weak in comparison to the host because any more than that might not be a completely hopeless fight. So we have ten trillion, so let's assume that only 1/100th of the shards that are allowed to connect are connected. That's one hundred billion.

If earth bet has the same population as modern day earth and everyone on it is a parahuman it still has less than a tenth of a super low ball of how many parahumans I think is reasonable. Wildbow continues to suck at math.
The Cycle is meant to take place over at least 2,000 years assuming projected power growth and complete infection by 2100, that's at least 10 billion people in Earth Bet and Aleph alone, given that other Earths don't have Endbringers, for a total of around one hundred billion and growing, so Shards are distributed in anticipation for the predicted numbers of humans in hundreds if not thousands of years.

Imagine how bored they would be though.
Joe didn't want Aisha's shard getting anything from him, and so it's one of the things being kept in the dark by the defenses he put in place. Every time Aisha enters the workshop it'd be like the shard equivalent of being blindfolded and shoved in a closet, and the only thing you can hear is someone occasionally talking in a language you don't speak.

Combine that with the impact of Ren, and Aisha's shard has to be utterly confused about what the fuck is going on.
Kinky.
So we apparently have a better idea of how many parahumans than I thought. That's actually a lot lower than I thought. I assumed it at least broke 100,000.
Could be Parahumans with rather niche or hostile abilities(Sleeper, that tower guy in Africa etc.)
 
The Cycle is meant to take place over at least 2,000 years assuming projected power growth and complete infection by 2100, that's at least 10 billion people in Earth Bet and Aleph alone, given that other Earths don't have Endbringers, for a total of around one hundred billion and growing, so Shards are distributed in anticipation for the predicted numbers of humans in hundreds if not thousands of years.

Imagine how bored they would be though.
That's probably it. I still think that it's incredibly inefficient if most of the shards aren't connected to a parahuman most of the time. Yeah I guess that you could have each of the shards have one to three hosts over the course of thousands of years but that's kinda dumb. But because entities are kinda dumb it's probably what happens.


Could be Parahumans with rather niche or hostile abilities(Sleeper, that tower guy in Africa etc.)
This is probably it. While all parahumans are supposed to be able to use their powers in combat I bet most of them are like Whirelygig. They would exist but Taylor would just not bother getting them for the Scion fight because what is small object telekinesis in a single direction going to be used for in the Scion fight?
 
I thought it was limited to 300 years?
300 for distributing Shards, I guess most of the time they default to relatives and descendants of their first pick as hosts.
That's probably it. I still think that it's incredibly inefficient if most of the shards aren't connected to a parahuman most of the time. Yeah I guess that you could have each of the shards have one to three hosts over the course of thousands of years but that's kinda dumb. But because entities are kinda dumb it's probably what happens.



This is probably it. While all parahumans are supposed to be able to use their powers in combat I bet most of them are like Whirelygig. They would exist but Taylor would just not bother getting them for the Scion fight because what is small object telekinesis in a single direction going to be used for in the Scion fight?
It seems that most Shards are pretty lazy, in lieu of emotional connections, they default to descendants and relatives.
It could also be stubborness/nostalgia of their initial host.
 
The amount of Shards has been described as "Trillions upon trillions, upon trillions" that's at least one trillion, so anywhere between one trillion(1,000,000,000,000[1*10^12]) to less than one quadrillion(999,999,999,999). They aren't discrete, so these could refer to individual components of one single shard. So the actual number could be in the billions. They have been compared to cells, as an example, in the Human Body, there are around 28 trillion for Women and 36 trillion for men. If you use the organ analogy there are 78 organs in the human body, with 5 of those being considered vital(Heart, Lungs, Brain, Kidney and Liver). I would expect a similar proportion/ratio for Noble and Vital Shards.

Another important piece of information that I found is that Shard connections are automatically configured to disconnect temporarily between the Upper Atmosphere(50-965 kilometres) and 400 kilometres up(above what I assume is sea level). Joe could just build a Space Station after he deals with the Simurgh, it would be more effective than the Birdcage in that the powers are actually deactivated, or wait for the Workshop to have enough altitude.

