VoidZero
Passing Flan 布丁魔王
- Location
- Anywhere but RL
It's for distributing land mostly, and for the inevitable corruption/stupid creep due to our recent stability swings. Oh and that unclean lower court thing last turn.
Eh, math hard without coffee. Anyway, approval vote for your plan and my new cutting edge plan. Influence TR is now trade mission to storm wolfs, less war pressure in that front means TR have less to fear; and we proved that we are listening. Next turn I'm on EJ, Hunt trouble, road, and D land to get it out of the way.
[X][Main]Great Dam
[X][Secondary] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[X][Secondary] Expand Econ
[X][Secondary] Trade Mission - Forhuch
[X][Secondary] Trade Mission - Storm Wolfs
[X][Secondary] Build Roads
[X][Guild] Snail Cultivation
[X][Guild] Plant Poppy
[X][Guild Secondary] Snail Cultivation
[X] cthuluslp
oh man, @ctulhuslp is there any way we could get a mills vote in there? love to see how that synergizes with a dam
On second thought, I messed up on one big thing: we are trading with people in Horse Mountains, not Salt Sea itself. Which means Dam is actually a step in that direction. I forgot it.
[X][Main] Great Dam
[X][Secondary] Trade Mission - Forhuch
[X][Secondary] Influence Subordinate - Tinriver Colony
[X][Secondary] Expand Econ
[X][Secondary] Grand Hall Annex
[X][Secondary] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[X][Guild] Plant Poppy
[X][Guild] Snail Cultivation
[X][Guild Secondary] Snail Cultivation
Expenses:
Econ: -2 (Dam) -2 (Influence) -2 (Grand Hall x1) -3 (Poppy) -4 (Snails) = -13.
Wealth: -2 (Trade Mission) -2 (Influence) = -4.
Income:
Econ: +6(Expand Econ)+12 (Balanced Main Expand Econ) = +18
Wealth: +7 (Poppy) + 4 (Snails) = 11.
Net: +5 Econ, + 7 Wealth, no negatives in either. Result: 19 Econ, 11 Wealth.
Problems addressed:
Problems unaddressed:
- 1/4 Great Halls for government upgrade,
- trade with Salt King continues (counts as NOMADS addressed, to a degree?),
- markets and baths will be done in time,
- mild support of subordinates,
- snails have a potential of becoming signature good (red-dyed flag and all).
- Dam started
Reason for "no docks in secondary guild slot": I don't want to see Econ 0, even if it is not, strictly speaking, starvation-level.
- government upgrade is moving a bit too slowly.
- not enough army upgrades or fortification
- no roads (connectivity)
- no docks (connectivity, western subordinates)
thats fair
no he just spelled it wrong. needs to move the "h" over a bit @VoidZero
"Ctulhu" instead of "Cthulu"
So, uh....the best I can recommend to you, if you are so keen on roads, is to put Support Subordinate - Greenshore/Tinriver(whoever you prefer) instead of TM - Storm People.
I still would say dropping roads and doing Influence+TM Forhuch+Inf Tinriver/Greenshore is better. Why? Government upgrade will allow us to set Repeated Actions: dedicated secondary actions which act like mains (but cost like mains and are less controlled, however AN implements this part). It is broadly-ish agreed, I think, that Roads and Forests are going to be Repeated actions. Which means that ensuring government upgrade brings Roads closer to life.
Changes:On second thought, I messed up on one big thing: we are trading with people in Horse Mountains, not Salt Sea itself. Which means Dam is actually a step in that direction. I forgot it.
[X][Main] Great Dam
[X][Secondary] Trade Mission - Forhuch
[X][Secondary] Influence Subordinate - Tinriver Colony
[X][Secondary] Expand Econ
[X][Secondary] Palace Annex: Great Hall Expansion
[X][Secondary] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[X][Guild] Plant Poppies
[X][Guild] Expand Snail Cultivation
[X][Guild Secondary] Expand Snail Cultivation
Expenses:
Econ: -2 (Dam) -2 (Influence) -2 (Grand Hall x1) -3 (Poppy) -4 (Snails) = -13.
Wealth: -2 (Trade Mission) -2 (Influence) = -4.
Income:
Econ: +6(Expand Econ)+12 (Balanced Main Expand Econ) = +18
Wealth: +7 (Poppy) + 4 (Snails) = 11.
