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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I doubt that glass is viable. A metal frame holding the lens might do it, but at a reduced effectiveness.
 
I doubt that glass is viable. A metal frame holding the lens might do it, but at a reduced effectiveness.
I meant that Snerra used specialized Glass lenses for her Rune of Piercing Sight.
Our completed Rune of Windsight requires 10 Flawless or higher grade gemstones of different colors just for a prosthetic rune variant. Would likely need even more stringent conditions for non-prosthetic variant. Likely requires very specialized processing of 10 different Flawless gemstones or higher quality to make it work.
 
Runemsiths can probably just wear a third eye on a clasp on their forehead.

You can have extra limbs or eyes with the Rune of Forged X. You don't need to have a missing part
 
Oh yeah, they don't need to you, it is just easier to get used to than getting third eye on your forehead.

Yes, although they can probably manage it. We might be able to do something like blind the third eye to regular vision, or push mind of things to the point where it can augment the mind to be able to process the extra input.

I think you would need to hammer it in there. It's a prosthetic not a exo-limb, to work it has to be connected to the body.

You don't, we saw this before. I'll find the quote
 
Well then there is no problem in revealing windsight. When are we going to do it?
The Rune of Windsight is a bastard and requires you to not have the eye its replacing (not maiming specifically, that was my bad) in its current form. Soul has said its more specific than the standard Prosthetic runes.

Also we don't *have* a choice to release it, because Snorri knows all this.
 
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I would really like to full send the windsight as soon as possible but Snorri's developed a complex about Valayans coming for him so that's off the table. I'm not sure what exactly esp pt2 is going to do to allow proliferation. If the current eye can't just be taped on to the forehead and work as a third eye, I don't think there's any progress to be made on that front without making a sacrifice somewhere else.

Perhaps tossing the normal rune requirement, let it balloon into a master rune with some stupid complexity/reagent requirement together with a stringent rule of form to allow it to work as a third eye or on a lens. I'm skeptical we'll ever get it working on the latter because it's looking like the rune is wholesale modifying the soul to make the windsight work and that's never going to work as a half measure.
 
Turn 59 Results Pt. 2: New
AN: LATE AS ALWAYS!

Before the update, just a little thing I wanna say (also a vote!)

5 YEARS OF WRITING RHUNRIKKI. WAOW. First thing, reflecting on everything. The biggest this I come away with after I look back is that I should have done a lot more prep for bookkeeping! And math. More math. (so many system changes.) Weird that the Rune List ISN' T among the first few posts but the mechanics page I haven't updated in months is. Does anyone even read it? Beh. Hindsight I suppose.

Anyhoo, onto more fun stuff!

I'm so incredibly thankful and happy people enjoyed the quest for so long that a few of you guys have been here for literal years by this point. To commemorate the occasion, I'm doing something similar to DD. Little vote on one change you want to see. They're all at least partially positive ones, speeding stuff along or making chances more certain, but whether they become something more or worse is up to the whims of fate. It won't be the cause of it or anything, some of this was already rolling away in the background, but ya know. :^)

Pick 1:
[ ] [Anniversary:] Strange things up here ya know, rules break and one must make do, sooner waste ale than give them a show. [Speed along Far Northern penchant to roll with the strange occurrences.]

[ ] [Anniversary:] Now I'm not discounting the work of Morgrim's folk, but I can't share a toast with whatever that new gadget is. [Progress development of Far Northern Dawi preferring allies over tech.]

[ ] [Anniversary:] Tor Vernath's dockyards welcome visitors from across the mountains and sea. Champion, Brother, Cursed, Morelion. [Morelion and co. visits Tor Vernath on behalf of his sister the Everqueen]

[ ] [Anniversary:] Zhufbar seeks to harness torrents of a different sort. Harness the sky, gas that lifts and madness of youth. [Experiments with lighter than air ships start earlier.]

[ ] [Anniversary:] The Gates below open at His order. By Rune be called, by Rune be strengthened. Spectres, Spirits, Ancestors. [The Mouth of the Underearth is just a bit more literal.]

Now on to the update!

Winning Vote: said:
[X] Plan: Knock Knock Monoliths and Learning. (Turn 59)
General
--[X] The Road to Anoqeyån Pt. 2 [1 Snorri AP] ✓

Crafting
--[X] [Difficult] Build Brynbar pt 2 [2 Karstah AP] This is for her own use. Rest in spoiler in this post.
— [X] Brynbar: Combo, Deep Gate+: [Master Rune of Thungni's Presence [T4 Adamant and T4 Ancient Greedy Troll's Heart], Rune of Thungni [T4 Adamant], Rune of Siphoning [T4 Ancient Greedy Troll's Heart].]
--[X] [Simple] Once more with Smelting #2 [1 Snorri AP + 3 KKR + 1 Peerless] Wear BA/Skarren
--[X] [Simple] The Brotherhood Calls [1 Snorri AP + 3 KKR ]
--[X] [Difficult] Skaudardrengi pt 2 [1 Snorri AP + 2 Karaz-Kazak-Rhun + 1 Peerless] This does not finish the Dragon. This is prep for turn 60 and is meant to develop the Rune we chose by Going All Out.
— [X] Choose: Combo, Empowered Awakening+: [Master Rune of Waking [x2 T4 Ancient Greedy Troll's Heart], Rune of Empowerment [x2 T4 Dragon Ogre Shaggoth Heart], Rune of Siphoning [x2 T4 Ancient Greedy Troll's Heart].]

