Honestly I'm happy the dead priests are back with a new three way war in the lowlands and our march preventing the nomads from attacking us we should be in a good position to avoid being attacked.
 
[X] Harmony
[X] Expansion
[X] Make Patryn heir (+1 Stability, Ends the Crisis on his terms [same as father], with a small, conditional chance of actually sorting it out as is [Heroic Admin, Exceptional Diplomacy, Mediocre War, Poor Mysticism])
[X] Ignore them (Anger the Highlanders)

I actually think making Patryn heir could work wonderfully. He currently believes what he does because he's had a heroic diplomacy father telling him these things since he was a child, and about those corrupt chiefs making the decisions.

By making Patryn heir he get's to directly interact and put a face on those people (well their successors really) his father didn't like, and with his heroic administration analyze both the People's intended administrative policy and his father's previous administrative goal. His exceptional diplomacy should give him the ability to empathize given how core that is to diplomacy, and find out why his father was opposed in the first place and realize it wasn't for corrupt reasons. Remember that this is only making him heir, so unless our leaders frequently ascend when they're old or they don't elect an heir right away to start training him then the King should have a good solid decade unless illness strikes. That's plenty of time to change someones opinion.

I went for upgrading harmony as it's one of our longest traits, and because in the relevant situation above it could be exceptionally helpful. Changing a law which had issues in the first place is one thing, but to immediately change it after a mega project has completed and plinths erected in every settlement dictating the law to the People after it's taken several generations of effort to reach this stage is ludicrous and should annoy if not anger the People greatly if someone tries to do it. This is particularly the case if they've have gone to the trouble of understanding the law, only for it to change. Thus the evolution of the trait making it more unlikely to occur.

I went for expansion as there's plenty of territory available and main settlement actions make sense given they give holy sites and mysticism, and because new provinces unlock even more secondary actions which allows this policy to use to make more actions.
 
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[X] Harmony
[X] Spirits
[X] Snub Patryn (Chance for -1 Stability)
[X] Ignore them (Anger the Highlanders)

...why the hell are we choosing Harmony focus? We need a +1 Stability, +2 if Patryn is a pain. Having all the provinces doing Grand Sacrifice is a little counterproductive to solving the crisis, since...Literacy needs a Holy Site expansion in 3 more provinces(since we already have Valleyhome and Sacred Forest with upgraded Holy Sites, we only need Stonepen, Redshore and Northshore to beef up theirs), which means a Spirits focus should deal with it, as it should assign our 3 Province actions to building Holy Sites, of which one is upgraded to Main. Going to be tight on the Economy though, but the Baby Boom gives us enough room to work it and fit one festival in.

This is the last sprint, we just need to prove to Patryn we can make this work, then elect him as king next if he changes his mind.
 
[X] Harmony
[X] Progress
[X] Snub Patryn (Chance for -1 Stability)
[X] Ignore them (Anger the Highlanders)
 
Nice trips thread.

[X] Spirits

I'm too tired to bother with the other options and I see this as the most important.
 
[X] Harmony
[X] Spirits
[X] Snub Patryn (Chance for -1 Stability)
[X] Ignore them (Anger the Highlanders)

Tho, IMO, policy actions should be stuff that we don't want to bother doing ourselves, and can be kept doing.

Let them do stuff, then we can double main Expand Holy Sites next turn, while they do other stuff that's help support.
Unless you want to do a Triple Main Expand Holy Sites?
 
I actually think making Patryn heir could work wonderfully. He currently believes what he does because he's had a heroic diplomacy father telling him these things since he was a child, and about those corrupt chiefs making the decisions.

By making Patryn heir he get's to directly interact and put a face on those people (well their successors really) his father didn't like, and with his heroic administration analyze both the People's intended administrative policy and his father's previous administrative goal. His exceptional diplomacy should give him the ability to empathize given how core that is to diplomacy, and find out why his father was opposed in the first place and realize it wasn't for corrupt reasons. Remember that this is only making him heir, so unless our leaders frequently ascend when they're old or they don't elect an heir right away to start training him then the King should have a good solid decade unless illness strikes. That's plenty of time to change someones opinion.
Uhh...
[X] Make Patryn heir (+1 Stability, Ends the Crisis on his terms [same as father], with a small, conditional chance of actually sorting it out as is [Heroic Admin, Exceptional Diplomacy, Mediocre War, Poor Mysticism])
Not really a good gamble?
We're within reach of the solution whether he throws a fit or not. But he can screw it all up still.
 
