Yeah. Helm and Navigation are normally separate positions on Starfleet ships, though the two roles CAN merge together, I guess.Also, @Simon_Jester missed the Helmsperson on the Winterwind, Omirri. Very disappointed. This sort of erasure of Fiiral accomplishments is exactly why there's tension in the Seyek Union!
(it's because I had her labelled as a Navigator, I've since added helm)
I imagine part of it is that by TNG, starships are in general so much larger that the duties of First Officer reach the point that it needs a specialised position. Aren't they basically acting as a go-between for the more junior crew and the captain? I recall something along those lines in the episode Lower Decks, and referenced elsewhere.You had a "first officer" who appeared to have no other job, making him theoretically redundant unless the captain needed to send him somewhere to act as a proxy.
I imagine part of it is that by TNG, starships are in general so much larger that the duties of First Officer reach the point that it needs a specialised position. Aren't they basically acting as a go-between for the more junior crew and the captain? I recall something along those lines in the episode Lower Decks, and referenced elsewhere.
Fair enough- that's a major part of the role of an executive officer in real life. Starfleet doesn't clearly distinguish between a first officer and an XO, so having someone like Riker to do the job makes sense.I don't know how it maps to real life, but in most military sci-fi stories, the first officer or executive officer or XO or whatever they are called in the story are the filter between the captain and everything else. Basically their job is to only let important things through the captain and to handle as much as possible of the minor tasks, internal diplomacy and paper work.
So he can get more screen time. It's a terrible reason but that is almost certainly the true one. In practice it would make far more sense for Riker to be on the battle bridge. That way if something goes wrong and the main bridge, along with the captain, is disabled/destroyed he can fulfill the "replacement captain" part of being a first officer and assume command. Just like what you have happen with the Endurance in Devas and Asuras.
I am quite stuck in the TNG mindset and always picture those as Ops and Conn when mentally laying out bridges in my head.You know how in the original series there are always two guys sitting in front of Captain Kirk between him and the viewscreen? One is the helmsman (usually Sulu) and one is navigator (usually Chekov, once he showed up).
It actually seems more natural to me to have a navigator-helmsman rather than them (apparently) also handling tactical.That distinction broke down in the TNG era, but frankly that's because all clear delineations of responsibility on the bridge started falling apart. You had a "first officer" who appeared to have no other job, making him theoretically redundant unless the captain needed to send him somewhere to act as a proxy. You had the omnicompetent Data who served to monitor ship operations, serve as science officer, and so on. LaForge, Troi, and Crusher had clearly defined jobs as part of the command team, but not on the bridge. About the only clearly defined and specialized position on the ship was that of the tactical officer- Yar and then Worf.
TOS had a somewhat more realistic situation in that every main character on the bridge had a fairly well defined job, and did that job specifically. Spock, as the science officer, monitored sensors during combat. He was also first officer, but that seemed to be a function of his seniority and stature with the captain rather than being a job description of "be the spare captain," which was often what Riker wound up doing. And the others had specific jobs too. Uhura stuck to communications. Sulu and Chekov, or whoever was keeping their seats warm that week, handled helm and navigation (and often, by extension, things we later class as 'tactical').
Given they're avian-descended [or avian tileset in Stellaris, anyways] it would make sense if the extra limbs AND some evolutionary-ingrained understanding of 3D navigation help them be really good Flight Controllers/Helmspeople/Navigators/What have you.Of course, if the Fiiral actually have enough multitasking ability to make use of all those extra limbs, maybe they have the ability to fly a ship and plot a course at the same time. That would actually be rather badass if true.
See, I've always handled the XO as being the person who is something of a jack-of-all-trades support (akin to the role of the Bard in D&D), and is able to assist anyone with anything, or replace them if they're injured or otherwise indisposed. If the Captain's focus gives a bonus to general ship tasks, then the XO's focus gives a bonus to specific officer actions -- including the Captain's actions, which explains why Riker was kept on the bridge or sent on away teams, as it's where his character would provide the most benefit.Fun fact: when I was making my bridge-crew focused Fate Core game I found it almost impossible to figure out what anyone who took the XO position would actually do. Ops was a similar problem, but that's because I didn't think my players were particularly interested in playing Timetable Simulator 2414. Part of it is, as you note, Data kinda muddies the water on TNG by taking Ops and Science Officer roles, and Riker does -- stuff. Eventually I decided that like in TOS the XO would pull double-duty as a department head.
*Fun fact: when I was making my bridge-crew focused Fate Core game I found it almost impossible to figure out what anyone who took the XO position would actually do. Ops was a similar problem, but that's because I didn't think my players were particularly interested in playing Timetable Simulator 2414. Part of it is, as you note, Data kinda muddies the water on TNG by taking Ops and Science Officer roles, and Riker does -- stuff. Eventually I decided that like in TOS the XO would pull double-duty as a department head.
That's basically what we ended up doing in the end. If you're sitting at tactical you're generally doing tactical things but our XO can do, well...See, I've always handled the XO as being the person who is something of a jack-of-all-trades support (akin to the role of the Bard in D&D), and is able to assist anyone with anything, or replace them if they're injured or otherwise indisposed. If the Captain's focus gives a bonus to general ship tasks, then the XO's focus gives a bonus to specific officer actions -- including the Captain's actions, which explains why Riker was kept on the bridge or sent on away teams, as it's where his character would provide the most benefit.
...all this!And then Sheari spent time as what? XO, Tactical, Security Chief, Marine commander, Lies (Intelligence) Officer, Lies (Diplomatic) Officer, and Acting Captain?
