DC170 or so, assuming you want it to work. You're a competing megacorp attempting to randomly slander someone in a separate market who uses actual mind control.
Absolutely not, there's nowhere near enough chaos being caused by that.
No, you cannot recruit more than one a turn. This is mostly for QM sanity reasons and keeping you from omega bloating your hero list.
Would it be possible for the Hero Cards google document to have the recruitable heroes separated from the encounters and random drops for ease of browsing on mobile?
In point of fact, Juniper has already met Gomez. Nothing particularly interesting happened, as far as them interacting goes, and I don't really see any particular reason to expect that to change if we push it. For that matter, it's arguable that specifying she "meet" Gomez is no longer a viable action.
Would it be possible for the Hero Cards google document to have the recruitable heroes separated from the encounters and random drops for ease of browsing on mobile?
Getting a post going that collects all of the plans in one place so that we can compare and contrast them without having to open multiple tabs. Let me know if I missed any.
Well, double recruitment is apparently not allowed so my plan is getting modified some.
[] Plan: Popularity Not Guaranteed V2
-[] National Actions:
--[] [Martial] Rent out your PMC (Khan)
--[] [Diplomacy] Recruit Cruella De Vil (Technor)
--[] [Diplomacy] Mandate Company Dress Codes (Juniper)
--[] [Stewardship] Implement Large Herbivore Exhibits (Roddy Blair)
--[] [Stewardship] Buy out a rival corporation: Hopper Food Group (Moseby)
--[] [Stewardship] Rebuild Sinatron (NOWCA)
--[] [Intrigue] Root out high-level moles (Mezmerella)
--[] [Intrigue] Interrogate Michael Yagoobian (Tobe)
--[] [Learning] Study Weird Object (Jumba)
--[] [Learning] Decode Odd Transmissions (Lizzy)
--[] [Occult] Basic Magic Theory (Janna) [CoS 86%]
--[] [Occult] Search for Agent Unknown (Gomez) [CoS 72%]
-[] Personal Actions:
--[] Doof:
---[] Accept Bellwether's Invitation
---[] Personal Attention: Search for Agent Unknown
--[] Activate Inator
--[] Norm (End your obsession with platypodes)
--[] Dennis (Train with Maui Mallard)
--[] Wasabi (Organize your Workstation)
--[] Alan (Transfer files off of DoofOS)
--[] Kitsune (Visit Magical New York)
--[] Marco (Train with Macbeth)
--[] Tom (Search for Star)
--[] Max (Shadow Moseby)
As a result, this now looks pretty close to several other plans in Stewardship with Roddy in dino stuff and NOWCA in Sinatron. The main differences of mine are:
1) This plan takes the Dress Codes action with Juniper (odds are not terrible, actually, since we get something like a 50 bonus for a DC 85 roll, before XP).
2) Personal attention in Search for Agent Unknown, both to make sure that we make the best attempt possible to get back Russ and because I think that Gomez should react positively to getting Doof's personal attention this turn.
Also, since people mentioned potential compatibility between Max and Moseby, I've decided to go with a suggestion to shadow him.
Also, as an alternative...
[] Plan: Popularity Not Guaranteed V3 (Ludivine Olympiad)
-[] National Actions:
--[] [Martial] Rent out your PMC (Khan)
--[] [Diplomacy] Recruit Cruella De Vil (Technor)
--[] [Diplomacy] Mandate Company Dress Codes (Juniper)
--[] [Stewardship] Shore Up Olympia (Roddy Blair + Martin Smarty)
--[] [Stewardship] Buy out a rival corporation: Hopper Food Group (Moseby)
--[] [Stewardship] Rebuild Sinatron (NOWCA)
--[] [Intrigue] Root out high-level moles (Mezmerella)
--[] [Intrigue] Interrogate Michael Yagoobian (Tobe)
--[] [Learning] Study Weird Object (Jumba)
--[] [Learning] Decode Odd Transmissions (Lizzy)
--[] [Occult] Basic Magic Theory (Janna) [CoS 86%]
--[] [Occult] Search for Agent Unknown (Gomez) [CoS 72%]
-[] Personal Actions:
--[] Doof:
---[] Accept Bellwether's Invitation
---[] Personal Attention: Search for Agent Unknown
--[] Activate Inator
--[] Norm (End your obsession with platypodes)
--[] Dennis (Train with Maui Mallard)
--[] Wasabi (Organize your Workstation)
--[] Alan (Transfer files off of DoofOS)
--[] Kitsune (Visit Magical New York)
--[] Marco (Train with Macbeth)
--[] Tom (Search for Star)
--[] Max (Shadow Moseby)
In which we bypass Council veto by cutting a deal with Ludivine (requiring investigating sublight stuff within the next three turns) and we go all-in in terms of helping Olympia by burning our collaboration offer with Martin Smarty, which makes passing the action very likely.
