The mirror is neat, but it's not actually useful for star-studying.
Wrong way round.GUYS! Star Mirror/Black Mirror isn't a better spot for studying the stars. It's better for meditation because of the water, but if you want to actually look at the sky and study the movements of the stars in relation to the earth, Horse Valley is what you want because it has better sight lines.
Heroic Admin is a good a time as any?Admin issues is a good reason. We're now doing two megaprojects at the same time, are bringing in refugees, and generally dealing with the fallout of what is essentially a miniature apocalypse. Our king has a lot of shit to deal with.
Two overflowing, three stability at start of turn and end of mid-turn.What are the stat requirements for a Golden Age again? I think we're close to one, and narratively it'd be pretty awesome to get one now. We should do that, and then build trails and influence subordinate.
Tech 7 -> 15 (No Midturn Change)7 + 8 (Overflow from Mysticism) + 3 (Overflow from Culture) = 18 - 3 (???) = 15
The last discrepency between my math and AN's...with luck i'm right and they'll be another update to the civ sheet before i even post this![]()
Why would we need a safe EJ if we're not losing stab due to our stab resistance trait?The Centralization drop only reduces our temp econ damage by 1. We need the Econ Expansion and safe Enforce Justice more.
I'm aware of the mechanical effects. I just care more about helping as many people as possible so I can look back in this moment as one of my proudest moments in the thread, up there with our generosity during the Great Drought and the fight against cholera. Helping the most amount of people would also be the best thing we can do from a cultural standpoint.Umm, if we do the middle option thanks to our new trait we have a good chance of taking NO stab hits, and it still helps a lot of people. I consider that good enough.
Currently the -2 or more stability option is winningWhy would we need a safe EJ if we're not losing stab due to our stab resistance trait?
Ok, I get that, but I just think constant self-sacrifice is unnecessary from a narrative standpoint.I'm aware of the mechanical effects. I just care more about helping as many people as possible so I can look back in this moment as one of my proudest moments in the thread, up there with our generosity during the Great Drought and the fight against cholera. Helping the most amount of people would also be the best thing we can do from a cultural standpoint.
High Centralisation is bad when there's an Idiot King because it lets dumb things get done efficiently. We have a Heroic King, so High Centralisation would be heaven.
Unnecessary, sure, but not without benefit. The benefit here is a larger improvement to our culture and being even more proud of the things we're doing here.Ok, I get that, but I just think constant self-sacrifice is unnecessary from a narrative standpoint.
Not yet, Econ damage reduction is against the TOTAL.@Academia Nut - shouldn't we have 16 income from Baby Boom / Pop. Explosion listed on the front page?
On a completely separate note, are the Econ Damage we see from the options reduced by our resistance (storehouse and the like) or is the reduction included already?
Uh, Centralization isn't at risk in my vote?High Centralisation is bad when there's an Idiot King because it lets dumb things get done efficiently. We have a Heroic King, so High Centralisation would be heaven.
Ok, I get that, but I just think constant self-sacrifice is unnecessary from a narrative standpoint.
What about our Colonies? They can absorb excess population.I drop it by only 1 because we need the Econ Expansion from the Black Soil or we'd end the population explosion.
We are building something like a cross between Stonehenge and Mayan Temples at a site though, so the end result with Horse Valley is better even if it takes more work to build.Wrong way round.
Horse Valley is amazing for stargazing, due to superior sight lines. It's good for astrology and starmapping as you can track a lot of the sky and thus see more phenomenon.
Star Mirror is amazing for starstudying, as it gives you a place where you can precisely track the motions of stars in a clearly demarcated range. It's good for astronomy and orbital mathematics, as the limited range lets you apply mathematics and geometry to predicting how a given star will move.
This is a big chunk of what Stonehenge and the Mayan Temples are built for, they are designed to cut off the view of the sky into slices containing the paths of particular celestial bodies for study. The Star Mirror skips that challenge.
They're good at different things. Vote for the thing you want to use it for.
Yeah, but the quote in my card seems to fit more with what just happened.
-Shouldn't we have 18 tech, not 15?
-So the thread has a citation, can you confirm 1. that we got +4 econ from "good harvests" (either predictive astrology, or good environmental rolls i presume, you didn't specify in the convo), and 2. that study stars didn't pay out this turn due to adjusting to the new tech?
-Since we won't be seeing the action list for another turn or two due to Hertythn being way too long lived, would you be willing to share the following things, the first of which is important for planning and the next 3 are both interesting to me personally and hopefully will help inspire the thread to actually have constructive discussions about them and planning around/for them, instead of devolving into more problems for manus
1. The expansion limit for keeping redshore a city
2. The listing for the Artisan Competitions megaproject
3. The Listing for the Ironworks megaproject, or whatever it is that we unlocked in redhills with the aqueduct near the mines
4. The listing for the gymnasium...building? extended project?
-Does our new debilitating belief force value change immediately if nemesis changes?
-What happens if we have no nemesis?
-Will giving up our CB on the HK stop them from being our nemesis?
-Will choosing yes apply any war missions yet, or will that have to wait? Will we still get a midturn reaction chance, or will that be used up by the war?We now know exactly what it will do
-Do we have intervention cb against the Storm Wolves? ...For that matter, what are the Storm Wolves up to? Is the hero son still around, and still fighting the metal workers?
-how often do we get new faction quests, after completing previous ones?
-did we get any innovations from tinrivers docks this turn?
-Are we trading case hardened iron? or just regular iron?
-Did we succeed in the traders quest with the iron trade? you said it was possible, but not guaranteed.
-Can you confirm that the difference for the iron is that it gives a full +1 wealth on its own, instead of the usual +1 per 2 leading+ values?
-Shouldn't we have an extra settlement count for our walls, with the new province? We went from 14/45 to 16/45. ...On that note, where did the second wall come from? Did you go back and decide one of our integrated subjects, like the stallions, had more walls than you originally put or something?
A couple very minor things for the civ sheet:
-Baby boom/pop explosion should be +8, not +7 with our new province
-Annex limit should be 12 now, instead of 11 (2 + 8/2 + 6)
-Subordinate count didn't update with the Dragon Banner company
-Iron says "dominant" instead of the usual "Dominating"
And some questions that remain from before:
-Does the additional guild actions round up like the province actions? i.e. now that we have 8 provinces, do we have 1 main guild action, or 1 main + 1 secondary?
-To clarify your previous answer for the western wall integration, would a single (secondary) integration action get us 2 provinces from them? Or is each action 1 province and we can do so 2 times currently?
The baths were made by our infrastructure policy, which doesn't cost any resources, since they just give free progress. Also, we have mysticism refunds so if we did spend any, we'd have a higher pending return than (+1)On phone, so can't search, but I distinctly remember @Academia Nut saying, due to the Ymaryn social and religious structures, our baths actually cost Mysticism (exact phrasing I believe).
While he is still working out the exact costs, perhaps this is where your missing Myst overflow arises?
Well, it is a mixed bag.God damn I hate In Service to Order because if we go to negatives we lose legitimacy and this threatens our tried and true tactic of creating/waiting until someone has a stab drop and then we suffer a large stab drop and eat half their people.
That was with the colonies, and a refund from the Trade Post transfer. Our colonies can absorb 8 points in all, we're gaining 16+8 points with 11 slots to fit it in otherwise. You need one secondary black soil and the Trade Post to tank all those people.