Do the Banshee seals make continuous noice, for a few seconds or just once?

Also we do have Jiraiyas Banshee Fucker and his Goo bombs we should probably use them here.
 
The point of banshee is to disorient and disrupt the enemy, and to destroy their situational awareness and ability to communicate. If teammates are hit with banshee, they wouldn't be in a position to communicate, period.
 
If people don't have banshee slayers ready to go, we could instead use air dome to stop sound: if we can get everyone to stay inside it, we have Keiko throw a Banshee Fucker directly up (sound scales down ~10 decibels per ten meters, so those further than ten meters out would get enough fuck their hearing but not their lungs), activate air dome, then cleanup once the Banshee Fucker turns off.
 
Saw Dust macerators might work for creating an updraft to disperse the Mist.
I'm unconvinced on if this would work. My gut says no, but I'm not gonna do math for it before the update.
  • Noburi can use Vampiric Dew to drain within 24 meters and sense within 120. A 15 meter range is the minimum for a Wakahisa capable of draining through mist. These facts let us make some guesses about enemy positions and how many tac move actions we're likely to need to close. Allies will likely be body blocking for Wakahisa. >10 people means >3 teams, so I'd assume there are 3 out of caution.
  • In an environment with loud noises like our banshees, it would be reasonable for the enemy teams to communicate with 'Morse' chakra drain signals from the Wakahisa to non-sensor teammates. Noburi could take advantage of this to signal bad info to our enemies, like saying they're being flanked when they aren't. We don't know exactly what signals they have set up, but we can probably make good guesses as former Mist nin/lean on Keiko or Shikamaru if there's time.
I'd estimate 4 enemy teams (since ninja normally come in threes), but I'm unconfinced there'd be that many Wakahisa. I do think there's a reasonable chance that there's more than 1 though, so don't think Noburi should go toe to toe with one (especially since they're a "support class" and thus likely haven't been spending their XP on things like Water Whip and Medicine and Medical Ninjutsu.
Hazou has Living Roots, not sure if he can take advantage of this to MEW offensively. We could help Neji closew with enemies by asking him where to throw PMYF substitution targets(does this actually improve on default action economy?). We should prepare counters for what techniques the enemy might have; such as: Syrup Trap, awareness/stealth boosting techniques, AoE water jutsu, ranged water jutsu, clones, Hozuki's Mantle. Every turn the Wakahisa aren't taken care of, they can spend an absurd amount of chakra doing something unhelpful.
I'm pretty against "clever" interactions with non-Keiko, Akane, and Noburi Leaf-nin. We haven't practiced with them and are more likely to just cause trouble. I think it's best to have the teams split into teams, rather than amalgomations we make without knowing what their combat abilities really are, and without having practiced.

If people don't have banshee slayers ready to go, we could instead use air dome to stop sound: if we can get everyone to stay inside it, we have Keiko throw a Banshee Fucker directly up (sound scales down ~10 decibels per ten meters, so those further than ten meters out would get enough fuck their hearing but not their lungs), activate air dome, then cleanup once the Banshee Fucker turns off.
This is what my behemoth of a plan suggests.

Edit: Also, remember that Mist Drain got nerfed: it now will take several rounds for Noburi to drain someone dry rather than a few seconds.
 
Last edited:
Hm... You know, in the future, we need to have Kagome make wooden crennelations to hide our LBF in, so we can key off his stealth instead. :p
 
[X] Action Plan: A Sealmaster On Prepared Ground

This plan contains two parts: what Hazou says in the 3-30s, and what Hazou does once talking is no longer an option.

  • In the guaranteed 3s: "Green, Stay in Fort!"
  • After, if time: "Target Wakahisa!"
  • After, if time: "Goo bombs, Syrup, soon as wall breached!"
Once Hazou has said as much as he can and combat starts:

  1. Protect Kei while she summons.
  2. Once Kei is done, go after close range fighters (they won't try to go to medium/long, and Hazou can probably beat them with his ridiculous jonin dice).
  3. Boost sparringly. We don't have a lot of chakra, and our unboosted CQC dice can beat most opponents.
 
Reminder: Hazō isn't likely to want to use excessive seals around likely sealing failures. I realise this will just encourage you more, but such is life.
I mean, there aren't glowing lights in the night and these are Mist-nin attacking (so they should know there's no point in collecting seals now). There shouldn't be a risk of that in this particular battle.

Also, this concern is literally why we made banshee slayers (at least, why the plan had us make banshee slayers, it looks like we might not actually have made them and instead wasted time making more explosive seals). Banshee seals can be used safely against enemies with volitile seals (and we need to not hurt our allies). Although, I suppose there's always the possibility we're told 'No, Hazou didn't make Banshee Slayers despite the passing action plan explicitly saying to make them for allies since we'll want to switch to sound AOEs. So he made explosives instead.' In combination with 'No, Hazou feels using explosives is unsafe, so he won't use them.' At which point I cry a little.
 
We should probably say something like "Group up under the air dome if you want your lungs in one piece" to get people to actually listen.
 
How long does the Banshee Fucker last? If it lasts longer than 5-15 seconds, we can attach an explosive to it to halt its screeching.
 
Doesn't that fuck people's lungs? Wouldn't that be a terrible thing to activate?
Yes and yes. Banshee Fucker is a lethal option. It's not on the table.
Nah, it's fine. Throw it straight up, activate air dome, nobody's lungs get fucked, it explodes before it comes back down. Decibels decrease by 6 per doubling of the distance, and afaik it's 170 at 10 meters, so at 20 it'd be 164 and at 40 it'd be 158. They'll be fine. Their ears'll be fucked, but they'll be fine.
 
Nah, it's fine. Throw it straight up, activate air dome, nobody's lungs get fucked, it explodes before it comes back down. Decibels decrease by 6 per doubling of the distance, and afaik it's 170 at 10 meters, so at 20 it'd be 164 and at 40 it'd be 158. They'll be fine. Their ears'll be fucked, but they'll be fine.
And we can't just use regular Earbusters because...?
 
We could just go airdome up around the group, have Hazou mole with a banshee, and Noburi PC him, then when Noburi sees the enemies in range, he tells Hazou, who thrusts his banshee above the ground and activates it.
 
We can't just...throw them at the enemy?

Am I missing something?
Utilizing Banshee Fuckers is intended to be a literally right this instant thing. Keiko pulls one, throws it up, we activate an air dome and then pull it down when the banshee fucker's turned off/blown up.

Throwing Banshee seals at enemies requires that we actually engage them on their terms.

e: Basically, Banshee Fucker into the air is our opening salvo before they actually get the chance to do anything. At that point, they're already disabled for when combat properly begins.
 
Last edited:
How about this?

"Green Defend! Spearfisher Implode mist! Collie Banshee South! Fish Dome East! All Prepare!"

Or:

"Green Defend! Spearfisher Implode mist North! Collie Banshee South! Fish Dome East! All Prepare!"

Does nobody have the same concerns for the wording as I do? I know it's nitpicking...
 
Back
Top