Research
--[X] [Difficult] Examine KKR [1 Snorri AP]
--[X] [Difficult] Monolith Mastery pt 1 [1 Snorri AP]
--[Y] [Simple] Sparking Shrooms [1 Free Progress] ✓
--[Y] [Simple] Foggy Flowers [1 Free Progress] ✓


Retainers
--[X] Expedition, Grom [1 Retainer AP + 1 Industry of the North] ✓
--[X] Training Regime Pt. 2 [3 Retainer AP] ✓

Khazagar
--[X] Khazagar [2 Karstah AP = 3 Khaz AP]
---[X] Change Curriculum: Switch Prosthetics with Dum-Denial. [1 Khaz AP.]
---[X] Learning Rune of Spellburning. [2 Khaz AP + [T2 White Lion's Heart]]

Orders ✓
--[X] Order: [T4 Elder Storm Wyrm's Gas Sac]
--[X] Royal Authority Order: [T4 Elder Storm Wyrm Wing Tendons] [-15 Far North Favor]
--[X] Royal Authority Order: [T4 Great Eagle Feather] [-15 Karak Ungor Favor]
--[X] Royal Authority Order: [T4 Elder Storm Wyrm's Heart] [-15 Far North Favor]
--[X] Order finally available! [T4 Voidstone]

[X] Whitebeard's Letter:
Through elvish contacts, we know that some elves of Tor Vernath are asking for Bel'Shannar's assistance, putting Malekith and his allies under time pressure. The Mages Malekith visited were suppressed by Bel'Shannar, since he could not ally with them and do not have much incentive to care about magical backlash to the people living here - only that their patron succeeds and spites Bel'Shannar and that the Waystone network in the Far North is not totally destroyed. Prince Gimli is friends with Prince Laequalys of Tor Vernath and the elf and his own mages may have a useful additional perspective.

[X] [Social:] Izgrom, putting another rock by Karstah's door. ✓
[X] [Social:] Joll brings his apprentice, Snorri Jollsson, to Khazagar.
[X] [Letters:] Knowledge about the other Thungni-Chosen [Limited] ✓

[X] [Thungni:] Rune of Thungni's Endurance
[QM OVERRIDE] [X] [Wordly Warding:] Rune of Aethyric Warding Rune of Otherworldly Warding

[X] [Snorri:] No.
[X] [Karstah:] Yes.

Karstah's Plan said:
--[X] Drakk Rearing [3 Personal AP] ✓
--[X] Starhammer Pt.2 [2 Personal AP]
— [X] Revise Runes: [Cost: -1 actions]


Peerless Production,: 15, 43, 48, DC 40
Voidstone Availability: 105, 29 (overflow), DC 80
Voidstone Order: 1 turn
Thungni's Brilliance: 30 (Once More with Smelting), DC 80

━<><><>< 494 A.P. ><><><>━​

Quite the fine crop of youths these past few years.

Sadly now was not the time for you to take on another student, hypocritical as it may feel after what you told Karstah but a month prior about the future never being less busy. But it was true! Work, the sort you cannot ignore or expose a 30 year old to, looms on your horizon.

Alongside the threat of death.

You aren't planning to die, in fact you've done quite a bit to ensure the opposite in fact, but the possibility had to be taken into account. You were prodding and poking forces that even a Runelord needed to be wary around, let alone some fresh-faced youth with color still in their hair.

So not this time.

The same can't be said for your heir though!

Or it would have, had IT not struck her as she was handing you a list of candidates—with accompanying note stacks of course— to provide a second opinion on. She had taken off like a drunk to a bar, that look in her eye any craftsman knew all too well, and that was that.

So with your heir indisposed for the time being, you'll be kind and help her along by leaving some comments on this list of candidates she's written then leave them for her.

For her own benefit of course.

You sniff and get to considering Karstah's potential choices.

Most of them are Winterhearth Dawi, which is fair enough for one's first apprentice. A niece or nephew as opposed to a distant relation whose Clan may have inconsistencies you failed to take into account. Safe.

Save one.

The name burns your eyes, and your moustache twitches in time with your eyebrow. Bah! Petty? Nai! You're an old bugger and complaining was your right!

All warranted criticism of her cheek and disrespectful behaviour aside, you can admit that Svina was a decent choice. Not only was she blessed by the Gift rather strongly for her age—not that Karstah knows that, so you simply write it down on the margins they actually got along. In fact she seemed like the one person Dolgi's granddaughter didn't intentionally annoy, or at least as frequently. Perhaps something to do with the hammers Karstah wielded, and let Svina look at from time to time (under supervision of course.)

