[x] [Sacrifice]Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
[x] [Harmony]Yes, the people need to be further calmed (-1 to +2 Stability)
[x] [Ward] Even less friendly groups should know of the magic (Shares with many groups, chance of stability gain, ???)
[X] [King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
[X] [Refugee] Many may enter (-3 Stability, +6-8 Econ, ???)
 
@Academia Nut

OOC, I know you are pulling from real world myths and civs to develop this game. I'm curious as to what exactly is going on this turn. Is this just a ridiculously huge comet? Or (judging by the meteor storms) its actually an extremely close pass? (Which is also terrifying)
 
[X][Sacrifice] Large(-3 Econ, +1 Stability, ???)
[X][Harmony] Yes, the people need to be further calmed (-1 to +2 Stability)
[X][Ward] No, it is sacred magic (Small chance of stability loss)
[X][King] Remain home (Chance of stability gain)
[X][Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ
 
I can see him staying home or going to the Thunder Horse, but strategic voting bade me for this one to avoid killing him off. We don't need the things it would give us, especially if we go all in on sacrifice anyway.
Not even if the magic were real? :(

2977 Eh, long odds anyway. Also, mildly annoyed by the voting mechanics change, because I have no idea who's gotten back to revote yet. Ah well, they'll probably notice.
 
[X] Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
[X] Yes, the people need to be further calmed (-1 to +2 Stability)
[X] Even less friendly groups should know of the magic (Shares with many groups, chance of stability gain, ???)
[X] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
[X] Many may enter (-3 Stability, +6-8 Econ, ???)
 
No, they suggested it. He would be willing. This is still a sacrifice. No way to spin that. It gets lodged in the peoples' consciousness and stays there, 'it' being "sacrifice is an OK thing to do".

The quote does not agree with the notion that Shaman suggested the idea. Besides we already sacrifice animals regularly so the practice existed. In this case, it's the idea that might be expended to cover willing people. Might even become a way for disgraced people to clean their name.

Although, grimacing, there was also an idea he had and had quietly run past the Chief Shaman to see if it was viable - it technically was, but he hadn't voiced it to anyone else yet - and that was to attempt to leverage his charm and diplomacy directly. He had never considered himself particularly selfless - he had technically got the position of king by being the opposite -, but for his family, for his People... if the shamans and other chiefs thought it might work, he would offer up his life. The only method the Chief Shaman thought might work though was immolation and incineration, so that when his spirit detached from his body it would be carried quickly up to the sky where he might entreat with the comet and other celestial spirits and beg that they be merciful to the people. Beyond that, the People were going to be making a mass sacrifice to their ancestral spirits in an attempt to gain their protection.
 
[X] [Sacrifice] Medium (-2 Econ, ???)
[X] [Harmony] No, they could cause further panic
[X] [Ward] No, it is sacred magic (Small chance of stability loss)
[X] [King] Remain home (Chance of stability gain)
[X] [Refugee] Those with preexisting ties can come in (-1 Stability, +2 Econ, small chance of further stability loss)
 
Please stop sharing our innoclution methods guys. It's our ace in the hole in making sure the HK or DP or another rising power will always fall to disease before they become powerful enough to take us out. The goal is increasing our population and warriors to hopefully take over the entire region in due time.
 
Vote Tally : Paths of Civilization | Page 667 | Sufficient Velocity
##### NetTally 1.7.4
Task: Harmony
[17][Harmony] Yes, the people need to be further calmed (-1 to +2 Stability)
[8][Harmony] No, they could cause further panic

——————————————————————————————————————————————Task: King
[14][King] Remain home (Chance of stability gain)
[11][King] Speak with spirits (Twythulmyn dies, +1 immediate stability, +1 Legitimacy, ???)
[2][King] Talk with the Thunder Horse (Applies Heroic diplomacy to interactions over the crisis)

——————————————————————————————————————————————Task: Refugee
[8][Refugee] Many may enter (-3 Stability, +6-8 Econ, ???)
[8][Refugee] Those with preexisting ties can come in (-1 Stability, +2 Econ, small chance of further stability loss)
[5][Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)
[3][Refugee] The People must offer aid (-4 Stability, +8-11 Econ, probable overcrowding issues, ???)
[1][Refugee] All who need aid must receive it (-5 Stability, +11-15 Econ, overcrowding issues, ???)

