Currently, Religious Authority seems to be the thing we lose whenever we do New Things. I don't like Religious Authority.
 
[X] [Curr] Yes, in Valleyhome
[X] [Horse] Openly allow but regulate it (-1 Religious Authority, potential stability loss)
[X] [Infra] Build aqueduct in Sacred Forest (-4 Econ, +4 Econ Expansion, increased True City threshold)
[X] [Hero] Provide sponsorship (Main Study Tailings under Mystic Hero, possible Legitimacy loss, possible Religious Authority loss)
 
[X] [Curr] Yes, in Valleyhome
[X] [Horse] Openly allow but regulate it (-1 Religious Authority, potential stability loss)
[X] [Infra] Build aqueduct in Sacred Forest (-4 Econ, +4 Econ Expansion, increased True City threshold)
[X] [Hero] Provide sponsorship (Main Study Tailings under Mystic Hero, possible Legitimacy loss, possible Religious Authority loss)
 
But currency is worth it!!!! We've wanted it for ages and now your limiting it?
Currency tokens are valued at what ever the hell people are willing to value it at. The proposed tokens are made of shiny, semi-useless silver. You need to actively convince people that its worth adopting such an abstract concept or its going to get lots and lots of stink eyes directed at it.

If you start it in the goods production center like a true city the concept will spread with time on its own and have time to sink in. A generation or three and people won't remember it wasn't always a thing. This is already a thing in Valleyhome... its just being formalized.

If you try to spread it everywhere at once your going to have to explain it constantly and people are going to rant about the toes your stepping on. This is not an Admin hero so it shouldn't be something he pushes for. He has smarter people actively explaining it to him and it still takes a while to sink in.

Rural areas don't do enough economic traffic to strictly need this system yet.

So start it in Valleyhome and it spreads on its own naturally. Start it everywhere and cause major disruption and lots of wasted actions fixing it.
 
I'm half tempted to switch my Horse vote to Ignore. Yes, it's likely to lead to cavalry, but I'm not so sure that encouraging risk-seeking behaviors in our populace is the way to do it. On the other hand, regulation might lead to rodeos...

Policy is hard.
Regulation is the way of the Ymaryn. We should do the same thing we did to prostitution and gambling, regulate it.

Next turn we'll be at Econ 3, so we can safely spend up to 2 of it.
Assuming we don't get attacked, I'm thinking
[Main] Expand Snail Cultivation
[Secondary] Enforce Justice
[Secondary] ??? (Survey Lands)

Our Dye dominance is threatened. We must expand it ASAP if we don't want to take a stability hit.
Our Centralization is still low, as is our Stability. Enforce Justice is awesome.
We can't spend any econ safely, so I'm thinking Survey to try to find another mine. We have a lot of reasonable options here though, Study Forest would also be very appropriate, or a Trade Mission to the MW to try to get them vassalized or something.

edit: If we lose legitimacy but not stability I'll probably go for [Main] Proclaim Glory [Main] Expand Snail Cultivation.

Currently, Religious Authority seems to be the thing we lose whenever we do New Things. I don't like Religious Authority.
I'd like to keep it near zero to slightly positive, and we can raise it by building more temples. They cost a [Main], 4 econ, and 4 art.
 
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If we can't crush their city, we could make our own city and build a wagonway ala Corinth to transport our boats. ;)
I'm 90% certain we can easily crush their city if we can just get enough warriors there. All we need to do is to continue expanding toward the MW, devour the rest of the HT by spanking their hairy not!greek butts, and then make a couple more docks building up to a Grand Dock which will let us get the speed evolution so we have proper longboats and then a plain size + speed combo that will start us on the path to decent specialized open sea vessels.
 
I'm 90% certain we can easily crush their city if we can just get enough warriors there. All we need to do is to continue expanding toward the MW, devour the rest of the HT by spanking their hairy not!greek butts, and then make a couple more docks building up to a Grand Dock which will let us get the speed evolution so we have proper longboats and then a plain size + speed combo that will start us on the path to decent specialized open sea vessels.

If that place is based on Byzantium besieging it will be a nightmare.
 
Uniform votes except for 5 on currency and 2 on aqueduct
Adhoc vote count started by Umi-san on Jun 11, 2017 at 6:31 PM, finished with 52639 posts and 34 votes.
 
[X] [Curr] Yes, in Valleyhome
[X] [Horse] Openly allow but regulate it (-1 Religious Authority, potential stability loss)
[X] [Infra] Build aqueduct in Sacred Forest (-4 Econ, +4 Econ Expansion, increased True City threshold)
[X] [Hero] Provide sponsorship (Main Study Tailings under Mystic Hero, possible Legitimacy loss, possible Religious Authority loss)
 
Okay guys, does anyone else want to try Vasalising the Trelli In about a century?

They are one city, with one port, in about a turn and a half we could subjugate them and turn them into a Vassal.

They are massive dicks anyway and are threatening our trade dominance, if we did vassalise them we would make massive amounts of money over our new trade control over them.

What do you guys think?
Should we vassalise them next turn if we can?
 
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To be fair they sound like dicks, so breaking their Naval lock with a naval battle should be fun, considering they are just one city with one dock to our three they should be swamped and destroyed easily, especially due to our ranged superiority.
That's one route...or we could use it as motivation to develop siegecraft instead and mostly ignore their fleet.

We have to either dominate at sea and choke them out or take their city directly.

Okay guys, does anyone else want to try Vasalising the Trelli next full turn?

They are one city, with one port, in about a turn and a half we could subjugate them and turn them into a Vassal.

They are massive dicks anyway and are threatening our trade dominance, if we did vassalise them we would make massive amounts of money over our new trade control over them.

What do you guys think?
Should we vassalise them next turn if we can?
Uh, no. I'm not even going to be polite here, are you crazy? They are too far to war and we have no diplomatic ties. Why on -earth- do you think we can vassalize them?
 
[X] [Curr] Yes, in Valleyhome
[X] [Horse] Openly allow but regulate it (-1 Religious Authority, potential stability loss)
[X] [Infra] Build aqueduct in Sacred Forest (-4 Econ, +4 Econ Expansion, increased True City threshold)
[X] [Hero] Provide sponsorship (Main Study Tailings under Mystic Hero, possible Legitimacy loss, possible Religious Authority loss)
 
[X] [Curr] Yes, in Valleyhome
[X] [Horse] Openly allow but regulate it (-1 Religious Authority, potential stability loss)
[X] [Infra] Build aqueduct in Sacred Forest (-4 Econ, +4 Econ Expansion, increased True City threshold)
[X] [Hero] Provide sponsorship (Main Study Tailings under Mystic Hero, possible Legitimacy loss, possible Religious Authority loss)
 
That's one route...or we could use it as motivation to develop siegecraft instead and mostly ignore their fleet.

We have to either dominate at sea and choke them out or take their city directly.
Or we could rape their territory around the city, which gives them their food, Viking style until they can either choose to starve, with little food from the land around them and no boats to trade, or kneel
 
You say that as if it is a bad thing. Such habits are a totally legit and awesome evolution to Honorable Death.
Drunken Experimentation (Spiritual/Honour)
Death in service to the spirits is the best death of all, removing the fear of death from the truly honourable.
Pros: Vineyard gives +1 more Econ and removes 1 Econ expansion. Increased chances of innovation as less obvious ideas are tried.
Cons: Chance for -1 Econ on successful innovation roll as people try to duplicate his success. -1 vineyard expansion available for trade. Admin critfails can find the king in extremely embarressing positions.
 
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