Personally I just want to see more plans rebuilding the Avatar of Felldrake, we don't get any more World Tour quests until we do and those are a race we risk falling behind in
Fourth, we have three items that need to be handled ASAP, because we are on a timer with all three:
-If we don't grab Hopper's, it is likely to fall in the hands of Xanatos. Xanay has an interest in the restaurant industry and we saw Doc talking with Owen Burnett in the Olympia gala.
-Artemis Fowl is looking in our general direction and he is not the type to let the grass grown under his feet. If he is interested in our copy of the book, we need to do it before it gets stolen like the ZPE technology.
-Shego is looking at the Wasteland and on the track of the Tempest Domain. I'd prefer if we could do this with Wendy available, but needs must and I'd rather not let first contact in Shego's hands.
In fifth place, we have the ticking time bomb that is San Fransokyo and the dinosaur deal with Glomgold. Both are clear concerns for the close but not immediate future. I'd say that they are secondary concerns this turn.
Lastly, some of our old plans that keep getting delayed, like the extradimensional tech, the black ops hero ball (which I don't think we can afford to make right now, given the gaps in our lineup caused by the formation of the council).
So this is something I want to touch on to make sure I'm not misinterpreting anything. All of the following are Learning actions that are likely time limited and attached to a potential quest, contact, or deal.
The weird object is a copy of the People's Book and so is potentially something where concerns about Artemis Fowl stealing it exist.
Decoding the Transmissions are the contact point for Drossel who Shego is getting closer in on and we want first contact ideally.
The Digitizer Codes would allow us to get in on Alan's side of things and help out on a pretty big front that's been neglected.
Carnivore Domestication is part of the Glomgold deal.
Of these, Decoding and the Weird Object are the ones that probably have the tightest deadlines and we can get them to reasonably high chances of success, so doing them this turn makes sense.
Is research extradimensional tech an option that reasonably could fall under potentially time limited in practice? Since the Declaration of Independence quest is implied to be involving the Owl House and thus The Boiling Isles, whileit could be useful to have useful for Toffee/Star while we don't know how fast the global DC will be dropping.
Since if extradimensional tech and Digitizer are on relatively tight deadlines as well, is it a bad idea to tentatively plan go for Monogram floating on extradimensional, Alan on Digitizer (I assume his +20 procs or this seems like hell to complete), and Jumba on Carnivore next turn if Monogram's action is available to finish off this pool?
Personally I just want to see more plans rebuilding the Avatar of Felldrake, we don't get any more World Tour quests until we do and those are a race we risk falling behind in
No harm in making a variant with Avatar of Felldrake, I guess.
[] Plan: Popularity Not Guaranteed V4 Avatars & NOWCA Dress Codes
-[] National Actions:
--[] [Martial] Rent out your PMC (Khan)
--[] [Diplomacy] Recruit Cruella De Vil (Technor)
--[] [Diplomacy] Form a Research Agreement with Olympia (Juniper)
--[] [Diplomacy] Mandate Company Dress Codes (NOWCA)
--[] [Stewardship] Buy out a rival corporation: Hopper Food Group (Moseby)
--[] [Stewardship] Rebuild Sinatron (Roddy Blair)
--[] [Intrigue] Root out high-level moles (Mezmerella)
--[] [Intrigue] Interrogate Michael Yagoobian (Tobe)
--[] [Learning] Study Weird Object (Jumba)
--[] [Learning] Decode Odd Transmissions (Lizzy)
--[] [Occult] Repair the Avatar of Felldrake (Janna)
--[] [Occult] Search for Agent Unknown (Gomez)
-[] Personal Actions:
--[] Doof:
---[] Accept Bellwether's Invitation
---[] Personal Attention: Search for Agent Unknown
--[] Activate Inator
--[] Norm (End your obsession with platypodes)
--[] Dennis (Train with Maui Mallard)
--[] Wasabi (Organize your Workstation)
--[] Alan (Transfer files off of DoofOS)
--[] Kitsune (Visit Magical New York)
--[] Marco (Train with Macbeth)
--[] Tom (Search for Star)
--[] Max (Shadow Moseby)
Goes back to my idea of having the hat people deal with the hat menace, puts Janna in Avatar repair rather than basic magic theory (I am assuming that she can do this wielding Lord Felldrake) and includes Juniper reaching a research agreement with Olympia.
