Vote Tally : Paths of Civilization | Page 667 | Sufficient Velocity
##### NetTally 1.7.4
Task: Harmony
[x] [Harmony]Yes, the people need to be further calmed (-1 to +2 Stability)
No. of Votes: 20
[X][Harmony] No, they could cause further panic
No. of Votes: 20

——————————————————————————————————————————————Task: King
[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
No. of Votes: 20
[x] [King]Remain home (Chance of stability gain)
No. of Votes: 19
[X][King] Talk with the Thunder Horse (Applies Heroic diplomacy to interactions over the crisis)
No. of Votes: 3

——————————————————————————————————————————————Task: Refugee
[X][Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
No. of Votes: 15
[x] [Refugee]Many may enter (-3 Stability, +6-8 Econ, ???)
No. of Votes: 11
[X] [Refugee] Those with preexisting ties can come in (-1 Stability, +2 Econ, small chance of further stability loss)
No. of Votes: 8
[X][Refugee] The People must offer aid (-4 Stability, +8-11 Econ, probable overcrowding issues, ???)
No. of Votes: 5
[X] [Refugee] All who need aid must receive it (-5 Stability, +11-15 Econ, overcrowding issues, ???)
No. of Votes: 1
[X] [Refugee] Only let in some (Significant chance of stability loss)
No. of Votes: 1

——————————————————————————————————————————————Task: Sacrifice
[x] [Sacrifice]Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
No. of Votes: 18
[X] [Sacrifice] Large (-3 Econ, +1 Stability, ???)
No. of Votes: 16
[X] [Sacrifice] Medium (-2 Econ, ???)
No. of Votes: 7

——————————————————————————————————————————————Task: Ward
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
No. of Votes: 21
[x] [Ward]] Even less friendly groups should know of the magic (Shares with many groups, chance of stability gain, ???)
No. of Votes: 15
[X][Ward] Everyone, even the Dead Priests! (Shares far and wide for -1 Diplomacy, +1 Stability, ???)
No. of Votes: 4
[X] [Ward] It should be shared with friendly tribes (Shares with a few groups)
No. of Votes: 3
Total No. of Voters: 43
 
Urgh. We're going for the second worst long term combination.
Weeeeeelllllllll. Straight up? I'm not invested in this either way since I'm abstaining from voting. Morally speaking I don't really want to sacrifice the king. The kicker is that if I was in his position with his knowledge and having been raised like he was, with this situation bearing down. I'd make a similar decision to offer myself up, myself for my people.

Plus it looks from the Tally that Remain home might flip the vote, it's at 18 and sacrifice the king is at 18.
 
Can someone please explain how human sacrifice is in character for us? Like, back in the drought, didn't we establish that Human Sacrifice is Disharmonious to the Earth? Why would we go against that?
Please, someone tell me why The King of The People, who is established as not being all that self-sacrificing, would accept casting down one of their oldest taboos.
Not asking for the math, I'm asking for the narrative. How is it In Character?
 
Vote Tally : Paths of Civilization | Page 667 | Sufficient Velocity
##### NetTally 1.7.4
Task: Harmony
[x] [Harmony]Yes, the people need to be further calmed (-1 to +2 Stability)
No. of Votes: 20
[X][Harmony] No, they could cause further panic
No. of Votes: 20

Task: King
[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
No. of Votes: 20
[x] [King]Remain home (Chance of stability gain)
No. of Votes: 19
[X][King] Talk with the Thunder Horse (Applies Heroic diplomacy to interactions over the crisis)
No. of Votes: 3

Task: Refugee
[X][Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
No. of Votes: 15
[x] [Refugee]Many may enter (-3 Stability, +6-8 Econ, ???)
No. of Votes: 11
[X] [Refugee] Those with preexisting ties can come in (-1 Stability, +2 Econ, small chance of further stability loss)
No. of Votes: 8
[X][Refugee] The People must offer aid (-4 Stability, +8-11 Econ, probable overcrowding issues, ???)
No. of Votes: 5
[X] [Refugee] All who need aid must receive it (-5 Stability, +11-15 Econ, overcrowding issues, ???)
No. of Votes: 1
[X] [Refugee] Only let in some (Significant chance of stability loss)
No. of Votes: 1

