There's a few floating around, go look at ctulhuslp's post on page 5071.

There are also a few sprinkled around in the thread.

In other news @notgreat why are you taking a main expand econ? Do you want to tank our EE to get more cities? If that is the case then I understand why. Need to think about if there's a way that does some of that and other things.
Probably because his plan uses something like 15 Economy. Since he is pulling our Policy off of Balance, they would not do it.
 
Probably because his plan uses something like 15 Economy. Since he is pulling our Policy off of Balance, they would not do it.
Well the provinces will have a floating secondary after three dam actions in MP support, and we have been told MP support will maintain the resources to build a MP, so they will use that last secondary to completely nullify the Dam cost except in a little tech.

Makes sense though.
 
Probably because his plan uses something like 15 Economy. Since he is pulling our Policy off of Balance, they would not do it.

PSN Expand Econ leaves us wth 27 Econ. MP Support has 6 Econ Secondary Expand Econ, which pays for up to 3 Dam actions.
Sooo.....


Also, I have just realized that we are doing fucking great now.
Diplo is going to be capped via Trade Mission.
You know what it means? That every Diplo income is, via overflows, Wealth income.
It means Trade Missions are effectively +0-5 Wealth for -1 Econ; it means that Docks are -2 Econ +2 Wealth. Hemp is now effective +2 Wealth.

Culture boosters are, too, effective Wealth boosters it seems. Because Culture, Tech and Mysticism are overflowing.
Mwahahaha.

Seeing as Trade Missions are likely Merchant actions (duh), this suddenly makes me wish for Market lvl 3. Because it means we get to talk to people and receive wealth in the process.
 
Checking Tally

E: hmm, I think going for a Golden Age is a bad idea if we expect crises soon, since buying the various bonuses will either reduce our Mass Levy size or break our Cultural stats overflow and leave some potential for a Tech problem - we need more Arsenals and Governor's Palaces before that's something we don't need to worry about, since 2 turns out our policies could decide to build additional Ironworks - if we're in a war with low stats when that happens, we could be in trouble. Better, IMO, to take the Loyalty here, do a couple Influence actions, build up our Holy Orders, and get the Urban Poor to 6 Faction Power.
Adhoc vote count started by George on Nov 9, 2017 at 2:36 PM, finished with 531 posts and 79 votes.
 
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PSN Expand Econ leaves us wth 27 Econ. MP Support has 6 Econ Secondary Expand Econ, which pays for up to 3 Dam actions.
Sooo.....


Also, I have just realized that we are doing fucking great now.
Diplo is going to be capped via Trade Mission.
You know what it means? That every Diplo income is, via overflows, Wealth income.
It means Trade Missions are effectively +0-5 Wealth for -1 Econ; it means that Docks are -2 Econ +2 Wealth. Hemp is now effective +2 Wealth.

Culture boosters are, too, effective Wealth boosters it seems. Because Culture, Tech and Mysticism are overflowing.
Mwahahaha.

Seeing as Trade Missions are likely Merchant actions (duh), this suddenly makes me wish for Market lvl 3. Because it means we get to talk to people and receive wealth in the process.

Just wait till Disrupted Trade is over. Then we get another +3 Wealth and +3 Diplomacy (which overflows into Wealth).

And if we can pull off a Golden Age, there will be the City Wealth. And the Culture from Cities if they get back up.

All those stats...
 
Yeah, but they jumped ship waaaay too easily to be as connected as an organized religion would be. So either we really crit that action with our heroic mystic king, or their religion just doesn't have a lot of staying power outside their borders.
I think it might be a case of the latter.

After all, it was mentioned that our One God followers viewed the One God as a universal god and not as a Highlander God.
were of the opinion that their single God was a universal deity rather than the god of the Highlanders and thus saw no theological problems with siding with the People rather than the Highlanders.
Looking at the values of Mylathadysm, I think our God One followers are a sub-religion/cult of Mylathadysm as Mylathadysm allows for different beliefs regarding the relationship between spirits and the Universal Truth.
Syncretic (Increased Spread, Increased Schisms),

So my theory is that the HK organised religion believed that it was the One God organised religion and that all One God worshippers are part of it when it practice, the One God worshippers in Ymaryn are members of Mylathadysm as a cult/sect due to the Syncretic value of Mylathadysm. Because of this, it was a case of an organised religion lacking control over its followers, but it was one organised religion failing to convert/command the followers of a second organised religion. While they may consider themselves to the One God organised religion, in practice, the HK organised religion is that, the organised religion of the Highlanders. Despite what the HK priest may claim, their domain isn't that of all One God followers, but just HK One God followers. So it wasn't a case of our One God followers jumping ship, but rather it is the opposite with our Mylathadysm followers refusing to jump ship to the HK organised religion.
 
