This SHOULD actually be the most difficult bit. Copper deposits are not so common that you find them even when they exist. Early mines tended to be where a deposit intersects a river or other erosive feature exposing them.In order to get useful amounts of copper, we need several things. First, we need to survey our hills and find sizeable deposits of copper. As you said, this shouldn't be too difficult. Not guaranteed, but still. It will take an action, however, which we could be short on like we are now.
If we don't find it next to a river, then the second best chance is to find some while digging the canal.
This is the easy bit, especially once we do the canal. Our people know how to move rock and earth a LOT, and early mines are open pit excavation.Then comes the difficult bit, which is setting up the mines. The Metal Workers are fine with trading people metal, but things like teaching people how to mine? They'd be breaking their own monopoly for people who are far away, not connected by trails, and have had relations with for just a few generations at most. Still even assuming they'd be willing to share their secrets, that's still actions we'd have to take in order to get a proper foundation of professional miners set up to actually do the mining.
Short of the Metal Workers, we're as good as it gets.
This is the tricky bit, though working metal is not as hard as you think to access. Early metalworking is first, cold forging, hammering the material until it's the right shape. This is simple, but takes time to refine.We'll have to take even more actions to get a proper base of trained blacksmiths in order to work the metal, actions which we might have to use on dealing with natural disasters, or quickly beefing up our military to deal with increased DP pressure against us, or dealing with stability issues, or any number of other possibilities.
Next is using heat to soften and work the metal. This is less intuitive and may take some time, but we have high availability of charcoal and kilns, so not that long either.
Then it's advanced techniques. Casting, drawing, sharpening. These are the incremental qualitative stuff that are best imported from elsewhere.
Overall, not that difficult. Pretty much every culture got there.
I'm having a hard time taking this seriously. Copper weapons are inferior to stone in every element except ease of maintenance.For those worrying about the DP, copper weapons are exactly the sort of thing that could let us cut them down. In the short term, we could buy from them, while in the long term we could learn our own metal working from them. There's a reason it's called the Bronze Age: metal is just that important on every level. I would legitimately risk our civilization fracturing to acquire a good source of metal.
Bronze or meteoric iron weapons are a qualitative step up. But the main advantage of copper is that it's easier to shape into tools. Not weeapons.
In weapons it shows off that you're rich, that's all.
Noting that at least three said players have already stated the great difficulty of doing the Trade mission while dealing with the stability drop, the overpopulation and the Dead Priest threat...I highly doubt the major players on this thread will be unable to get a trade vote through in the time frame we have.
One of these things have to burn.
Because the Nomads don't do armies. You move entire clans through our territory, into the southlands, where they stay to raid. Nomads bring the whole family along when they go raiding. It's a moving settlement, and why retaliatory raids are so hard.The distance between the Nomads and the Death Priest is huge. Even with giving them the ability to travel on our trail network, why do you believe the Nomads have the logistical ability to move an effective army that distance? I am sure they could send some raiding parties, but what would be the point?