——————————————————————————————————————————————Task: Sacrifice
[14][Sacrifice] Everything! (-4 Econ, +1 immediate stability, chance of extra stability, ???)
[6][Sacrifice] Medium (-2 Econ, ???)
[5][Sacrifice] Large (-3 Econ, +1 Stability, ???)

——————————————————————————————————————————————Task: Ward
[11][Ward] No, it is sacred magic (Small chance of stability loss)
[10][Ward] ] Even less friendly groups should know of the magic (Shares with many groups, chance of stability gain, ???)
[5][Ward] Everyone, even the Dead Priests! (Shares far and wide for -1 Diplomacy, +1 Stability, ???)
[2][Ward] It should be shared with friendly tribes (Shares with a few groups)
Total No. of Voters: 28
 
Holy Update Batman

[X] [Ward] No, it is sacred magic (Small chance of stability loss)

Everything else can change, but I am firmly against sharing our megaproject.

[X][King] Remain home (Chance of stability gain)

I can see him staying home or going to the Thunder Horse, but strategic voting bade me for this one to avoid killing him off. We don't need the things it would give us, especially if we go all in on sacrifice anyway.

And why would we want a martyr? Jesus could have done a whole lot more if he had stayed alive.
We only have him for 1 more turn. Anything he can do is pretty limited anyways.
 
[X][Sacrifice] Large (-3 Econ, +1 Stability, ???)
[X][Harmony] No, they could cause further panic
[X][Ward] No, it is sacred magic (Small chance of stability loss)
[X][King] Remain home (Chance of stability gain)
[X][Refugee] Some from friendly groups can come in (-2 Stability, +4-5 Econ)

This ends up leaving us at -2 stability, but we can raise that up with Proclaim Glory and an Annual Festival, as already noted. Afterward, we can do RH as a Main.

I really do not want to give away our Ward magic rn, especially to "even those groups that are not friendly." That's literally asking for the DP to become stronger, and population depletion in other groups is beneficial in that we will be able to outlast them.

I don't want to sacrifice the King because I support actual stability, rather than dramatic, short-term-gain stability. Yes, the +1 Legitimacy is rad, but I'd rather be the party that rides out the chaos steadily. Sacrificing our King would seem to do the opposite.

No for Harmony cus it's risky.

Accept a lot-ish of people for population boom, burn a lot of Econ for stability to balance the population boom.
 
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Wrong. Refugee trigger would bring us down to -2, not -3.
I corrected the action, I copied the wrong one. It now specifically notes that it's the -4, which has a 14% chance of instantly collapsing us if it goes off poorly.
@Academia Nut, will we get the Stability hit from taking in refugees all at once or will it be spread out over the turn?
Admin roll to determine which actions occur first on the docket. All of the hits could occur first (barring immediate stability), so -3 is the highest option that doesn't confer a massive risk of spontaneous collapse should the rolls go in the wrong order.
 
Can I interest those who voted for offer aid to switch? Many may enter gets much of what you want, but it's easier to digest at this point.
 
[X] Large (-3 Econ, +1 Stability, ???)
[X] No, they could cause further panic
[X] No, it is sacred magic (Small chance of stability loss)
[X] Remain home (Chance of stability gain)
[X] Some from friendly groups can come in (-2 Stability, +4-5 Econ)

This ends up leaving us at -2 stability, but we can raise that up with Proclaim Glory and an Annual Festival, as already noted. Afterward, we can do RH as a Main.
Except spending two entire turns on doing stability options is...less than ideal shall we say. I'd not vote for it.
 
We don't have the mil to conquer a region 4 times our size, and the nomads are not going to all die off.
We don't need to conquer them to make them irrelevant.

Booting the DPs and Nomads back twenty turns works just as well.

While everyone else built settlements, we were farming.

While everyone else made new people, we were farming.

While everyone else trained new soldiers, we were farming.

While everyone else developed new tactics, we were farming.

While everyone else developed more technology, we were farming.

We got very, very, very good at farming. The whole society is built on the principle of ensuring there is enough food to last for years of drought, a massive invasion, or any other crisis of such magnitude. We made ourselves self-sufficient, ensured we would be able to turtle up as to keep farming if shit went down.

