If we only focus on Monograma bonus than the guy will never achieve anything important. Also maybe we can boost NOWCA status as well GalFed cloaking tech will possible be very useful for them as a example.
competent spy agencies and secret organisations do boring, essential tasks, right? it's not like managing essential basics like this is a bad thing, the issue is that it's sort of only relevant for us (but getting access to this information is still pretty important regardless!)

what i think is that by testing the organisation doing stuff that's relevant in the current situation and slowly building up capabilities/competence/resources, monogram can establish NOWCA properly? giving him credit for the declaration is just a jumpstart reputation-wise

you don't just suddenly start saving the world every week/managing things on a small scale is still important so we should do those low DC actions regardless

(cloaking tech is a bit gimmicky, don't assume NOWCA agents can use it. especially since they're inconspicuous anyhow, so it'd presumably be less useful than it would be for humanoids?)
I am more worried with the MCP acquiring the Cube from Artemis Fowl since that thing will be a game changing for the AI and a apocalypse for everybody else since Master's goal is to control all the electronics of Earth and rule as a god, that device is a critical component to it's plans.
hmm, we did get an interlude on that a little bit ago didn't we? IIRC it left off on a "MCP is winning" angle, but at the same time fowl being behind actions taken against ENCOM imply he's at least aware what happened and isn't completely screwed (so that's good news, at least)

well, both ENCOM and the Huntsclan are serious threats, though i can think of several arguments for doing at least some huntsclan actions first.
  • since ENCOM is working from the shadows, the Huntsclan is likely to cause significant problems first (especially in response to magical events), meaning setting up an infiltration before things boil over is a higher priority to do first in expectation of problems to account for?
  • it's a bit of a weird difference, but hatred for magic is more of a societal issue, compared with yet another force plotting world domination? Other factions would be way more likely to clash with the MCP if it comes to it, but since they consider the Huntsclan not their problem it's up to us to stop them from causing problems?
  • when it comes to it, the Huntsclan are probably smaller scale and might not be led by a full king, so we can take action more easily than it would be against ENCOM?
  • the interdimensional war is generally speaking a higher priority than most other threats, and if things go well we may be able to try and make the Huntsclan focus more on factions there, which would be pretty huge
  • we're able to act regarding the Huntsclan, but haven't unlocked digital realm actions yet? nothing's been done yet since it's locked behind the "let's get digital quest" (which we need to wait until after negaduck for). once that happen options should open up/results for investigation should improve, and progress can be made then.
(as a side note, even if Russ is unaware, the US government might have some sections aware of what's up with ENCOM. (they like compartmentalisation of info). that's what I'm hoping for, at least, since the worst case scenario is probably the MCP cooperating with the government. that would probably suck?)
I want to take full advantage of Rizzo's effect, working on grinding rep so we can get a monopoly and still be able to work with the government while paying the reputational cost for it. Get lower DCs for government contracts, get looped in on the Negaduck investigation, help out with planetary and dimensional defense.
monopolies (when we get them) sound so good yeah, even if it's just to discourage other organisations from getting into our industries. I guess the relevant thing to consider is we can try for one regardless of government opinion, we just need to be prepared for that to tank it :P

I reckon being a monopoly would hurt opinion the same regardless of what options we pick here (and probably lead to some major penalties if it happened before we started raising things), but maybe now we've taken the obvious option (stop screaming about it) and raised things a little with the quest there'll be some more actions that let us reconcile things in advance of trying to hold a monopoly to ease the blow?

some ideas are trying to engage in some long-term deal/project or another (e.g, wasteland), so they're discouraged to cut us off if we start doing things they dislike later, or maybe we can get them to finally trust us enough to be handling food production? if that opinion penalty from solving the food crisis turn 2 still exists, then getting rid of it could be pretty handy as a next step, since even if things change they can't un-take away a malus now it's not as relevant :P
 
Last edited:
competent spy agencies and secret organisations do boring, essential tasks, right? it's not like managing essential basics like this is a bad thing, the issue is that it's sort of only relevant for us (but getting access to this information is still pretty important regardless!)

what i think is that by testing the organisation doing stuff that's relevant in the current situation and slowly building up capabilities/competence/resources, monogram can establish NOWCA properly? giving him credit for the declaration is just a jumpstart reputation-wise

you don't just suddenly start saving the world every week/managing things on a small scale is still important so we should do those low DC actions regardless

(cloaking tech is a bit gimmicky, don't assume NOWCA agents can use it. especially since they're inconspicuous anyhow, so it'd presumably be less useful than it would be for humanoids?

