Woah what? We're backing to sacrificing people vote leading again?

I really don't think we should have a precedent of sacrificing our King when "supernatural" stuff happens.
 
a) Kings are chosen by the heavens, b) "the Kings must be burned to leave this earth!!" which means we burn our kings when tired of them, c) ppl to just habitually kill themselves at the first sign of atmospheric turbulence.
A) Marginal risk, while this will definitely lend some metaphysical weight to the office, (thus the + legitimacy) their isn't a direct, or even indirect, connection to our selection process.
B) Actually pretty good odds of this, except that we'd probably have the decency to wait until their actually dead before we cremate them. Usually. Oh, And cremation will enter the list of 'viable burial practices', even if it would initially be reserved for the King.
C) Unlikely, but possible. Odds likely inversely proportional to how much OTHER stuff we send up with him, since it provides a scale to measure how big a deal it was. Probably inverse.

2982 Also, talk about an anti-corruption method! "Theum burned himself at the stake for this Kingdom! What have YOU done recently?"
 
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Downside to this is that we're missing ??? aka a) the power of friendship and b) increased military/tech
 
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Adhoc vote count started by DocMatoi on Apr 14, 2017 at 8:35 PM, finished with 164 posts and 38 votes.
 
[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
[X] [Harmony] No, they could cause further panic
[X] [Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
[X] [Sacrifice] Large (-3 Econ, +1 Stability, ???)
[X] [Ward] No, it is sacred magic (Small chance of stability loss)

It'd be nice to get our econ above 6 so the chiefs could start taking more expensive actions on their own, but I suppose it just doesn't work out that way this time around. With the severity of the plague we might end up seeing further collapses, though, so maybe next turn!
This nets us to 5 or 6 economy. We don't especially care that they want to spend economy on provincials, because 6 economy is more than enough for us to spend the economy we need to spend ourselves.
Woah what? We're backing to sacrificing people vote leading again?

I really don't think we should have a precedent of sacrificing our King when "supernatural" stuff happens.
I would argue that the precedent here is that we're sacrificing the especially talented king to work his tongue-wagging magic at the spirits, along with a large sacrifice of goods so that he can 'bring them to the bargaining table' in the spirit world. Ideally, this will only create a need to do this 'when absolutely necessary', or as a one-time clever trick to convince the spirits to take an offering that would have been too small otherwise, rather than preferring the sacrifice of human life over our regular grain and cow offerings.
 
Nothing quite so dreary dear~

Just a promise, between you and me

of a favor given and a favor owed

Just as I assisted you,

I merely ask that you assist me.


A gay and festive time truly

A promise made, between you and me

A Geas set betwixt, and a single favor owed

When soever the favor fulfilled,

or death take either, my debt is paid.

Adhoc vote count started by BungieONI on Apr 14, 2017 at 8:41 PM, finished with 172 posts and 38 votes.

Adhoc vote count started by BungieONI on Apr 14, 2017 at 8:41 PM, finished with 173 posts and 38 votes.
 
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We need to be generous commie elves to appease the spirits of earth and forest. The spirits of sky can suck it.
 
his analysis was of what would happen assuming we sacrificed the king and didn't share the ward, not of what would happen if we didn't.
If we don't do either, we don't chance any strangeness from the King ???. There's really nothing to analyze about that, other than the basic grain and meat offerings we'd be doing instead.
 
[X] [Sacrifice] Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
[X] [Harmony] No, they could cause further panic
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
[X] [Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)

Not my preferred choice, but it is the most stable chance of odds and actually very close to my original plan.

Generosity is nice, but distributing the scourge ward is unlikely to actually lead to people becoming our friends. Also, I just really want the DP dead, and giving out a scourge ward is a good way to have that not occur.

I agree that it's a battle of ideals, though, and would probably be amenable to giving it out to friendly tribes. Though even more preferable than that would be convincing those tribes to let us build a temple in their cities and providing immunization to them there.

Understandable, I just wanted to see about kicking off culture conversion. I would be very happy if this shatters the DP. Either way, I believe the ward action should be all or nothing. If we give it to others, that just gives the DP something to raid.
 
[X] [Sacrifice] Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
[X] [Harmony] No, they could cause further panic
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
[X] [Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)

Not my preferred choice, but it is the most stable chance of odds and actually very close to my original plan.



