Oooh, I wonder what a new immigrant thinks of a longterm citizen being aware of the king in such a close manner as our people are.
like, one coming from the xohy's who just got here, and her cousin whos been here a long time.
1"No I don't like that guy for king, he's a dick."
2"Well, what are you gonna do?"
1"I'm gonna complain to the chief, that's what I'm gonna do!"
2"Wait, what?"
1"Hey Chief! Xehlmyn's a dickbag!"
2"What- you can't just SAY that!"
1"Why not? He's got a problem with it, he can come tell me himself."
2*UTTER BAFFLEMENT*
Actually, due to Symphony, you can protest to the King, but you still have to be polite.
Because Talk Shit Get Hit is part of the Law. Being that rude is grounds for Xehlmyn to send a bunch of big beefy dudes to punch you and everyone will nod sagely that you had it coming.
Those are ones where you probably don't want to redline them in either direction.
Gotcha.
*Shelves plan to Enforce Law to see what happens*
The northern hills/plains far from the rivers are far less populated and are mostly goat and sheep herders, there are maybe a couple thousand of them with them giving way to more farms the further south and close to the major river systems you go. There are lots of independent or de facto independent villages scattered in the "unclaimed" or "partially claimed" territories within the lowlands, probably between 80k-100k all together. They tend to be the prize that the major powers in the region kick around between them. Culturally they are closest to either the Highlanders or Xohyssiri, depending on who is closer.
Ah, the good old football.
Meanwhile we just harvest them for Econ regularly.
We're the final, desperate hope, but people who run this way never come back. For all they know we eat them
It's mostly a mildly alcoholic porridge for beer at the moment, but more strongly alcoholic horse yogurt is migrating down from the nomads and some people are starting to experiment with these small fruits that grow on vines.
Grapes! We are moving to Wine!
@Academia Nut
Anyone tried fermenting honey yet?
It's possible, although these groups tend to have a very strong sense that they'll only bow once someone shows up with enough force to beat them/be able to protect them. They tend not to be proactive on that regard and are pretty xenophobic all things considered, even if they are relatively quick to nod along and say "Okay, yeah, we'll send our tribute to you guys now."
Ironically, the Ymaryn periodically systematically remove any reasonable people from those regions via absorbing refugees and thus letting people know that if they are tired of this bullshit they can just leave for the northern hills.
Oh...I think that might prove the theory that when we take in refugees we bleed off lowland Economy in exchange for giving them Stability.
Which means that we've been
encouraging them to never bother reforming their social values except when they are cut off from the Ymaryn, because they'd never face internal strife to trigger reform, and only ever break when they lose enough Economy that people running to the Ymaryn triggers repeated Stability losses from Economy being plunged below 0(these would be the events where we can pull 3 Stability worth of dudes at once, since the refugees trigger more Stability hits that are immediately paid off).
Which...kind of makes disturbing sense that the Xohyssiri reformed so much compared to all their neighbors. They've been completely cut off from us for many generations and have to deal with social pressures caused by having lots of angry dudes.
But we can literally throw a double main fortification+ main watchtower down the turn we get it. As far as we know the only major fortification in the Lowlands is the Xoh's walls- because no one wants the tributaries feeling safe enough they feel they don't need to send tribute. We can completely revolutionize warfare in the Lowlands by emphasizing taking and holding land over simply claiming tribute. Us eating the Lowlands in small, heavily fortified bites, is entirely possible.
Actually odds are that once we start doing that, within 3 generations everyone down there will be doing fort spam. We're going to need to make Main Fortifications integrated with Main Settlement, or we'd lose the action economy race to project down
That's true, but i was talking about active sieging, anyone can surround a city and cut off food, that has been available forever
Actually, that's not yet available. Supply lines have not been invented yet, and feeding a siege camp for more than a few weeks is going to be very difficult.
Especially for anyone relying on freemen/levy armies instead of professional warriors.
Won't the ETH implode if they discover siege tactics since the only reason they aren't raiding each other is that they can't get past each others walls?
Yep. If they know how to crack walls easily, they'd be doing each other.
Mind you, it's just a matter of time before they figure it out.
Valley home doesn't have Walls?
I thought they did?
We built a shitton of walls with watchtowers this turn, was none of them at Valley home?
People have been agitating strongly against making city walls standard. Actually, even Lower Valleyhome doesn't have walls, and until very recently, it was the nearest settlement to the lowlands.
But standardized city walls that autobuild with Main Settlements are pretty much the only way we're going to find expanding into hostile territory workable.
That is a view waiting for a first time. Rather than preventing it.
The trick here is that the logistics line to get to each other is absurdly long. We have lots of space between us. This means the best method to keep them out is to expand west. That is away from them and develop tech and tactics to may their life as miserable as possible in transit.
Their only real method of invading is to take the hills of The People or the HK first or they can't really deal with the other effectively. If we want to keep them out they either have to tower walk a logistics network to us (read fort spam going into city spam) or they have to go around. The obvious counter is to build units that can nickle and dime their forces into oblivion.
What we need to hold them off is harassment tech.
Actually no. Chariot based armies can do it.
You see the red dotted line across the middle? Our older, less mobile chariots could reach there already.
Your missing that actually doing something is shaping the bonus given. Your on team sit on your hands and hope for dumb luck I'm on Team research metal and while your going to war.
I see getting metal everywhere as the vastly superior option... to dithering and hoping for the best. Action versus inaction.
You on the other hand are ignoring explicit word of AN that removing the supersition is a propaganda action, not a study action. We don't bother with proof, just hammer it into heads via repetition.