Akane and Yuno retrieved a pair of seals off of the Hidden Cloud jōnin they defeated while patrolling. The Cloud jōnin used them to fill a house with Lightning-element sparks that electrocuted Akane and Yuno as they approached. The area around the jōnin was free of the sparks so she could maneuver freely. It deactivated automatically after some time.

Did Hazou/Kagome ever investigate this?

Lightning Storm Rune goes brzt.
 
I think that in the military norms of the Elemental Nations, asking Kagome to decide whether he is read in on the mission brief amounts to taunting him about his OPSEC failures. I think that it will backfire spectacularly.
I think this is overblown. It is an acknowledged weakness of his. Asking him about it is reasonable and it shuts down his feelings of being excluded. If he makes the choice here he has the power. I think that's important. I think your wording has some issues but I'll incorporate most of it during my next edit pass, for now.

Kagome
  • Sanity check with Kei and invite her to the meeting.
  • Ask Kagome if he wants to know more about the mission. Knowing his troubles with OPSEC
    • Kisame is regularly in Arachnid these days.
  • If he still wants to know, tell him about Naruto's mission for Hazou and that Naruto's commanded Orochimaru to move the Rift.
  • We can't be seen to directly disobey the Hokage, but we haven't given up on Necromancy and we don't trust Orochimaru.
  • Share the Akatsuki dossier with them both and ask for their help developing Akatsuki countermeasures.
    • Brainstorm with them and ask them for their thoughts about our ideas so far
      • EM Nuke Runes (ask Kei first about sharing this)
      • Time Stop Runes
      • Chakra Potential Runes (likely need the TS's help for this)
      • Hot Pocket Runes
      • ...
 
I think this is overblown. It is an acknowledged weakness of his. Asking him about it is reasonable and it shuts down his feelings of being excluded. If he makes the choice here he has the power. I think that's important. I think your wording has some issues but I'll incorporate most of it during my next edit pass, for now.
Clarify that telling Kagome about EM Nuke Runes does NOT mean telling him about EM nukes.
Might even be best to say "huge AOE freezing runes(EM nuke runes)" or whatnot.
 
I think this is overblown. It is an acknowledged weakness of his. Asking him about it is reasonable and it shuts down his feelings of being excluded. If he makes the choice here he has the power. I think that's important. I think your wording has some issues but I'll incorporate most of it during my next edit pass, for now.
Strongly disagree about the concern being overblown. We have had many instances where Earth norms and EN norms differ.

Strongly disapprove of a rhetorical strategy that points at Kagome's flaws in an attempt to "shuts down his feelings of being excluded". Knowing that there's a reason he is being excluded has just recently been established as insufficient to make those feelings go away. Look at his entire conversation with Kei about knowing there's a good reason that he has been stuck working on Chunin research projects. Plus, that's not the way that emotions work in humans. Kagome is sad that he is badly equipped to provide material support to his family. Pointing at one of his shortcomings and asking him, personally, to both own up to it and ask to continue to be excluded is downright cruel.


Like. Imagine we are in the world where Kagome says "you'd better not tell me because I can't keep the secret." Do you expect his attitude to improve, now that the "secret" has been made explicit?
 
If we're optimizing for Kagome's happiness here, I think telling something to the effect of "You deserve to know this, I trust you" is going to be better than asking him outright.
 
Yes. If we are optimizing for Kagome's happiness, we should be willing to override Kei "Lore-Forbidder" Mori about whether to break OPSEC on this topic.

(Although I'll repeat that I'm not sure what good will come of telling Kagome that his rift chain is in Oro's hands.)
 
T103 rune. tee one oh three.

Means 'time set to 103%' Very easy to adapt the name to whatever speeds we figure out. T1000. T50. Better yet it doesn't mean anything to somebody overhearing us talk about it. 3% fast forward gives context in the name, T103 could mean anything, to the uninformed.
Seems like a sensible naming convention. On the broader subject of fast forward runes, how about setting up the edge of the effect to taper off at, say, 3% base time rate per meter, rather than all at once? That way adding useful amounts of acceleration in the core area won't immediately require experimentation with steeper time-rate gradients.
 
Note: Hazō has already told Kei and Kagome that y'all are here to research anti-Akatsuki weaponry. There was even a line about it in the most recent chapter, implying that the conversation had already happened.

This falls into the "not sharing that is to dumb to live and Hazōpilot takes care of it offscreen" bucket. i.e. it never even dawned on me that you would *not* share that information while taking them halfway across the continent to do weapons research.

He has not shared the information about what Orochimaru is doing.


EDIT:

This does remind me of a theory I had a while back that celestine and (uhhhhh cant remember the other one. lol)

Cthonic.
 
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This falls into the "not sharing that is to dumb to live and Hazōpilot takes care of it offscreen" bucket. i.e. it never even dawned on me that you would *not* share that information while taking them halfway across the continent to do weapons research.
[X] Omake: Hazou manages to justify taking Kei and Kagome halfway across the continent to do weapons research without telling them why
 
Does this rune have varying power level, like how the explosive rune we started with was the equivalent of an air puff?