As for the others, they were…suspiciously named.

The young lass you saw at that one Kumenouht was of course on Karstah's mind. Alma Almasdottir—an unfortunate name—displayed the Gift to a degree that only Snerra was greater in living memory; which was obviously a strong showing considering your niece was a Thungni-chosen Runelord. The young lady grew up within the safe walls of Old Winterhearth Hold, where her parents served as Senior Runescribes under your other cousin, the Clan Hold's and overall Clan Loremaster. Alma grew up at the feet of her parents, listening to and then eventually reading the stories of her relatives as they were diligently written into the tomes that fill the Clan records. From what you have heard there are two Dawi in particular, that being you and to a lesser degree (of course) Snerra, that she is particularly enthused to learn about.

Not the first awestruck young relative thinking you're the greatest thing since Yinlin's ale, but she's one of the few with the right mix of natural aptitude and gumption to try and emulate you without failing as badly.

Productivity, be it writing papers or physical conditioning, well beyond her peers paired with a studious mind. A diligent young lady who would go far you reckon. No wonder her parents brought her north for Kumenouht, if you were her parent just the chance for you or Snerra to take an interest would be well worth it.

The remaining candidates on Karstah's list though…

Nearly spat out your ale reading.

You aren't one to put too much weight on things like the resonant and internal power of names—despite your studies in Anoqeyan and career as a Runesmith—as some other Dawi do, but still.

The least egregious one is a lad named Yorri Oldorsson. Yorri's a common enough name aye, but he was a strangely quiet young man who preferred to silently observe those around him, spoke rarely and always obliquely, and—if only to drive the pick home deeper—had a habit of wandering off to find strange things when he had free time. If you dug deeper perhaps he'd even have a hankering for Troll Jerky as well! You thought Joll was your teacher come again but this?

Well actually that alone wouldn't make you double back and wonder if either the Ancestors (hopefully) or some blue bastard (NOT hopefully) was playing silly buggers with you, but in conjunction with the next three?

Your sniffer's twitching fiercely is all you'll say.

Honestly, what are the odds? You're tempting fate here, but not even Dolgi—

ahem. Where were you? Ah. Right.

The last three potential apprentices Karstah had written down and based on the crumple marks on the parchment's edge, and the larger pile of notes they had compared to the other three, had also eyed with bewilderment.

Despite being a Runesmithing Clan, your kin are no luckier in producing them than most. There are orders of magnitude more Dawi in the Clan's history who either have a Gift too weak to be a Runesmith or no Gift than ones who could pass muster. One branch in particular had no Runesmiths among their line ever according to an increasingly confused Karstah. Blacksmiths and Runescribes one and all, a curious thing that none actually really put too much thought to. Nevertheless, apparently one member of this lineage of Clan Winterhearth decided to honour the past by naming his daughter Vanya, in honour of Thungni's wife.

This Vanya of Clan Winterhearth would, through apparent chance, end up meeting a lad named Thungni Stromnisson.

Thungni Stromnisson would marry Vanya, and choose to leave his clan for yours.

He and Vanya would then have three sons, triplets.

And to top it off; In a fit of hubris, hope or simple innocent humour, this Thungni and Vanya named their children Durin, Ranulf and Alric. Naming the eldest and youngest triplet Durin and Alric respectively needed no explanation, but the middle child was named after Ranulf Thugnisson, the master of the first Runesmith born to Clan Winterhearth. Whatever the reason for it, it seems the Ancestors answered such auspicious names by ensuring all three sons had the Gift. When Karstah had idly admitted to considering teaching all three at once you almost spat out your drink. Multiple apprentices, as should be painfully obvious, was not what a Master's first experience teaching should be. The only reason you didn't strongly dissuade her from the idea is the fact that Karstah has already spent over a century raising three dysfunctional Drakk triplets. And as you continued reading, apparently this set of triplets were especially in sync with each of their siblings. You could honestly seem them shaping up to a dynamic similar to Ravnsvake's sibling Runelords.

Whoever she picked wasn't your business—unless it was Svina in which case you would see it as a blatant attack on your person—but undoubtedly teaching them would eat into the amount of time you could have her acting in your stead.

Bah! It'll be fine.

Comments written, and notes made, you then carefully begin dog-earing random corners of Karstah's notes just slightly enough that it will make going through them a hassle. Not even the same corner either.

Let that girl mess about with my hammers will you? Bah!

━<><><>< 495 A.P. ><><><>━​

You're heading to your study when you catch Izgrom in the act.

A thirty-meter long spiny serpent holding a rectangular slab of stone paints quite the strange picture, but you've seen stranger.

Stepping just a bit more loudly, you get if not the youngest then definitely the most childish triplet to turn your way, his eyes widening as they catch sight of you.

