Yet they initially broke the Dead Priests at the height of their power.
Also best way to fight Fire is with Fire. The Xoh are strong enough to stop the Nomads from taking the entire empire, but the Nomads will likely create a new Kingdom in the North, allowing them to force the Xoh into a two front war, which it is unlikely they will win quickly
Guys, we have a Heroic Martial king, and so does everybody else. Let's use him. Go for the riskier option that has nomads fighting nomad descendants that are also baby-killers.
CAGE MATCH! CAGE MATCH! TWO ASSHOLES GO IN! ONE ASSHOLE GETS GANKED IN THE BACK!
Stability 1 -> -1. -1 from crit fail/bad rolls on disease and/or admin, -1 from refugees...wait, did we not get any econ from refugees this turn, @Academia Nut?
Art 7 -> 4
7 - 3 (Library) = 4. I guess the library is not enough of an engineering feat for the Canal bonus...
Mysticism 8 [-1 + 1] -> 5 (+1) [+1]
8 -1 (Blackbirds) -3 (Library) - 1 (wisdom) +1 (temple) = 5, then (+1) next turn from the blackbird expenditure via library.
Prestige 18 -> 19
Usual +1 prestige from megaproject.
Love of Wisdom (Maxed development)
The People have learned not just to be aware of the world around them and to follow the patterns they see, but to also carefully test the patterns to see if they are actual patterns or just coincidence.
Pros: Significantly improved use of study actions and innovation rolls
Cons: Can question social foundations
The warm rains had remained, but they had taken a bitter turn in recent years, the timing just right to promote the growth of biting insects. The People tried to control it, but sickness had broken out in the core territories. The king fresh from inheriting from the great Gonwyllmyn and then the heir had passed away far too close together, leaving political gygo and madness. Many had fled the core territories for places like the Western Wall, which had blunted the worst of the disease spread, but it had still done considerable damage. And seeking someone who could be held up as a beacon of the People, someone who could hold up one of the few matters of success in recent times, and thus the young chief from the Stallion Tribes who had held the nomads at bay had been selected as the man for the job.
Western Wall Colony Absorbs 2 Points from the Baby Boom to shield it from disease uptick
Political chaos! -1 Stability, -1 Centralization
King is now Heroic Martial, Good Diplo, Below Average Admin
You guys have never even discovered the negative centralization governments that most of your neighbours run on for much of their lifespans. Going much lower will force a shift, but Centralization 1 won't automatically blow up your government.
I'm not really sure on this one...i think i'd lean towards mass recruitment... then again, if i'm reading the fluff right, only the "Hold the center" choice is heavily helped by mass recruitment... @Academia Nut how much would mass recruitment help the "Drive them south-east" plan?
Ehhh... if they hadn't taken bronze weapons off the Metal Workers and Thunder Speakers you would have probably been able to throw them back at the cost of essentially breaking your hand in doing so. As is the damage inflicted was about evened out on both sides, and their heir has proven himself a brilliant commander in the process. The Heroic Martial King doesn't think that the nomads can win, but he gives about even good odds of catastrophically fucking up the north if things don't go well.
A/N: List of civs with Martial heroes
You: 1 king
Northern nomads: 1 king + 1 heir (AGAIN, and entirely naturally!)
Hathatyn: 1 king
Highlanders: 1 king
Seriously. The dice were weird again this turn
Megaproject completed! The Library
A fantastical collection of scrolls and tablets, this preserves the wisdom of the ages and ensures that not all things must be relearned by each new generation. Whenever spending mysticism, gain +1 mysticism the next turn. Can now build libraries as extended actions.
Choose a bonus
[] [Library] Evolve a random value other than Love of Wisdom
[] [Library] Free Study Metal (Guaranteed breakthrough)
[] [Library] Free Study Tailings (Guaranteed breakthrough)
[] [Library] Free Study Forests (Guaranteed breakthrough)
[] [Library] Free Survey (Guaranteed Good or better result)
Uughhhh they're all so good...Values are the hardest to get, but metal might give a super useful immediate benefit...or it might be a boost to some other metal...
Also, for the values, relevant quote:
On a more practical note, the increased sea traffic from the new trading post and Hatriver had demonstrated considerable benefits to the ship building industry, and new designs that could take greater advantage of the availability of docks and their shipbuilding capacities were already showing benefit. Some of the larger designs cropping up were quite interesting to the king, as he envisioned being able to take large groups deep into the steppes via the rivers to attack his enemies from unexpected directions.