And for a while all of those at once! > : P
And I'm pretty certain she's done some other stuff too. Suffice it to say, she found ways to keep busy.
Yeah, Chekov's canny like that, and he's seen a lot of shit happen on or near the bridge, so he did send T'Mela down to battle bridge before the battle.So he can get more screen time. It's a terrible reason but that is almost certainly the true one. In practice it would make far more sense for Riker to be on the battle bridge. That way if something goes wrong and the main bridge, along with the captain, is disabled/destroyed he can fulfill the "replacement captain" part of being a first officer and assume command. Just like what you have happen with the Endurance in Devas and Asuras.
I can work with that.I am quite stuck in the TNG mindset and always picture those as Ops and Conn when mentally laying out bridges in my head.
It depends on the exact division of responsibilities, honestly. It's mostly just that they often had Sulu/Chekov/whoever calling out "tactical" information like range to target, weapons status, and so on. There wasn't a separate weapons officer on the TOS-era Enterprise bridge.It actually seems more natural to me to have a navigator-helmsman rather than them (apparently) also handling tactical.
Extremely valuable mission- but not one that explains what you're doing on the bridge, since that is like the least 'away' place on the ship.First officers have another important function as well; leading away teams.
See, I've always handled the XO as being the person who is something of a jack-of-all-trades support (akin to the role of the Bard in D&D), and is able to assist anyone with anything, or replace them if they're injured or otherwise indisposed. If the Captain's focus gives a bonus to general ship tasks, then the XO's focus gives a bonus to specific officer actions -- including the Captain's actions, which explains why Riker was kept on the bridge or sent on away teams, as it's where his character would provide the most benefit.
See, plotwise that makes sense.One good reason to have Riker on the bridge was to have someone who was competent in all bridge positions able to move to any spot and be useful. Worf is punching Borg Drones? Riker on tactical. Data went evil again? Riker on Ops. Ensign Re'dShirt dead from exploding console? Riker flys the ship, on a console that somehow works again. Riker could go to any position and either take over, assist the person there or just look at the information and give Picard other options.
I'd have to rewatch a lot more TNG to be really paying attention, but based on some other watching I would not be surprised if he's frequently coordinating damage control teams, coordinating with engineering, and the like.See, plotwise that makes sense.
But in terms of real naval procedures, senior officers are too important to be left standing around in case they have something to do when you need a spare. It'd be the other way around- the senior officers normally man their posts in a crisis, with less trained juniors on standby duty.
I was specifically answering to the question of how to handle it in an RPG. TNG-era Starfleet doesn't give a rat's ass about proper "naval" procedures, they're a fantastic example of institutional decay in that regard. Well, that and the fact that in the 1960s you could rely on a vast proportion of your cast and crew and writing staff having prior military experience, while Roddenberry went out of his way to avoid that in TNG for ideological reasons.See, plotwise that makes sense.
But in terms of real naval procedures, senior officers are too important to be left standing around in case they have something to do when you need a spare. It'd be the other way around- the senior officers normally man their posts in a crisis, with less trained juniors on standby duty.
TNG's take on the duties of the XO was actually pretty much accurate and TOS's wasn't. He has to be ready to step up to command the ship or take over some kind of faltering function at any moment, which is why they're on the bridge so they're fully informed and why they don't have a clearly defined role there.
It's true and it certainly shows in a lot of ways- but as a guy trying to make sense of things, I like to bear in mind what i know about real navies. Not because of TNG-era Starfleet being like a real navy, but because it's under some of the same pressures. Highly experienced senior officers with the qualifications to make XO of a starship are a lot harder to come by than lieutenants with enough cross-training to man a bridge station in a crisis. Think about all the people like Barclay, who could probably do a competent job at manning a bridge console in an emergency but who would never, ever make a good XO.I was specifically answering to the question of how to handle it in an RPG. TNG-era Starfleet doesn't give a rat's ass about proper "naval" procedures, they're a fantastic example of institutional decay in that regard. Well, that and the fact that in the 1960s you could rely on a vast proportion of your cast and crew and writing staff having prior military experience, while Roddenberry went out of his way to avoid that in TNG for ideological reasons.
Realistically the XO being on the bridge to fulfill this role is a terrible idea, the most likely reason for the Captain to be incapacitated is due to damage to the bridge, which in that case would probably also incapacitate the XO. the Communciation and data display technology available today, let alone in the space future would allow the XO to remain abreast of what is happneing to the ship from the battle bridge.
The Executive Officer on any reasonably large ship (basically everything we have direct control over) should definately NOT dual hat as a department head or bridge role. Their job of organising the department heads and insepcting the running of the ship, whilst also handling most of the adminstrative workload, is a vital one and would occupy all of their time.
Oh look, an article on Captain Kirk, Zapp Brannigan, and how we deliberately and poisonously misremember our most foundational shared myths – the ones we don't value enough to devote real critical attention to, outside of a few marginalized fandom niches. About the way pop-culture heterosexuality relentlessly stomps on and cheapens and flattens het romance – and what that means not just for fiction, but for us and how we operate in the world.
Also I found out that Kirk is from Riverside Iowa which is basically a bedroom community for people at the University of Iowa, site of Van Allen Hall, and probably a UESPA/Starfleet affiliated facility because they've had their sticky fingers on every science mission since Explorer 1.
I... wasn't aware that they were different things.Starfleet doesn't clearly distinguish between a first officer and an XO, so having someone like Riker to do the job makes sense.