[X] [GA] Gain random genius (-15 Culture)
-[X] [GA] Specify: Culture genius (Additional -3 Culture)

The Danish Golden Age is a period that stretches from roughly 1800 to 1850, and is the source of basically all post-viking culture that is considered 'Danish'. More specifically, H.C. Andersen was a guy who lived from 1805-1875, obviously making him the Golden Age Bonus that Denmark chose.

Wouldn't you like the Ymaryn to have their own Andersen? Of course you do, everybody does. He was so awesome he's basically Disney's Co-Author by now, 150 years after his death. He was well-travelled and used his worldly experiences well in his works, to the point that they've been translated to at least 123 languages (which admittedly counts Jysk and Bornholmsk, also known as the danish accents other danes don't understand).And this universality is exactly what we need in this time of conflict and strife, something to unify all minds of the known world under our banner. Also bisexual, which is clearly a bonus in Ymaryn lands.

Plus, the Fate franchise turned him into a snarky shota later on, so for the sake of our future Ymaryn!Nasu we clearly must ensure that he's born.
 
I asked this earlier, but one more time.

Can ANYONE tell me why we are spending our reaction now to build Glassworks when we can get it next turn as a Guild Action?

To get even more Guild actions later, of course.
I am pretty sure we will have [Guild]-tagged Artisan Competition megaproject, for example; and even if it is not [Guild]-tagged (is it, @Academia Nut ?), there is always plenty to be done with their actions.
But I am not hard-set on it. More Forests is never wrong, for example.
 
[X] [GA] Gain random genius (-15 Culture)
[X] [GA] Specify: Admin genius (Additional -3 Culture)
[X] [FC] Redshore
[X] [FC] Redhills
[X] [Diplo] Tie everything together internally (Main Build Roads)
[X] [React] Continue work on the Place to the Stars (5/7-8 actions completed)
[X] [React] Kick project (ISoO alreadytriggered this turn)

Your vote formatting is incorrect.

[] [GA] Gain random genius (-15 Culture)
-[] [GA] Specify: Admin genius (Additional -3 Culture)
 
People, let's choose to dip our toes in the Free Cities matter first before diving straight in? Vote for 'Just one FC', please?

There might be hidden costs with Free Cities, not to mention troubles they might bring as semi-independent entities. We can afford to go slow here and we honestly should in testing out a new system.
 
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It feels to me like our admin hero upgraded to genius admin in the last years of his life based on the text.

Also nice to see that 9 RA was still gold, though the fact that yet another temple is being asked for means we'll have to deal with the increase eventually, hopefully making the annex into a full temple will increase tolerance like someone theorized.

[X] [GA] Gain random genius (-15 Culture)

I'd say a genius is probably the best payoff available, not sure it's worth the cost to further specify though. If it looks like a coherent plan is winning I'll probably add that in to complement it.

[X] [FC] Redshore
[X] [FC] Redhills

Seems to be the most sensible spot to trial the free city concept.

[X] [Diplo] Talk with the Trelli (Main Trade Mission - Trelli)

I really don't want to have to dig a massive canal when a far superior route already exists just down the road, however we're also not at the point where we can afford anymore wars, so let's try a diplo full court press to see if it works.

[X] [React] Continue work on the Place to the Stars (5/7-8 actions completed)
-[X] [React] Kick project (ISoO already triggered this turn)

This should likely get the job done and free up the main next turn. Still leaves us with two stab.
 
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For Reference, current stats.