Choose a shipbuilding advancement
[] [Boats] Increase size while maintaining portability
[] [Boats] Increase speed while maintaining portability
[] [Boats] New design: Emphasize size
[] [Boats] New design: Emphasize speed
I wish people would stop ignoring how going into war with just 1 econ whilst having Quality of its own as a trait and having too low a centralisation to maintain the strategic stockpiles might cause a famine to add onto the plague
Firstly, we have +3 coming up by the start of next turn. Secondly, Quality of its own governs martial losses not related to honor of elites-IE, the martial from converted econ. We're not looking at going negative in econ terms here.
Letting the original Thunder Horse into the Lowlands was a good decision. It didn't work out for long because the dice decided to get them all killed a turn later.
Firstly, we have +3 coming up by the start of next turn. Secondly, Quality of its own governs martial losses not related to honor of elites-IE, the martial from converted econ. We're not looking at going negative in econ terms here.
Yet they initially broke the Dead Priests at the height of their power.
Also best way to fight Fire is with Fire. The Xoh are strong enough to stop the Nomads from taking the entire empire, but the Nomads will likely create a new Kingdom in the North, allowing them to force the Xoh into a two front war, which it is unlikely they will win quickly
We just had two new Ports open up and we have potential problems opening up in the West and the South, both controlled by martial heroes. Why are we not Building Better boats? Bigger Portable boats would only be helpful if the strategy was to divide the two. But we aren't, leading votes are either pushing them southeast or defending the West, both helped more by having larger boats to ferry warriors with.
Our hero explicitly thinks Portable+size would help the most in fighting the nomads; note that the hard part about pushing them southeast is not the fight in the southeast, its the fight to push them there.
Firstly, we have +3 coming up by the start of next turn. Secondly, Quality of its own governs martial losses not related to honor of elites-IE, the martial from converted econ. We're not looking at going negative in econ terms here.
We are if we take enough of a military hit before that +3 comes in, and even if it's for a short while, we'd have a famine, immigrants and a plague with negative stability for a while before the +3 hit.
[X] [Recruit] Smaller recruitment (+3 Martial, potential additional effects)
[X] [Strategy] Relieve the west
[X] [Library] Evolve a random value other than Love of Wisdom
[X] [Boats] Increase size while maintaining portability
Stability 1 -> -1. -1 from crit fail/bad rolls on disease and/or admin, -1 from refugees...wait, did we not get any econ from refugees this turn, @Academia Nut?
I really, really want to fuck over the Nomads long term via mass forestation... But we have a significant chance of dying outright because of five Heroic Martial leaders, three of them hostile.
What the military leader wants, he gets. I'd prefer size and speed for eventual deepwater vessels, but as said before, we mght not have a long term available.
We are if we take enough of a military hit before that +3 comes in, and even if it's for a short while, we'd have a famine, immigrants and a plague with negative stability for a while before the +3 hit.
We can't do that without the extra soldiers, from what the hero is thinking. Done incorrectly it could turn them further towards us, at which point we really want those soldiers in the way between them and our lands.
From how focused our king was on maneuvers I got the impression they'd be useful for south-east and holding the center, though you're right that reinforcing the west we'd likely want flat out bigger ships. Greenshore even has a dock now to moor them.
Well...that's bad :/ even with only 2 martial loss, we lost an econ? ...or wait, did we also get refugees from the Hath, or otherwise gain more than 2 econ from refugees? Because if so, we lost at least as much martial as econ, in which case i dont think we can even remotely afford to go to 1 econ with the mass recruitment...
Oligarchic Ancient Kingdom
A king holds chief executive power, but is primarily drawn from and voted in by a limited set of families backed by economic might and military elites.
Pros: Good mix of central authority and provincial autonomy
Cons: Beware competing ambitions...
Ehhh... if they hadn't taken bronze weapons off the Metal Workers and Thunder Speakers you would have probably been able to throw them back at the cost of essentially breaking your hand in doing so. As is the damage inflicted was about evened out on both sides, and their heir has proven himself a brilliant commander in the process. The Heroic Martial King doesn't think that the nomads can win, but he gives about even good odds of catastrophically fucking up the north if things don't go well.
Yeah. Where do you think the extra martial from Quantity of its own comes from?
We have a heroic martial leader, losing that much martial is pretty unlikely, and more unlikely that it'd happen after a midturn decision.
We can't do that without the extra soldiers, from what the hero is thinking. Done incorrectly it could turn them further towards us, at which point we really want those soldiers in the way between them and our lands.