A) Marginal risk, while this will definitely lend some metaphysical weight to the office, (thus the + legitimacy) their isn't a direct, or even indirect, connection to our selection process.a) Kings are chosen by the heavens, b) "the Kings must be burned to leave this earth!!" which means we burn our kings when tired of them, c) ppl to just habitually kill themselves at the first sign of atmospheric turbulence.
did you not even pay attention to @Powerofmind 's analysis, or are you just opposed in principle, damn whatever we may get out of it?Woah what? We're backing to sacrificing people vote leading again?
I really don't think we should have a precedent of sacrificing our King when "supernatural" stuff happens.
This nets us to 5 or 6 economy. We don't especially care that they want to spend economy on provincials, because 6 economy is more than enough for us to spend the economy we need to spend ourselves.[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
[X] [Harmony] No, they could cause further panic
[X] [Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
[X] [Sacrifice] Large (-3 Econ, +1 Stability, ???)
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
It'd be nice to get our econ above 6 so the chiefs could start taking more expensive actions on their own, but I suppose it just doesn't work out that way this time around. With the severity of the plague we might end up seeing further collapses, though, so maybe next turn!
I would argue that the precedent here is that we're sacrificing the especially talented king to work his tongue-wagging magic at the spirits, along with a large sacrifice of goods so that he can 'bring them to the bargaining table' in the spirit world. Ideally, this will only create a need to do this 'when absolutely necessary', or as a one-time clever trick to convince the spirits to take an offering that would have been too small otherwise, rather than preferring the sacrifice of human life over our regular grain and cow offerings.Woah what? We're backing to sacrificing people vote leading again?
I really don't think we should have a precedent of sacrificing our King when "supernatural" stuff happens.
Nothing quite so dreary dear~
Just a promise, between you and me
of a favor given and a favor owed
Just as I assisted you,
I merely ask that you assist me.
his analysis was of what would happen assuming we sacrificed the king and didn't share the ward, not of what would happen if we didn't.did you not even pay attention to @Powerofmind 's analysis, or are you just opposed in principle, damn whatever we may get out of it?
If we don't do either, we don't chance any strangeness from the King ???. There's really nothing to analyze about that, other than the basic grain and meat offerings we'd be doing instead.his analysis was of what would happen assuming we sacrificed the king and didn't share the ward, not of what would happen if we didn't.
Generosity is nice, but distributing the scourge ward is unlikely to actually lead to people becoming our friends. Also, I just really want the DP dead, and giving out a scourge ward is a good way to have that not occur.
I agree that it's a battle of ideals, though, and would probably be amenable to giving it out to friendly tribes. Though even more preferable than that would be convincing those tribes to let us build a temple in their cities and providing immunization to them there.
Can we convince you to drop to just a large sacrifice? It'll guarantee we get more than we started with, and has a lower chance of possible bad outcomes[X] [Sacrifice] Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
[X] [Harmony] No, they could cause further panic
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
[X] [Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
Not my preferred choice, but it is the most stable chance of odds and actually very close to my original plan.
Understandable, I just wanted to see about kicking off culture conversion. I would be very happy if this shatters the DP. Either way, I believe the ward action should be all or nothing. If we give it to others, that just gives the DP something to raid.
And how will it be decided "absolutely necessary" in the future? It's a slippery slope and I'd rather stay away from the edge there.I would argue that the precedent here is that we're sacrificing the especially talented king to work his tongue-wagging magic at the spirits, along with a large sacrifice of goods so that he can 'bring them to the bargaining table' in the spirit world. Ideally, this will only create a need to do this 'when absolutely necessary', or as a one-time clever trick to convince the spirits to take an offering that would have been too small otherwise, rather than preferring the sacrifice of human life over our regular grain and cow offerings.
You'll have to explain these bad outcomes to me in a detailed and believable way that doesn't come off as fearmongering, rather than just insisting it be true.Can we convince you to drop to just a large sacrifice? It'll guarantee we get more than we started with, and has a lower chance of possible bad outcomes
You'll have to explain these bad outcomes to me in a detailed and believable way that doesn't come off as fearmongering, rather than just insisting it be true.