Understandable, I just wanted to see about kicking off culture conversion. I would be very happy if this shatters the DP. Either way, I believe the ward action should be all or nothing. If we give it to others, that just gives the DP something to raid.
Can we convince you to drop to just a large sacrifice? It'll guarantee we get more than we started with, and has a lower chance of possible bad outcomes
 
I would argue that the precedent here is that we're sacrificing the especially talented king to work his tongue-wagging magic at the spirits, along with a large sacrifice of goods so that he can 'bring them to the bargaining table' in the spirit world. Ideally, this will only create a need to do this 'when absolutely necessary', or as a one-time clever trick to convince the spirits to take an offering that would have been too small otherwise, rather than preferring the sacrifice of human life over our regular grain and cow offerings.
And how will it be decided "absolutely necessary" in the future? It's a slippery slope and I'd rather stay away from the edge there.

As you yourself noted. It is a "may" not become a thing. Not a guarantee one way or another.

Also note that since it is an immediate Stability boost, we're going to sacrifice him first thing, leaving us completely without a King for the following options. There is no guarantee that we would find a proper substitute in that time.
 
Can we convince you to drop to just a large sacrifice? It'll guarantee we get more than we started with, and has a lower chance of possible bad outcomes
You'll have to explain these bad outcomes to me in a detailed and believable way that doesn't come off as fearmongering, rather than just insisting it be true.

If you can do that I'd consider switching.
 
You'll have to explain these bad outcomes to me in a detailed and believable way that doesn't come off as fearmongering, rather than just insisting it be true.

If you can do that I'd consider switching.
Partly solely because I want the votes, but mostly because AN has said it may not become a thing even if we do it, just that it could if we do it wrong.


KING SACRIFICED/WARD HELD PRIVATELY: In total, there are 6 potential (SAFE) combinations with these two as standard picks.
Medium, Large, and Everything Sacrifices
Yes and No Restore Harmony
Refugee picks are mostly non-factors

Medium/Yes: The people do not sacrifice too much of theirs to appease the spirits, the sacrifice is taken primarily from the King himself, following a potentially disastrous RH action. This has potential to be really, really bad.
Medium/No: The people sacrifice less than the king, but RH isn't taken and opinion isn't soured by his heavyhandedness. Could be seen as inherent value/bargaining the spirits using more valuable people/goods, promoting future sacrifices of human life in times of crisis.
Large/Yes: The people sacrifice quite a bit and the king goes to bargain with the spirits in addition to that. RH could foster some upset in views looking back on the sacrifice, but if it goes well and the crisis is weathered, could be viewed as the King using his silver tongue to convince the spirits using the large food sacrifices, getting them to stop for something that would otherwise not be enough.
Large/No: Same as Large/Yes, but without potential point of failure in RH upset.
Everything/Yes: Sacrifice all of our surplus to live in subsistence for a time, appeasing the spirits and sending our king along with this grand offering to make it look better. RH could cause some serious issues, as always.
Everything/No: Same as above, without the risk of RH.

If I had to guess, a Medium appeasement would promote sacrifice of life over goods in hard times, in order to get the spirits to see our way. A Large appeasement is liable to have the least issues; as the King was only sacrificed to convince the spirits to accept the offering. An Everything appeasement has some potential to lean us towards the God-King style of leadership, which I am especially opposed to even if it could grant stability on-death for leaders (at the cost of economy, most likely!).

[X] [Sacrifice] Large (-3 Econ, +1 Stability, ???)
[X] [Harmony] No, they could cause further panic
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
[X] [Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)

END RESULT STABILITY (Safety Check): Base 0, Potential to reach -3 (short term, no collapse risk), end of turn value -2 to 0 (-1 likely).

I'll go with this.
Here's @Powerofmind 's analysis that got this compromise train rolling
 
No, actually my views have always been consistent: don't take risks for stuff you don't need, but don't hesitate when you mihgt get something you do.

And here's the thing. We got the LoO chain started by being generous when we had little to nothing-by being generous in poverty. This time, we can evolve the trait by being generous when we hold all the cards-generosity in power. And this is incredibly important. We want our people, more specifically our burgeoning rulers, to be the kind of people that look at someone and say, "He needs help, let's help him." We want that even, especially, when there is no chance of the person being able to pay them back, or to help them at all.

