So because gerrymandering will be difficult to get around *in the Copper Age*, Guilds somehow become in any way superior, or more specifically easier to fix? I.e. The other way around? Lol.
No, because Gerrymandering is
not fixable at all in this era. We have plenty of WoG to the contrary.
I also did some interesting research on guilds to try and clarify my understanding of them.
Apparently Leonardo Da Vinci got his chance to be great through a guild.
Leonardo.
Florence was also the start of the Renissance in the 14th century, a time when the guilds were on the rise.
Guilds of Florence.
Basically, it started as a good thing,
Permanent Unions rapidly run out of real issues to address and in order to not dissolve make up issues just to keep the officers in power and resources. This is what permanent unions do. Guilds are an earlier version with more control of their members, designed to keep power, tech, and knowledge in the control of the Guild. The Guilds your championing would not effect farmers or military much, but basically every other form of skilled labor is shaman territory when it comes to research.
-Stratifying by job in a city means that your job is your new clan equivalent.
-Stratifying by location means your loyal to an area as your new clan equivalent.
Geographic means a highly visible problem that draws aggro.
Occupational means it looks fine on the surface while it rots from within.
How exactly do you get the opposite being true?
False representation:
-Geogaphical starts with immediate corruption because initial implementation is naive, generating major advantage for certain factions, which gets worse over time. The root problem is not fixable even in the modern age.
--Fixes require:
---Independent oversight - Not possible for more than a few turns before they get entangled too
---Travel restrictions - Possible
---Census - Not yet possible.
---Regular reassessment - Possible, but can backfire without Census and Independent Oversight. Can cause Stability hits.
-Occupational starts with lower corruption because initial implementation is naive, favoring the lower classes, which gets worse over time as advantages compound. The root problem is not fixable even in the modern age.
--Fixes require:
---District segmentation of guilds to ensure representation - Possible.
---Top down motivation to declare new trades - Possible, any guild growing too large will motivate other guilds to vote to split it up to reduce their monopoly.
---Arbitration court for dispute - Not yet possible
---Anti-trust/monopoly laws - Possible, but not likely until the Oligraches feel threatened and push these laws
The thing with Guilds is they are forces which developed over time, and are distinct from Unions in that they are the employers. Early guilds were engines for innovation because they had motivation to improve output and techniques, while once a guild gains enough control to be independent of other agents, they start to fossilize and become conservative.
Guilds encourage local forces to push against each other to achieve personal influence. It makes the local optimum action to divide power further. Whoever gains a lot of power will see others moving to split up the power further.
Districts encourage local forces to aggregate and compound power. Whoever gains a lot of power will be motivated to gain more power.
They're going to make the initial mistake of just drawing them around current simple borders and call it a day for the most part.
Honestly, this is another thing they're going to screw up by not assessing frequently enough. At least not before you have a proper census running.
Look at simple Word of God.
We're going to be looking at the initial voting power of noble districts being close to 5-10 times that of the artisanal districts because nobles are spread over larger areas(so they can manage and stay in contact with more people) while artisans are packed in close(so the product of one artisan can be immediately utilized by another) for efficiency reasons.
Now, consider, in what world would the noble districts
not vote to oppose reducing their voting power by merging?
How would the inequalities be addressed without the social and administrative tools to maintain and analyze the census status of the districts?
Probably the artisan advisors would be drawn from the leadership of these groups more frequently.
Basically, Occupational means a rising new noble class of elite artisans and potentially entertainers?