[X] [Library] Sacred Forest
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense
 
[:V] Discreetly send Blackbirds to assassinate the corrupt officials.
-[:V] And then blame it on the other poisoners

Also, we need to start making use of our Rage Against the Steppes legacy to occasionally purge the north

Rage Against the Steppes - Always have a casus belli with Subdue Tribe or Humiliate War Goal against steppe nomads
Actually, we did use Rage Against the Steppes to purge the entire West Steppes. We Salted the East Steppes into being Friends.

The North Steppes were completely out of range until we developed Portagable boats. I expect after this the Stallion Tribes will add those to their To Fuck list.
I just looked at pilgrimage again, and I noticed that The Thunder Speaker priests are still trying to convert people.

Is it possible the Xoh empire could be facing a North/South religious divide?

How do you know that?

You don't, if the Xoh gain leading then it's likely they could convert several provinces or periphery states. It's how the mechanics work
Not strictly a divide, but we know a few things:
-The Thunder Speakers have been working on their religion ever since Too Quiet. They have not stopped.
-The Xohyssiri have been working on their Art primarily to survive being a City-State until this turn. This has been happening since before Too Quiet.

...is it just me or did the Thunder Horse bite off WAY more than they can digest? Because it looks like the Xohy were plotting to assimilate them by the power of fancy pots and the Thunder Speakers were gearing up to take over religiously while the Thunder Horse was too busy fighting everything to counter their cultural equivalent of the Stallion Tribes on TWO fronts at once?!


@Academia Nut

How accepting are current civilizations of other pantheons. Do they recognise them as valid but lesser? Or are they seen as but spirits of some note whilst the actual gods are elsewhere? Or are pantheons fixed and exclusive?

As of the previous religious post:
-The Highlanders have a Black Eagle pantheon head which is...basically Crow(Duality, Wisdom, Foolishness) + Great Eagle(Kingship, War).
--This guy originated from the Western Confederacy's production of Crow figurines and masks by repainting the to sell to Ymaryn, who loved that shit.
--We nearly re-imported him as Mathulmyn. Heh.

-The Xohyssiri have Thunderbird, who is the Thunder Stallion(Creator, Thunderer) + Great Eagle(Kingship, War)
--This guy was our fault. After the Thunder Horse trampled over the Xohyssiri, they decided to assimilate this powerful demon who was CLEARLY their pantheon head in disguise.
--Some extra confusion here is involved because their early experience with the concept was actually Ymaryn charioteers and Blackbirds.


Thunder Speakers also have a Blackbird as one of their gods. Still amuses me.

You people do know we will likely get the tech anyway right? I mean it is not like we would forget the knowledge of how to build something especially with our new library right there we would just get the tech slowly but we would still get the tech.
It's possible, but during my analysis, the technologies used in the temple construction are:
-Lead glazed pottery(that's the green glazed statue)
-Mortar(that's how they assembled the statue without leaving seams)

So...want Mortar?
Lead Glazed Pottery would threaten the Xohyssiri slightly.
Actually the Ymaryn are pretty clear on the Xoh gods: demons from the Outer Dark, unnatural monstrosities to which only fools and madmen give worship. Powerful yes, but malignant and thus unworthy of worship.
Incidentally our views of Demons likely stem from our dealings with Nomads. They may be powerful, but they are not part of your culture and cannot be trusted to adhere to their deals, or to do the right things.

They aren't considered inherently malign, but they do not fit in the universe, and so they are dangerous, causing disharmony and breakdowns where they hold sway.

Ymaryn are pretty openminded for the era.
 
...is it just me or did the Thunder Horse bite off WAY more than they can digest? Because it looks like the Xohy were plotting to assimilate them by the power of fancy pots and the Thunder Speakers were gearing up to take over religiously while the Thunder Horse was too busy fighting everything to counter their cultural equivalent of the Stallion Tribes on TWO fronts at once?!

Yep. Boy am I glad we are far from that path right now.
Adhoc vote count started by BungieONI on Jun 8, 2017 at 5:47 AM, finished with 49758 posts and 79 votes.
 
[X] [Library] Sacred Forest
[X] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] No change

The synergy of enhancing our pilgrimage is incredible, particularly when in conjunction with the other options. It enhances our cultural influence, wealth, diplomacy, and knowledge as people travel to pilgrimage sites which our civilization is ideally suited for.

The library next to the temple enhances it further and is itself boosted by Lore of Wisdom, our Cosmopolitan Acceptance enhances it given it's about people traveling to our civilization in times of need and boosts technology, and centre of trade as more people will come thus bringing gifts and money to buy things or acquire influence with. Then there's the other social values that people will see and experience that they wouldn't normally do so such as the general wealth of the community, and the many wonders we've constructed. Sacred Cows will likely be particularly interesting given they also play a spiritual role, particularly with AN's mention of us trying to breed all white cows with the leather consequently being white. There is also further enhancement with other wonders such as The Games if we ever get around to them.

