To those who mention our ongoing struggle for gender equality. What you folks desire is flat out impossible until you invent home appliances and modern rifles . So long as taking care of the house requires slave like levels of labour, and the constant making of babies is of utmost importance, and war and most forms of work require lots of muscle and endurance; women will never have the same amount of direct influence and power that men do.
The issue here is going from Practical, to Traditional, to Legal, then Social loss of rights.
Gender
balance was never the consideration, but it's not a very long distance to go from "Women usually don't become chiefs" to "Women cannot become chiefs", then to justify "Women are deficient due to X".
That's what having a memorable woman as King(and not someone who got there by doing all the things women don't do either) helps with.
So, do we know anything about the southern hill people?
Or is this our first, official contact?
Also, I would like to find out what True City status is.
We've met them before. List of qualities known:
-They are metalworkers with Copper, Lead and Silver. We got our copper smelting tech from their refugees.
-They have boats of similar quality, higher availability and were the source of the pirates from before when they suffered a social breakdown.
Are we going to do two main study metal actions next turn?
No. That's more likely at present to
reinforce the "Metal is cursed" idea, until we have the plague in remission, because you cannot prove that metal isn't cursed when people working with metal get sick from unrelated reasons.
To break the superstition, start by waiting out the plague, then make sure there are no other false positive curse sources when you open a Mine or Study Metal. This will over time build evidence that "look, we did this evil thing and nothing bad happened", whereas doing it now would go like "look, we did this evil thing and some of them got disease"
@Academia Nut have we ever had a king from the Stallions? I know we haven't had a hero king, but what about one of our anonymous standard ones? Also, do they have a bonus to hero generation or something?
I'd note that they probably have some the cultural traits from Nomads, of which one increases hero unit spawn rate.
@veekie , fair point on Stability. However, I still do not share your optimism with regards to it being the last strife caused by female artisan chief.
Sure, I believe the strife is based on the
Stallion Tribes being disconnected from the rest of their culture.
Look at the arguments he used:
While the chiefs of Valleyhome and Southshore personally knew and liked her from before her appointment as Artisan Chief, the chiefs of Northshore, Stonepen, and the Stallion Tribes seemed to have a grudge out for her, probably because Attrikwyn, the chief of the Stallion Tribes seemed to have a bug up his ass about her. He liked to cast her ways of being charming, personable, and persuasive as being 'seductive' and challenged the legitimacy of her advice and achievements.
-Valleyhome - She's a great organizer who helped the mine go smoothly.
-Southshore - She helped defused the conflict with the locals.
-Redshore - We don't know her, but Valleyhome speaks well of her.
-Sacred Forest - We don't know her, but Valleyhome speaks well of her..
-Stonepen - We don't know her, but she does not appeal to our values
-Northshore - We don't know her, but she does not appeal to our values
-Stallion Tribes - Screw you Valleyhome people for turning down our great chiefs from the kingship. We're going to make your day hell.
The root problem lies with the sexism in the Stallion Tribes, where remember, Crwiid had twelve wives and everyone carried on the tradition, where women were overwhelmingly from subjugated tribes and held no positions of importance.
It's possible he legitimately does not believe a woman could be useful like she does.
Yeah no, blowing our load on the damn- stability or no is not going to make the North feel any less neglected. Because to an extent they're right. We've only really invested in the North to protect it from nomads whereas we've expanded dye production, made a canal, have built a saltern- etc. We've been funneling Northern resources into wonderhoring it up in our capital region and core provinces and the one real benefit the North got from us (besides some internal trade) has been foisted off onto the Stallions. The Dam can fucking wait, it's time to give the North some TLC.
Seriously Magwyna is hands down the best possible hero for reproachment with the North. Admin, diplo, and she's been strawmanned into representing everything they think is wrong with the establishment already. By breaking that expectation and breaking bread with the North we can truly start on the path to creating a unified national spirit.
Legitimate concern true enough.
So, what about this build?
[Main] New Trails(unless we already built it)/New Settlement - Eastern Hills(if we already built Trails)
[Secondary] Aqueduct - Stonepen
[Secondary] Policy - Trade
This means that we:
-Give the Northern provinces value from being part of our number
-Make use of our Heroic Diplomacy to conduct outreach and increase art production(which translates to giving the Northern provinces greater access to luxuries)
Something to think about. The great
manure crisis of the 19th century. There were too much horses in the cities, only to be solved by the automobiles, which only give us another set of problem or never really solved the problems of old such as gridlock, noise, and traffic fatality.
Won't happen with us. We already have our half exiles scooping up all the horse poop for Black Soil usage.
You are making a good point. Do you think Trails will calm them down enough to not make a fuss about her being woman and 'seductive' aka more diplomatic than them?
Trails won't inherently calm them down, but greater connectivity means they would get greater exposure to our culture, rather than slowly evolving into farmer nomads.
I'm planning to purge them by diluting them.
Break their powerbase by not leaving their leaders there. Install other Chief into March
Transfer their leaders into other provinces so that they'll learn to deal with governing our normal people (if they even get voted in).
Make the semi-nomads minority spread out, so that they have to adapt to our normal people.
This ought to be able to eliminate their culture pretty fast.
We can also drive it along by taboo'ing their usual practices.
Being sexist? Off to the Black soil duties.
Too aggressive? Time out with the Shamans.
EDIT: IMO, our main problem with the March is... with all those Nomads, we never did let them integrate with our normal population. So... they're mainly practicing their ways. We need to break them up, the way we do with refugees.
Bolded is the description of a Restore Order action.
Yup.
Best is... if we can make part of our culture:
In their entire life, everyone would have stayed in 3 different provinces at least.
Kinda like Nomads?
Encourage dabbling also.
Admins must farm a year out of every 10 years. Farmers must make artwork now and then. Potter must become traders. Traders need to fish. Fishers must become admin.
For a kind of Jack-of-all-Trades thing.
Hmm, Ritual Migration and Learning other trades?
Not nearly practical. Moving people around is
expensive, you need justification for breaking up families and spreading people out.
Unfortunately we can't do that for just being Disharmonious anymore.