oh... I thought the towers outside the towered walls were what we were discussing???
Well a little of both really:

The organization of our defensive organs looks like this in my head before Towered Walls:

Juicy Settlement > Walls > Close Towers (within a couple kilometers distance) > Province towers (Every other tower that is mostly just hanging out in the wilderness)

What we got after Wall + Tower = Good shit mate.

Juicy Settlement > Walls + Towers > Close Towers > Province towers

Which means the Close Towers jobs are much less difficult and we have this nifty little meatgrinder setup with early warning toppings. Build towers in a province in my mind creates oodles of Close and Province Towers.

So basically in my head Wall + Towers takes off some of the pressure to immediately tower up. What with the ETH though waiting is ill-advised.
 
Hey @Omegahugger...

As I sit here chillin and playing a game that literally is just caring for plants I wondered, do the Ymaryn sing to their plants? If so what do they sing?

*reclines in truly comfortable chair, planning mostly complete for the next little while, waiting for the update*
 
[X][Honour] Quality training
[X][Mystic] Wait
[X][Goal] Humiliate (Hard, +1 Prestige)
[X][Stallions] Focus efforts on the Thunder Speakers
 
[X][Honour] Quality training
[X][Mystic] Wait
[X][Goal] Humiliate (Hard, +1 Prestige)
[X][Stallions] Focus efforts on the Thunder Speakers
 
though it is kinda funny that the negaverse SV probably trades econ for stability like Grand Sacrifice as Encourage Emigration
[]Encourage Emigration (-??? Econ, +1-2 Stability)
With pointed words and sticks you encourage the malcontents to go bother the hippies in the north. Sometimes you might get a little too successful and lose a critical number of farmers though...
 
though it is kinda funny that the negaverse SV probably trades econ for stability like Grand Sacrifice as Encourage Emigration
[]Encourage Emigration (-??? Econ, +1-2 Stability)
With pointed words and sticks you encourage the malcontents to go bother the hippies in the north. Sometimes you might get a little too successful and lose a critical number of farmers though...
Frack that's hilarious to think about. :rofl:

Nice.
 
[X] [Honour] Quality training
[X] [Mystic] Wait
[X] [Goal] Humiliate (Hard, +1 Prestige)
[X] [Stallions] Focus efforts on the Thunder Speakers

People have been talking about taking land in the lowlands as if it is solely a military problem. I have yet to see anyone addressing he elephant in the room: communal property.

If we conquer a village we will not just demand tribute, we will take people's land away in the expectation that the state will provide them a grain portion. I expect most of them will prefer to die standing that take those terms because they are not used to our state they are used to people like the DP who are assholes and only take from the land.
 
I figure where defensive structures are concerned we have the following phases:
-Major city walls for every city - Can be integrated into Main New Settlement once we build one for every major settlement. Requires one Main Build Walls for every major settlement.

-Watchtowers for every city - Can be integrated into city walls once we build enough of them. Might actually be fused in already actually, considering we built one in Blackmouth despite not taking a Towers action there. We'll see. Its not really qualitatively different from just building a wall.

-Field walls like the Xohyssiri have. Probably comes if we Build Walls after walling all settlements in a province. Will probably not be automated, considering just how many of these we'd need to build to make them "normal", we'd need to wall every single farm and pasture. Will not automate without a megaproject to the effect.

-Field towers - Secondary Build Towers should do this for a given province. Will not automate without a megaproject to the effect.

-Far ranging towers - Main Build towers, or adding more towers after a Secondary. Gives full recon coverage. Will not automate without a megaproject to the effect.

Once we have the bolded, we can tentatively be said to be secure against a serious attack. Barring mitigating factors, cracking such a defense requires massive force superiority even with siegecraft until siege engines are developed.

Once we have the underlined, we can tentatively be said to be secure against raiding for profit and severely dampen raiding for glory, as they would be hard pressed to get anywhere.

However, note that once we do this, we have a relatively short timespan to propagate them to become standardized before people start copying them, then a shorter span to rapidly expand settlements and claim land before everyone starts doing landgrab races before all the good spots are taken by unbreakable forts.
 
[X][Honour] Loyalty
[X][Mystic] Overturn superstition (-10 Mysticism, -1 Stability)
[X][Goal] Humiliate (Hard, +1 Prestige)
[X][Stallions] Focus efforts on the Thunder Speakers
 
though it is kinda funny that the negaverse SV probably trades econ for stability like Grand Sacrifice as Encourage Emigration
[]Encourage Emigration (-??? Econ, +1-2 Stability)
With pointed words and sticks you encourage the malcontents to go bother the hippies in the north. Sometimes you might get a little too successful and lose a critical number of farmers though...
Actually I suspect they've been sort of relying on the phenomenon to ignore their Stability losses most of the time...
 