Task: Sacrifice
[x] [Sacrifice]Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
No. of Votes: 18
[X] [Sacrifice] Large (-3 Econ, +1 Stability, ???)
No. of Votes: 16
[X] [Sacrifice] Medium (-2 Econ, ???)
No. of Votes: 7

Task: Ward
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
No. of Votes: 21
[x] [Ward]] Even less friendly groups should know of the magic (Shares with many groups, chance of stability gain, ???)
No. of Votes: 15
[X][Ward] Everyone, even the Dead Priests! (Shares far and wide for -1 Diplomacy, +1 Stability, ???)
No. of Votes: 4
[X] [Ward] It should be shared with friendly tribes (Shares with a few groups)
No. of Votes: 3
Total No. of Voters: 43
Hmmm.... Changes yo. I seem to be operating on outdated Tally data.
 
Last edited:
[X] [King]Remain home (Chance of stability gain)
[X] [Sacrifice] Large (-3 Econ, +1 Stability, ???)
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
 
Can someone please explain how human sacrifice is in character for us? Like, back in the drought, didn't we establish that Human Sacrifice is Disharmonious to the Earth? Why would we go against that?
Please, someone tell me why The King of The People, who is established as not being all that self-sacrificing, would accept casting down one of their oldest taboos.
Not asking for the math, I'm asking for the narrative. How is it In Character?
He literally suggested it himself. Not the shamans or the Blackbirds.
 
Oh FFS we're tied on almost everything


Vote Tally : Paths of Civilization | Page 667 | Sufficient Velocity
##### NetTally 1.7.4
Task: Harmony
[x] [Harmony]Yes, the people need to be further calmed (-1 to +2 Stability)
No. of Votes: 20
[X][Harmony] No, they could cause further panic
No. of Votes: 20

——————————————————————————————————————————————Task: King
[x] [King]Remain home (Chance of stability gain)
No. of Votes: 20
[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
No. of Votes: 20
[X][King] Talk with the Thunder Horse (Applies Heroic diplomacy to interactions over the crisis)
No. of Votes: 3

——————————————————————————————————————————————Task: Refugee
[X][Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
No. of Votes: 15
[x] [Refugee]Many may enter (-3 Stability, +6-8 Econ, ???)
No. of Votes: 11
[X] [Refugee] Those with preexisting ties can come in (-1 Stability, +2 Econ, small chance of further stability loss)
No. of Votes: 8
[X][Refugee] The People must offer aid (-4 Stability, +8-11 Econ, probable overcrowding issues, ???)
No. of Votes: 5
[X] [Refugee] All who need aid must receive it (-5 Stability, +11-15 Econ, overcrowding issues, ???)
No. of Votes: 1
[X] [Refugee] Only let in some (Significant chance of stability loss)
No. of Votes: 1

——————————————————————————————————————————————Task: Sacrifice
[x] [Sacrifice]Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
No. of Votes: 18
[X] [Sacrifice] Large (-3 Econ, +1 Stability, ???)
No. of Votes: 17
[X] [Sacrifice] Medium (-2 Econ, ???)
No. of Votes: 7

——————————————————————————————————————————————Task: Ward
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
No. of Votes: 22
[x] [Ward]] Even less friendly groups should know of the magic (Shares with many groups, chance of stability gain, ???)
No. of Votes: 14
[X][Ward] Everyone, even the Dead Priests! (Shares far and wide for -1 Diplomacy, +1 Stability, ???)
No. of Votes: 5
[X] [Ward] It should be shared with friendly tribes (Shares with a few groups)
No. of Votes: 3
Total No. of Voters: 44
 
Okay, since a quick skim of the thread is all off the cuff panic votes. analysis:
Diplomacy 7->5(+2?)

Redshore sent one trade mission into the wilds, our King sent another. It's unknown whether they're successful.

Economy 2(+2)->4

Cashed out Economy. We can spend 4 at once at low risks.

Stability 0->-1

This looks like we failed the Mysticism roll to avert Cometary doom.


Stonepen - Expand Economy(Pastures)
Redcoast - Trade Mission(Into the Wilds) - Result unknown until next turn.
Sacred Forest - Expand Economy or Study <Something>(?)
Valleyhome - Study <Something> - No result

Reminder that we have 9 Economic expansion slots left now

Dead Priests and Highlanders are taking actions to boost Centralization, Diplomacy and Legitimacy while they have a cooling off period.