"Well you're improving at carving at least," you mumble, looking over the rock in his claws, "Though if you weren't I'd be worried about your head more than I already do."

"It is good practice Elder, hewing rock with my claws is easy work when I do not care for the result, but Stoneshaping requires more. Exciting!"

"Looking to get into masonry now?" you raise a brow up at Izgrom.

"Now? Nai! Maybe later, when I have explored all the Deeps then perhaps I will. Then I can carve them anew in a drunken stupor, so that when I wake I will not remember what I did, and must go explore them all again!"

"That's not—

You sigh and shake your head when you catch his spines twitching in amusement, "—bah! Not worth the hassle, I know you're doing it on purpose you troublesome scamp. Now, show me that slab, I'm curious about what you've written this time."

The Shardwyrm preens, a low clicking sound emanating from his throat in amusement while lowering the rock down and closer to your face.

Caretaker,

Behold, a
Lodestone.

And sure enough, there within the center of a slab a surprisingly well formed Lodestone has been snugly stuck into a roughly hewn divot in the rock.
You nod, giving the rock a mock sniff.

"Eastern half of the Dumaraz eh? Quite the stroll," you hedge, remembering similar stratification along the banks of the Dumaraz.

"Indeed!" Izgrom nods, spines making clicking sounds as they jostle from the rapidity of his movements, "It is no cavern, but I was told there were many interesting rocks!"

You raise a brow.

"And how did you get out?"

"Detour!" he says before his jaw clicks shut.

"Not saying anything else I hazard?"

"Grimgal will get mad at me! So no!" he confirms.

Tucking that away for later, you nod and let the big noodle ramble.

"I would like to see the lands south Elder, not now, but later! They say the rocks are interesting! Would the Caretaker allow such an excursion do you think?" Izgrom changes topic, moving the rock against the wall next to the door as he chirps on.

"Technically I'm the one who has to approve such a decision lad," you remind Izgrom, earning a confused tilt of the head that somehow doesn't topple the unlit candle on his head.

"But why would you disagree with the Caretaker? She is the smartest,"

You grumble.

"Karstah is indeed a wise child, but I'd like to think that as her teacher I'm a bit more knowledgeable Izgrom. There are things that I have experienced that she hasn't after all."

He hums thoughtfully.

"No, the Caretaker is smarter," he decides with a firm nod before going back to adjusting the slab against the wall.

You glowered up at the Shardwyrm's back, eyeing the twitching spines that betray his intent. Cheek! Such cheek from the youth!

See you would normally understand being dismissed by something as naturally arrogant as a dragon, even if doing so is a foolish decision, but not only has Izgrom been learning at dwarfen feet for over a century, this is now the third youngster who hasn't stumbled at the sound of your elderly disapproval! This simply cannot do! You haven't lost your touch!

Grumbling, you leave Izgrom to his business, headed for your study.

━<><><><==><><><>━​

The fire roars pleasantly behind you as you read Rorek's letter, grumbling about the youth and their impertinence with a foaming mug in hand.

Now these youngsters at least have the goodwill that you would tolerate their foolishness. Thungni-Chosen, as they've begun to be called by others. The last four Runelords elected by Him before His disappearance, each one suspiciously from a corner of the Karaz Ankor. There's a constant low level chatter about them among certain circles, and what Thungni intended when He brought them forward as Runelord candidates. Theories about them being future leaders, stewards and guides for the disparate corners of the Realms.

Nonsense and post hoc gobbledygook.

Of the four, you've interacted with three, and you don't reckon they're the type. You literally taught Snerra after all, girl can guilt better than your mother but she'd sooner do something herself than direct anyone. Rorek, well the lad's a mystery beyond "wealth," but positions of power don't seem like his aim. Kazador Ironwill, maybe, but not for longer than he'd need to bear. Perhaps a bit presumptuous given your only extended interactions were when he spent some time learning the Array for Gromril Wire and then outside the Trial for the Hammer, but that lad? Nai. His priorities are in his other moniker.

Beastslayer.

The last Thungni-Chosen,Thorgard Thagrimsson, now he is a mystery to you. Traitorsbane is at least a positive start, and his apparent seven decades following Gazul were more proof he had his heart in the right place. But other than that, no interaction there at all. Apparently he was at Uzkulak when you and the Far Northern throng marched to Karag Dum.

Now normally you'd just poke Snerra and see if she knew anything, but she's still off who knows where, so instead you wrote to Rorek and poked him instead.

What Rorek knew wasn't much, but he had at least met the man.

He had met Thorgard thrice, once after the end of the Conclave that saw their ascension to Runelord, again at an undisclosed time and place as part of a dealing he remains pointedly tightlipped about regarding the details, and the latest time when he sought out the expertise of someone well versed in Warding Runes and used it as an excuse to network.