Anyways yeah, Karugus is completely right that time is catching up to us and if we don't get involved more proactively we are going to be fucked.

To take an example from History, specifically Chinese History there is a really relevant example that parallels our situation.

In China we have the Guanzhong and Guandong regions in Central China basically China's Lowlands. And much like the Lowlands here, the region tended to be a clusterfuck of warlords because it was a huge region with fertile plains and strategically vital locations/trade routes. Whenever central authority/China broke up, the region immediately breaks into a dumpster fire that becomes a pain in the ass to unite.

The territory of the Ymaryn can be compared to the Sichuan Basin region. A territory of hills, forests and mountains filled with fertile and prosperous Valleys. Because of it's geographical advantages Sichuan is often one of the most prosperous region, and paradoxically both the first region to break away from Imperial Rule, yet also often becoming the last bastion of the Previous Dynasty.

While on the face of it Central China is a dick blender that no one would ever want to stick their dicks into, and the Sichuan Basin is a great and peaceful spot to settle, much like our plains vs the lowlands, Chinese History shows us a very important lesson.

No power in the Ancient China that made it's base in the Sichuan Basin has ever been able to take control of China. At best it has been able to hold on to it's independence for a brief time before it gets conquered again and become the breadbasket of it's conqueror. Those who brave the fires of the Central regions almost always end up being the ones who form the new Dynasty. Thanks to both having extremely Veteran Armies born out of the conflicts, strong cities, important trade routes and most important the depth to leverage massive amount of resources and manpower to overpower anyone else in their way. Against such advantages, the natural advantages offered by the mountain ranges and hills of the Sichuan Basin were never sufficient, as Zhuge Liang and the Kingdom of Shu discovered to their chagrin.

The Eastern Thunder Horse are well in the process of repeating the Successes of Cao Cao and the children of Sima Yi. If they are allowed to complete the unification then our only option is to make like Liu Shan and become their loyal vassals.
What if we instead dam the main river feeding into the floodplains and laugh as they die upon our fortifications?
 
[X][Honour] Quality training
[X][Mystic] Wait
[X][Goal] Degrade sphere of influence (Hardest, +1 Prestige, pleases allies)
[X][Stallions] Focus efforts on the Thunder Speakers
 
What if we instead dam the main river feeding into the floodplains and laugh as they die upon our fortifications?
Because, as had been said repeatedly, dams do not stop rivers. They will cause a temporary dip while the dam fills, then the same amount of water will resume.

At worst, a brief drought will ensue, but it is unlikely to contain even a full flood season of rain.
 
Hmm, maybe the church of our blessed lady (heredity of eternal aristocracy) is the discovery we are on the cusp of.
 
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Actually I suspect they've been sort of relying on the phenomenon to ignore their Stability losses most of the time...
And like Lailoken has been saying by taking away those folks who are reasonable enough to just pack up and not deal with everyone's shit, we've basically been leaving the assholes and thus have Distilled Asshole to deal with.

Was it you who brought up the idea that it was the relatively recent lack of the DP's access to us that caused them to face their internal problems and reform?


What if we instead dam the main river feeding into the floodplains and laugh as they die upon our fortifications?
Dams aren't very useful for completely blocking a river unfortunately. We are gonna have to wait a long long time before we can pull that off.


-Back to veekie-
Out of the DP, TS, and HK who has the ability to build like we do and thus make uber-forts right now but simply hasn't had the idea.

DP certainly can.

TS can't right now, but the TH can tell them how.

The HK don't seem to be able to however. Perhaps we can diploannex them and teach them how. Granted they might have the ability but have been focused on other things.

I like the priority list though. Gonna have to Burn a couple of Main actions when we can or leave it on defense policy.


Outside of that how likely do you feel it to be that the ETH ruler and his family who hold vassals of the TS and Xoh will be able to soften the effects of any <Break Up!> event the ETH suffer because of the power shift? They seem to be going strong, based on all available evidence.
 
Because, as had been said repeatedly, dams do not stop rivers. They will cause a temporary dip while the dam fills, then the same amount of water will resume.

At worst, a brief drought will ensue, but it is unlikely to contain even a full flood season of rain.

If we were evil (which we aren't => Stewards of the land and all that), you could cycle the dam. Fill it up, empty it in a rapid flood, fill it up again. Such disruption would screw up downstream agriculture.

The other issue is that such rapid raising and falling of water levels will not be great for the structural integrity of the riverbed, dam, and surrounding hillsides;
 
Question: is the "ignore nomads" actually totally ignoring them or is it just doing the bare minimum of a single [Secondary] to fight them off?

Edit: because I really don't want to see what an unopposed war mission looks like.
 
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