competent spy agencies and secret organisations do boring, essential tasks, right? it's not like managing essential basics like this is a bad thing, the issue is that it's sort of only relevant for us (but getting access to this information is still pretty important regardless!)If we only focus on Monograma bonus than the guy will never achieve anything important. Also maybe we can boost NOWCA status as well GalFed cloaking tech will possible be very useful for them as a example.
what i think is that by testing the organisation doing stuff that's relevant in the current situation and slowly building up capabilities/competence/resources, monogram can establish NOWCA properly? giving him credit for the declaration is just a jumpstart reputation-wise
you don't just suddenly start saving the world every week/managing things on a small scale is still important so we should do those low DC actions regardless
(cloaking tech is a bit gimmicky, don't assume NOWCA agents can use it. especially since they're inconspicuous anyhow, so it'd presumably be less useful than it would be for humanoids?)
hmm, we did get an interlude on that a little bit ago didn't we? IIRC it left off on a "MCP is winning" angle, but at the same time fowl being behind actions taken against ENCOM imply he's at least aware what happened and isn't completely screwed (so that's good news, at least)I am more worried with the MCP acquiring the Cube from Artemis Fowl since that thing will be a game changing for the AI and a apocalypse for everybody else since Master's goal is to control all the electronics of Earth and rule as a god, that device is a critical component to it's plans.
well, both ENCOM and the Huntsclan are serious threats, though i can think of several arguments for doing at least some huntsclan actions first.
- since ENCOM is working from the shadows, the Huntsclan is likely to cause significant problems first (especially in response to magical events), meaning setting up an infiltration before things boil over is a higher priority to do first in expectation of problems to account for?
- it's a bit of a weird difference, but hatred for magic is more of a societal issue, compared with yet another force plotting world domination? Other factions would be way more likely to clash with the MCP if it comes to it, but since they consider the Huntsclan not their problem it's up to us to stop them from causing problems?
- when it comes to it, the Huntsclan are probably smaller scale and might not be led by a full king, so we can take action more easily than it would be against ENCOM?
- the interdimensional war is generally speaking a higher priority than most other threats, and if things go well we may be able to try and make the Huntsclan focus more on factions there, which would be pretty huge
- we're able to act regarding the Huntsclan, but haven't unlocked digital realm actions yet? nothing's been done yet since it's locked behind the "let's get digital quest" (which we need to wait until after negaduck for). once that happen options should open up/results for investigation should improve, and progress can be made then.
monopolies (when we get them) sound so good yeah, even if it's just to discourage other organisations from getting into our industries. I guess the relevant thing to consider is we can try for one regardless of government opinion, we just need to be prepared for that to tank it :PI want to take full advantage of Rizzo's effect, working on grinding rep so we can get a monopoly and still be able to work with the government while paying the reputational cost for it. Get lower DCs for government contracts, get looped in on the Negaduck investigation, help out with planetary and dimensional defense.
I reckon being a monopoly would hurt opinion the same regardless of what options we pick here (and probably lead to some major penalties if it happened before we started raising things), but maybe now we've taken the obvious option (stop screaming about it) and raised things a little with the quest there'll be some more actions that let us reconcile things in advance of trying to hold a monopoly to ease the blow?
some ideas are trying to engage in some long-term deal/project or another (e.g, wasteland), so they're discouraged to cut us off if we start doing things they dislike later, or maybe we can get them to finally trust us enough to be handling food production? if that opinion penalty from solving the food crisis turn 2 still exists, then getting rid of it could be pretty handy as a next step, since even if things change they can't un-take away a malus now it's not as relevant :P
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