General
Diplomacy 18 [+6]
Economy 18 (+4) [+1-5] {16}
-Sustainable Forests 15/16
-Econ Expansion 4 [+5-1]
Martial 10 {16}
Wealth 14 [+(3+1+4+5)-3]

Cultural
Culture 18 [+1]
Mysticism 16 (+7) [+2]
Tech 18
Prestige 86

Stability
Stability 3 (emboldened)
Legitimacy 3 (max)

Organizational
Centralization 3
Hierarchy 7
Religious Authority 9
 
[X] [GA] Erase Nemesis Fashion (-10 Culture)
[X] [FC] None
[X] [Diplo] Tie everything together internally (Main Build Roads)​
[X] [React] Main Build Glassworks
 
[X] [GA] Gain random genius (-15 Culture)
-[X] [GA] Specify: Admin genius (Additional -3 Culture)
[X] [FC] Redshore
[X] [FC] Redhills
[X] [Diplo] Tie everything together internally (Main Build Roads)
[X] [React] Continue work on the Place to the Stars (5/7-8 actions completed)
-[X] [React] Kick project (ISoO already triggered this turn)
 
Pitch-the reason they're hoarding charcoal-is seriously one of the most important innovations for ships in this time period. Benefits:
Lessened leakage-it makes it so that less water gets in, making them more durable in rough seas.
Load capacity-Since they take on less water, they can load the ships more heavily without sinking.
Distance-More supplies means they can explore farther for more exotic markets.
Rot resistance-Pitch tar helps prevent rot, meaning they have less maintenance costs both in repair and in having to replace the ships less frequently.
Speed-The resistance to rot and water means that they go faster since they have less holes and their wood is less waterlogged than ours would be.
Maneuverability-Their rudders won't get jammed as often and will be more responsive than ours will thanks to rot resistance.

Basically, this means that their ships are better than our in literally every way.

All Hail Pride in Acceptance, which means we are going to steal that tech soon enough.
 
Pitch-the reason they're hoarding charcoal-is seriously one of the most important innovations for ships in this time period. Benefits:
Lessened leakage-it makes it so that less water gets in, making them more durable in rough seas.
Load capacity-Since they take on less water, they can load the ships more heavily without sinking.
Distance-More supplies means they can explore farther for more exotic markets.
Rot resistance-Pitch tar helps prevent rot, meaning they have less maintenance costs both in repair and in having to replace the ships less frequently.
Speed-The resistance to rot and water means that they go faster since they have less holes and their wood is less waterlogged than ours would be.
Maneuverability-Their rudders won't get jammed as often and will be more responsive than ours will thanks to rot resistance.

Basically, this means that their ships are better than our in literally every way.

Except they are not. Our ships are catamaran designs and unless they copied that, it won't matter. Also, I don't care too much if they stop slaving.

I think that's why we get an auto-upgrade when we build the canal. But we need to do that quickly-the Trelli have a nasty habit of supporting "pirates" remember?

They also know to keep their nose clean, because if their pirates got out of control, they're screwed six ways to Sunday.
 
To get even more Guild actions later, of course.
I am pretty sure we will have [Guild]-tagged Artisan Competition megaproject, for example; and even if it is not [Guild]-tagged (is it, @Academia Nut ?), there is always plenty to be done with their actions.
I mean, actions are always good. However, I'd think that top priority actions are NOT guild actions. They are stuff like Expand Forests if we want to go for the Yeomen quest, Integrate Subordinate to get TWO extra secondaries, and generally admin/diplo/cultural actions depending on what hero we get. The Guild Actions aren't bad per se, but they aren't really on part with the really important stuff we might be doing.
 
[X] [GA] Gain random hero (-10 Culture)
-[X] [GA] Specify: Diplo hero (Additional -2 Culture)
[X] [GA] Gain random genius (-15 Culture)
-[X] [GA] Specify: Diplo genius (Additional -3 Culture)
[X] [GA] Random materials tech upgrade (-8 Tech)
[X] [FC] Redhills
[X] [FC] Just one FC
[X] [Diplo] Talk with southern neighbours (Sec Trade Mission - Highlanders + Lowland Minors (South-West))
[X] [React] Main Build Theatre

gah playing whackamole with my vote is annoying
please don't vote for Theater if even part of your vote is for a specified genius. That would put us over on culture if both genius and theatre won.
 
