lbmaian
a thirsty squirrel
- Location
- USA
[X][WS] Plan Recon and Diplomacy
-[X] Starfleet Academy Red Squad Runabouts - Recon team (4 cost for Starfleet, gain +1 to outpost and starbase attempts to detect incoming ships)
-[X] Generate Generic Internal Diplomacy Team from United Earth (10 Cost to Starfleet, 5 Cost to Member World, gain Internal Diplomacy Team)
This is pretty cost efficient. We get another recon team and we get a generic team, with 14 of the cost from Starfleet (the place we're least worried about losing war support).
I like the internal diplomacy team option - honestly we should've gotten this sooner, so we could have either mobilized faster or shored up war support more quickly.
But what do you plan to put the runabouts around? They're only useful around outposts and starbases, according to their descriptions. Clover, our forward most outpost at those point, already has a runabout squad. Betazed, Gaeni, and Thunti all have runabout squads too. Beyond those, the nearest outpost is Claystock in the RBZ, and I'm not sure about the urgency of runabouts there. The outpost at Onos will only complete next month, and Kau Tappa (which I definitely want runabouts around) completes 3 months from now.
So I'm not seeing the urgency on getting the runabouts right now. Instead, I'm leaning toward getting another heavy industry team, so we can rush more ship construction. Perhaps speed up Utopia Planitia shipyard to get the Rennies out more quickly next year to help cover losses (as I've argued before, pretty sure the Council would be okay with this) or the hopefully unlikely case that the war drags on in 2316.