The Kerbals would have fun...

Everybody run!
 
This gives me heavy
'THE TECHNO QUEEN' *krakathoom*
Vibes, Y'know, "yes, she is most certainly a dastardly villain...focus on dastardly. wink, wink."

THE TECHNO QUEEN' *krakathoom* is awesome! And hilarious.

Can you imagine if Apeiron had been in the same 'verse as THE TECHNO QUEEN' *krakathoom* instead of little miss Killdozer? The power and beauty of the Celestial Forge devoted to dastardly (cheesy) villany.
 
THE TECHNO QUEEN' *krakathoom* is awesome! And hilarious.

Can you imagine if Apeiron had been in the same 'verse as THE TECHNO QUEEN' *krakathoom* instead of little miss Killdozer? The power and beauty of the Celestial Forge devoted to dastardly (cheesy) villany.
Well, Joe, already has the main difference between villainy and super-villainy... PRESENTATION!

I'm sure Garment approves...
 
Question, just to be sure, Joe has not received the Minecraft perk right?

I'm not well versed with the Forge doc, but I don't believe he has any minecraft perks.
The only Minecraft perk I can find in the jumpdoc LordR is using has not yet been obtained, no.
It actually feels kind of redundant now too… except for the portal to the Nether in the Workshop, depending on whether Shardspace counts as the Nether for this, or if a Nether portal built with all of Joe's other perks can be redirected there.
 
The only Minecraft perk I can find in the jumpdoc LordR is using has not yet been obtained, no.
It actually feels kind of redundant now too… except for the portal to the Nether in the Workshop, depending on whether Shardspace counts as the Nether for this, or if a Nether portal built with all of Joe's other perks can be redirected there.

Thanks, I checked the media links for the V1 document but couldn't find the actual perk. Do you have a link to the document you checked?

Couldn't find the Google doc that tracked everything too...
 
The only Minecraft perk I can find in the jumpdoc LordR is using has not yet been obtained, no.
It actually feels kind of redundant now too… except for the portal to the Nether in the Workshop, depending on whether Shardspace counts as the Nether for this, or if a Nether portal built with all of Joe's other perks can be redirected there.
Eh, Equivalent Exchange allows him to make Fiat backed invincible/indestructible armour and weapons with Red Matter. Now, while Joe himself is invincible, the other members of the Celestial Forge are just "Very fucking durable" so getting something that lets him make stuff that is Fiat backed indestructible would boost the CF as a team up by an cup
 
So, did she simply split herself or there's the man, the myth, THE LEGEND who not only decided to marry a bunch of sentient alien parasitic fibers but also survived shotgun talk with Apeiron?
i like to think during a fight some of the fibers was rip off and end up mixing with some ones blood, creating Tetra's kid.

think it be funny if Amy was the other 'parent' mostly because how angry she would be.
 
Eh, Equivalent Exchange allows him to make Fiat backed invincible/indestructible armour and weapons with Red Matter. Now, while Joe himself is invincible, the other members of the Celestial Forge are just "Very fucking durable" so getting something that lets him make stuff that is Fiat backed indestructible would boost the CF as a team up by an cup
Fair point about the indestructible materials. Doubly so if he can enchant it to apply its own durability to them, much like his Fashion power or Taylor's Goddess Armour.

Don't know enough about Minecraft to know the significance of Red Matter though.

Thanks, I checked the media links for the V1 document but couldn't find the actual perk. Do you have a link to the document you checked?

Couldn't find the Google doc that tracked everything too...
Here. Should cover it all. Perk is 600 points and called "Equivalent Exchange" despite having nothing much to do with FMA.
 
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The only Minecraft perk I can find in the jumpdoc LordR is using has not yet been obtained, no.
It actually feels kind of redundant now too… except for the portal to the Nether in the Workshop, depending on whether Shardspace counts as the Nether for this, or if a Nether portal built with all of Joe's other perks can be redirected there.
I don't see why the Nether would count as Shardspace, as it is its own dimension and isn't actually similar tosharspace in any way beyond being a dimension. That said, access to any kind of dimensional portal got to be priceless for figuring out how to break into shardspace.
 
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