Literacy is a hard problem: not very many pre-modern societies had anything close to universal literacy. Now, we shouldn't need universal literacy, but the question remains as to how much we need. Is a single expand holy sites enough? Do we need to double main it? Triple main?
We don't know, and I'm not sure if it's worth the risk. I'm waiting until we get the current status though, since that will at least partially resolve the unknowns.
Well if Spirits was taken and 3/3 did a Secondary Expand Holy Sites that's 3 secondary actions of Holy Site, before we have to do anything. And I believe that 2 of those 3 fuse into a Main.

*shrug* I ain't all that good at this action econ thing, that's your bailiwick.
 
[X] Harmony
[X] Restoration
[X] Make Patryn heir (+1 Stability, Ends the Crisis on his terms [same as father], with a small, conditional chance of actually sorting it out as is [Heroic Admin, Exceptional Diplomacy, Mediocre War, Poor Mysticism])
[X] Ignore them (Anger the Highlanders)

I honestly haven't been keeping with the thread for a while, but can I just say that Patryn is the best choice we can get for this situation? He has heroic Admin, the one stat most suitable to getting this issue fixed without having to make hard decisions. Yes, he is unlikely to fix it in a way we completely want, but at least he'll be doing it a damn sight better than we're doing. Our economy is in constant flux, and much of the groundwork has been lain.

Also, this keeps the March happy with us, as it doesn't look like we don't want them and their ideologies, which is vital to making sure they don't split off or rebel. General sentiment is already established, now there's just the question of if that sentiment will become ingrained, or just beginning uneasiness. Keep the Stallion happy with the Crow, and while they'll argue in the future everyone will know that they still both care for the wellbeing of the people.

We have to change our system, as has been shown by all the other times instability and trouble have reared their heads. Resisting the change doesn't work, the best we can do is go along for the ride and control the fallout.
 
[X] Harmony
[X] Spirits
[X] Snub Patryn (Chance for -1 Stability)
[X] Ignore them (Anger the Highlanders)

Tho, IMO, policy actions should be stuff that we don't want to bother doing ourselves, and can be kept doing.

Let them do stuff, then we can double main Expand Holy Sites next turn, while they do other stuff that's help support.
Unless you want to do a Triple Main Expand Holy Sites?
Policy wise, when not dealing with a crisis, I think we should default to Balanced. It's a good option since our provinces will do important actions from their PoV, and Law will help them upgrade it to Main actions.

But after this crisis we want Expansion to do the landgrab for new provinces, because holy shit, with Law and Policy, we got insanely sweet action economy working for us.
 
Very convenient, but also very expensive.
This should only be taken if:
-We're at Stability -2
-We have at least 7 Economy
Actully if they can't advance those policies the provinces will take Economy projects so that they can. Cost wouldn't be too big of a problem.

It says it in the text you quoted :V
That's plenty of time to change someones opinion.
Not exactly true



1000 Page Post GET
 
[X] Harmony
[X] Restoration
[X] Snub Patryn (Chance for -1 Stability)
[X] Ignore them (Anger the Highlanders)

1k pages!
 
[X] Divine Stewards
[X] Progress
[X] Make Patryn heir (+1 Stability, Ends the Crisis on his terms [same as father], with a small, conditional chance of actually sorting it out as is [Heroic Admin, Exceptional Diplomacy, Mediocre War, Poor Mysticism])
[X] Ignore them (Anger the Highlanders)
 
[] Nobility in Humility

Results unclear. Link to our recent grand sacrifices?
Looking over it, I'd say it would be considered honorable to follow the law.

That is, the best person is someone who tries to uphold the will of the law, and by extension, the state. As such...

[X] Harmony
[X] Spirits
[X] Snub Patryn (Chance for -1 Stability)
[X] Ignore them (Anger the Highlanders)

But yeah, either this or Harmony. I think they're the best calls.

Edit: Actually, thinking about it, we're about to use a spiritual matter as the final push, so taking the spiritual trait upgrade is more likely to synergize.
 