Thorgard was, after translating Rorek's interpretation into something accurate and less quippy, a dour but hospitable grump. Oft wishing to be left alone, the times he wasn't holed up in Uzkulak were mostly travelling to the other Eastern Holds, erecting Runic statues, or being seen with Clerics of Gazul. Met a lot of quiet lads, but from how Rorek writes, Thorgard is the sort that's not at all pleasant to deal with. Just like the statues he likes putting up. Lad that speaks and moves with such stillness that you wonder if he's even alive, at least until you say something that makes him twitch.

Memories of Thungni's voice that day echo in your mind.

..he has stared into the abyss and found only resolve…

You can only begin to imagine what horrors he saw, and most likely your mind's creation would pale in comparison.

The siege of Karag Dum was one occasion, and Thorgard had clashed with the Frurndar more than two-hundred times, and likely many more times since becoming a Runelord.

Harrumph.

Rorek's words about the other Thungni-Chosen were more positive at least.

He had fought alongside Kazador Ironwill in the past, when they were still Master Runesmiths, both drawn to then-Prince Whitebeard's Throng when he campaigned to relieve the West from Beastmen. Rorek had sought him out after hearing talk of a skilled Master in the art of Casting Runes and been bluntly rebuffed.

A colleague told me a man who was as skilled as I was wielding Casting Runes was in Whitebeard's Throng. Course I had to see, if only just to show I was the better. The Dawi I met that day was a ball of anger that refused to die. I didn't know it then, but it was just a few months after his friends had been killed by the beastherd that would ultimately make him draw Lord Thungni's eye, poor timing all around. Befitting his area of expertise, Kazador wielded several different weapons and tools, picking and choosing what he used as the situation demanded. In the centuries since, he and Rorek have met each other maybe a couple of handful of times more, and based on your combined interactions Lord Ironwill has mellowed somewhat from the one Rorek first met.

As for his take on Snerra—

—Hah! You needed a good chuckle.

For all his social skills the man is clearly stupefied by someone so cheerful and unrepentantly affable as your niece. Understandable really, its really only different from the many other charismatic types that Snerra's befuddled because you get to see the mind of one breaking down on the pages before you. Snerra would sooner knit a sweater for a tree with the yarn Rorek is spinning than purposefully weave this supposed web of debts he believes she's at the center of. As if!

Not the web part, that's entirely true, just the fact that Rorek believes your niece is doing it on purpose.

You wipe a stray tear from your eye. Oh the fool.

She's entirely unintentional, and that's what makes it both hilarious to observe and so dangerous to get caught in.

━<><><><==><><><>━​

Cantankerous bones grasp the treasure, practical, he thinks.

It and its master agree.

The Hammer was lost to Klausson, but this wasn't.

Pomp and showmanship, pheh! Acclaim was like that sugar nonsense his great-great-grandson (ah Grungni bless that boy) had him try; sweet to be sure but melts away quicker than a chastised beardling.

Wonder and Myth, bah! All well and good, but so many would use it to excuse unchecked ego. Wonder was more than some grand display, myth was more than some mighty legend.

Their lives are touched—or besmirched in the case of Klaussonby the influence of those around them and those that came before, and everyone had the obligation to be positive, or at least neutral, influence on those around them. To pay it forward.

It had taken him a lifetime to truly put that lesson to words, into action, but he would be sure to embed it so deeply and widely that it would last through the ages.

He cannot safeguard the future, no one dwarf could.

But his students can, his lessons can, the bonds that tie them together can.

The din of battle outside changes—his kin and his students fighting to buy him time, trusting him—pulls Vragni from his musing.

"A whole lot of nose picking there Svaltisson," he chastises himself. Hmph. Sentimentality, he'd shed a tear of joy after they got out of here.

He will leave this world better than when he entered it.

Vragni Svaltisson walks out of the chamber, prize in hand and vigour in his bones, the Runes on the tongs in his hand glowing.

━<><><>< Collated Votes ><><><>━

Apprentice Vote:
[ ] [Number:] Write-in. How many students will Karstah take?
Will lock [1 heir action] for 10 turns. Every additional apprentice taken will increase the cost by [1 heir action].

[ ] [Apprentice:] Svina Brunasdottir of Clan Bolgisson


Age:
born c. 482 A.P. Training will begin turn 62
Description:

Churlish and foolish. Ruby Red hair and golden eyed. Dolgi's Granddaughter, a troublesome precocious young lass with dreams of becoming a Skyrider and schemes to annoy you. She has turned your heir against you.
Gift:
Not even twenty and she already has a Gift just slightly stronger than Dolgi's was at 30.
Notes:
- Grunclesbane: A foolish child who does not know how to leave her elders be. Bah! Will occasionally gain trait experience from you.

