We hadn't traded with the Thunder Horse for 3 generations. Nobody considers friends whose last meeting was "they look about to attack us"
"Please remember to... debate in good faith."

Is extreme overstatement good faith? "irritated" is not "about to attack."

R.e. who our friends are, I'll leave AN's most recent response to persuade you or not.

@Umi-san So yes, they'll totally increment the Megaproject if we go Megaproject Support. So we should choose that if we're going to do megaprojects.
Yeah, alrdy admitted.

I want to do Saltern, you?
 
Huh, that moment when you realize how insane our econ growth and use likely is. Hell, when is the last time we actually did an expand econ vote?

God, we are kinda bullshit. We have econ fall into our laps, while pretty much everyone else probably has to work hard to get it up even half as much.

They get econ from war, we don't.
 
They get econ from war, we don't.
Yeah, but they probably also lose econ if they roll badly. So they are always teetering on the brink, while we just keep throwing econ at megaprojects that then bring in more econ which we then throw at another megaproject which then brings in more econ... and so forth.

All while their wars help inflate our econ scores, letting us build more megaprojects.
 
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"Please remember to... debate in good faith."

Is extreme overstatement good faith? "irritated" is not "about to attack."

R.e. who our friends are, I'll leave AN's most recent response to persuade you or not.


Yeah, alrdy admitted.

I want to do Saltern, you?
I actually don't care which order we do them, but I think we can knock BOTH out over the course of 3 turns. If you had to put a gun to my head though and make me choose, I'd go with Saltern first since that has slightly more synergy with the situation.
 
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support
Let's teach them how to farm their bodies properly even if they don't want to!
 
I actually don't care which order we do them, but I think we can knock BOTH out over the course of 3 turns. If you had to put a gun to my head though and make me choose, I'd go with Saltern first since that has slightly more synergy with the situation.
*glad*
It also lets us do The Dam before The Garden, which I feel is likely to have a good effect. If we're going ham on engineering megaprojects and won't run out of Econ, I want us to go ham all the way and finish everything except Stonehenge/ST 2.0.

I want us to grab Southshore this upcoming turn, Eastern Hills the next turn, and Black River last. This provides us with +1 province action after EH is acquired, and doing it soon prevents, say, the WTH taking it so they have a fallback point or something. We also get a whole extra addition of econ expansion points just in case Baby Boom keeps going for an unexpectedly large time. It's probably not urgent, but I want it.

Strong Opinions On Medicine.
Strong Opinions On Everything
 
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Inserted tally
Adhoc vote count started by Umi-san on May 5, 2017 at 1:37 AM, finished with 348 posts and 60 votes.
 
[X] A significant number (-1 Stability, +2 Econ)
[X] Share with friendly groups (Chance of other effects)
[X] Megaproject Support

Changing Veekie's plan since sharing with friends while has no obvious positives also has no negatives.
 
Wow... under the category of terrible ideas... just... wow, that...

Normally the People don't have offensive casus belli, but holy shit, they would be able to kick an offensive war they would be that fucking ripshit mad if they found out. That violates basically all their values.

This part confused me a bit at first, but then I realized that from our people's perspective, anyone who uses this knowledge to start spreading sicknesses to their enemies are perverting a sacred warding ritual to summon demons of disease. No wonder they'd be pissed.
 
Huh, that moment when you realize how insane our econ growth and use likely is. Hell, when is the last time we actually did an expand econ vote?

God, we are kinda bullshit. We have econ fall into our laps, while pretty much everyone else probably has to work hard to get it up even half as much.
We hadn't expanded economy on purpose since it started.
3 econ every turn for about 2 more turns assuming we do not expand and the baby boom last that long which the baby boom should end pretty soon it was estimated to end in what two turns ago and we still have it? Plus it is not just the econ boost but also the new ideas and the value upgrades.
Which is why the small influx is better. Stability costs 3 econ to get back for 2 points and a Main IF we retain Greater Good and Grand Sacrifice...because its about to fuse away this turn. Then it becomes 2 Econ and a Main per Stability
 
[X] A significant number (-1 Stability, +2 Econ)
[X] Share with friendly groups (Chance of other effects)
[X] Megaproject Support
 
[X] A significant number (-1 Stability, +2 Econ)
[X] Keep it secret (Chance of Stability loss)
[X] Megaproject Support
 
I really want to get the "other efffects" modifier. I'm not sure why we'd want to only share the information with "friendly groups" instead of "everyone who will listen".
 