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[X] Harmony
[X] Spirits
[X] Snub Patryn (Chance for -1 Stability)
[X] Ignore them (Anger the Highlanders)

Nope... nope... nope. I do not care how many heroes these nomad-loving bastards breed they can pry communal property from my cold dead hands.
 
HAPPY 1000 PAGES @Academia Nut !!!

Also Happy 1000th Thread! You've yet to explodinate yourselves. *happy applause*

Ganbare!
Adhoc vote count started by BungieONI on Apr 30, 2017 at 3:30 PM, finished with 76 posts and 30 votes.
 
Analysis:

Defense
[] Build Chariots
[] Build Wall
[] Build Watchtowers

Offense
[] Expand Warriors
[] More Blackbirds
[] More Carrion Eaters
[] War Mission

Expansion
[] Expand Economy
[] New Settlement
[] Expand Forests

Progress
[] Art Patronage
[] Study Forests
[] Study Health
[] Study Metal
[] Study Stars

Restoration
[] Establish Annual Festival?
[] Grand Sacrifice
[] Proclaim Glory
[] Restore Order

Spirits
[] Expand Holy Sites

Trade
[] Trade Mission
[] Art Patronage
[] Main Establish Annual Festival?
[] Main Expand Holy Sites?

Only Balanced?
[] Black Soil
[] Copper Mine
[] Enforce Authority
[] Establish Annual Festival
[] Expand Snail Cultivation
[] Improve Kilns
[] More Boats
[] New Trails
[] Sailing Mission
[] Survey Lands
 
Query: why are you going for Restoration over Spirits? Reasoning?

Doubt we can finish the whole reading issue within one or maybe two turns without losing some Stability, especially with how things always seem to escalate midturn, therefore I want our provinces to focus on keeping our Stab high and thus the confidence of our people in our government while we deal with the issues and end this damnable crisis

It was enough, AN had it at green as opposed to normal text when it was at zero.

It was enough when also conditions are met, else there wouldn't still be the '?' at the end of it, as such a case has yet to be reached and we have not gurantee that it will be the case I'd rather boost the Stab to max so that when we are forced to make choices there won't be especially hard ones as our civ has confidence in our ability to handle the matter


Maybe, but true and you know it & I rather have you guys be annoyed at my rudeness then the whole thread being salty because they choose the shiny over the sensible choice

...why the hell are we choosing Harmony focus?

People want it to evolve, but so far we had no new trait that allowed this, so we now force it via law
I suppose some people also hope that by doing this we get restore harmony back
I for one vote for the narrativ, where breaking the laws means to life in disharmony with the world
 
Policy wise, when not dealing with a crisis, I think we should default to Balanced. It's a good option since our provinces will do important actions from their PoV, and Law will help them upgrade it to Main actions.
I think Law only upgrades policy related actions, if i'm reading it right...which means that balanced might only get that advantage for Expand Economy, since having the description call that out as counting as a Policy Action for other effects kind of suggests that nothing else counts as a policy action for Balanced
 
You know, if we upgrade Nobility in Humility, we'd get an almost literal Jantelov. "Don't think you are more than us" written in copper tablets.
Janetlov?

Analysis:

Defense
[] Build Chariots
[] Build Wall
[] Build Watchtowers

Offense
[] Expand Warriors
[] More Blackbirds
[] More Carrion Eaters
[] War Mission

Expansion
[] Expand Economy
[] New Settlement
[] Expand Forests

Progress
[] Art Patronage
[] Study Forests
[] Study Health
[] Study Metal
[] Study Stars

Restoration
[] Establish Annual Festival?
[] Grand Sacrifice
[] Proclaim Glory
[] Restore Order

Spirits
[] Expand Holy Sites

Trade
[] Trade Mission
[] Art Patronage
[] Main Establish Annual Festival?
[] Main Expand Holy Sites?

Only Balanced?
[] Black Soil
[] Copper Mine
[] Enforce Authority
[] Establish Annual Festival
[] Expand Snail Cultivation
[] Improve Kilns
[] More Boats
[] New Trails
[] Sailing Mission
[] Survey Lands
I think the Main Expand Holy sites and Main Festivals could be dropped from Trade.
 
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