[X] [GA] Gain random genius (-15 Culture)
-[X] [GA] Specify: Culture genius (Additional -3 Culture)
[X] [FC] Redshore
[X] [FC] Redhills
[X] [Diplo] Tie everything together internally (Main Build Roads)
No forest?! Roads are sadly more needed for now. But the trees will have their day again soon.
[X] [React] Continue work on the Place to the Stars (5/7-8 actions completed)
-[X] [React] Kick project (ISoO already triggered this turn)
Watch as we turn Megaproject policy back on next turn to build the 20 new Megaprojects.
 
[X] [GA] Gain random hero (-10 Culture)
-[X] [GA] Specify: Diplo hero (Additional -2 Culture)
[X] [GA] Gain random genius (-15 Culture)
-[X] [GA] Specify: Diplo genius (Additional -3 Culture)

This is one of the best opportunities we'll get at consolidating our influence, and diplomacy means phenomenal things given we have the International Games. That combined with either diplomacy hero I wouldn't be surprised if knowledge of it spreads off the map we're aware off bringing a few people. Then there's the fact it's one of the best ways to disarm both the Trelli and the High Kingdom; who are our primary threats right now. It also means we can consolidate territory in the lowlands via peaceful means.

Finally, instead of just spending stats to get rid of our debilitating belief, similar to the old one I imagine if we can challenge it via becoming friends with the High Kingdom it'll be negated all on it's own.

[X] [FC] Redshore
[X] [FC] Redhills

Because we should drop some True Cities, we should see what Free Cities do with our specific civilization and it's a good time to do so at 3 stability with an admin hero, and these are not our religious centres.

[X] [Diplo] Talk with the Trelli (Main Trade Mission - Trelli)
[X] [Diplo] Talk with southern neighbours (Sec Trade Mission - Highlanders + Lowland Minors (South-West))

Either is a great opportunity to utilize with a diplomatic hero. Going for the Trelli should enableaccess to the Mediteranian and fulill another faction quest, and the Highlanders and Lowland minors further consolidates our control. It also does the most wonderful thing of all, it rationalizes and makes pretty our borders. No blank space along some of the most valuable land, that of next to the river in an incredibly fertile place.

[X] [React] Continue work on the Place to the Stars (5/7-8 actions completed)
-[X] [React] Kick project (ISoO already triggered this turn)

With both an administrative hero and an mystic genius in the event that it does need 8 actions to complete, and I can easily see the both of them giving it enough push to complete it. This also opens us up to gain a stability point from one of our faction quests, or just through good fortune.
[X] [GA] Gain random hero (-10 Culture)
-[X] [GA] Specify: Diplo hero (Additional -2 Culture)
[X] [GA] Gain random genius (-15 Culture)
-[X] [GA] Specify: Diplo genius (Additional -3 Culture)

[X] [FC] Redshore
[X] [FC] Redhills

[X] [Diplo] Talk with the Trelli (Main Trade Mission - Trelli)
[X] [Diplo] Talk with southern neighbours (Sec Trade Mission - Highlanders + Lowland Minors (South-West))

[X] [React] Continue work on the Place to the Stars (5/7-8 actions completed)
-[X] [React] Kick project (ISoO already triggered this turn)
 
Current Winning Votes
[GA] Gain random genius (-15 Culture)*
[FC] Redhills
[FC] Redshore
[Diplo] Tie everything together internally (Main Build Roads)
[React] Continue work on the Place to the Stars (5/7-8 actions completed)**


*Since no subvote got half the total votes, no subvote is taken, and we get a random hero
**I believe that since the kicking subvote did not get half the total votes among all voters, it doesn't happen even though more than half the voters for PttS supported it.

Adhoc vote count started by PrimalShadow on Aug 7, 2017 at 4:32 PM, finished with 98591 posts and 67 votes.
 
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I mean, actions are always good. However, I'd think that top priority actions are NOT guild actions. They are stuff like Expand Forests if we want to go for the Yeomen quest, Integrate Subordinate to get TWO extra secondaries, and generally admin/diplo/cultural actions depending on what hero we get. The Guild Actions aren't bad per se, but they aren't really on part with the really important stuff we might be doing.

The most important items on the agenda is stability, which means we want to build a governor palace. Then we take care of projects with the most urgency.
 
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