Now, everyone is getting fucked, but we finally get to use our supreme green powers to ride it out in perfect form.

Don't piss away the single biggest opportunity we've had to date. Our enemies were getting so smart, so strong, so entrenched, we would not be able to remove them. We don't have the strenght to do so decisively, to not risk a massive reversal, to not risk all of the others fuckwits surrounding us to fall on our undefended home.

Look at the Dead Priests. They are building up like the damn Roman Empire, they are building a sustainable slave-based community, essentially keeping all the strenghts and none of the inherent weaknesses.

The Nomads are of sufficient size that, as they are, we can at best nible away and keep them disorganized. If they form up, they could roll over us.

Hell, HK itself isn't exactly super friendly, they simply got the DPs on their doorstep. Note how our caravans aren't any safer throught their territory than the DP's.

Both of the huge, super-militant groups expanded enough to reach our doorstep.

This comet? Is our big break.

We are surrounded by enemies. Let them die, carry on and keep farming.

We can them utterly crush them as centralized powers, if they don't die on their own. See if we can find glorious metal in the lowlands, get the best of the fertile lands under our controls, loot valuables, including DP's tech, loot horses and chariots from the nomads, the list goes on and on.

[X] Powerofmind
 
Except spending two entire turns on doing stability options is...less than ideal shall we say. I'd not vote for it.
And your vote leaves us with cultural issues, overcrowding issues, and a high likelihood of stability issues. So... your point?

Might even become a way for disgraced people to clean their name.

Ok, sure, he did suggest it himself. But you really want people self immolating to absolve them of their crimes? Really? You serious?
 
TO be clear it's funny because I play Dark Souls and Having him as a Gwyn figure to eventually be killed by a very annoyed Undead is kinda funny in some morbid way.
 
We don't need to conquer them to make them irrelevant.

Booting the DPs and Nomads back twenty turns works just as well.

While everyone else built settlements, we were farming.

While everyone else made new people, we were farming.

While everyone else trained new soldiers, we were farming.

While everyone else developed new tactics, we were farming.

While everyone else developed more technology, we were farming.

We got very, very, very good at farming. The whole society is built on the principle of ensuring there is enough food to last for years of drought, a massive invasion, or any other crisis of such magnitude. We made ourselves self-sufficient, ensured we would be able to turtle up as to keep farming if shit went down.

Now, everyone is getting fucked, but we finally get to use our supreme green powers to ride it out in perfect form.

Don't piss away the single biggest opportunity we've had to date. Our enemies were getting so smart, so strong, so entrenched, we would not be able to remove them. We don't have the strenght to do so decisively, to not risk a massive reversal, to not risk all of the others fuckwits surrounding us to fall on our undefended home.

Look at the Dead Priests. They are building up like the damn Roman Empire, they are building a sustainable slave-based community, essentially keeping all the strenghts and none of the inherent weaknesses.

The Nomads are of sufficient size that, as they are, we can at best nible away and keep them disorganized. If they form up, they could roll over us.

Hell, HK itself isn't exactly super friendly, they simply got the DPs on their doorstep. Note how our caravans aren't any safer throught their territory than the DP's.

Both of the huge, super-militant groups expanded enough to reach our doorstep.

This comet? Is our big break.

We are surrounded by enemies. Let them die, carry on and keep farming.

We can them utterly crush them as centralized powers, if they don't die on their own. See if we can find glorious metal in the lowlands, get the best of the fertile lands under our controls, loot valuables, including DP's tech, loot horses and chariots from the nomads, the list goes on and on.

[X] Powerofmind
you've been reading the nagaverse games I see
 
And your vote leaves us with cultural issues, overcrowding issues, and a high likelihood of stability issues. So... your point?



Ok, sure, he did suggest it himself. But you really want people self immolating to absolve them of their crimes? Really? You serious?
I'm not even voting for the overcrowding options you dolt
 
Ok, sure, he did suggest it himself. But you really want people self immolating to absolve them of their crimes? Really? You serious?

Can you note the part about willing people? It's about the same as glory in death. What is the logical drawback from this hypothetical cultural practice?
 
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