Net: +5 Econ, + 7 Wealth, no negatives in either. Result: 19 Econ, 11 Wealth.
Problems addressed:
Problems unaddressed:
- 1/4 Great Halls for government upgrade,
- trade with Salt King continues (counts as NOMADS addressed, to a degree?),
- markets and baths will be done in time,
- mild support of subordinates,
- snails have a potential of becoming signature good (red-dyed flag and all).
- Dam started
Reason for "no docks in secondary guild slot": I don't want to see Econ 0, even if it is not, strictly speaking, starvation-level.
- government upgrade is moving a bit too slowly.
- not enough army upgrades or fortification
- no roads (connectivity)
- no docks (connectivity, western subordinates)
Would you mind explaining why you went with these?[][Guild] Snail Cultivation
[][Guild Secondary] Snail Cultivation
I'm kind of pissed that Freehills ended up taking Trelli. If they end up actually at war with the HK or Khemetri, can we make sure to take it from them?
He wants us to make progress on snail cultivation, so narrative reasons.Would you mind explaining why you went with these?
{M} Poppies costs the same econ as {M} Snails, and gives a lot more wealth.
{S} Cotton is slightly more expensive but gives a massive amount more wealth.
They both cost LTE which we are a little low on, but not low enough to make it a problem, especially with a +1 Stability boost mini-quest just sitting there.
Would you mind explaining why you went with these?
{M} Poppies costs the same econ as {M} Snails, and gives a lot more wealth.
{S} Cotton is slightly more expensive but gives a massive amount more wealth.
They both cost LTE which we are a little low on, but not low enough to make it a problem, especially with a +1 Stability boost mini-quest just sitting there.
I'm kind of pissed that Freehills ended up taking Trelli. If they end up actually at war with the HK or Khemetri, can we make sure to take it from them?
You know what, I'm glad for them. Freehills are kind of our Ymaryn baby; so even if they eventually attack us or whatever, I'm still going to be fond of them.I'm kind of pissed that Freehills ended up taking Trelli. If they end up actually at war with the HK or Khemetri, can we make sure to take it from them?
Getting to 20 wealth this turn is pretty important to me, and by doing poppies x2 + {S} Cotton we get +20 Wealth, virtually guaranteeing success. I want to get to Stability 4 so that we can safely take stability hits while still starting up the Golden Age.Granted, you could argue that Cotton and Poppies can fulfill the same niche for Ymaryn, but I think the red dye is more visible one than either at this purpose.
This is not the contentious point for me, honestly. I want to get started on Annexes, Dam, ensure that trade flows and vassals are pacified. The details of guild actions are a bit of a secondary matter to me, honestly.
Getting to 20 wealth this turn is pretty important to me, and by doing poppies x2 + {S} Cotton we get +20 Wealth, virtually guaranteeing success. I want to get to Stability 4 so that we can safely take stability hits while still starting up the Golden Age.
Not for the advancements (though we'll still take a few that look particularly good) but because the Golden Age gives us massive wealth income.
Sure, but is that more important than trying to get a lot of red dye to improve cultural cohesion? Because that's what it's competing against.We got more important things to do than to try to min-max our way to yet another golden age.
Getting to 20 wealth this turn is pretty important to me, and by doing poppies x2 + {S} Cotton we get +20 Wealth, virtually guaranteeing success. I want to get to Stability 4 so that we can safely take stability hits while still starting up the Golden Age.
Not for the advancements (though we'll still take a few that look particularly good) but because the Golden Age gives us massive wealth income.
Expenses:
Econ: -2 (Dam) -2 (Influence) -2 (Grand Hall x1) -3 (Poppy) -4 (Snails) = -13.
Wealth: -2 (Trade Mission) -2 (Influence) = -4.
Income:
Econ: +6(Expand Econ)+12 (Balanced Main Expand Econ) = +18
Wealth: +7 (Poppy) + 4 (Snails) = 11.
Net: +5 Econ, + 7 Wealth, no negatives in either. Result: 19 Econ, 11 Wealth.
We got more important things to do than to try to min-max our way to yet another golden age.
you know, we ought to dedicate the dam to our religion. but so as not to get the one god guys in a snit by ignoring them again, we should be a little ambiguous about it call it the "God Dam"