If they blow in walls at ground level, that gives our Ogre units an opportunity to respond to the incursion as well.

Or our Steam Tanks. Top of the walls mean our superheavies cant contribute, but smaller chokepoints are a much, much different story.
 
If they blow in walls at ground level, that gives our Ogre units an opportunity to respond to the incursion as well.

Or our Steam Tanks. Top of the walls mean our superheavies cant contribute, but smaller chokepoints are a much, much different story.

I think it'd be better to preserve our walls in the face of a siege, especially since we have no space left to fall back to
 
Do we have specific reason to think the druuchi have such overwhelming superiority of artillery that they can quickly wipe out our remaining artillery with counterbattery fire unless we concentrate all our own artillery on a full-blown gunnery duel?

We've lost a lot of artillery, but it's historically been one of our strong suits, and while I'm not saying the druuchi are bad at it, it's not normally their specialty.
Plus the surviving dragon + rider was the one to inflict all the damage to our artillery. At most maybe Tullaris isn't 100% aware of the state of our artillery, but the Druchii artillery guys probably know
Yeah. While real world militaries often have problems figuring out how much damage aerial attacks have done to ground forces, real world combat aircraft have pilots who fly inside enclosed cockpits and can almost never even hope to see what's behind them, plus actually flying the aircraft takes their full attention.

Here, the dragon's doing most of the heavy lifting on the "continue to fly" part, and a dragon-rider's saddle probably allows enough flexibility to get a good look at the damage they did on their last strafing run.
 
Do we have specific reason to think the druuchi have such overwhelming superiority of artillery that they can quickly wipe out our remaining artillery with counterbattery fire unless we concentrate all our own artillery on a full-blown gunnery duel?
Yes. Our artillery has taken damage meaning less they need to take out and they know that because they have a surviving dragon rider. It's something the logic of war dictates they ruthlessly exploit.
 
I think it'd be better to preserve our walls in the face of a siege, especially since we have no space left to fall back to
That depends on how quickly we kill the Druchii then.

No matter which route we take, our walls are under threat regardless. Itll come down to how we use them while we've got them.

So long as enough Druchii elites are dead, it's not impossible to drive them back to the Arks at great cost.
 
[X] Unleash the Martyrs, and Stand at the Gates!

I'm just not sold on letting our artillery die off without a fight; these are loyal men and women of Ostland, we shouldn't write them off so easily. And based on torroar's recent post, I'm also very worried about the damage the enemy artillery will do if they're allowed to operate unopposed for any significant length of time.
 
With that vote, we would need around another 14 people to sign up on martyrs, and stand at the Gates!, yeah and all of this by 7:00ish? Welp, we are about to get screwed then.
Adhoc vote count started by rokafella on Dec 19, 2022 at 7:51 PM, finished with 683 posts and 119 votes.
 
Dont get so down, knowing the width of the audience you're gonna get a lot of drive by voters get contacted over discord or the like overnight to try and consolidate the vote behind one of the Martyr ones

That's how these kinds of things always go. If anything, itll be incredibly close even if you guys dont manage to mount a reversal and win the vote outright by the morning

I'm hopeful that I'll win, but I'm certainly not confident that it's over by any stretch of the imagination. I just hope that the majority will continue to see sense and play to out existing advantages and deny the Druchii their own

I'm just not sold on letting our artillery die off without a fight; these are loyal men and women of Ostland, we shouldn't write them off so easily
No ones proposing that, though...?

Edit: Anyway, reread the first phase of the battle and hoooolyyy shit did we lucksack things once the Arks came to a stop.

We legit managed to do actual damage to the Arks themselves before they disgorged their harpies and Warbeasts and Shackled.
 
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Dont get so down, knowing the width of the audience you're gonna get a lot of drive by voters get contacted over discord or the like overnight to try and consolidate the vote behind one of the Martyr ones

That's how these kinds of things always go. If anything, itll be incredibly close even if you guys dont manage to mount a reversal and win the vote outright by the morning



Say what?
 
No ones proposing that, though...?
I know it's not been made as an implicit or even inferred statement (or at least I don't think it has), but not trying to counter-battery the enemy artillery does basically amount to that in my eyes. Our artillery are a huge threat, the Delves know it, and as such they'll be a priority target. Having them stand there and take it in order to focus fire on the enemy troops is (on some level, at least) accepting that they're going to die manning the batteries, and being willing to trade our artillery crews' lives for those of the Delven soldiers they kill.
 
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A good number of Druchii die in that next moment. The cannons fire and blow many of them off the walls. Some of the sorcerous shields shatter, and their casters are blasted off the walls with them. At the same time, the Highweavers raise their voices, their quiet chanting turning into sonorous chorus. Great cauldrons come down, and bounce off and land against the ground, splashing their horrid corrosive innards onto the ground and not the walls

Finally, Myrisira personally points towards the gibbering horror which has been brought into the world, narrows her eyes and with a loud scream and forceful grasping and wrenching motion does something which makes the horror let loose a screech of its own before it too fades from sight. Not, however, before a few slimy tentacles reach out and start dragging in dozens of uncaring Shackled who disappear along with it.