[ ] [Apprentice:] Yorri Oldorsson of Clan Winterhearth

Age:
born c. 478 A.P. Training will begin turn 60
Description:

Brown of hair and grey of eye. An auspicious name to be given to such a strange lad. Quiet in a way that looks empty headed but is, as you learn, borne from silently observing the world around him.
Gift:
Stronger than you were at his age.
Notes:
- Student of the Odd: A curious mind, likely to wander off

[ ] [Apprentice:] Alma Almasdottir of Clan Winterhearth

Age:
born c. 471 A.P. Training will begin turn 61
Description:

Light Brown hair and bright blue eyes. While her name is a minor crime, and cause for much internal despair, the lass herself is a natural study. Raised on stories of the legendary Gift GIver and the lady Bright Grin that trickled to Winterhearth Hold from Kraka Drakk, she sees you and Snerra as the goal all Runesmiths ought to strive for.
Gift:
A great talent, roughly between Snerra and Fjolla by your estimate.
Notes:
- Productive Spirit: Return [1 heir action] after 6 turns.

[ ] [Apprentice:] Durin Thungnisson of Clan Winterhearth

Age:
born c. 465 A.P. Training will begin turn 60
Description:

One of a set of triplets, ruddy brown hair and pale blue eyes. The eldest triplet, foisted with the position of leadership by his brothers, though more often their wrangler. On his own he is a thoughtful lad, methodical and the most independent of them.
Gift:
A little less than you at their age. Their Stilling Fields, despite everything, don't have any strange interactions.
Notes:
- Strangely in tune: Teaching all three triplets together will reduce the cost by [1 heir action].

[ ] [Apprentice:] Ranulf Thungnisson of Clan Winterhearth
Age:
born c. 465 A.P. Training will begin turn 60
Description:

One of a set of triplets, ruddy brown hair and pale blue eyes. The middle triplet often speaks on their collective behalf. When separated from his brothers, he's a naturally chatty and foolish sort. Of the three, he will be the one that most often goes to follow his elder or goes to mind his younger.
Gift:
A little less than you at their age. Their Stilling Fields, despite everything, don't have any strange interactions.
Notes:
- Strangely in tune: Teaching all three triplets together will reduce the cost by [1 heir action].

[ ] [Apprentice:] Alric Thungnisson of Clan Winterhearth
Age:
born c. 465 A.P. Training will begin turn 60
Description:

One of a set of triplets, ruddy brown hair and pale blue eyes. The youngest triplet, which his brothers use to keep him in line. He digs into histories and stories of a past he can never reach. A world with one moon transfixed in his mind's eye.
Gift:
A little less than you at their age. Their Stilling Fields, despite everything, don't have any strange interactions.
Notes:
- Strangely in tune: Teaching all three triplets together will reduce the cost by [1 heir action].



Anniversary Vote:
Pick 1:

[ ] [Anniversary:] Strange things up here ya know, rules break and one must make do, sooner waste ale than give them a show. [Speed along Far Northern penchant to roll with the strange occurrences.]

[ ] [Anniversary:] Now I'm not discounting the work of Morgrim's folk, but I can't share a toast with whatever that new gadget is. [Progress development of Far Northern Dawi preferring allies over tech.]

[ ] [Anniversary:] Tor Vernath's dockyards welcome visitors from across the mountains and sea. Champion, Brother, Cursed, Morelion. [Morelion and co. visits Tor Vernath on behalf of his sister the Everqueen]

[ ] [Anniversary:] Zhufbar seeks to harness torrents of a different sort. Harness the sky, gas that lifts and madness of youth. [Experiments with lighter than air ships start earlier.]

[ ] [Anniversary:] The Gates below open at His order. By Rune be called, by Rune be strengthened. Spectres, Spirits, Ancestors. [The Mouth of the Underearth is just a bit more literal.]



━<><><>< Grumblings and Goings ><><><>━

The Realm
- [Late 494] An explosion of some great size was reported to have occurred out east in the depths of Gazul's Haunt. The Dawi of that place are tight-lipped about what occurred, though it is said the strangeness of the sky above is partly to do with it. The Thungni-chosen Runelord, Thorgard Traitorsbane, was reported to be in the area at the time.

- [Late 495] Strange things come from the Citadel of Creation. Through some mysterious working, Lord Vragni Silverbrand has done something to his creation akin to Lord Klausson's Khazagar. Now every item of Runecraft that henceforth created on the Citadel's grounds now permanently glows with brilliant orange light.

- [Late 495] Thungni's Tongs have been found, buried beneath a Volcano in the Northern World's Edge, and now held by Vragni Silverbrand of Kraka Ornsmotek. Though not as revered or famed as Karaz-Kazak-Rhun, they are still the work of Wondermaking Thungni. While Karaz-Kazak-Rhun gave Him the means to shape the immaterial and material to His desire, it was with the Tongs and Gormwand that Thungni could drag the material and immaterial to his forge with such ease.

Burudin
- [Burudin] —ruined my view down the length of Peak Pass is all that damn mess of a vanity project has done! The depiction of the axe isn't even right. How do you bungle that when Whitebeard is but a league span and change away, cracking skulls and securing the realm?

- [Burudin] None have heard from Angkra?

- [Burudin] You ought not to expect any. Her last letter was rather clear wasn't it?

