I'm not personally fond of the khemetri value - a god king doesnt sound like a healthy source for our priests to be listening to
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Swamp Folk (Probably Honour Value)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Trelli (Probably trade related)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)
 
So, is their astrology mumble jumbo, or are we talking the most imminently useful aspects of astronomy, like navigation and date keeping?

Definitely should sell Finished Products, as the genie has finely exited the bottle.
 
Interested to hear in depth speculation about PiA picks from people. Personally, even though it sounds crazy, I'm leaning towards Highlander.
Highlander has the advantage that an immediate fusion with one of our Justice values is possible. So that is something to consider.

But please, people, no Khemetri spiritual values. Their spiritual values centre around a god-king. That is anathema to us!
 
Khemetri will be like: "Wha? They have the cure for pox? BEST DECISION EVAR!"

Also, we evolved three values in the span of two turns!
 
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[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Trelli (Probably trade related)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate))
 
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[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [PiA] Swamp Folk (Probably Honour Value)
Seems relatively tame and defensive?
[X] [Iron] Crack down on resale (-1 Stability)
Strategic good, just can't.
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)
I want these things anyway and the stability is great. Tempted for the Main x2 forests, though.
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Highlanders (Probably In Service to Order)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)
 
Honestly, I don't think that going for an order trait would necessarily be the best. I can see the same thing happening with that as what people speculated choosing maintaining stability in our law for its core tenets would do: that being that lesser problems that could grow into greater problems are papered over for the thought of maintaining "order" and not causing a crisis, inadvertently causing a crisis further down the line when said problems go out of control.
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [React] Reorganize army and hunt deserters (Found Mercenary Company +Sailing Mission (anti-pirate))

[X] [PiA] Trelli (Probably trade related)
 
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[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Highlanders (Probably In Service to Order)
[X] [PiA] Trelli (Probably trade related)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)
[X] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate))
 
I'm not personally fond of the khemetri value - a god king doesnt sound like a healthy source for our priests to be listening to

It's not impossible their spiritual value have things that are not related to the God King. Like treating the sun and moon and stars as deity, and try to understand their teachings. Or things related to accepting death peacefully.
 
Just as a reminder to the thread, one of the big reasons to pick the admin king and not make Redshore a Free City was to let the Admin King purge the corruption from the city.

We currently have the option to do so by having our admin King use Enforce Justice for our reaction.

here is what it does for those who may have forgotten:

* M: 1 to 2 Stability, +2-3 Centralization

With an admin King, it will likely increase our stab by 2, as well as negating the chance to get too low cent from the main expand forests.

We also now have Wildcat Prospecting permanently, since it merged with Divine Stewards, so we have a reliable cent dropper besides Distribute Land.

I think we should nip the current corruption issue in the bud at Redshore before chasing after pirates or settling new lands.
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Swamp Folk (Probably Honour Value)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads,meets Yeoman faction demands)
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Swamp Folk (Probably Honour Value)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads,meets Yeoman faction demands)
 
Inserted tally
Adhoc vote count started by pblur on Aug 3, 2017 at 11:07 PM, finished with 60 posts and 26 votes.
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Highlanders (Probably In Service to Order)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate)

Changing to pirate hunt
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Open up the market for the metal
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Trelli (Probably trade related)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)

Not sure on which of the two [Iron]s I want, so approval voting both.

-2 Centralization puts us very low (2) where we lose our econ damage resistancec, so meeting the Yeoman demands while upping our stat caps by getting another province seems like an excellent choice as it simultaneously gets us back to 3 Centralization and the corresponding resistance.

Going for Trelli because we're dominating a quite frankly ridiculous number of trade goods.
 
[X] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate))
[X] [Iron] Allow finished goods to be traded
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)

I really feel like PiA could bite us in the ass.
 
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