If you can do that I'd consider switching.
Here's @Powerofmind 's analysis that got this compromise train rollingPartly solely because I want the votes, but mostly because AN has said it may not become a thing even if we do it, just that it could if we do it wrong.
KING SACRIFICED/WARD HELD PRIVATELY: In total, there are 6 potential (SAFE) combinations with these two as standard picks.
Medium, Large, and Everything Sacrifices
Yes and No Restore Harmony
Refugee picks are mostly non-factors
Medium/Yes: The people do not sacrifice too much of theirs to appease the spirits, the sacrifice is taken primarily from the King himself, following a potentially disastrous RH action. This has potential to be really, really bad.
Medium/No: The people sacrifice less than the king, but RH isn't taken and opinion isn't soured by his heavyhandedness. Could be seen as inherent value/bargaining the spirits using more valuable people/goods, promoting future sacrifices of human life in times of crisis.
Large/Yes: The people sacrifice quite a bit and the king goes to bargain with the spirits in addition to that. RH could foster some upset in views looking back on the sacrifice, but if it goes well and the crisis is weathered, could be viewed as the King using his silver tongue to convince the spirits using the large food sacrifices, getting them to stop for something that would otherwise not be enough.
Large/No: Same as Large/Yes, but without potential point of failure in RH upset.
Everything/Yes: Sacrifice all of our surplus to live in subsistence for a time, appeasing the spirits and sending our king along with this grand offering to make it look better. RH could cause some serious issues, as always.
Everything/No: Same as above, without the risk of RH.
If I had to guess, a Medium appeasement would promote sacrifice of life over goods in hard times, in order to get the spirits to see our way. A Large appeasement is liable to have the least issues; as the King was only sacrificed to convince the spirits to accept the offering. An Everything appeasement has some potential to lean us towards the God-King style of leadership, which I am especially opposed to even if it could grant stability on-death for leaders (at the cost of economy, most likely!).
[X] [Sacrifice] Large (-3 Econ, +1 Stability, ???)
[X] [Harmony] No, they could cause further panic
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
[X] [Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
END RESULT STABILITY (Safety Check): Base 0, Potential to reach -3 (short term, no collapse risk), end of turn value -2 to 0 (-1 likely).
I'll go with this.
No, actually my views have always been consistent: don't take risks for stuff you don't need, but don't hesitate when you mihgt get something you do.
And here's the thing. We got the LoO chain started by being generous when we had little to nothing-by being generous in poverty. This time, we can evolve the trait by being generous when we hold all the cards-generosity in power. And this is incredibly important. We want our people, more specifically our burgeoning rulers, to be the kind of people that look at someone and say, "He needs help, let's help him." We want that even, especially, when there is no chance of the person being able to pay them back, or to help them at all.
More, this is a narrative thing to me. This seems like an opportunity to set our ideals against the DP's. To look at someone that brings nothing but death and give life instead. To pit our charity against their selfishness. This is more than a war of wood and stone, this is a war of ideals. And I intend for charity to rule our little portion of the world, even in the face of the worst that humanity has to offer. Because that is when charity is at it's strongest; when it has no reason to exist and no right to be expected.
Do we not destroy our enemies when we make them our friends?
Yeah, it's just that tryr was citing your analysis as if it were comprehensive, end-all-be-all.If we don't do either, we don't chance any strangeness from the King ???. There's really nothing to analyze about that, other than the basic grain and meat offerings we'd be doing instead.
*shrug* I agree that it's essentially all-or-nothing with the Ward in that if we give it to anyone it will eventually spread to the DP. I just feel that the temporary heightened pressure on the DP as their population decreases but that of us and our allies stays the same will be significant in the short (i.e. 10 turns) term.Understandable, I just wanted to see about kicking off culture conversion. I would be very happy if this shatters the DP. Either way, I believe the ward action should be all or nothing. If we give it to others, that just gives the DP something to raid.
Do@Academia Nut
Does provinces take action during mini-turns? Is this turn a mini-turn?