Monogram is feeling a bit restless and wants to do some spy stuff, so I imagine that he start infiltrating NOWCA in San Fransokyo should be a step in the right direction. They do specialize in fighting mad scientists and technological villains, that city is full of them so I guess thematically they fit well in there.

If we just delegate Monogram to low level dices he going to go the same way LOVEMUFFIN did and I for one want to avoid that.
 
Monogram is feeling a bit restless and wants to do some spy stuff, so I imagine that he start infiltrating NOWCA in San Fransokyo should be a step in the right direction. They do specialize in fighting mad scientists and technological villains, that city is full of them so I guess thematically they fit well in there.

If we just delegate Monogram to low level dices he going to go the same way LOVEMUFFIN did and I for one want to avoid that.
Meh. I'd argue the hats things fits well. Sure, it's low DC, but it's also fighting a clearly-evil villain with a scheme that, when you put it in words, does sound right outta someone like Doof's playbook.
 
[X] Just Call Somebody

Even if Russ is clearly in the lead, no reason not to vote. I like this because this opens opportunities, and not only in Defense, but in all other sectors as well.
 
If we just delegate Monogram to low level dices he going to go the same way LOVEMUFFIN did and I for one want to avoid that.
that's a notable concern. luckily he's at pretty good loyalty at the moment (35, apparently). it could be better, but i don't think we're at risk of betrayal unless something weird happens, and there's no "you didn't let me do XYZ" maluses yet?
though huh, now i think about it they got a loyalty boost from the gala heist, which was a pretty archetypical "spy thing" wasn't it? it sort of defeats the point of them having a floating action, but they may be worth putting on future "spy related" quests in hopes of getting similar boosts? their stats aren't too good but if we already have that covered he might be decent narratively?

in other news, it's probably a really bad call to put him on a active infiltration (it'd really mess with the bonus action, even if there's something weird with it works /how "lack of agency" procs when he's indisposed), but a bet monogram could do pretty well if it's a non-active infiltration, since wouldn't it be possible to straight up assign an agent? they're pretty inconspicuous if you're not expecting them and could give the action more weight than faceless mooks?

once we've got all the hotspot rumor mills that are relevant, it could help a bunch to set up corporate sleeper agents for various factions en-masse if this is permitted? granted the US government would get that information too, but it'd certainly be a way for Monogram and NOWCA to distinguish themselves (plus providing a specific type of information and giving it some relevancy/prestige maybe providing a method with which we can send information to the government ourselves (such as for dangerous factions we want them to be more aware of, or to mislead them in some way))
 
[X] Send Monogram

It's Monogram's quest, people, he's the one that did the legwork to get here! And getting more actions is a concrete, quantifiable bonus right on the table the others don't really match.
 
Last edited:
By the way, my wife is currently shipping Russ and Kitsune pretty hard, says they would make an adorable and fun couple. I think it's a recipe for one or both of them going slowly mad, but it would be a fun read either way :D
Yeah, I can see it. Or, well, I think Russ is a "married to the job" kinda guy and I don't see Kitsune maintain a steady anything as she is right now, but other than those minor details it is a pretty good fit. The "straightlaced man plus miscjievous woman" combo is a classic for a reason.

It doesn't quite measure up to the joy that is RussXPhantom Blob, but then again, those Nemesis relationships are hard to beat.

