No the point is that they could flee in first place because they matched our Navy

And for a war like that, our Navy will be the most deciding stat and I find him woefully low for what people actually want to archieve here against real Naval powers
It is incredibly hard to force a naval engage with a group who doesn't want to, especially at this tech level. Being able to flee does not mean naval superiority, or even parity.

The fact of the matter is that they felt they could not defeat us and fled. We don't need to speculate whether or not we can fight them, because we already know we can.
 
If the Trelli are going to be unstable under whoever has it, then giving it to the Freehills becomes a feasible option for then later taking it once Trelli rebells from them.

[X] [SR] Food (Colonies and vassals transfer 1 Econ/turn each)
[X] [Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
[X] [HS] Increase Iron production further (Redshore Ironworks [-3 Econ, -3 Tech, 2 Sustainable Forest used, Expand Econ additional +1 Econ, -1 EE, -1 Tech] + Sec Survey, Reforms advance)
[X] [Attack] Hire out mercenary company
-[x] [Attack] Both
--[X] [Attack] To Freehills
 
It is incredibly hard to force a naval engage with a group who doesn't want to, especially at this tech level. Being able to flee does not mean naval superiority, or even parity

It does mechanically if not narrativly, as even an Hero can only escape combat if we fail or their military/Naval power was high enough

And since we did win and had superior miliatry power, it can only be due their naval power being the deciding factor
 
The People can take it, they're big Ymaryns. Freehills are cute and precious and democratic, I don't want to see their ideals twisted and crushed under the social pressures of the Bosporus.

We can't take anything anymore, are you really voting to crashing our civilization? Because that's you're trying to do even after AN said that Trelli will be a pain in the ass, to hold, the rest of you get out of trying to conquer Trelli, it's not time for it yet.

- rant -

Urgh, i really get angry when people come cast the vote and go away like.
"Lolololololo fuck the people that are invested on that quest, i won't discuss with them"
 
Fuck it I'll bite the bullet here, never a fan of genocide.

[X] [SR] Food (Colonies and vassals transfer 1 Econ/turn each)
[X] [Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
[X] [HS] Increase Iron production further (Redshore Ironworks [-3 Econ, -3 Tech, 2 Sustainable Forest used, Expand Econ additional +1 Econ, -1 EE, -1 Tech] + Sec Survey, Reforms advance)
[X] [Attack] Hire out mercenary company
-[x] [Attack] Both
--[X] [Attack] To Freehills
 
Voting for war is voting to end life, it means that petty greed have won the day with unaccountable cost.

The war will be expensive, difficult, diplomatically and politically damaging to us when we need everyone to be at least indifferent to our house fire.

Starting a new war during multiple crises is truly a novel and foolish way to rule an empire.
So vote for the compromise option and we'll at least minimize the damage
Adhoc vote count started by OliWhail on Oct 12, 2017 at 6:27 PM, finished with 114622 posts and 71 votes.
 
They're descended from the Hathatyn, which we have no evidence of being lowlanders, ever.
It's theorised that the Hath were created when the Western Confederacy broke up, we only know what happened to half of it (The Highlanders of today) so no. There isn't 'no evidence' several people have theorised that the Hath were born from the Lowlander successor, and that the Trelli began as a Hathatyn Trade post that went rogue. The timelines fit, the cultures fit and the Traits fit as well.
 
No however it is the smart option that people should vote for, given that it is in our longterm interest to prevent tech bleeds to our enemies,

Okay, here, I'll cut you a deal. You approval-vote for hiring mercs to Freehills, I'll approval-vote for hiring them out to the Western Ymaryn. Sound good?
 
We can't take anything anymore, are you really voting to crashing our civilization? Because that's you're trying to do even after AN said that Trelli will be a pain in the ass, to hold, the rest of you get out of trying to conquer Trelli, it's not time for it yet.

We actually can. We're highly unlikely to get a rebellion the turns after we take Trelli-the collapse has essentially destroyed their military and economic power, they'll need to rebuild, much like the Thunder Speakers. We'll have time to influence them, attend to their concerns, convert them to our religion and delay rebellions.
 
[X] [SR] Food (Colonies and vassals transfer 1 Econ/turn each)
[X] [Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
[X] [HS] Increase Iron production further (Redshore Ironworks [-3 Econ, -3 Tech, 2 Sustainable Forest used, Expand Econ additional +1 Econ, -1 EE, -1 Tech] + Sec Survey, Reforms advance)
[X] [Attack] Hire out mercenary company
-[x] [Attack] Both
--[X] [Attack] To Freehills

Nah, Trelli isn't worth all of this bullshit, especially now that we have ironworks and it's confirmed that we haven't tapped into the bounty of the Lowlands yet.

We don't really have to worry about the straights, or trade, when we can just outproduce with shit tons of ironworks and super land for farming.
The major benefit to be gained from taking Trelli is wealth, which is the stat we need the least right now.

Just let Freehills try to take it, invite them into the Games, and then use the straight willy nilly without having to deal with a constantly discontent vassal.

Also, with assholes mcdumbfucks (Western Ymaryn) around with the Second Sons, I am 100% prioritizing them over Trelli.
 
[X] [SR] Rotate governors (All periphery states with at least one province cost -1 Diplo/turn each turn, have Min. 2 Loyalty)

[X] [Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than fullsubordinates)

[X] [HS] Main Build Gymnasium (Does not advance Reforms, +1 Stability)
[X] [HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)

[X] [Attack] Attempt to take the Trelli Strait
 
Are you planning to keep all 3 of our mercenary companies in the city? Because I wasn't. And three mercenary policies halfway across the sea doesn't help if Trell decides to start a riot or take over some of our ships by force or just cooperate with an invader to open the gates.