At the forefront are gigantic War Hydras, twelve of them each with six heads that spew fire and snap at everything around them including one another. Though their gait is unwieldy and strange, they nonetheless charge forward as a few more ornately dressed Druchii lash at their behinds with strange glowing whips. But they are not the only beasts, no, not even close. Two chimerae emerge from the smaller Black Ark, with tails that end in teeth and eyes and a multitude of limbs and heads. One even has grasping tentacles like that of a sea creature sprouting from two points on its back as if they were wings, while the other looks like a melting pile of wax, feathers, tar, and fang. Not something covered in Sadrina's sketches, but infamous enough in the Old World for you to recognize. Also coming down the ramps are a handful of the awful looking Bloodwrack Medusae, just as Sadrina predicted, slithering and sniffing at the air before letting loose unsettling cries of joy before hauling themselves forward ferally, clawing at the ground itself to propel them faster as they snap up gobbets of meat from dead Shackled on the way. There are packs of charging lizards, Cold Ones you recognize from Sadrina's tales, but these ones are without riders, and instead are goaded forward by Druchii Beastmasters whipping and lashing them from behind, shouting orders and pointing towards the walls. Then, from the side, from the water in fact with a series of violent splashes, comes an absolute monster of tentacles and snapping limbs and tentacles that end in mouths. Undulating and coiling, drawn forth by sorcery or training or both, a Kharibdyss comes out of the water on the right flank, smashing its way through several Unshackled as it heads for one of the gates.
All of these things, are dead.
More beasts have arrived since you last looked as well, some of them hydras, some snarling cold ones that have made it through the gaps to fall amongst the troops. Deployed from one of the Black Arks, you simply don't know which, there is a massive, heavily scarred creature you've never seen before in your life, like a demented lizard and turtle mated and then their child had sex with plate armor. Whatever it is, it is surrounded in a hooked lattice cage of black metal that digs deeply enough into it that blood is trickling out while two Druchii lash at its behind to marshal it forward. There are also even some of the cackling, weeping, hissing serpentine abominations you know to be Bloodwrack Medusae slithering forward within the latest waves of Shackled.
All of these, are dead.

The bodies of beasts, of cold ones and strange creatures scarred and pitted that you believe might be legendary creatures of Lustria, of hydras and medusae, lay amongst them all, having burst through the fifth wall until felled at terrible cost.
No Medusae, no Tarrasques, no Kyrdbriss are left with only a singular black dragon in their reserves, a bunch of Pegasii, a couple of Hydras used as mobile cover. And an unknown number of Cold Ones.

Once the remaining War Beasts and Shackled are done the Druchii will have nothing left to insulate them from whatever we can throw at them.

We've genuinely made it extremely far. One more push, and the Druchii will enter the danger zone for actual defeat. We'll be able to take the chance of pushing them back towards their Arks simply because they wont have the means to stop us from drowning them in bodies by that point.

We're so close to being able to drag the Druchii into a slugging match that heavily favors us. We just need to push them a little further and finish clearing out their chaff.

Of course we're gonna take losses. Of course they're gonna suck. These are two Black Arks.

But we already killed one of their principle commanders and most of their superheavies. Once we've cleared out the remaining chaff we'll be able to utilize ours with much more impunity and fucking crush them.

Were so close. If we blink here, then the Druchii will be able to force us against the wall and keep us there until they can organize a sufficiently strong breakthrough at their preferred range. But if we clear out the chaff quickly enough we can turn that logic on its head by having the tempo slowed while we still hold the advantage.
 
It turns out that some of my posts, including my first on this thread (a large one containing my vote) are awaiting mod approval, due to me being new. Therefore I will try to vote again in this one

[X] Unleash the Martyrs, and Stand at the Gates!
 
Its folks who dont participate in thread discussion or whatnot who only swing by to drop a vote without comment then move on. It's how most bandwagons form and the source of that stereotype about the futility of resisting one once critical mass has been attained.

But those same folks are just as willing to swing back around with a minor prompting from a known acquaintance and drop an updated vote if convinced.

Its neither a good or a bad thing, it's just a thing when votes approach the triple digits in a quest.
Our artillery are a huge threat, the Delves know it, and as such they'll be a priority target. Having them stand there and take it in order to focus fire on the enemy troops is (on some level, at least) accepting that they're going to die manning the batteries, and being willing to trade our artillery crews' lives for those of the Delven soldiers they kill.
I mean, that's just basic reality.

But enabling the cavalry charge to tear their elite infantry backline a new asshole is in no way, shape or form "dying without a fight".

Whether it's the enemy artillery. Or it's the third Dragon Rider swinging back around to finish the job...The Druchii are going to do what they can to finish off our artillery batteries no matter what.

Save by raw luck, they cant be saved.

Which means its beyond our means to affect. And yours as well.

So, deciding to spend that opportunity in the most disproportionately effective way is the best way to make use of them while we still have them.
 
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I mean, that's just basic reality.

But enabling the cavalry charge to tear their elite infantry backline a new asshole is in no way, shape or form "dying without a fight".
I'm defining 'dying without a fight' here as them specifically not being able to fight back against the force targeting them. Fair enough if you disagree on whether that counts or not.
Whether it's the enemy artillery. Or it's the third Dragon Rider swinging back around to finish the job...The Druchii are going to do what they can to finish off our artillery batteries no matter what.

Save by raw luck, they cant be saved.

Which means its beyond our means to affect. And yours as well.

So, deciding to spend that opportunity in the most disproportionately effective way is the best way to make use of them while we still have them.
Maybe they can't be saved, but I'll be damned if we let them go down without a good fight! FOR SIGMAR AND THE EMPIRE! FOR OSTLAND! FOR GLORY! MAN THE BATTERIES AND COUNTER-FIRE!

(And hey, even if they do die, reducing the enemy artillery's ability to blow holes in our own lines is still very valuable)
 
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Maybe they can't be saved, but I'll be damned if we let them go down without a good fight! FOR SIGMAR AND THE EMPIRE! FOR OSTLAND! FOR GLORY! MAN THE BATTERIES AND COUNTER-FIRE!

(And hey, even if they do die, reducing the enemy artillery's ability to blow holes in our own lines is still very valuable)
Not as valuable as killing the Druchii more directly, though.

And let's be real here. This talk about "going down without a fight" is purely you trying to frame things disingenuously, and I am outright not a fan of that.
 
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