As tempting as it is to get three progress in the Dam, I think I would rather use that to finish the Priest Quest, so for me it would be something like

[Main] Dam
[Secondary] Build Temple - Horse Valley
[Secondary] Found March - Spirit Channel
[Secondary] Build Annex - Great Hall
[Secondary] Build Annex - Great Hall
[Secondary] Build Annex - Great Hall
[Guild] Build Warships

Three Quests done and our March in place. :)
 
So my theory is that the HK organised religion believed that it was the One God organised religion and that all One God worshippers are part of it when it practice, the One God worshippers in Ymaryn are members of Mylathadysm as a cult/sect due to the Syncretic value of Mylathadysm. Because of this, it was a case of an organised religion lacking control over its followers, but it was one organised religion failing to convert/command the followers of a second organised religion. While they may consider themselves to the One God organised religion, in practice, the HK organised religion is that, the organised religion of the Highlanders. Despite what the HK priest may claim, their domain isn't that of all One God followers, but just HK One God followers. So it wasn't a case of our One God followers jumping ship, but rather it is the opposite with our Mylathadysm followers refusing to jump ship to the HK organised religion.
TL: DR

Two Monotheist religions... that do not have the same god.
 
Yeah, but they jumped ship waaaay too easily to be as connected as an organized religion would be. So either we really crit that action with our heroic mystic king, or their religion just doesn't have a lot of staying power outside their borders.
I mean, they're Mythradaism or whatever the right way to spell that is, so they're definitely prone to internal schisms.
What is the definition of an organized religion, though?
 
The more I think about it the more I like the Megaproject Support strategy. It won't last long, but we have a lot of things we want done that Balanced doesn't do and not too much that it does help with.

That Kinda risks hitting below martial, and I am not so sure we can do that
Can you explain how? Raise Army+Found March is exactly martial-neutral, doing +5 and -5 respectively. Obviously removing only the Raise Army would be a bad idea unless we very precisely tune our overflow, and I don't think I want to risk trying to do that properly.

Hmm, thought they had six or seven actions.
Huh, after checking the stat page I'm thinking that might've been an error since yeah, they should have 6 actions according to the tracker in Extended Projects. Maybe AN forgot to include an action?

edit:
Provinces – [Main] Expand Econ, [Main] Study Health, [Sec] Study Stars, [Sec] Study Alchemy, [Sec] Plant Poppies
Looks like we should've had an extra province action.
 
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Mylathadysm basically has elements of Buddhism, Confucianism, and Zoroastrianism; while not explicitly monotheistic (it can sort of 'fit over' existing polytheistic beliefs, or even be atheistic), it sort of has a central 'idea' that has monotheistic elements and has a few points of firm doctrine. When it hit the Highlanders with their strict, hierarchical society and religious beliefs bent to reinforce that society it caused a reaction that produced a (mostly) monotheistic religion. For the "mostly" part there is something of a spectrum between "There is only One God" and "There is only one god worth paying attention to" that mostly depends on local circumstances, as well as the various secondary spirits and heroes that tend to crop up as "I don't need to bother the Big Guy with this, I'll just ask some of the Saints and Angels for a hand here".

But yes, what you have is essentially two organized religions with partial common ancestry butting heads.
 
They've got 5 actions, one of which is doubled. That's 6 Dam actions since they're not efficient at forcing a [Main] to be doubled.

They'll get 3 Dam progress and spend 6 econ.

Which is pretty good?
Like. It is really good.
Also, @Academia Nut , did we make 1 or 2 progress on Dam? Because I was under impression that this part meant "especially fast progress" aka 2 progress.

"We'll want to do a fresh survey of the region as part of all of this, but we can probably begin setting down some preliminary cofferdams during the next dry season to get started on a few pilings," the surveyor said with some confidence.

As it was, not only was the site chosen quickly and expediently, but decisions elsewhere began to pay out for the dam quickly.
 
[X] [MP] Spread the Wealth Around (All Subordinates Receive +0-1 Loyalty)
[X] [Int] Attempt to tear out these maniacs, root and branch (-2 Intrigue, -1 Stability, -1 Legitimacy, -1 RA, ???)
[X] [Ext] Find out more about what the Highlanders are up to (Main Trade Mission)
[X] [React] Need more scouts (Sec More Blackbirds + Sec More Spiritbonded)
[X] [PSN] Main Expand Econ (-2 Cent + Costs)
 
Mylathadysm basically has elements of Buddhism, Confucianism, and Zoroastrianism; while not explicitly monotheistic (it can sort of 'fit over' existing polytheistic beliefs, or even be atheistic), it sort of has a central 'idea' that has monotheistic elements and has a few points of firm doctrine. When it hit the Highlanders with their strict, hierarchical society and religious beliefs bent to reinforce that society it caused a reaction that produced a (mostly) monotheistic religion. For the "mostly" part there is something of a spectrum between "There is only One God" and "There is only one god worth paying attention to" that mostly depends on local circumstances, as well as the various secondary spirits and heroes that tend to crop up as "I don't need to bother the Big Guy with this, I'll just ask some of the Saints and Angels for a hand here".

But yes, what you have is essentially two organized religions with partial common ancestry butting heads.

So, schism.
Or is it considered a separate religion at this point?
 
Can you explain how? Raise Army+Found March is exactly martial-neutral, doing +5 and -5 respectively. Obviously removing only the Raise Army would be a bad idea unless we very precisely tune our overflow, and I don't think I want to risk trying to do that properly.
Depends on it the order going just right.

Rather get the Martial now and end up next turn with

Martial 3
Navy 4
Light Cavalry 4
Spirit Channel March

and no worry about project order.
 
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