....doing magaproject actions is what that policy is for. That DOES include econ expansion to counter econ loss from megaproject, as well as main megaproject
The policy is for, as the title says, "Megaproject Support" not "Megaprojects" as the other titles indicate.

Note that it's a nonstandard policy choice derived from Symphony, and thus is like to function differently. A symphony is not all made up by the same instrument of "Megaproject."
 
Also consider the possibility of a 3way merge with GG, PJ and LoO if we max both...
 
We only have 6 econ slots left (as RedShore just did expand econ this turn). If we take in all the refugees, they'll take up the remaining slots and possibly cause overcrowding issues

. This will subsequently stop our baby boom.
we only have 6 econ slots left, which taking in max amount would fill and end baby boom
We're @ 7 slots or less, if the slots are filled we lose baby boom. Re-read the baby boom special.
So the way I see it we will get an immediate econ boost in exchange for getting small amounts of econ over time it is worth if we get to upgrade our traits the baby boom is bound to end soon anyway so better to end it on our terms.
 
[x] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[x] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support
 
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The policy is for, as the title says, "Megaproject Support" not "Megaprojects" as the other titles indicate.

Note that it's a nonstandard policy choice derived from Symphony, and thus is like to function differently. A symphony is not all made up by the same instrument of "Megaproject."
ok, just so this argument doesn't turn stupid, @Academia Nut if we choose Megaproject Support what actions would the provinces take in support of whatever megaproject we do? For example, the Gardens?
 
3 for us, 4 for others. We're better than them.
My reading of this:
they struggled every season with the other diseases, struggled to keep the number of children buried from four out of six to three out of six
was that it was saying that we, the People, manage a childhood mortality rate (not specifically infants, children in general) of between 50% and 66%, depending on how bad the diseases are each year and how much food is available, etc. The other nations are presumably way worse...hell, a quick googling suggests that its estimated that in 1800, "43% of the world's newborns died before their 5th birthday. ", so assuming we're also counting by "in the first 5 years" we're doing pretty well, frankly
 
What makes you think Salterns wouldn't boost Economy too? Salt is wonderful for food conservation.
We said that for Central Milling. It did not.
We said that for glazed pottery. It did not.

Its pretty clear: if you want Economy, boost food production. Food preservation doesn't increase manpower in a meaningful manner.
My issue with that is, I do want to have an action free next turn to keep expanding, perhaps get a new province for those lovely actions. So, we can give the megaproject three actions, and as the current winning vote has us at 1 Stability at least, we can kick it for four. Meanwhile, we can do the expansion plans that have been delayed so long, potentially finally taking the southern shore or eastern hills.
Which, if we go the Stab -1 Restore Order route, has us literally max out Stability the next turn so we can take a new province the turn after.
Excpet AN confirmed if we do Megaproject Support both qualify for Symphony bonuses
Yes. Hence going for Garden Symphony one hit
3 for us, 4 for others. We're better than them.
4 for us BEFORE THE Sacred Warding.

Neolithic average is closer to 4/5 infant mortality
-Eastern Thunder Horse reappears, attacking Thunder Horse (kay that's going to be real confusing, designating them as ETH and ours as WTH)
WTH "What The Hell?!"
 
[X] A significant number (-1 Stability, +2 Econ)
[X] Share with friendly groups (Chance of other effects)
[X] Megaproject Support
 
[X] A significant number (-1 Stability, +2 Econ)
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support

Updating vote, because the symphony bonus with the policy is very nice.

However, we will have to build a new settlement next turn on top of starting the Saltern.
 
If that was a big reason, it was one I never saw presented until you just did now.
That isn't what I remember.
It came up during the DOOM! event. I'm entirely willing to admit it wasn't a big reason, especially given the "oh shit, people are voting to explode our civilization" mess that was occuring simultaneously. But it was there.
Overall, considering the last factor, I doubt anyone who doesn't get shown the correct ritual by us is going to get it right. The incorrect ritual would infect them with a variety of nasty diseases.
The information to be conveyed is complex as well, since identifying diseased cows, transmitting disease to young cows, not trying to pass disease to a cow that's already immune and controlling your breeding cow population so they don't get infected by other diseases is a major challenge when you're working with trade tongue used to demonstrate why your product is awesome and why they should pay you a lot for it.
I'd be more worried that telling our friends about the warding will lead to them getting it wrong and fucking themselves over.
 
@Academia Nut
How big is our population? Disease is BY far the biggest killer, we should easily be breaking into extremely large numbers now.

