So, uh... here's a thought.
If we take in the base wave of refugees, switch to megaproject support, we will have 7 econ. We should have enough to get through the Gardens, maybe in one turn, which gains us bonus stability.
We then use the econ overflow from that to move strait into the Satleen.

Also, keep in mind people.
I don't see it really necessary since our baby boom is still going. We have 5 right now and 4 turns is plenty to start up Settlements of our own while our provinces help build the Salterns
 
Academia Nut if we go with this
[] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
Will we get the +1 stability before the -3?
 
I'm kind of surprised we didn't get any Stability out of fighting off a serious plague in one generation. The text makes it seem like our people really pulled together on it.

I considered it, but decided that I was going to rule that the People basically accidentally kicked their defences and went into an absolutely psychotic frenzy over the idea of defeating the disease, the effort consuming stability but then immediately being rewarded back for the success, making it net neutral.
 
Hmm.

I see two paths to go with for the megaproject:

take a minimum of immigrants, a bunch of stability boosts, set our Policy to Expansion, and burn stability doubling the megaproject actions;

or

take a large number of immigrants, set our Policy to Megaproject Support, and then use our spare actions to patch up our stability while we run the megaproject.

But we do need a source of econ to pay for the Gardens / the Saltern; we're currently only at 5.
However we still have the baby boom going as well on top of having our two secondaries as well. Thanks to being able to beat back the disease, We are very likely to have zero interference from the lowlands for next few generations.
 
I considered it, but decided that I was going to rule that the People basically accidentally kicked their defences and went into an absolutely psychotic frenzy over the idea of defeating the disease, the effort consuming stability but then immediately being rewarded back for the success, making it net neutral.
Hmm. That does make some sense.

But still, this is amazing. We basically kicked out way through the equivalent of a megaproject in one turn.
 
[X] A significant number (-1 Stability, +2 Econ)
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support

Changing to forcible evangelization. We will forcefeed our salt to the dead priests until they praise our names.
 
I don't see it really necessary since our baby boom is still going. We have 5 right now and 4 turns is plenty to start up Settlements of our own while our provinces help build the Salterns
Ooo, I forgot about the baby boom... Still, I want to share this for the explicit reason of getting people to culture convert to us.
I might be talked out of anymore than bare minimum refugees though.
Hmm.

I see two paths to go with for the megaproject:

take a minimum of immigrants, a bunch of stability boosts, set our Policy to Expansion, and burn stability doubling the megaproject actions;

or

take a large number of immigrants, set our Policy to Megaproject Support, and then use our spare actions to patch up our stability while we run the megaproject.

But we do need a source of econ to pay for the Gardens / the Saltern; we're currently only at 5.
As has just been pointed out, we have a baby boom. The Gardens will also return econ due to divine stewards. We can likely build the Gardens in one turn and then have enough to build the Saltern the following one. :V
 
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Early preliminary tally!
Adhoc vote count started by Motoko on May 4, 2017 at 11:52 PM, finished with 27546 posts and 15 votes.
 
Whoo. One thing to keep in mind about telling our neighbors about the cure:

We're also implicitly telling them how to horribly fuck up other people with bioweapons, and under the circumstances our civ is likely to take that very poorly.

We might actually have a means to re-earn Sacred War, thinking about it.
 
[x] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[x] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[x] Expansion
 
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So, Saltern or Garden? Which one should we start?

I mean, I'm assuming we're probably going to do them both in relatively short order, but which first?
Saltern has more practical uses, Garden is a proof-of-concept for very advanced city plumbing and such.
New tech! Also 1 econ and 1 art, and of course observance...not really sure exactly what the downside means, though....

But yeah, i'm pretty sure we just figured out about as much as Jon Snow with his famous investigation of cholera...in 1854. So...yeah =D
Observance's downside is 'I totally saw it this one time, if we keep doing it it's totally happen again'. It's effectively taking the scientific method and automatically assuming every hypothesis is correct before testing it, and assuming you did it wrong when it fails. Considering our shamans tend to be the most obviously mentally different, I wouldn't be surprised if a few schizos or delusionals managed to get into the group, so it could develop a ton of bothersome false herrings and poor practices that we'd have to, possibly violently, burn out of the system.

[X] A significant number (-1 Stability, +2 Econ)
[X] Keep it secret (Chance of Stability loss)
[X] Megaproject Support

I like it. Main with a stab kick on salterns next turn, with double secondary into main GS to pop stability back up a bit.
 
[x] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[x] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support

Ok, it's worth it. The Immediate +1 will get us back up to -2, the Megaproject will get us to -1, and we can take an action during the turn to deal with the rest.

Besides, I really want to see if this might be the push finally needed to break the Lowlands. Then we can take it at our leisure.
 
[x] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[x] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support

If we are sharing the secret then we might as well go all in on refugees.
 
[X] A significant number (-1 Stability, +2 Econ)
[X] Share with everyone who will listen (+1 Stability, other effects)
[X] Megaproject Support
 
[x] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support
 
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
 
Whoo. One thing to keep in mind about telling our neighbors about the cure:

We're also implicitly telling them how to horribly fuck up other people with bioweapons, and under the circumstances our civ is likely to take that very poorly.

We might actually have a means to re-earn Sacred War, thinking about it.
More casus belli, more better. ;)
 
Academia Nut if we go with this
[] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
Will we get the +1 stability before the -3?
so like...
[] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[] Megaproject Support


Next turn:
[] [Main] The Garden
[] [Secondary] The Garden
[] [Secondary] The Garden x2
[] [Kick] The Garden

+ 6-8 - 3 = 3-5 + 5 current Econ - Provincial actions
+1 - 3 +x? + 1 Stability = -1? + 1 again if The Garden finishes in one turn.

End result, Megaproject + 0 net stability + whatever the hell the provinces do + 3 Econ, probably.
 
[x] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support

We will bring good health to them with fire, salt and the sword!
 
Saltern has more practical uses, Garden is a proof-of-concept for very advanced city plumbing and such.
Agreed. We should also probably do the Dam before the Garden. There might be knock-on effects to deal with, and it will help us deal with waterproofing an the like.

Also, it's been sitting in out to-do list for what must be going on a thousand years at this point.
 
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