So you want to leave all three of our merc companies inntrelli for the next several centuries? By far the largest problem with taking Trelli is that once they stablilise they have no reason to stay loyal to s, and many to try to break away. This won't change until they see themselves as Ymaryn, which even with multiple Influence Subordinate actions( which will be absolutely necessary, and I have zero confidence whatsoever in the thread actually doing) will take 20+ turns to actually complete. Trell would be an incredible prize if we could keep it, but we simply have too many problems to deal with right now, and other prizes like the lowlands that no one is willing to actually put in the effort to exploit.

I want to keep our Mercs there immediately after we seize the city. After that, we can reassign them and occasionally rotate them though. We'll have the Red, Dragon and (for lack of a better name) Iron banners available and only one needs to be there at any one time.

I honestly think that the banners would be situated for best effect if one was situated in Trelli to defend us from the Med, one in Western Wall to protect us from the Nomads, and one in the Thunder Twins in order to watch the Mountain Horse.

They can be moved, but that would give us the best response time to any actual assaults.

And my point is that our Naval simple isn't high enough, the Trelli sat on the Naval Stat since before we met them and then had near endless Wealth engine going on by trading between us and the Khet, to the point that they started hiring countless Merc. companies just to conquer stuff,
So you can't honestly expect me to believe that despite all this they decided to stay at Navy 2
I honestly expect that despite imploding the Trelli will still have part to their Navy and expect that this Navy will definitly be way above Navy 2

The Trelli's navy has currently deserted. All of their soldiers were mercs and the Trelli ran out of money to pay them. Even then, we don't necessarily need Navy. We're looking to take Trelli in a single decapitation strike that gives us the city. Once we have that, we can effectively control access through the Trelli Straits. It's necessary if we want to keep the pirates on the outside of our empire instead of giving them leave to hit all of our delicate internals.

And that counteracts my arguement how ?
Ah right it doesn't, it fact it jus tpoint out the naval superiority that the Pirates currently have with their hero, which will be the deciding factor for the war so many want to start

Breaking and running is not even close to naval superiority. I don't know where you've gotten this assumption. All the Pirate King did was allow the pirates to cut their loses and not be immediately destroyed.

No I'm not ignoring it, I'm just aware of the fact that we didn't win either, due to our low navy
And that is my whole point, this won't be a defensive war where we can just ignore the other guy until he goes away, no we need to win here and for that we actually need to reach the city, which has a real chance of not happening due our navy not being strong enought to get our warriors to the Trelli in the first place

Our navy could have gotten our army to Trelli before we even had a naval score. That was an option before we went into the 1st war. We were just foolish enough that we decided to save the slaves and then get bogged down in a massive land war over rough terrain.

No the point is that they could flee in first place because they matched our Navy

And for a war like that, our Navy will be the most deciding stat and I find him woefully low for what people actually want to archieve here against real Naval powers

It's virtually impossible to force a naval engagement, especially in this era. We're basically planning to appear on the horizon one day and have invaded the city within an hour. The Trelli are going to get no warning. If they're prepared for us, that means that whatever soldiers they do have are not out in the countryside fighting bandits and desperately trying to save the slaves which grow all of Trelli's food and serve as their most lucrative export.

This is also why having a minor power (Freehills) taking over Trell is best for us. Truth of the matter is, we don't really care who hold the strait as long as they aren't assholes to us, and the pragmatic perspective is that a lesser polity just can't afford to antagonize us like that.

Anyone who takes over Trelli will not be a minor power for much longer. They would get access to a stat drip equal all of our trade plus the Khemetri's. They might be minor now, but they would balloon very quickly over time.
 
We actually can. We're highly unlikely to get a rebellion the turns after we take Trelli-the collapse has essentially destroyed their military and economic power, they'll need to rebuild, much like the Thunder Speakers. We'll have time to influence them, attend to their concerns, convert them to our religion and delay rebellions.

Speak to me whon you plan to do the necessary etnocide of the Trelli? Explain to me.
 
Taking the straight replaces

With subordinate issues. We already have subordinate issues, and this would add to them, but the action set to deal with it is the same.

Apart from open rebellion you mean, and the pirates could keep going westward so that reason is a bit weak.

Like, you don't have to ethnically cleanse the city if you conquer it, just that it will attempt rebellion far more often if you don't.
 
Remember folks, ask questions and debate!

It's the difference between a quagmire forever war and being able to complete that very-much-needed-megaproject.


We actually can. We're highly unlikely to get a rebellion the turns after we take Trelli-the collapse has essentially destroyed their military and economic power, they'll need to rebuild, much like the Thunder Speakers. We'll have time to influence them, attend to their concerns, convert them to our religion and delay rebellions.

We have the Thunder Twin to deal with, and they are NOT on a sea and we have yet to exploit the bounty of the lowland.
 
We actually can. We're highly unlikely to get a rebellion the turns after we take Trelli-the collapse has essentially destroyed their military and economic power, they'll need to rebuild, much like the Thunder Speakers. We'll have time to influence them, attend to their concerns, convert them to our religion and delay rebellions.
We've had multiple turns to do the same with the Thunder Horse/Thunder Speakers and surprise surprise, we've only done so once with a secondary towards the Thunder Speakers.

Saying that we'll have time to influence them translates into "the thread will ignore them until they are at the point of rebellion, at which point the time for influencing them has long past".
 
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