- [Burudin] Peace in her final days. It is better she be feasting with her kin when this tomfoolery that Kraka Drakk started finally finishes cooking. Four Holds partaking in this, I've half a mind to raise a Hall of Dunderheads in Everpeak and make it the envy of the realm just to shut up their crowing! Golden Runes this, Orange Runes that, I'm already hearing rumblings that the Jewelbrains down south are thinking of Diamond Necklaces for those who learn from their council. What's Brynduraz doing as their shtick eh? Cooking up some way to make their Gromril sing and dance? bah! At least the Brewers make their vintages taste different. A Rune is a Rune!

- [Burudin] What has Thungni left Clan Thungnisson, the Ancestral socks?

- [Burudin] Nai, He left them Ancestral wheel of Cheese which every Chuf of Clan Thungnisson is hewn from.

- [Burudin] Izril shall ban the northerners at this rate. Two radical dafties? Ancestors preserve, if another one like those two gets Gormwand...

- [Burudin] Tell me Gormwand is in your vaults Alric, tell me truly.

- [Burudin] By all that is good, He would do this wouldn't He? The beardlings are going to be running around like headless pheasants, overturning every rock that's so much as a shade different from its surrounding.

- [Burudin] Clan Thungnisson retains possession of Father's works.

- [Burudin] Clan Thungnisson retains possession of some of the Ancestor's works more like.

- [Burudin] Hammerspite, get looking. Zero for two now!

- [Burudin] Oh he'll regret that.

- [Burudin] Next Conclave will be a right pain in my dongliz.

Khazagar
- [Early 494] This year's challenge among the Engineers Guild has produced a mighty Grudge Thrower the "Unbowed Yodeller." Clearly Dwalin inspired, as the Engineer and Runesmith were later seen singing along in that Hall of his in Khazid Okraz

- [Mid 494] The Metalsmiths Guildmaster and his eldest associates contract seven Runesmiths from Clan Stoneplate after they impressed many with six sets of armour with arrays that look (and ONLY look) like they work in tandem. A fun bit of visual obfuscation, the effect is actually a result of overlapping fields of effect, but still. Enough to impress.

━<><><>< Khazalid Trivia ><><><>━

Chuf - Pieces of very old cheese a Dwarf miner keeps under his hat for emergencies
Dongliz - The parts of a Dwarf's body that are impossible to scratch

━<><><>< Gain ><><><>━

General
- +2 Progress to Understand Runecraft, new totals: [5/??? actions]
-- The Gift is present within the souls of Young Dawi very early in life. Though Snorri has yet to see a Dwarf be born, Skarri Dolgisson's newest children were barely one and Snorri could see the golden veins in their souls when he first saw them. The lustre of the veins themselves is seemingly random, but from what he has seen, grows with age. The veins stop growing drastically at thirty, but not completely. This opens up questions.
--
In a related matter, the replicas of Karaz-Kazak-Rhun that Runesmith Clans use to determine the worthiness of the gift seem to have a set threshold to which a Dwarf is deemed sufficiently capable of being a proper Runesmith. The ones without the Gift at all are one thing, but you wonder about those who do have the Gift, but not at the sufficient strength. Why the cut off? Can something be done? Would the cost be too ruinous? Every answer seems to open up new questions.

- +1 Progress to The Road to Anoqeyån Pt. 2, new totals: [Cost: (6 -2) = 4 actions]
-- Anoqeyån is a language that is both metaphysical and physical. Speaking verbally is only part of proper Anoqeyån. Menlinwen was trying to teach you the mental states to produce the intended metaphysical aspect but—

- +1 auto Progress to Understand Runecraft, The Stilling Field, new totals: [Cost: (4 -2) = 2 actions]
-- —The Stilling Field does something strange to Anoqeyan or vice versa. Which is in itself even stranger. You knew from the get-go that magic would have no effect, did several early lessons without Menlinwen mentioning anything strange happening, but since getting your eye something has changed. Confound it.
-- A child with the Gift has a weak Stilling Field. But regardless of the strength of the veins running through their soul, the Stilling Field's radius is never less than thirty centimeters.

- +3 Progress to Drakk Rearing, new totals: [24/??? Actions]
- The physical differences between the triplets is now undeniable. Grimgal is the closest to the traditional Shardwyrm look, with Izgrom sprouting thinner spines, while Zharrok seems to be the most stocky of the three. Not a cause for concern it seems.
- Behaviourally speaking they're about as quirky as any Longbeard gets. Of course they're not dwarfs, but they can socially interact with no unintended issue. Which is to say Grimgal knows, but does not care. Izgrom knows but thinks it is silly, and Zharrok knows and agrees.

Grimgal, length: 37.5m by 503 A.P.
-- Her growth is still terrifying to behold. 40 meters is all but a certainty, three decades at current estimates.
-- Working to improve her mastery, war is a means of training, but a show of supremacy.