After the tragedy of the HMS Hegorage, are we ready to place our faith in another untried vessel like this?
Ah yes, the sinking of the Hegorage. A terrible accident that left almost as few survivors as Buddy Pines did. Truly a tragedy that still echoes throughout the thread itself, a solemn symbol of what the pursuit of villains can cost us.
*silently hides Mistress of Mirage banner underneath desk*

But really, it was all Hego's fault. He must be the only hero in fiction who looks at a hot, repentant villain who participated in attempted genocide, and decided that the latter was a dealbreaker. Truly no respect for the shipping classics, that guy.
 
Ah yes, the sinking of the Hegorage. A terrible accident that left almost as few survivors as Buddy Pines did. Truly a tragedy that still echoes throughout the thread itself, a solemn symbol of what the pursuit of villains can cost us.
*silently hides Mistress of Mirage banner underneath desk*

But really, it was all Hego's fault. He must be the only hero in fiction who looks at a hot, repentant villain who participated in attempted genocide, and decided that the latter was a dealbreaker. Truly no respect for the shipping classics, that guy.

Surprise people don't ship Heinz and Mirage.

Doof kinda has a interesting taste woman since all them tend to be successful and independent. Linda was a pop star when he date her, Charlene is imply to be rich since Heinz use his pension money to build his company, while all the other attempts of dating in cannon follow the same trend.

Looking that Mirage kinda fits the pattern.
 
Surprise people don't ship Heinz and Mirage.
The easy answer is probably that most of the people who would are instead shipping Heinz and Shego.

She too ticks off the same 'strong compettent woman' boxes that Mirage does, with the added bonus that Heinz too shares a lot of traits with Shego's canonical love interest.

Add in the allure that rival-romances carry, the power imbalance of a boss-employee relationship and the fact that HeinGo has frankly gotten a lot more fuel in-quest, and you would need to vastly prefer Mirage to Shego to ship her over the other. And do so without preffering Mirage or Heinz to end with any of their other possible love interests.

People who do prefer that certainly exist (and are maybe writing rightfully annoyed messages at me right now), but I suspect they will remain a minority in the actual voterbase. I have been wrong about such things before, though!
 
Honestly, I think Heinz isn't ready for a serious relationship after how his last one ended...Divorce? Wha-Oh, no. I meant his REAL love...

(I kid, but, like...The subtext is there.)
 
The easy answer is probably that most of the people who would are instead shipping Heinz and Shego.

She too ticks off the same 'strong compettent woman' boxes that Mirage does, with the added bonus that Heinz too shares a lot of traits with Shego's canonical love interest.

Add in the allure that rival-romances carry, the power imbalance of a boss-employee relationship and the fact that HeinGo has frankly gotten a lot more fuel in-quest, and you would need to vastly prefer Mirage to Shego to ship her over the other. And do so without preffering Mirage or Heinz to end with any of their other possible love interests.

People who do prefer that certainly exist (and are maybe writing rightfully annoyed messages at me right now), but I suspect they will remain a minority in the actual voterbase. I have been wrong about such things before, though!

I don't know Shego and Drakken are yet to give a hint they feel guilty about they killed Kim and her sidekick while we are all about given villains to do better. In a fanfic about the duo the writer propose that both don't let they enemies define them, yes Kim Impossible is a great obstacle, but it's not something they will obsess over it nor feel guilty if she was gone.

Also Shego is very unimaginative, yes she's powerful, but she feel very lost without direction, heck she still use her hero name and costume as a villain and still serve Drakken as a sidekick despite being more capable than him. Even in the future she won she was just following the directions her future self wrote and when she won she most just lazy around.

Even here shows as she still following Drakken around despite being a CEO of a megacorp, since the expedition in the wasteland sounds like it was Drakken idea. I imagine most decisions she make are ideas from other people and she just appropriate it for herself.

Changing the subject with the Franchise Wars going on I have a idea for a Steward decision: Bratwurst. Earlier in his life Heinz try to get in fast food business on America but was crush by the hot-dog vendors. So I was thinking maybe Heinz want to give a try again but this time he has the power to make his bratwurst work.

