So Lolwyna was stockpiling sulfuric acid in such massive quantities that she had multiple partitioned store-rooms of the stuff. Jesus we're lucky she didn't blow up half the countryside.
What does her machinations produce first?
[] [Prog] Art Patronage (-1 Econ, -2 Wealth, +4 Art, +1 Prestige)
[X] [Prog] Build Glassworks (-1 Econ, +2 Art, increased chance of new innovations)
[] [Prog] Expand Snail Cultivation (-1 Econ, +1 Wealth, +1 Art, potential additional effects)
[] [Prog] Expand Vineyard (-1 Econ, -1 Econ Expansion, +1 Wealth, +1 Art)
Art for art, obviously. It would promote a new set of colorations, which is always fun. Glassworks would dramatically forward things towards alchemical advancement. Snails are for TRADE MAN. Vinyards... Why are vineyards on the list?
Poor weather has destabilized a number of neighbours, how many should be brought it?
[] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)
[X] [Refugee] Encourage those close to come (-1 Stability, chance of further loss, +4-5 Econ, possible new True City)
[] [Refugee] Draw from all neighbours afflicted (-2 Stability, chance of further loss, +6-8 Econ, new True City)
The first one is too small! The second one is too big! The third one is juuuust right. Fucking weird blonde home invaders.
Recent innovations means that Centre of Trade is no longer necessary to have access to the market, but it does double the benefits of market dominance. Change value supported by Cosmopolitan acceptance?
[] [Value] No
[] [Value] Highlanders
[X] [Value] Thunder Speakers
[] [Value] Thunder Horse
[] [Value] Xohyssiri
[] [Value] Hathatyn
[] [Value] Metal Workers
[] [Value] Nomads
I don't especially care for Center of Trade. It pushes us towards potentially moronic decisions to maintain monopoly. Let's take stuff from the Speakers, they're religiously powerful, it can't go wrong!