More, this is a narrative thing to me. This seems like an opportunity to set our ideals against the DP's. To look at someone that brings nothing but death and give life instead. To pit our charity against their selfishness. This is more than a war of wood and stone, this is a war of ideals. And I intend for charity to rule our little portion of the world, even in the face of the worst that humanity has to offer. Because that is when charity is at it's strongest; when it has no reason to exist and no right to be expected.

Do we not destroy our enemies when we make them our friends?

You have a point here, and I applaud your reasoning. Where I disagree is on your point of risk.

Yes, the open hand is the way we want to be, but if the people in question are not only not reciprocating (which is OK) but actively attempting to subjugate us, then I think we have a problem. This is a war of ideals, true, but it is also a war of survival and growth. That needs to be considered. We are not conquerors, and I think that is just as important as our generosity and conscientiousness(god what a word to spell) towards nature. The DP are our polar opposite, and diplomacy and annexation is not an option with them. That leaves conquering or outlasting them. We can't conquer them, we lack the ability, and I think if we tried to build that ability up we would lose everything else. Outlasting them takes events like this, and sure, it's immoral, but sometimes you just have to make that choice.
 
If we don't do either, we don't chance any strangeness from the King ???. There's really nothing to analyze about that, other than the basic grain and meat offerings we'd be doing instead.
Yeah, it's just that tryr was citing your analysis as if it were comprehensive, end-all-be-all.

Incidentally, I don't necessarily agree that doing an Everything! would be more likely the result in a God-King leadership, but I'm disinclined to sacrifice it all anyways. It's reactionary.

Understandable, I just wanted to see about kicking off culture conversion. I would be very happy if this shatters the DP. Either way, I believe the ward action should be all or nothing. If we give it to others, that just gives the DP something to raid.
*shrug* I agree that it's essentially all-or-nothing with the Ward in that if we give it to anyone it will eventually spread to the DP. I just feel that the temporary heightened pressure on the DP as their population decreases but that of us and our allies stays the same will be significant in the short (i.e. 10 turns) term.
I think we'll be more likely to have cultural conversion if we continue to make an effort to reach out to other civilizations through Trade Missions and constitute a strong nation. The Ward is a nice gift that might constantly remind people that we gave it to them, but it does not create dependence and needn't be bound with our approach to religion.
 
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I just did quick calculations. You're proposed plan gives us a potential of hitting -2 or -1 at the end of things, with a chance of temporarily hitting -3. The one I support gives us a chance of ending up at -1 or 0, with a chance of hitting -2 temporarily at worst.

So no, I am unconvinced. Taking stability hits, even temporarily, is a bad thing, and ending up one econ ahead won't matter much if we have to spend that one extra point of econ and an extra action to make up the difference with festivals.
 
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[X][Sacrifice] Large(-3 Econ, +1 Stability, ???)
[X][Harmony] Yes, the people need to be further calmed (-1 to +2 Stability)
[X][Ward] No, it is sacred magic (Small chance of stability loss)
[X][King] Remain home (Chance of stability gain)
[X][Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
 
Also, to further dam the stability argument. The plan of 'sacrifice everything' is notably less likely to hit it's worse case scenario as the large sacrifice is, since we gain one immediate stability.

Stability is the most valuable thing here, and immediate stability is exceptionally valuable as it makes it less likely for the worst case scenario to happen. Granted, we don't know exactly how much since that would require access to mechanics we are not privy to, but it does decrease the odds.
 
So I'm wondering. The thread seems to want our people to develop a morality along these lines:

We are humble, generous and compassionate people. We believe in the best in people. We open our arms to anyone. However, we have an absolute line in the sand, and if anyone abuses our kindness to harm those we care for and protect. We will destroy them utterly and tear down all they have worked for.


I am FULLY BEHIND this!
Adhoc vote count started by BungieONI on Apr 14, 2017 at 9:04 PM, finished with 183 posts and 39 votes.
 
[X] [Sacrifice] Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
[X] [Harmony] No, they could cause further panic
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
[X] [Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)

Sacrifice is to ancestral spirits; King is to celestial spirits.

@Killer_Whale Please do not do Restore Harmony, it's too risky and inherently brings us down by 1 stability initially as part of its mechanics. We can do it the following turn as a Main, hopefully together with a [Main] New Trails.
 
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