[] Steward: Doofenshmirtz's Quality Bratwurst
All this business with fast food make you remember about your time as a bratwurst street vendor, nobody remember that thanks to hot dog vendors but you do. It's a proven fact that bratwurst have a superior workmanship, finer meats and exotic spices, so why not given a try again? People these days eat crickets and dinosaur meat, so the time is now for bratwurst to rise from obscurity and assume they rightful place above hot dogs!!!

Reward: Doofenshmirtz's Quality Bratwurst established as a fast food subsidiary from Doofenshmirtz Evil Incorporated and the first step in achieving your vengeance against hot dogs.
 
Last edited:
I don't know Shego and Drakken are yet to give a hint they feel guilty about they killed Kim and her sidekick while we are all about given villains to do better. In a fanfic about the duo the writer propose that both don't let they enemies define them, yes Kim Impossible is a great obstacle, but it's not something they will obsess over it nor feel guilty if she was gone.

Also Shego is very unimaginative, yes she's powerful, but she feel very lost without direction, heck she still use her hero name and costume as a villain and still serve Drakken as a sidekick despite being more capable than him. Even in the future she won she was just following the directions her future self wrote and when she won she most just lazy around.

Even here shows as she still following Drakken around despite being a CEO of a megacorp, since the expedition in the wasteland sounds like it was Drakken idea. I imagine most decisions she make are ideas from other people and she just appropriate it for herself.

Changing the subject with the Franchise Wars going on I have a idea for a Steward decision: Bratwurst. Earlier in his life Heinz try to get in fast food business on America but was crush by the hot-dog vendors. So I was thinking maybe Heinz want to give a try again but this time he has the power to make his bratwurst work.

[] Steward: Doofenshmirtz's Quality Bratwurst
All this business with fast food make you remember about your time as a bratwurst street vendor, nobody remember that thanks to hot dog vendors but you do. It's a proven fact that bratwurst have a superior workmanship, finer meats and exotic spices, so why not given a try again? People these days eat crickets and dinosaur meat, so the time is now for bratwurst to rise from obscurity and assume they rightful place above hot dogs!!!

Reward: Doofenshmirtz's Quality Bratwurst established as a fast food subsidiary from Doofenshmirtz Evil Incorporated and the first step in achieving your vengeance against hot dogs.
TBF we don't know what happened to Kim; and Ron was killed by Bueno Nacho, not them!
 
in other news, it's probably a really bad call to put him on a active infiltration (it'd really mess with the bonus action, even if there's something weird with it works /how "lack of agency" procs when he's indisposed),
To note, we don't really want to do active infiltrations right now as is? Not till we get more occult units funny enough due to the Intrigue/Occult overlap, and we need to pull Mez back once we get what we need out of Sycorax.

For our normal Intrigue units (No Dickens/No Olivia/No Marco/etc), its something like the following.

Russ (38)(Intrigue mainstay, Occult flex)(Important personals? We'll see)
Mez (31)(Intrigue mainstay)
Technor (28)(Omni flex)(Important personals)
Khan (28)(Omni flex, with a martial focus)(Important personals)
Monogram (25)(Extra action)
Tobe (25)(Flexes with occult and quests)(Important personals)
Cruella (24)(Diplo and Steward flex)(Potential personality concerns)
Kitsune (22)(Occult and Diplo flex and questing)
Janna (22)(Occult mainstay and questing)
------Desperation Zone
Alan (20)(Steward I guess)(Has his Grid personals)
Lizzie (19)(Martial/Learning flex)

Our only really consistent to use Intrigue units are Russ and Mez, where Russ still has his enemy and potentially more personals soon. Technor/Khan/Kitsune/Janna are usually on something else or doing growth personals, Tobe might be semi freed up from Occult soon with getting Celena but he has a lot of growth personals and is a decent quest unit, Alan and Lizzie are desperation units, and Cruella is pulled in a lot of directions and has a hard to manage personality.

Obviously one infliltration from like Cruella or Tobe could probably be fine, but active infiltrations actively make it harder to shift around our units more than you'd expect right now.
 