Not good for us of course, but we also see that provinces can take War Missions on their own.


Hi, Metal King guy, how are your four daugthers now? Satisfied? :p
If we don't do the Study Rocks as main, we probably should send them a secondary trade mission.


In the coming days, it may be known as the King-killer.

And we can see here the consequences of Mysticism 0, we have shamans, but no idle ones to study abstract concerns.


This is kind of good for us. We weather the crisis just fine...if we don't panic anyway.

Panic ensues :V

So the people seize upon every possible offensive action, though personally I'd peg it on the STs curse if I were them.


Honorable Death triggered.

Land of Opportunity triggered

This gives us a chance to affect the outwards ones.


And the tradition of kingly sacrifice potentially emerges, bringing him to myth.

Size of Sacrifice to Spirits (Task [Sacrifice])
[] Small (-1 Econ, chance of stability loss, ???)
[] Medium (-2 Econ, ???)
[] Large (-3 Econ, +1 Stability, ???)
[] Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)

Sliding scale here. We probably want to avoid the Small sacrifice due to the chances of stability hits at a time we're taking lots of them.
The bigger the sacrifice, the higher the probability that we'd get a trait demanding sacrificing economy when Stability is low...which means a recursive Stability-destruct loop at low Economy like the Lowlanders faced with Pioneering Spirit.


Emergency Restore Harmony? (Task [Harmony])
[] No, they could cause further panic
[] Yes, the people need to be further calmed (-1 to +2 Stability)

This is almost certainly a Secondary restore harmony.
As our leader has average Administration and we don't get a reroll, it's likely to give us a governmental crisis from hitting Stability -2 or -3 temporarily.

Share the scourge warding magic? (Task [Ward])
[] No, it is sacred magic (Small chance of stability loss)
[] It should be shared with friendly tribes (Shares with a few groups)
[] Even less friendly groups should know of the magic (Shares with many groups, chance of stability gain, ???)
[] Everyone, even the Dead Priests! (Shares far and wide for -1 Diplomacy, +1 Stability, ???)

I have no idea why we'd share with the DPs, but it should be noted that the more we share to, the more likely they are to get it via trade.

Where should Twythulmyn go? (Task [King])
[] Remain home (Chance of stability gain)

Conservative option. Hurts us the least, just try to smooth things out.

[] Talk with the Thunder Horse (Applies Heroic diplomacy to interactions over the crisis)

This takes advantage of the opportunity to manipulate the Thunder Horse. Good choice if otherwise conservative, bad choice otherwise as it won't help Stability

[] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)

This is almost certainly going to evolve Honorable Death + Humility to Self Sacrifice.
Which means when faced with Stability crisis, we can sacrifice the King for an immediate +Stability bonus, in exchange for losing a King who actually knows what to do.
Awesome for the immediate turn. Awful in the long run.

The last thing you want to do in a crisis is to kill off the experienced guy overseeing it!


With disease and comets, everyone has lost their mind and thousands are running scared (Task [Refugee])
[] Close the borders (-1 Stability, chance of further stability loss)
[] Only let in some (Significant chance of stability loss)
[] Those with preexisting ties can come in (-1 Stability, +2 Econ, small chance of further stability loss)
[] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
[] Many may enter (-3 Stability, +6-8 Econ, ???)
[] The People must offer aid (-4 Stability, +8-11 Econ, probable overcrowding issues, ???)
[] All who need aid must receive it (-5 Stability, +11-15 Econ, overcrowding issues, ???)

Overall, the fourth one seems the most advantageous to me. We'd temporarily drop to -3 if we lack an Immediate boost however, and that'd be nasty.
The first and third are the worst ones after the obviously crazy "take everyone" options, as they take a stability hit AND have a risk of taking a further hit to no gain.

However we don't breakup at -3. We lose the option to take Restore Harmony at -3, so if this is the only Stability loss we take and we add a few stability gains to pull back out, this can be done safely.
We'd still take the stability crisis point though.

