Okay, lets see key items:
[X] [Dam] Make it as big and impressive as possible (2 Wealth and 2 Tech per action added to remaining costs, requires an additional 3 actions to complete)
[X] [Purity] If slavery is so bad in comparison, maybe even the half-exiles need to be addressed (-1 Stability, the next Patrician, Guild, and Trader quests are all spite quests, all Wealth costs are doubled going forward)
[X] [PP] City Support (4 Econ cost for True Cities offset each turn, -1 Tech)
[X] [PP] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn)
[X] [PP] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x2
[X] [PP] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x3
[X] [PP] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x4
Taking a shot at the Wonder for a Dam(note that we won't be able to upgrade it into a Wonder later. A Dam must be built from the foundation).
And then to pay for it:
-City Support turns out passive Econ income positive. This is good. We won't have much room to juggle incomes.
-Three Infrastructures. This is the ONLY way we're going to avoid crashing and burning once the costs double. We need the Passives to roll out the Markets while meeting all the other priorities.
-Forget Vassal Support for now guys. We have to deal with being on fire first.
-Forget Skullduggery and Diplomacy as well. We can add those back after the reforms dump a bag of passives in our lap
-And speaking as the Forest Policy guy even forestry is second to this
To highlight just how much we need:
-Final Grand Hall Annex - 3 Progress
-Level 2 Temple - 6 Progress
-Valleyhome Market I - 3 Progress. +2 Wealth/turn
-Sacred Forest Market I - 3 Progress. +2 Wealth/turn
-Blackmouth Market I - 3 Progress. +2 Wealth/turn
-Stallionpen Market I - 3 Progress. +2 Wealth/turn
-Valleyguard Market I- 3 Progress. +2 Wealth/turn
We need 3 Markets to return to Status Quo on passives. We need 5 Markets to return to status quo on spending.
We currently only have +3 Progress per turn. We'd go bankrupt if the trade chokes, and we certainly can't pay for an army!
Ergo, it's time to add +6 Progress per turn if we want to come out of this intact. And pay the city support preemptively because once the Markets arrive we're going to be seeing 2 more cities spawn.
Now to catch up on the rest of the arguing.