Can the fast forward rune be toggled on and off?
No, the power level on this one is fixed and you don't get variants for free the way you did with explosives.

It lasts a month and then stops, which depowers the rune and causes moderate internal shattering. In short, it no longer has chakra in it but it's not usable as substrate either.

No, it cannot be switched off early. You could build in such a mechanism, but it's not there by default.

@eaglejarl, @Velorien, @Paperclipped
The last action plan explicitly had us resuming our THing education with the Toads. Does the duration of the last update (~11 days, iirc) count towards our THing Stunt?
Yes.

How much longer do Kei & Kagome think we can stay on our island before it's time to move?
Assuming you're worried about Hidan tracking you, you can probably stay still until Akatsuki visits Leaf again and notices Hazō's absence. In general, it's probably wise to move every 3 weeks or so. Conveniently, this is approximately 3 of Kagome's research cycles and 2 of Hazō's.
 
Following a suggestion by @Cariyaga, I'm going to trial the following rule for this cycle only:

After 10 days of brevity XP are awarded, every 10 days thereafter awards Hazou and team a Fate Point if it wouldn't bring them above 4 FP.

In other words, if the plan is, say, 31 days long (3 SSA sealing cycles and 2x recovery phases), Hazou would first earn 10 XP from brevity, then would get a free Fate Point on day 20 (which he could use on seal research for his second SSA cycle) and another free Fate Point on day 30 (which he could use on his third SSA cycle).

This happens before any FP buys (so that you don't buy up to 4 and nullify the free FP).

If you're planning on doing some FP buys with XP anyway, then the FP granted in this way is hopefully equivalent to the brevity bonus split between multiple updates. Also, this hopefully alleviates some of the FP crunch involved in longer research projects.
 
Time Affecting Runes

Time Drag Rune - Inspired by how runic drag makes runes nearly impossible to move in space, Hazou applies the concept to time instead. Anyone touching this rune while it's active experiences time at only a fraction of the rate they normally would

Reversion Rune - While active, causes time to loop in a small radius around the rune. Cycles are short in duration and limited in number. Memories are conserved between cycles

Fast Forward Rune - Speeds up time by a weak factor in a small radius


Time Stretch Rune - Slows down time by a weak factor in a small radius

Rewind Rune - Reverses time for a few seconds in a small radius

Pause Rune - Stops time for a few seconds (relative to an observer outside the AoE) in a small radius

Cut and Paste Rune - Skips an AoE forward in time. Outside observers see those in the AoE blink out of existence and back in a short time later.

Time Twister Rune - This rune distorts time sharply in a radius around it. Different parts of an object crossing the area experience time at vastly different rates. This is invariably fatal to living things, as their brains and hearts are operating on significantly different timescales.

Hamster Wheel Rune - This rune distorts space in a radius around it. The affected space is larger on the inside than the outside. Eg. A tape measure would give the diameter of the area as 15 m, but the circumference (measured from outside the AoE) as 10π m

Alright, let's get cooking
Alright almost forgot about these. Any of them look good as prep days? My inclination is some combo of Time Stretch, Pause, Reversion, Rewind, and Cut and Paste
 
I'd say you underestimate my power, but actually this is always painful and makes me sad.
Yea real, imagine doing it for 2x the content. And I'm fond of time twisters still, might be a long shot but if it works then I think it kills... anyone except konan maybe. Actually would it make konan explode into sealing failures? No idea. Tricky to land it on sasori or itachi though.
 
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Prep day suggestion:

Anti-Drag Rune - A rune which causes itself to experience no runic drag.
(It is a functional and infused rune so no, Hazo, you can't just grab a chunk of substrate and call it a day)


The intent behind this is simple; runic drag is a major barrier to weaponizing runes. If it turns out to be plausible to engineer it out of future runes, that would be awesome. Likely this would cause a increase in TN or decrease in effectiveness, but it would nonetheless be a useful option to have. Prep-daying this tells us how difficult it is in general, although there would be no actual reason to research the rune except maybe veterancy.


(There is perhaps a odd failure mode where the QMs tell us that the time rune doesn't have runic drag and it turns out explosive runes are just weird like that, so this rune idea would be nonsense. But Hazopilot would certainly handle that gracefully and would not spend 24 hours blankly staring into space because we told him to research a rune that does nothing.

Probably.)
 
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Better way to approach that might be more like "attaches to another rune, then both together have only half as much overall runic drag as the original did alone."
Ehh. I figured it would be easier to add it in as a design of the rune itself. It just sounds easier to design the rune itself to do something that affects itself, compared to gluing another rune to it that does the thing. So we get 'Explosive rune TN x' vs 'Explosive Rune with no drag, TN x+20'.

But we could try it as a separate rune that attaches to another, I guess.
 
Alright almost forgot about these. Any of them look good as prep days? My inclination is some combo of Time Stretch, Pause, Reversion, Rewind, and Cut and Paste
Rewind rune seems nominally useful for sealing failures but, also, having a sealing failure near enough a time-based rune to use it sounds like a terrible idea.
 
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