As such I can see a few plans:
[] [Sacrifice] Medium (-2 Econ, ???)
[] [Harmony] No, they could cause further panic
[] [Ward] It should be shared with friendly tribes (Shares with a few groups)
[] [King] Remain home (Chance of stability gain)
[] [Refugee] Only let in some (Significant chance of stability loss)

This is the conservative route in the long run, maintaining our advantages without building negative traits. However, it has the least immediate gains. We'd potentially drop to Stability -2, but we'd be in a solid position to take Festivals and Main Restore Order next turn to get out of the hole.

This basically means we play the game where we emerge from the crisis in a better situation than anyone else, and can go expansionist over the next 3 turns while their butts are all on fire

[] [Sacrifice] Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
[] [Harmony] No, they could cause further panic
[] [Ward] It should be shared with friendly tribes (Shares with a few groups)
[] [King] Remain home (Chance of stability gain)
[] [Refugee]Some from friendly groups can come in (-2 Stability, +4-5 Econ)

This basically goes with preserving our Economy margin, at worst it'd just break even there, but with a risk of negative traits from sacrificing everything.


Personally I'd go with:
[X] [Sacrifice] Medium (-2 Econ, ???)
[X] [Harmony] No, they could cause further panic
[X] [Ward] It should be shared with friendly tribes (Shares with a few groups)
[X] [King] Remain home (Chance of stability gain)
[X] [Refugee] Only let in some (Significant chance of stability loss)

We can afford NOT to take a profit here, and we can recover from losing 1 Stability to refugees. This lets us maintain traits healthy for stability, even if next turn is now going to be the Restore Stability turn.
I feel you're being way too pessimistic as to how bad the traits/evolution would be, and too intent on maintaining the status quo as a result.

Yeah, it won't be ideal, but we're never going to hit ideal or even anywhere near modern advantages so aiming for that constantly is short sighted. Getting a trait that let's us burn some economy to avoid a stability loss is basically just festivals, it might even give us an evolution to it. Something like religious festivals?

The context of how we are sacrificing our king is also important, though I do understand your concerns there.
 
Weeeeeelllllllll. Straight up? I'm not invested in this either way since I'm abstaining from voting. Morally speaking I don't really want to sacrifice the king. The kicker is that if I was in his position with his knowledge and having been raised like he was, with this situation bearing down. I'd make a similar decision to offer myself up, myself for my people.

Plus it looks from the Tally that Remain home might flip the vote, it's at 18 and sacrifice the king is at 18.
I'm speaking from a practical crisis handling perspective.

Whatever the social impact, we're incentivizing killing off the person with the most experience in dealing with a crisis at the worst of the crisis. Which would do wonders for ability to actually deal with the problem :V
 
Why are people voting for human sacrifice? I know it might help that doesn't change the fact it'll set a very very bad precedent and make playing our civ uncomfortable if not out right unplayable. If people don't mind playing a civ that thinks human sacrifice is ok then fine. It's just not for me. So I'm going to go and maybe come back in a couple of turns and see if this changes.
 
Oh FFS we're tied on almost everything


Vote Tally : Paths of Civilization | Page 667 | Sufficient Velocity
##### NetTally 1.7.4
Task: Harmony
[x] [Harmony]Yes, the people need to be further calmed (-1 to +2 Stability)
No. of Votes: 20
[X][Harmony] No, they could cause further panic
No. of Votes: 20

Task: King
[x] [King]Remain home (Chance of stability gain)
No. of Votes: 20
[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
No. of Votes: 20
[X][King] Talk with the Thunder Horse (Applies Heroic diplomacy to interactions over the crisis)
No. of Votes: 3

Task: Refugee
[X][Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
No. of Votes: 15
[x] [Refugee]Many may enter (-3 Stability, +6-8 Econ, ???)
No. of Votes: 11
[X] [Refugee] Those with preexisting ties can come in (-1 Stability, +2 Econ, small chance of further stability loss)
No. of Votes: 8
[X][Refugee] The People must offer aid (-4 Stability, +8-11 Econ, probable overcrowding issues, ???)
No. of Votes: 5
[X] [Refugee] All who need aid must receive it (-5 Stability, +11-15 Econ, overcrowding issues, ???)
No. of Votes: 1
[X] [Refugee] Only let in some (Significant chance of stability loss)
No. of Votes: 1

Task: Sacrifice
[x] [Sacrifice]Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
No. of Votes: 18
[X] [Sacrifice] Large (-3 Econ, +1 Stability, ???)
No. of Votes: 17
[X] [Sacrifice] Medium (-2 Econ, ???)
No. of Votes: 7

Task: Ward
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
No. of Votes: 22
[x] [Ward]] Even less friendly groups should know of the magic (Shares with many groups, chance of stability gain, ???)
No. of Votes: 14
[X][Ward] Everyone, even the Dead Priests! (Shares far and wide for -1 Diplomacy, +1 Stability, ???)
No. of Votes: 5
[X] [Ward] It should be shared with friendly tribes (Shares with a few groups)
No. of Votes: 3
Total No. of Voters: 44
Hah whoops my stability calcs forgot the Refugee tag. Time to redo them.