Overall population is definitely six digits now, but not sure how much over 100,000 that is yet. Definitely not approaching seven digits yet though.

What's the difference between Priest and Shaman here?

Priests tend to be much more detached from practical issues, acting more of an interface between the spiritual/divine and other people, while your shamans are very much more in the mould of witch doctors. They have lots of strange knowledge, much of it very dangerous if misused, but they frequently use it for practical things just as often as abstract/social ones.

Who do we consider friends?

Right now? Hmmm... the Metal Workers? The Thunder Horse and Highlanders sort of qualify, you only stopped trading with them to keep the other from being pissed off, not because you disliked them.

if we choose Megaproject Support what actions would the provinces take in support of whatever megaproject we do? For example, the Gardens?

They would provide [X] Megaproject actions if there was sufficient Econ for it, and Expand Econ or New Settlement actions otherwise.
 
[X] A significant number (-1 Stability, +2 Econ)
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support

Updating vote, because the symphony bonus with the policy is very nice.

However, we will have to build a new settlement next turn on top of starting the Saltern.
Or the Garden. But no matter which one, yes we need to build a Settlement on Southshore, even if that means it takes 2 turns to complete a Megaproject instead of 1(and I can't believe I'm saying with a straight face, goddamn we're nuts when it comes to megaprojects)
 
Are allies only the people we're trading w/? I'd assumed we consider at the very least the WTH friends, considering our long history of positive ties.

Note that we have trade with the Southern Hill People as well
We hadn't traded with the Thunder Horse for 3 generations. Nobody considers friends whose last meeting was "they look about to attack us"

I was thinking of that, but don't know if the province actions will actually be Megaproject Creation Actions or just "Megaproject Support" actions, meaning they have to do ancillary actions.
...I'll leave this to AN since I won't be believed anyways
tbf, he also said there were other reasons it was likely to end soon, so I don't think we should count on it to stick around for much longer in any case.
Issues mostly in terms of social effects I bet
So the way I see it we will get an immediate econ boost in exchange for getting small amounts of econ over time it is worth if we get to upgrade our traits the baby boom is bound to end soon anyway so better to end it on our terms.

3 Econ every turn is not small.
Especially when the refugees only provide twice that for a large stability cost.
 
I should note that unlike the star-pox cure this is dependent on salt availability and doesn't convey near-complete immunity to our population even if everyone around us is dying. I recommend releasing it to others on some level, then starting on the saltern, the process of the cure driving up salt demand in our neighbors, also to take advantage we should reopen trade in the next couple turns, maybe with new sea trade in the near future, we're no longer deathly afraid of a two front war and trade is important to economic stability and growth.

Also the new province, need to get that before anyone else.

So much to do, so few actions.
 
It won't be just the econ boost though it would also include a chance for new ideas meaning more innovation and a value upgrade
*sigh*
The value upgrade is the only part that matters. Innovation is great but can be gained from other sources, i.e. actions which we're not spending on improving stability, using the free Econ that we would gain.

@tryrar Kk, you win by a lot. Main Saltern + Kick, Secondaryx2 Southern Shores. Provinces probably Megaproject.
 
3 Econ every turn is not small.
Huh, that moment when you realize how insane our econ growth and use likely is. Hell, when is the last time we actually did an expand econ vote?

God, we are kinda bullshit. We have econ fall into our laps, while pretty much everyone else probably has to work hard to get it up even half as much.
 
They would provide [X] Megaproject actions if there was sufficient Econ for it, and Expand Econ or New Settlement actions otherwise.

@Umi-san So yes, they'll totally increment the Megaproject if we go Megaproject Support. So we should choose that if we're going to do megaprojects.

@Academia Nut if we have Megaproject Support and the provinces do new settlement to boost econ, can they do it as a main and grab a province at the same time, or would they only be able to create provinces if we're doing Expansion?
 
We hadn't traded with the Thunder Horse for 3 generations. Nobody considers friends whose last meeting was "they look about to attack us"


...I'll leave this to AN since I won't be believed anyways

Issues mostly in terms of social effects I bet


3 Econ every turn is not small.
Especially when the refugees only provide twice that for a large stability cost.
3 econ every turn for about 2 more turns assuming we do not expand and the baby boom last that long which the baby boom should end pretty soon it was estimated to end in what two turns ago and we still have it? Plus it is not just the econ boost but also the new ideas and the value upgrades.
 
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