This part confused me a bit at first, but then I realized that from our people's perspective, anyone who uses this knowledge to start spreading sicknesses to their enemies are perverting a sacred warding ritual to summon demons of disease. No wonder they'd be pissed.
Worse, it taints the water and causes disproportionate harm to innocents. It intentionally causes Disharmony with the spirits. It perverts the willing sacrifices of our dead.

Divine Stewards Triggered.
Protective Justice Triggered.
Harmony Triggered.
Honorable Death Triggered.

Rage mode engaged. Offense Policy engaged. Law of War commence.
Main War
Secondary + Secondary War
Province Law War
Province Secondary + Secondary War
Kick War
Kick War x2
Kick War x3
Kick War x4

Build a dam across the whole Badlands, store 3 months of rain. Break it.
Wash the taint away
 
[X] A significant number (-1 Stability, +2 Econ)
[X] Keep it secret (Chance of Stability loss)
[X] Megaproject Support

So, we've just rolled multiple, perfectly timed crits, and are now something like four thousand years ahead on fighting one of the biggest enemies mankind ever knew.

And you want to share it for free with out warmongering neighbors?

Herd immunity? The People see disease and say bring it on, we don need no stinking buffers when we could instead have our enemies die at little to no cost.
 
Vote Tally : Paths of Civilization | Page 1100 | Sufficient Velocity
##### NetTally 1.8.4
[48] Megaproject Support
[37] A significant number (-1 Stability, +2 Econ)
[35] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[18] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[14] Keep it secret (Chance of Stability loss)
[10] Expansion
[9] Share with friendly groups (Chance of other effects)
[4] No more than usual (Tiny chance of Stability loss)
[4] Share with everyone who will listen (+1 Stability, other effects)
[3] Restoration
[1] There is a war going on too you know (-2 Stability, +4-5 Econ)
Total No. of Voters: 62
I suggest the keep it secret and share with friendly to consolidate if they want to kick the leading choice out.
 
[X] A significant number (-1 Stability, +2 Econ)
[X] Keep it secret (Chance of Stability loss)
[X] Megaproject Support

So, we've just rolled multiple, perfectly timed crits, and are now something like four thousand years ahead on fighting one of the biggest enemies mankind ever knew.

And you want to share it for free with out warmongering neighbors?

Herd immunity? The People see disease and say bring it on, we don need no stinking buffers when we could instead have our enemies die at little to no cost.
The idea is we'd then immediately do Saltern to corner the salt market, which is a big component of the cure. You can see what sort of economic power we'd have over the rest of the civs in our area ;)
 
[] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[] Keep it secret (Chance of Stability loss)
 
The idea is we'd then immediately do Saltern to corner the salt market, which is a big component of the cure. You can see what sort of economic power we'd have over the rest of the civs in our area ;)
And? Looks like a short term Diplo boost to me, given easy access to the sea. Besides, it still doesn't impede them from, say, making war. They can always take the salt.
 
[X] A significant number (-1 Stability, +2 Econ)
[X] Keep it secret (Chance of Stability loss)
[X] Megaproject Support

So, we've just rolled multiple, perfectly timed crits, and are now something like four thousand years ahead on fighting one of the biggest enemies mankind ever knew.

And you want to share it for free with out warmongering neighbors?

Herd immunity? The People see disease and say bring it on, we don need no stinking buffers when we could instead have our enemies die at little to no cost.
Your plan has a 50% chance of going stab -2 for little to no gain so rather than dying from enemies outside we will instead produce enemies within
 
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