Tally, so people know where we stand.
Vote Tally : Original - Paths of Civilization | Page 2770 | Sufficient Velocity [Posts: 69259-69466]
##### NetTally 1.9.9
RB:
[1] Deploy to assist vassal against the Swamp Folk
Total No. of Voters: 1
Task: RA
[23][RA] Increase debates to determine the truth (-2 to +2 Religious Authority based on success of debates, potential shift in Spiritual Values)
[5][RA] Stamp down on all of this (-2 Stability, +2 Religious Authority)
[1][RA] The correct gods will make themselves known (-1 Religious Authority, potential shift in Spiritual Values)
[1][RA] Increase debates to determine the truth (-2 to +2 Religious Authority based on success of debates, potential
Task: Low
[23][Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[19][Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[17][Low] Introduce mill technology to improve their conditions (Teaches water mill to vassal)
[12][Low] Send over assistance (Transfer 1 Econ + 1 Martial)
[8][Low] Crack down on their priests (-1 Stability, potential war with vassal, potential +1 Religious authority)
[8][Low] Permit their use of iron tools (Allows iron tools to be traded to vassal)
[6][Low] Restrict right to wage war to defensive only (Potential stability loss, potential war with vassal)
Task: High
[10][High] Extra tribute (+2 Prestige, +2 Wealth, probably completes this turn)
[8][High] Humiliate (+1 Prestige, completes immediately)
[5][High] Subjugate (+5 Prestige, +5 Wealth, gain new vassal, unlikely to complete this turn)
[4][High] Demand territory (+3 Prestige, +3 Wealth, +2 Econ, +4 Econ expansion, -1 Centralization, requires further military commitment, likely requires more actions)
Task: RB
[8][RB] Deploy to assist vassal against the Swamp Folk
[6][RB] Deploy against Highlanders from Valleyhome
[5][RB] Deploy north to guard against nomads
[3][RB] Remain at rest
[3][RB] Deploy against Highlanders from Hatvalley
Task: React
[16][React] Main Improve Annual Festival
[6][React] Main Expand Econ
[2][React] Main Build Mills
[2][React] Main Expand Forests
[1][React] Main Survey
Task: City
[16][City] Yes (Transfers 2 Econ + 2 Econ expansion, nulls cost of maintenance for Sacred Forest)
[7][City] No
[1][City] Yes
Task: Refugee
[12][Refugee] Just those who come of their own initiative (Potential stab loss, +2 Econ)
[10][Refugee] Bring in a bit more than usual (-1 Stab, potential further loss, +4-5 Econ)
[3][Refugee] Let everyone know that your environment is stable (-3 Stab, potential further loss, +9-11 Econ, ???)
[1][Refugee] Encourage people to abandon their homes for you territory (-2 Stab, potential further loss, +6-8 Econ)
[1][Refugee] Bring in absolutely everyone you can (-4 Stab, potential further loss, +11-14 Econ, overcrowding, ???)
Total No. of Voters: 30
With only
30 votes so far, it is early days yet.
Assistence most likely comes in the form of People, who will integrate with them. They will thus grow culturally closer to us.
Okay, but my problem is sending four things over for only one concession. It leaves less for getting further concession out of them later.