Another report of her trading barbs. This time I'm told she ended up calling an Elgi Princeling a "Willow-boned Waif" and his Drakk a "sad single-minded existence of a living carriage."

Damn it all I owe Thurgal five Brass now.

- Nogrim


Zharrok, length 32m by 493 A.P.
- Spines lengthen the most by proportion, and unevenly so, especially around the chin. When angered, several around his face heat up to the point that they warp and bend downwards.
- His slower growth is curious, but Zharrok doesn't seem to mind. Moderately more bulky and visible than his siblings, no doubt from his more sedentary lifestyle. Not fat, at least entirely, but muscle and flame.

Finding an Elgi smith to challenge is proving difficult for him, though it's a problem entirely of his own making. He knows where they are, he just doesn't want to go find them. Too busy, and to his credit he is, but if that pincushion wasn't busy he'd come up with some excuse. I ought to sicc Izgrom on him.

- Karstah


Izgrom length 32.5m by 493 A.P.
- Izgrom's existence is a simple one, but a life he clearly finds contentment with. Bother or investigate people and things that pique his curiosity, spend months underground, claim finds, foist off their management, rinse and repeat.
- Like a proper miner, he's developed a respectable layer of dust and grime covering his already dull scales. Much to Grimgal's annoyance. If ever he visits her lair, he always leaves clean.
- Has mentioned exploring the Underway at some point in the future, or at least tagging along with Karstah if she leaves the Hold.

Caretaker,

Whatever you hear, It was
not me that started it!

- Izgrom.

Retainers
- Expedition, Aiding Grom complete!
-- +70 Favours with the Far North, new totals: (calculated below)

- +3 progress Training Regime Pt. 2, new totals: [Cost: (2 +4 -3) = 3 actions]

- +6 Dum Delvers, new totals: x6
- +6 Longbeard Miners, new totals: x10

181 +12 =193/240

Khazagar
(To be seen)

Runes
- Rune of Thungni's Endurance, Necessary Ingredients: [T4 Adamant], (Talismanic): Items and Runes inscribed on the same item as this Rune have increased durability and energy efficiency. Moderately lowers the duration and potency of curses and magic targeting the wearer. (Windsight: Emphasizes the Rune's Wind ordering effect; better breaking apart hostile magic at the cost of weaker smoothing and waste reduction.)

- Rune of Otherworldly Warding, Necessary Ingredients: [T4 Ancient Stone Troll Blood]: Magical blows against the wearer cause the struck area to moderately become increasingly resistant against that type of damage. (Windsight: Emphasizes and alters the Rune's resistance effect; reinforcing energy the Rune directs to afflicted areas is faster and attuned to repelling magic.)

Reagents
- Gains/Orders
-- +1 [T4] Elder Storm Wyrm's Gas Sac, arriving Turn 62 > 60
— Standing proc! Mountainfull of Beasties x2
-- +1 [T4] Elder Storm Wyrm's Wing Tendons, arriving Turn 60
-- +1 [T4] Elder Storm Wyrm's Heart, arriving Turn 61 > 60
— Standing proc! Mountainfull of Beasties x1
-- +1 [T4] Great Eagle Feather, arriving Turn 60
-- +1 [T4] Voidstone, arriving Turn 60
-- +16 [T4] Adamant, new totals: x116
—+6 [T4] Adamant per Turn, new totals: +22 Bars every Turn
-- +3 [T2] Dragon Essence, new totals: x47

- Losses
-- -6 [T4] Ancient Greedy Troll's Heart, new totals: x0
-- -1 [T4] Dragon Ogre Shaggoth Heart, new totals: x6
-- -3 [T4] Adamant, new totals: 113
— x192 bars of [T4] Adamant required at End of Turn 62/Start of Turn 63
-- -1 [T2] White Lion's Heart, new totals: x1
-- -2 [T2] Dronril

Favour and Standing
- +70 Favours with the Far North, new totals: 355

Trait(s) Gained/Upgraded
(To be seen)

━<><><><==><><><>━
There will be a ten-hour long moratorium for discussion.

Please don't forget to C&C! :^)
 
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Huh.... Wonder what exactly the tongs can draw since the description is 'drag the material and immaterial to his forge with such ease.' Deep Magic perhaps? Wonder how the synergy between the tongs and KKR would've been.
 
He will leave this world better than when he entered it.

Vragni Svaltisson walks out of the chamber, prize in hand and vigour in his bones, the Runes on the tongs in his hand glowing.
Thungi's Tongs???
- [Burudin] Izril shall ban the northerners at this rate. Two radical dafties? Ancestors preserve, if another one like those two gets Gormwand...

- [Burudin] Tell me Gormwand is in your vaults Alric, tell me truly.

- [Burudin] By all that is good, He would do this wouldn't He? The beardlings are going to be running around like headless pheasants, overturning every rock that's so much as a shade different from its surrounding.
You're not saying... But you are!
- [Burudin] Hammerspite, get looking. Zero for two now!
OMG. THERE ARE MORE???!
 
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