Hmm...apparently i have not quite fully awoken; my eldritch (according to maximillian :p) math powers are still asleep; so for now:
[X] PrimalShadow
 
It won't be a worthy loss. It will be due to us being negligent when we had he chance to get on top of this.

It will be embarrassing to die from this. From a fixation on investing east when we could have locked down the Yllthon Sea.

Would you rather die to some random string of bad health rolls? This death would a pretty logical conclusion to some of the risky choices we have made (Like grabbing sooo much after the meteor, handling the Trelli so badly and ignoring the outside world almost completely). It is really great!
 
We need to be prepared to swoop in to diplomatically take Freehills as a vassal/protectorate if they get their asses kicked.

Getting a diplo genius would be really, really useful here.

We also need to fix our internal shit ASAP, and start seriously building up our military. Fortunate that we've got a military genius.
 
Last edited:
We are not going to be able to contest the SI's navy with either 1 or 4 navy, since it is likely that their navy will be stronger than ours.

However, we should be able to contest them on land.

We need to be prepared to swoop in to diplomatically take Freehills as a vassal/protectorate if they get their asses kicked.

Getting a diplo genius would be really, really useful here.

I do not really like more obligations, which would happen if Freehill needs to become a vassal or a protectorate.
 
We are not going to be able to contest the SI's navy with either 1 or 4 navy, since it is likely that their navy will be stronger than ours.

However, we should be able to contest them on land.

I do not really like more obligations, which would happen if Freehill needs to become a vassal or a protectorate.

That means that it's critical that the Trelli Straits are held by a friendly state and the entire of the Yllthon Sea Coast is. This is why we may need to vandalise Freehills, as it's the only way to keep this a fight on land.

I wish we'd allied with the Storm Ymaryn. We're going to need them.
 
Mass levy isn't unique to our civilization. The SI have the entire Mediterranean, which probably means that they have larger econ, wealth, and martial caps than we do. They are also a maritime power, so (if they take Trelli) they can put these levies anywhere in the Not!Black Sea.

We need to ensure that Free Hills keeps its Northern Anatolian provinces unless we want to have an extremely unpleasant time.

Mass levy is unique o having ironworks, and the cities to support them also you are seriously underestimating the logistics issues of leveraging troops from say Italy all the way to the eastern shore of the Black Sea.
 
For the Culture Vote, explaining why I'm going for The Law:

1) The Law reforms have consistently done quite frankly amazing things for our society, this one is almost certainly the same
2) We're still over our Province limit, so integrating Txolla will drop our Cent cap. I'd like to be able to integrate them once we get the Canal built.
3) Megaproject Tracks provides us with a TON of value. It's -12 stats but it immediately gives us a main action, and we get another main action next turn guaranteed. That's already quite positive, and there's several more turns to go.
4) We're going to be action limited for quite a while. We won't have many actions to spare on culture-enhancers to make the hero useful. Remember our Artisan Genius? He didn't do much because he didn't have many actions helping him.
5) This ensures that even if we're busy when the Dam completes and we can't spare the main action to start the Canal, we can still get value out of the Megaproject Support

note- Law does cost slightly more stats, but not by much. The Mysticism Refunds are lifesavers here.
 
Something to remember is that if we get the cities active the value of Megaproject tracks is much reduced.

We also simply can't afford to run multiple mega projects at once. We have too many other actions we have to fund, and Megaprojects are really expensive. Running three at once is crazy.

We also can't afford the cost of buying the actions. We need the stats full for overflow to fund our tech costs.

We also can't afford to integrate Txolla.

Before we redo our government, we need to have taken the option that will enable a higher Max Centralisation cap, building more fast boats and more horse couriers first.
 
Last edited:
As Scary as the Saffron Isles are, remember that they are

-Dependant on our Iron output for high quality gear
-Not participating in the games, so no shared innovation
-Need to keep control over their territory. Something Rome struggled with with vastly superior infrastructure on every level
-At the end of their logistics if they attack us and Trelli/Freehills is stupidly defensible
-We supply pretty much everything in terms of luxury and a lot of the strategic goods
-Lacking in Cavalry compared to people that border the Steppes


Simply put, they are maybe baby Rome. But Rome took a long time to reach it's greatest height. Given the time that elapsed, they have at most Not!Greece, parts of the Balkans and a slew of Colonies along the coast. But no real depth.

Of course, it's probably interesting what happened to Khem if the Saffron Isles dominate the Med. Either they fell on really hard times with the plague, or the situation is not as clear cut in terms of dominance.

But we have a huge need for a proper Navy to keep our Colonies safe if Freehills falls.
 
-Dependant on our Iron output for high quality gear
-Not participating in the games, so no shared innovation
-Need to keep control over their territory. Something Rome struggled with with vastly superior infrastructure on every level
-At the end of their logistics if they attack us and Trelli/Freehills is stupidly defensible
-We supply pretty much everything in terms of luxury and a lot of the strategic goods
-Lacking in Cavalry compared to people that border the Steppes

 
Something to remember is that if we get the cities active the value of Megaproject tracks is much reduced.

We also simply can't afford to run multiple mega projects at once. We have too many other actions we have to fund, and Megaprojects are really expensive. Running three at once is crazy.

We also can't afford the cost of buying the actions. We need the stats full for overflow to fund our tech costs.

We also can't afford to integrate Txolla.
I don't think that is accurate.

MP tracks don't really take that much resources. Certainly, we have the ability to pay for our own actions, at least at first. What this will actually do is hinder any chance of overflow, and also possibly squeeze factions into taking less expensive actions.
 

Hmm just to get confirmation but until the Trelli came down with a sudden case of plague the Saffron Islanders were more or less consistently beaten down right? Just asking because its been...80-90 years since the Horseman's plague? Unless they somehow dodged the plague entirely you'd think that "they basically lack any advanced infrastructure that can sustain conquests" wouldn't be that big an assumption in light of that.
 
Last edited:
Back
Top