I've been thinking about this whole business with Religious Authority, and I think that the italicised 3 and the random Authority increases are related, in that 3 is our 'neutral' level of Religious Authority and that it gets pushed towards 3 whenever it gets moved away by events. Although this is mostly conjecture, we know that we got the ability to build the Grand Temple by getting iron tools and not from religious development, but the Xohyssiri have a Grand Temple (presumably through religious development since they have neither a natural wonder nor iron tools). It would make sense that without iron tools, people wouldn't make the large undertaking that a Grand Temple constitutes without a sufficiently strong religion to make people more invested in such things - in other words, Religious Authority. I therefore claim that if we had progressed normally and did Expand Holy Sites more times that we would have unlocked Religious Authority and after increasing it would have gained the ability to build a Grand Temple normally.

@Academia Nut, I also have some questions:
  1. According to the description for the library extended project, we have the ability to build a library in Sacred Forest. Is this a typo (in light of the fact we already have a library there) or is this an option to expand the library?
  2. Can we get another stability raising project if we increase Religious Authority high enough?
  3. What happens if Econ Expansion goes to zero or below?
  4. You mentioned earlier that provinces will default to Expand Economy if there are no more valid policy actions. What happens if Expand Economy is not valid?
 
Just a war mission: the king supports subjects. Just Red Banner: the king can afford to send help. Both: the king has his subject's back as much as possible given the circumstances.
Given that they're so understanding of the stresses the king is under how would sending no aid be viewed anyway? Feelings of abandonment or would they just shrug and keep on going the direction they've been going?
Western Wall first because that's what governs our ability to project cultural authority to Greenshore(which isn't making noises YET, but given their distance, it's inevitable)
As a Colony doesn't Western Wall propagate itself more efficiently and expand faster then marches like the ST? Might be worthwhile to let it last longer, especially since of the two the ST have been around longer.
"I once had to put together a huge vase that only boasted about how much better the Ymaryn were than everyone else, but done in the point of view of outsiders. It was maybe the most pretentious and self masturbatory thing I've ever been made to translate."
Sorry if you're just poking fun here but there's no reason to insult the negaverse omake writers. They're invested enough in this quest to take the time to write up something for the rest of us to enjoy, not exactly something worthy of scorn.
 
I've been thinking about this whole business with Religious Authority, and I think that the italicised 3 and the random Authority increases are related, in that 3 is our 'neutral' level of Religious Authority and that it gets pushed towards 3 whenever it gets moved away by events.
Well it could also be due to our Legitimacy being 3. After all what happens when the Religious Authorities are equal in authority to how legitimate people view the government being?
 
[X] [Main] Sacred Forest Renewal
[X] [Main] Sacred Forest Renewal x2
[X] [Secondary] Change Policy - Balanced
[X] [Divine] Speak up for the idea (+1 Religious Authority, other effects)
[X] Red Banner Company - Northern Nomads
 
[X][Main] Sacred Forest Renewal
[X][Main] Sacred Forest Renewal x2
[X][Secondary]War Mission-Northern Nomads
[X] Red Banner Company - Northern Nomads
[X][Divine] Speak against it (-1 Religious Authority, potential trouble for heir)
 
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[X][Main] Sacred Forest Renewal
[X][Main] Sacred Forest Renewal x2
[X][Secondary]War Mission-Northern Nomads
[X] Red Banner Company - Northern Nomads
[X][Divine] Speak against it (-1 ReligiousAuthority, potential trouble for heir)
 
[X][Main] Sacred Forest Renewal
[X][Main] Sacred Forest Renewal x2
[X][Secondary] Change Policy - Balanced
[X][Divine] Speak against it (-1 Religious Authority, potential trouble for heir)
[X] Red Banner Company - Northern Nomads
 
[X][Main] Sacred Forest Renewal
[X][Main] Sacred Forest Renewal x2
[X][Secondary]War Mission-Northern Nomads
[X] Red Banner Company - Northern Nomads
[X][Divine] Speak against it (-1 Religious Authority, potential trouble for heir)
 
[X][Main] Sacred Forest Renewal
[X][Main] Sacred Forest Renewal x2
[X][Secondary]War Mission-Northern Nomads
[X] Red Banner Company - Northern Nomads
[X][Divine] Speak against it (-1 Religious Authority, potential trouble for heir)
 
After this turn, assuming there are no curveballs thrown at us, I think we should go with this plan:

[][Main] Sacred Forest Renewal
[][Main] Sacred Forest Renewal x2
[][Secondary] Change Policy - Megaproject Support

From this turn's actions, we'll be at 7/8-12 for the megaproject by the end of it. Next turn, with the plan laid out above, it'll do 4 actions of Sacred Forest Renewal, taking us to 11/8-12. Odds are that that's all that's needed to complete the megaproject, but when you factor in that Symphony's concerted bonus will be triggered, the province's final Secondary might be Study Forest, and our king has Good Admin? Odds are very good we can finish the entire megaproject just next turn!

If we lose a point of Stability this turn, we should not attempt to patch it up. Completing the megaproject will at minimum give us +1 Stability thanks to Divine Stewards, taking us up right back to Stability 3. That is not to say we should kick the megaproject. There are narrative consequences for doing that, the primary one being an increase in corruption. Kicking should be saved for emergencies only.
 
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This...is a good point. @veekie Might we be better off spending the action on a secondary War? Appeasing the ST will make future integration easier, I expect, and Lord's Loyalty is a good value to evolve.