A
(already at -1)+(0 from Ward not proccing + 0 from Harmony +1 immediate from sacrificing Twythulmyn + 1 immediate from Sacrifice +1 Sacrifce proccs positive Stability gain) - 2 from Refugee= +0 Stability
or

B

(already at -1) +(-1 from Ward proccing bad + 0 from Harmony +1 immediate from sacrificing Twythulmyn +1 immediate from Sacrifice)- 2 from Refugee= -2 Stability
 
I feel you're being way too pessimistic as to how bad the traits/evolution would be, and too intent on maintaining the status quo as a result.

Yeah, it won't be ideal, but we're never going to hit ideal or even anywhere near modern advantages so aiming for that constantly is short sighted. Getting a trait that let's us burn some economy to avoid a stability loss is basically just festivals, it might even give us an evolution to it. Something like religious festivals?

The context of how we are sacrificing our king is also important, though I do understand your concerns there.
Yet you still think killing our king in our time of trouble is a better idea?
 
Whatever the social impact, we're incentivizing killing off the person with the most experience in dealing with a crisis at the worst of the crisis. Which would do wonders for ability to actually deal with the problem

Y'all motherfuckers said:
Oh, hey we've got big problems. What should we do?
I know! Let's Kill the guy in charge and fail to actually do anything useful about the problems!
That sounds like a great idea!
 
[X] [King]Remain home (Chance of stability gain)
[X] [Sacrifice] Large (-3 Econ, +1 Stability, ???)
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
 
I feel you're being way too pessimistic as to how bad the traits/evolution would be, and too intent on maintaining the status quo as a result.

Yeah, it won't be ideal, but we're never going to hit ideal or even anywhere near modern advantages so aiming for that constantly is short sighted. Getting a trait that let's us burn some economy to avoid a stability loss is basically just festivals, it might even give us an evolution to it. Something like religious festivals?

The context of how we are sacrificing our king is also important, though I do understand your concerns there.
The economy I can partly relent on, because it's one of our strongest qualities, so compensating for a hit there would only require that we lose ability to pursue megaprojects and pet projects.

Sacrificing the king is...I don't actually have any inoffensive way to describe that, so take the analysis as you will.
 
[x] [Harmony]Yes, the people need to be further calmed (-1 to +2 Stability)
[x] [King]Remain home (Chance of stability gain)
[X][Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
[X] [Sacrifice] Large (-3 Econ, +1 Stability, ???)
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
 
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[X] [Sacrifice] Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
[X] [Harmony] No, they could cause further panic
[X] [Ward] It should be shared with friendly tribes (Shares with a few groups)
[X] [King] Remain home (Chance of stability gain)
[X] [Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
 
Last edited:
Why are people voting for human sacrifice? I know it might help that doesn't change the fact it'll set a very very bad precedent and make playing our civ uncomfortable if not out right unplayable. If people don't mind playing a civ that thinks human sacrifice is ok then fine. It's just not for me. So I'm going to go and maybe come back in a couple of turns and see if this changes.
I will PM you if our king survives this if you if you are serious about leaving right now. That way you can still come back without missing anything <3. Go ahead and take a break if this is stressing you out to much.

Though the tides do seem to be turning...
 
I'm speaking from a practical crisis handling perspective.

Whatever the social impact, we're incentivizing killing off the person with the most experience in dealing with a crisis at the worst of the crisis. Which would do wonders for ability to actually deal with the problem :V
Point. It's what the thread is voting for right now though. That might change given what the Tally says.

Another honest point. I don't want to vote because the community for this Quest is very hostile. I'm with @Sightsear and just don't feel the desire to stick my head in a tenderizer.
Adhoc vote count started by BungieONI on Apr 14, 2017 at 10:09 PM, finished with 231 posts and 48 votes.
 