Obviously one infliltration from like Cruella or Tobe could probably be fine, but active infiltrations actively make it harder to shift around our units more than you'd expect right now.
Cruella is a terrible pick for an infiltration.

She will complain loudly about her talents being wasted at tasks like these unless you have her infiltrate a fur factory specifically. In which case we run a very real risk of her turning coat.
 
Might be a little early given we still have a two very important interludes and Rival reportsleft but I was looking back and, while the other stats have a bunch of options, I'm curious about what we could do, we just unlocked a second Martial action on a turn where violent, harmful, or hindering options are banned.

From what I can tell, of the options from last these are the ones that we could actually do:
[ ] Trap Your Headquarters
DC 135

[ ] Rent Out Your PMC
DC 100

[ ] Explore the Wasteland
DC ???

[ ] Develop Military Vehicles
DC 85

However, I'm not entirely sure about the PMC action for two reasons:
1. it may be considered violent
2. If Liquidator doesn't attack after this turn then it would be during/after next turn so having them in our territory would mean potentially having their bonus to help

The Wasteland is kind of a mixed bag in that it would give options but we don't have odds and it might lead to another quest.
- It may also be considered a hostile action given that there are known to be hostile forces there.

Trapping the headquarters is pretty solid to boost defences.

Military vehicles likely gives a bonus to the PMC, though we won't be able to sell them, and will let us develop "Terror Dromes"


Trapping and Vehicles seem like the obvious choices unless a new option is made available
- I guess that "Just Hire more guards" like Mirage and Janus suggested might be one too; I'd expect it to be easier but less impactful that Trapping

I can't really think of any defensive or development-based write-ins that would be Martial

edit: would trying to move Lizzie's personal for escape tunnels count as Martial, Stewardship, or Intrigue?
 
[] Steward: Doofenshmirtz's Quality Bratwurst
we actually sell those already as part of our solving the food crisis, they're made of nutria iirc.
and while there might be some ways to scale up production/interest, we ducked out of the franchise wars for a reason and i can't see us getting much success there. (has it already finished? hopefully Toffee didn't win, i would have been willing to spend actions to prevent that tbh, even if attracting attention would suck)

if we're doing food industry stuff, maybe more of producing raw materials super cheap would be worthwhile? since that's our specialty and all.
we have biodomes, so maybe by working from that we can look into more advanced/efficient ways to farm? both promoting healthy eating and boring stuff like that, and aspirationally, trying to decrease interest in the things the NMEIZ are selling? (sell corn ourselves, make it cheaper to sell other stuff and get subsidies for that, whatever works...) we're not hurting for stewardship/research actions, though..

no clue what action this would be like since i haven't done write-ins before, but would love to suggest something that can both bring us money and PR while outcompeting a rival (if they can't just steal it)

To note, we don't really want to do active infiltrations right now as is?
huh yeah, i can see all this, active infiltrations are sort of only viable if we have it out for one king in particular (and while we do, we sort of dislike a lot of other factions so it's redundant). not having access to hero units for a while is a major problem when we've got quite a need for them

surprising that we went for a mez infiltration if she's our second best intrigue.
looking at it, i guess that +the quest was why we had to assign no hero to infiltrate cloverleaf?

I'm curious about what we could do
trapping headquarters and developing military Vehicles sound good, they're both relatively simple actions that should help defensively, there's a chance to do them now before things heat up, if they unlock more actions (known with Vehicles, possibly the case with traps) it makes sense to get them out of the way with, the restriction on selling Vehicles may go away if we're bosting government opinion, and iirc our action to trap the headquarters was buffed (DC reduction?) somewhat recently so might as well take advantafe of that.

if i were to suggest something myself, it would probably essentially be "upgrade this thing we have already"(normbots? may need research first) or "build traps but nonleathal so things don't go wrong". they're a bit simple but there's nothing wrong with it right? i guess we have to see if after building traps something new is unlocked, but if they're "one of our things" could be!

we may also see more complicated martial actions now the reorganisation went ahead, so that could be something to look forward to.
 
Last edited:
Back
Top