@veekie, after some thought, it might be better to not switch policy. Restoration will act as Balanced due to the lack of a stability drop so we wouldn't be missing out (and if it did drop it would just do a single Festival, with a Main and Secondary left over (the Festival would even give us Art, which we need to complete the megaproject)), so switching policy may be redundant. If we swap it out with a Secondary War Mission we can get the x2 Megaproject, the Secondary War Mission, and a de facto Balanced policy. It's an ideal plan.
It...isn't particularly, though I have no major objections to taking a War Mission there(it does serve the stated political goal), the idea of actively using Balanced is to accumulate the resources needed to switch to Megaproject Support next turn and then hammer straight towards Palace if resources allow. Using the passive Law default generates less resources and has lower tolerances for Funny Random Shit

It's likely that by the time we have time to build the new trade post we'll have two slots open, in fact-we could build both available trade posts and maybe get a trade post legacy for another slot like we have a march legacy.
Hoping for that yes
Trails unfortunately give a big Centralization boost, and we're already pushing it. It's a bit unfortunate, really, that we can't improve our roads without destroying our government. Maybe the narrative is that there are lots of people who would take advantage of the roads to swamp the king with their problems?
We can Distribute Land. It's not the absolute poison people are claiming though it's somewhat dodgy, as long as Centralization remains near cap I don't think it's POSSIBLE to even generate the major private ownership abuses, as theres just far too much top down oversight.

Still, the Palace and Census would go a long way towards laying THAT bogeyman to rest.
As a Colony doesn't Western Wall propagate itself more efficiently and expand faster then marches like the ST? Might be worthwhile to let it last longer, especially since of the two the ST have been around longer.
Western Wall is too large to fully Integrate, we're only pulling off their eastern chunks, but from the actions list they currently have something like 3 provinces internally already.
 
Went back over some of the unlinked sidestories, threadmarked two, still thinking on what to do with some of the others.

@Academia Nut
If we do a secondary settlement in a new province location, will the provinces be able to combine with our action to make it a full new province?

Possibly.

  • According to the description for the library extended project, we have the ability to build a library in Sacred Forest. Is this a typo (in light of the fact we already have a library there) or is this an option to expand the library?
  • Can we get another stability raising project if we increase Religious Authority high enough?
  • What happens if Econ Expansion goes to zero or below?
  • You mentioned earlier that provinces will default to Expand Economy if there are no more valid policy actions. What happens if Expand Economy is not valid?
  • Sacred Forest is now a True City, you can build a library anywhere you have a temple or a True City. You can thus expand/make another library in Sacred Forest.
  • Possibly
  • You start hitting Overcrowding. At -1 or -2 you will just be more vulnerable to political chaos and disease, but much lower than that and bad things start happening, most simply being the loss of Econ to free up room (depending on how deep in the hole you are, it may be an unfavourable exchange). If you're low on Econ, this can have obvious bad results as your Economy crashes and you are simultaneously restricted in your capacity to increase it.
  • They'll try settling new territory if at all possible

Given that they're so understanding of the stresses the king is under how would sending no aid be viewed anyway? Feelings of abandonment or would they just shrug and keep on going the direction they've been going?

They would understand, but it would become increasingly obvious to them that they can handle things without the king.
 
[X][Main] Sacred Forest Renewal
[X][Main] Sacred Forest Renewal x2
[X][Secondary]War Mission-Northern Nomads
[X] Red Banner Company - Northern Nomads
[X][Divine] Speak against it (-1 Religious Authority, potential trouble for heir)

I think Expansion would be better, but this works pretty nicely too.
 
Yes and no, respectively. I'm not saying they're the same or even close, but it would still be interesting to me to hear the particulars.

General similarities:

Controlled by an elite oligarchy. However, we are extremely honest about it. Communist Russia, despite being ostensibly the people's government, was pretty much controlled by a small, elite group of elites. These men were, by definition, not aristocrats, though. Of all the similarities between Ymaryn and Uncle Joe's Russia, this is probably the closest.

Communal land. Once again, we are extremely honest about this. Even with how we distribute development for mining. For us, it is an ingrained facet of our culture. It is the way things are. People don't generally think about owning the land. Im guessing it doesn't really cross into their consciousness that their land is anything different from the state's land. They are one in the same. In communist Russia, the land had essentially been seized by the government. The people lost their land to the government. The actual workings of the system were entirely different.

Do work, get food, get house, get clothes. We do this. Russia did this. Welcome to hard core socialism.
 
So a functionally useless plan then? :V
The only one that was thrown at us this turn was a nomad attack, and that was one we could entirely ignore if we wanted to. Honestly, things have been very quiet since the megaproject started. Aside from the stresses of the megaproject itself, there haven't been any major problems we've had to handle. The overly high Centralisation basically solved itself thanks to some nice decentralisation options and the trade disruption has only resulted in a slow bleed of Wealth when that stat was really high. If anything, the megaproject has reduced the amount of curveballs we get thanks to fucking up our neighbours right hard.

It...isn't particularly, though I have no major objections to taking a War Mission there(it does serve the stated political goal), the idea of actively using Balanced is to accumulate the resources needed to switch to Megaproject Support next turn and then hammer straight towards Palace if resources allow. Using the passive Law default generates less resources
Come again? AN said that Restoration gives us the same stuff as Balanced does if we're maxed out on Stability.
 
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[X] [Main] Sacred Forest Renewal
[X] [Main] Sacred Forest Renewal x2
[X] [Secondary] Change Policy - Balanced
[X] Red Banner Company - Northern Nomads
[X] [Divine] Speak against it (-1 Religious Authority, potential trouble for heir)

I'd like to do a war mission, but keeping it on restoration is inefficient. Having mercenaries do our job as king is suboptimal but probably less than having no doubled up actions is.
 
They would understand, but it would become increasingly obvious to them that they can handle things without the king.
Which is probably true; I expect the Stallions could survive alone.

I guess the key is to reassure them that we can better thrive together. Thus, sending extra military help so they don't just beat the nomads but flatten them.
 
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