Vote Tally : Paths of Civilization | Page 667 | Sufficient Velocity
##### NetTally 1.7.4
Task: Harmony
[x] [Harmony]Yes, the people need to be further calmed (-1 to +2 Stability)
No. of Votes: 21
[X][Harmony] No, they could cause further panic
No. of Votes: 21

——————————————————————————————————————————————Task: King
[x] [King]Remain home (Chance of stability gain)
No. of Votes: 23
[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
No. of Votes: 20
[X][King] Talk with the Thunder Horse (Applies Heroic diplomacy to interactions over the crisis)
No. of Votes: 3

——————————————————————————————————————————————Task: Refugee
[X][Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
No. of Votes: 17
[x] [Refugee]Many may enter (-3 Stability, +6-8 Econ, ???)
No. of Votes: 11
[X] [Refugee] Those with preexisting ties can come in (-1 Stability, +2 Econ, small chance of further stability loss)
No. of Votes: 8
[X][Refugee] The People must offer aid (-4 Stability, +8-11 Econ, probable overcrowding issues, ???)
No. of Votes: 5
[X] [Refugee] All who need aid must receive it (-5 Stability, +11-15 Econ, overcrowding issues, ???)
No. of Votes: 1
[X] [Refugee] Only let in some (Significant chance of stability loss)
No. of Votes: 1

——————————————————————————————————————————————Task: Sacrifice
[X] [Sacrifice] Large (-3 Econ, +1 Stability, ???)
No. of Votes: 19
[x] [Sacrifice]Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
No. of Votes: 18
[X] [Sacrifice] Medium (-2 Econ, ???)
No. of Votes: 8

——————————————————————————————————————————————Task: Ward
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
No. of Votes: 24
[x] [Ward]] Even less friendly groups should know of the magic (Shares with many groups, chance of stability gain, ???)
No. of Votes: 15
[X][Ward] Everyone, even the Dead Priests! (Shares far and wide for -1 Diplomacy, +1 Stability, ???)
No. of Votes: 4
[X] [Ward] It should be shared with friendly tribes (Shares with a few groups)
No. of Votes: 4
Total No. of Voters: 47
 
Yet you still think killing our king in our time of trouble is a better idea?
Bureaucracy, it is literally meant to handle this. The legitimacy increase is nothing to sneeze at either.

It sounds cruel and not what we are used to, but setting up cultural ties with your religious pantheon is actually super important. It gives the people a stronger connection to the idea of divine and mystic, and despite our insistence on being a modern society, that's the sort of thing that ties a people together greatly in these times.

I wouldn't mind it not winning, though I'd insist on taking in less refugees under those circumstances, but still would want to do the everything sacrifice. I just think holding stuff up to modern standards is foolish and greatly limits our very realistic actions we can take.

One more thing. *Looks at restore harmony vote.*

*Slams head against desk.*

Among other things, I want it to stop that nonsense.

I'm looking at things through a societal lens, in addition to a pragmatic one. It may not be pretty, but I don't think it will lead to 'sacrifice the king every time there is a crises' either.
 
Point. It's what the thread is voting for right now though. That might change given what the Tally says.

Another honest point. I don't want to vote because the community for this Quest is very hostile. I'm with @Sightsear and just don't feel the desire to stick my head in a tenderizer.
Well, I already got heatstroke yesterday, so my head is already tender :V
But the vote does seem to be very closely split, so if you have an opinion, might as well express it. It's not like people will be less offensive if you didn't.
 
Another honest point. I don't want to vote because the community for this Quest is very hostile. I'm with @Sightsear and just don't feel the desire to stick my head in a tenderizer.
Oh, well you can still vote on things you KNOW you support. Just drop it, don't make a big deal of it, and go "meh" to anyone who tries to call you on it.

Your right about people getting a bit toxic on this thread though. I know a lot of them are intelligent, rational, reasonable human beings, but five pages into a fresh vote and they descend into raving lunatics who invest more emotion than reason into their arguments, and refuse to accept that tough decisions AREN'T traps just waiting to punish them for straying from conventional morality.

It's disappointing, to be honest. And a very good reason to never invest yourself fully into a vote. Vote responsibly, folks.

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