...that doesn't make them free though? it just prevents the usual "double cost after main palace is done"? I.e. still 1 econ/1 art when taken, though there's debate over whether they'll cost a secondary or a main action to build after the fact.
I think it's the same cost as if we have done it in the initial building, since we have room made ahead of time for their construction. They probably would be a Main cost, since I don't think we can secondary extended projects.
 
Econ expansion:
12 (current)
+1 (boats)
+2 (true cities)
-5 (Baby boom)
+5 (Grand Palace) = 15

I guess our mid-turn action is going to be expanding economy, building an aqueduct, or making sacred forest into a free city.
 
Or starting The Census
@Academia Nut Plz

1 action out of 4-6 = 3-5 left
so we can do
[main] The Census
[secondary] The Games x2

which in combo w/ the provinces will give us our action + 1 of their action + symphony, ideally, = 3 + 1 alrdy done = 4
then the games would be 1 of our action + 2 actions by the province = 3/4-6, and symphony ~may~ kick in here but p not. If it doesn't and the Census doesn't conclude, we'll be able to finish 2 megaprojects at once the next turn. If it does, Census gets finished freeing up an action to start on Law 2.0.

Obviously this whole double-megaproject thing won't happen cus we're now concern about the Trell & Stallions & etc., but it would be cool.
 
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Ah hmm...we'll see? This is one of those edge case things that would be nice to have, but would depend on the specifics of Symphony triggers(which it'd be narratively in tune for Symphony to smoothly take advantage of incoming resources to get more done) which we have a pretty small sample size.

Oh well, not important. Nice if we have it, but we can deal if we don't.
I'm...not sure what you're talking about here, but i think one or both of us is misunderstanding the other? What exactly are you saying would be an "edge case thing that would be nice to have", and where does symphony come in to play?
I think it's the same cost as if we have done it in the initial building, since we have room made ahead of time for their construction. They probably would be a Main cost, since I don't think we can secondary extended projects.
Translating the original cost of the annexes in the initial building to an extended project we would get "1 art, 1 econ total, 2 progress", since by default you get 1 progress per secondary action. With our rush builders legacy, we can do that in a secondary action. And we definitely can do secondary actions for EP, since thats what the listing uses to list progress and costs by.
 
Econ expansion:
12 (current)
+1 (boats)
+2 (true cities)
-5 (Baby boom)
+5 (Grand Palace) = 15

I guess our mid-turn action is going to be expanding economy, building an aqueduct, or making sacred forest into a free city.
ummm, according to the tally boats is in 6th place, so I'm not sure why you're counting them.
 
Why?
There's no need for it and we are raising up our cent cap and fixing our Admin issues.

There is literally no reason to do something that only takes away a periphery slot and brings more Admin, and eventually religious, issues
he's saying that because 15 will pop SF as a true city, unless we make it a free city to pay for it's costs.
 
So you guys want to do the census then tax reform next? Or maybe Grand Docks to take advantage of the special followed by the Games to prep martial overflow for the Stallions?
 
Econ expansion:
12 (current)
+1 (boats)
+2 (true cities)
-5 (Baby boom)
+5 (Grand Palace) = 15

I guess our mid-turn action is going to be expanding economy, building an aqueduct, or making sacred forest into a free city.
I'm betting on taking Census myself. If we start it on the mid turn we'd finish it next turn.
Sacred Forest won't pop yet, the threshold is 16
 
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So you guys want to do the census then tax reform next? Or maybe Grand Docks to take advantage of the special followed by the Games to prep martial overflow for the Stallions?
I'd like to do the Census. We can do it in a single turn, and it saves us from having to switch policies.

After that, we probably want to wait a bit on the law to get any crises out of the way and fill stability up to max. And absorb the stallions.
 
So you guys want to do the census then tax reform next? Or maybe Grand Docks to take advantage of the special followed by the Games to prep martial overflow for the Stallions?
assuming the special is still around, maybe Grand Docks would be a good idea. But otherwise the Census + Law (Iron Age) + Games + Dam + Docks + Stars <3 <3
 
I dislike the inconvenient cost imposed by SF, so I do wanna pop it, but not before building that library.

OTOH, we do need to work on infrastructure projects such as the saltern to make the south or north happy. OTOH, the east and our vassals might feel neglected. It feels pretty hard to maintain a relationship with our subordinates and provinces as it is.
 
I dislike the inconvenient cost imposed by SF, so I do wanna pop it, but not before building that library.

OTOH, we do need to work on infrastructure projects such as the saltern to make the south or north happy. OTOH, the east and our vassals might feel neglected. It feels pretty hard to maintain a relationship with our subordinates and provinces as it is.
Just a reminder, with the +5 Baby Boom, even if we pop it, it won't stay popped for more than a turn.

We don't even lose anything from it popping briefly since we aren't taking Econ 2 actions.
 
he's saying that because 15 will pop SF as a true city, unless we make it a free city to pay for it's costs.
Hmm...you know, on the subject of true cities, i just realized we're getting to the point that unless we take more econ expansion damage, or econ damage that doesn't trigger true city refunds, or find a 3+ econ/action expense, it'll be just plain impossible to trigger a 3rd true city...like we already have 18 Econ+Econ Expansion (EEE), and by the end of this turn it'll be 21. If we built, say, the red shore aqueduct to try for another true city, then we'd have 25 EEE because aqueducts give 4 econ expansion slots even beyond their refunds, and if the pattern continues as before, the cutoffs would be 12 redshore/16 sacred forest/20 valley home. At that point, in order to be below 12 econ expansion slots, we'd have to have 14 econ...considering our cap is 15, and the only ways to raise that cap provide more EEE, we'd only need one more boats action, or a good integration/settlement/etc, and we'd literally be unable to get our econ slots down enough to hit the 12 limit...
 
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