War is far more efficient at fixing the loyalty issues we've seen. And it looks like the nomads are likely to come storming in within a couple turns, putting us in a good place to help our subordinates by fighting off the nomads. Even if the nomads don't come at us quite yet, it's looking likely that some fight's gonna break out soon what with the Highland Kingdom acting the way they are and everything else that's going on right now.
The subordinate problem certainly isn't solved yet, but a defensive war on their territory is virtually guaranteed to fix the problem (so long as we win) and it looks like that's gonna be happening within a few turns.
Except no, the war bonus to loyalty is only a +1 out of a needed +3
and, we have learned that it depends on
winning or at least succeeding at the war. Consider how the western colonies didn't give a shit while we fought the nomads to the east.
Furthermore, we're looking at potential war from four fronts:
-West - The Storm Tribes will be revolving around soon.
-South - The Highland Kingdom has done as it always did in history and setting up to attack.
-East - The settled nomads are
tentatively at peace, but may yet turn hostile once their Hero dies if we don't finish the canal by then(we are unlikely to).
-North - Horse nomads exist.
If one of them happens, we can expect to gain +1 to +0 loyalty depending on the front of engagement.
If two of them happens we can expect to lose Loyalty because one side is going to need to burn.
And you forget that war makes the loyalty of the Banners drop. Very quickly at that.
In the "it allows us to insta build all we want next turn".
Cavalry now? Sure.
Warships? Yes.
Main Influence to slamdunk Ymarynization with loyalty on top? Go ahead.
Golden Age? Guaranteed.
Meanwhile, we have no guarantee of +Loalty from that, and have no reason to assume it affects culture.
Basically, look at actions this turn and try to math out plan for the next turn which goes with it. With +Wealth we can finish...pretty much 4 different projects: March, Dam (MP support), Senate, Warships.
Please use concrete plan for next turn and look at math there. Coupling this vote with 'its' vote for next turn is beneficial for planning.
And another matter. Expand Econ here will, for example, givr us ~5 Wealth from overflow, so it's almost as good as cash crops while topping off Econ.
6 instances of +0-1 Loyalty is pretty much at least as good as 6 Support Subordinates.
No, it won't necessarily affect culture, that's up to
@Academia Nut to explain how it narratively bolsters Loyalty. But it's not a replacement for that. We're short something like 3 Main Influences just to get them on track...and culture drift being fixed doesn't stop low Loyalty from being a problem. 3 Main influences still leaves us with 5 more points of Loyalty we need to dig up from somewhere.
Anyways, got a meeting, so I'll leave it for now.