I think it might be less efficient due to how the action works, but at a 7.5 score it can take a hefty penalty and still be an attractive policy, especially since our subordinates drifting away culturally has been a problem for a very long time and won't stop being one.We have ~ten subordinates. That comes to a full secondary influence every other turn.
A secondary and 12 resources every two turns comes to 7.5 by my previous metric, whereas our previous best policies gave us ~5.
Anyways. Are you willing to commit to a influence subordinate secondary every other turn? If not, then please don't disparage this policy. If it isn't fast - well, that is just because there is just so much work to do. That is a signal to assign multiple policies to vassal support, not to assign zero.
That was already counted; we have been getting Diplo since they were the "Renegrade Kingdoms".By the way, shouldn't we get +5 Diplo every turn with Western Ymaryn being separate from us, but still participating in the Games?
Any chance you could set off an OP alert with that info? Because that's some pretty crucial stuff right there.I mean that no one of that culture will live in the city when you are done. How this is achieved is not entirely relevant, but is at minimum ethnic cleansing via displacement (which will kill a large percentage of not outright majority of those affected) and genocide in most cases.
I've been willing to Influence Subordinates since the Stallion Tribes were causing issues, so I have no problems with that. Usually there has always been something else that requires a vote instead. If we started influencing our subordinates then that would be great.We have ~ten subordinates. That comes to a full secondary influence every other turn.
A secondary and 12 resources every two turns comes to 7.5 by my previous metric, whereas our previous best policies gave us ~5.
Anyways. Are you willing to commit to a influence subordinate secondary every other turn? If not, then please don't disparage this policy. If it isn't fast - well, that is just because there is just so much work to do. That is a signal to assign multiple policies to vassal support, not to assign zero.
You have a point that an Influence every turn is probably overkill, but we also don't know how many we need to make a province culturally Ymaryn. Not that it would stop them causing problems, as the SS crisis has shown, they'd just be different problems.AN also implied that it would be a {S} Influence that hits every subordinate, every turn. That was an insane amount of cultural conversion; we don't need nearly that much. While a Vassal Support policy is not nearly as impactful, it builds up over time and is semi-targeted to the area of most need. It's useless for a crisis, but keeping everyone on the same track culturally is something it can do. It would help a lot with divergent cultures like the Stallion Tribes were.
I'm more interested in it for the +1 Subordinate slot. Depending on what it does, I may change that in a few turns. We don't really have a good idea of what this policy does, so we might as well test it out.
I'd honestly like to see us obtain 4 of these policies. Of course, that has to contend with: 4 Infrastructure (9 progress/turn), 2 Defense, 4 Forest as well.
Alright, but that's not the point. The point is they fled because they couldn't match us militarily. The fact that we could not achieve total victory doesn't change that.It's not, victory is archieving your goal and our goal was to stop the pirate raids from happening, which we failed to do
It's gonna last a lot longer than 3-5 turns, bud...Problems for 3-5 moves I'm ready to suffer. I always wanted straits.
Oh, Amber Road isn't mature yet, then?That was already counted; we have been getting Diplo since they were the "Renegrade Kingdoms".
Currently, we get diplo from then, from the Swamp Folks, from our mature trading post, and from King of the Hill.
Someone managing it poorly is ideal in a lot of ways as long as it stays low key enough for us to keep strait access. Someone else properly leveraging the power of the strait is the main thing we want to avoid, imo.Folks, can we not invade Trelli, instead? AN said it will be net harder.
We can earn some money instead by hiring mercenaries and let the Freehill folks try to manage a city they can't.
It is more efficient to dedicate the actions to Infrastructure and the policy to Vassal Support. That is what the point values I computed mean.The problem I have with taking the Vassal policy now is that it seems more efficient to manually take the Influence actions, and dedicate the passives to Infrastructure. One Vassal policy at the moment isn't going to make much difference, especially with the amount of subordinates we have. It feels like a waste of a policy when we could set it to Infrastructure and work on the Guild quest.
Any chance you could set off an OP alert with that info? because that's some pretty crucial stuff right there.
Or you know we could hire them out to WY and prevent them from bleeding all our tech into the steppe
The point is they fled because they couldn't match us militarily.
Would they do the same under the Freehills?Like, you don't have to ethnically cleanse the city if you conquer it, just that it will attempt rebellion far more often if you don't.
I'm afraid not.
This is also why having a minor power (Freehills) taking over Trell is best for us. Truth of the matter is, we don't really care who hold the strait as long as they aren't assholes to us, and the pragmatic perspective is that a lesser polity just can't afford to antagonize us like that.Someone managing it poorly is ideal in a lot of ways as long as it stays low key enough for us to keep strait access. Someone else properly leveraging the power of the strait is the main thing we want to avoid, imo.
@Academia Nut , so what is the diffrence between ethnic Ymarin and ethnic Trelli?
Bad administration is a big reason why we have the Second Sons crisis. Adding more administrative strain - especially when the only option to significantly reduce the number of rebellions we'll face is genocide - is a terrible idea. We need to stop expanding and focus inwards.Someone managing it poorly is ideal in a lot of ways as long as it stays low key enough for us to keep strait access. Someone else properly leveraging the power of the strait is the main thing we want to avoid, imo.
At this point that's not a realistic option. If you don't want to invade personally, hiring out mercs to Freehills is the only competitive vote.
Holy shit didn't think there would be such a diffrence in that relatively small distance.
Folks, can we not invade Trelli, instead? AN said it will be net harder.
We can earn some money instead by hiring mercenaries and let the Freehill folks try to manage a city they can't.
They're Lowlander descended, super capitalist, Chatel slaving, quasi Venician/Romans.Holy shit didn't think there would be such a diffrence in that relatively small distance.
Maybe Greek and Roman or Germanics and Scandinavians