For the diplomatic action, I've gone with sending aid to the Metal Workers. The reason being that I'd rather face nomads without them having exploited the MW's crisis and gotten bronze weapons with which to attack us, and aiding the MW's also ensures that our trading post isn't as vulnerable to attack as it's more exposed than our main territory.

The corruption option is to deploy force, given we have an administrative and diplomatic hero who can enhance the action or mitigate it's downsides should it fail.

Finally on the policy, I'd prefer if we just stuck on mega project focus. AN mentioned that there is 2-3 actions left to complete the Library, and fortunately for us our provinces can take up to 3 actions so they can complete it for us thus making best use of our Written Code of Laws bonus. This then allows us to use our own actions to counter the nomad threat once the severity or threat can be assessed; as we've gotten considerably more iron weapons now, our polity has increased in size thus meaning while our martial is lower a point is worth more than it previously did, our marches have spent considerable amounts of time building their own military capacities and have fortified extensively. Ideally, we can also make use of the fact the previous turn was spent further befriending the Eastern nomads, and they can provide help.
 
[X] [Library] Sacred Forest
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense

Time to Turtle!
 
[X] [Library] Sacred Forest
[X] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] No change
 
Last edited:
We should just ban politics from them to at least stop this from happening again.
Gooooood luck with that. Politics is just social behavior writ large.
Adhoc vote count started by BungieONI on Jun 8, 2017 at 6:08 AM, finished with 49769 posts and 79 votes.
 
Our farmers are also hunters and trained to be part time Warriors much like the Hoplites, all I'm saying is that since everyone has to know how to use a bow, which requires a good amount of upper body strength, those slaps might be a damn lot harder then your average nerds
The shamans are probably the scrawniest caste though.

Whereas the Greek philosophers would probably go "Achievement Unlocked: Suplexed by Socrates"
My position is that crusades are wars of ideology. You are not fighting the soldiers or thier God(who you do not believe exist to begin with), you are fighting thier very belief system, thier ideology.
And you believe that the enemy ideology is anathema to your own, and thus cannot be tolerated in any form, it must be purged intellectualy and it's followers will see the light or die. You do this because you believe utterly and completely that it's the right thing to do.


A sacred war meanwhile is a war that is particularly pleasing to the gods, or allows you to do something that really pleases them. You fight the war to gain the favour of the gods.
Somewhat hair splitting here because the Crusades were funny enough, mainly between divergent sects of the same religion, with similar base tenets and beliefs.

So guys, with the Temple done and the Library a third complete, how long do you think it will be until our pantheon solidifies properly like the Greeks and Egyptians did?
Not long to their extent, but I'd note their pantheons are hardly static, and routinely added heroes or foreign divinities that looked cool.
C. The horse Empire's leadership just openly converted and put themselves under the Zoh
Culturally, not necessarily religiously.
They were won over by shiny pots.
 
[X] [Library] Sacred Forest
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense

Time to Turtle!
No econ to actually turtle.

If we Send Aid, and count the -1 Econ from True City, then the provinces have nothing to work with and won't build walls instead they will all take Expand Econs or the like. Which will incidentally overcrowd us.
 
Wouldn't that be good? We'd get a massive boost to our martial anyway due to quality of their own, basically doing the same thing as walls but with soldiers instead
No because if all four of them take it, which we have evidence that they will if they think we only have 1 Econ since they have done this before, then we have x4 Secondary Econ Expansions for 8 Econ taking us to maybe 1 Econ Expansion (8 Expansion at the start of the turn from true city and then to 9 Expansion from send aid itself). Then baby boom hits and we are at -3 Econ Expansion.

Sounds fun right?
 
[X] [Library] Sacred Forest
[X] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
[X] [Corruption] Main Enforce Justice
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Offense
 
[X] [Library] Sacred Forest
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense
 
Great, now hopefully the oceans are less than that distance away so we can use the entire inland sea as a sheltered bay.
*scratches beard*

*starts measuring distances in Google Earth*

Well good news! If we go straight north west from the Trade Post for about 1,245 km (773 miles) we should come out near Zatoka Gdanska on the Baltic Sea and then with some meandering pop out in the North Sea. This is of course dependent on the geography of our Not!Eastern Europe following somewhat similar to real Europe.
 
Last edited:
[X] [Library] Valleyhome
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] No change
 
Last edited:
Back
Top