Analysis and Diffcheckers -- "Famine Stalks"
Diff Checker (Civ Sheet)
Diff Checker (Civ Sheet BBCode)
Edit: 10/14: updated diffs, added title so this is searchable.
Ugh, i have missed some bad times for the People it seems :/ No promises on getting any analyses up any time soon, or an update to the infrastructure tracker...i think
@PrimalShadow and others took over the math duties at least?
Have some diffs and highlights, and at the very least i'll hopefully remember to add in the search-worthy titles to this and the post with diffs for last update...
Highlights:
-Lots of trade changes that are just the trelli getting struck out.
@Academia Nut missed Fine Dye and Gold on that front, just as a super minor thing i just noticed
-The khemetri started producing glass just in time for the trelli to self destruct and remove their trade power from our markets
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-Poppies have been added as a trade good, with us at significant, and the khemetri 1. struck out for now and 2. not bold even then which is odd to me
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-Western Wall, Greenshore, and tinriver all lost 1 loyalty. Redbanner lost 2 effectiveness
-Ironworks (and/or innovation rolls) gave us Early Blast Furnaces as a metallurgy tech, Butted Maille as armor tech, and evolved Gastraphetes tech to "Early Light Crossbows.
-The dole (or maybe something else?) evolved Urban Councils as a social concept
Also one question
@Academia Nut what sort of reforms would we be doing if we took the Subordinate reform option for the GA?