Yes, I know that other plans are using the generic "Collaborate with Olympia" option, which have a lower DC, but I am not sure if those are valid, because we are supposed to specify what thing we are collaborating in.
We already tried once to do that but Alan refuses to do the action (he didn't tell us but its probably because he doesn't trust Doof with the knowledge of the Grid), we would need to either do it with a different hero or get the codes with the Solanaceae action
(NOTE: You can choose to Write-In any means you would like of dealing with Solanaceae. This option is just still available too.)
Getting a post going that collects all of the plans in one place so that we can compare and contrast them without having to open multiple tabs. Let me know if I missed any.
So as far as I can see, I'm the only plan on that list that's setting up a heroball... I'm really not sure why, was this something people collectively decided on the Discord and outside the thread? The GMs have been dropping tons of hints on how important heroballs are for a long time now, I'm not sure why so many other people are putting it off.
[ ] Plan: Heroballs, Norm, and Khan Studying History V2
-[ ] Martial: Form a Black Ops Squad
--[ ] Technor (Leader), Juniper, Gomez
-[ ] Diplomacy: Recruit from your Rolodex (Max)
--[ ] Cruella de Vil
-[ ] Diplomacy: Collaborate with Olympia (Nobody)
-[ ] Stewardship: Buy Out a Rival Corporation (Moseby)
--[ ] Hopper Food Group
-[ ] Stewardship: Implement Large Herbivore Exhibits (Roddy)
-[ ] Stewardship: Rebuild Sinatron (Major Monogram)
-[ ] Intrigue: Root Out High-Level Moles (Mezmerella)
-[ ] Intrigue: Infiltrate a Hotspot (Lizzy)
--[ ] Zootopia
-[ ] Learning: Decode Odd Transmissions (Wasabi)
-[ ] Learning: Research Large Carnivore Domestication (Jumba)
-[ ] Occult: Basic Magic Theory (Tobe)
-[ ] Occult: Agent Unknown (Janna)
-[ ] Personals
--[ ] Doof:
---[ ] Do some introspection about Norm
---[ ] Chat with the Bossman (Coyote)
---[ ] Activate Automatic Potion Brewer
---[ ] Accept Bellwether's Invitation
--[ ] Genghis Khan
---[ ] Study history
--[ ] Norm Prime
---[ ] End your obsession with platypodes
--[ ] Dennis
---[ ] Train with Maui Malard
--[ ] Kitsune
---[ ] Spread Chaos
--[ ] Alan Bradley
---[ ] Transfer files off of DoofOS
--[ ] Marco
---[ ] Train with Macbeth
--[ ] Tom
---[ ] Search for Star
So as far as I can see, I'm the only plan on that list that's setting up a heroball... I'm really not sure why, was this something people collectively decided on the Discord and outside the thread? The GMs have been dropping tons of hints on how important heroballs are for a long time now, I'm not sure why so many other people are putting it off
I believe it's a mixture of a desire to use Technor and Gomez this turn, as well as needing money and the only way to get some immediate funds being renting out the PMC
[ ] All New, Still Evil
-[ ] Martial: Rent out your PMC (Khan)
-[ ] Diplomacy: Recruit from your Rolodex (Max)
--[ ] Cruella de Vil
-[ ] Diplomacy: Establish corporate ties with Glomgold Enterprises (TECHNOR)
-[ ] Diplomacy: Mandate Company Dresscodes (NOWCA)
-[ ] Stewardship: Rebuild Sinatron (Roddy)
-[ ] Stewardship: Buy out a Rival Corporation: Hoppers Food Group (Mosbey)
-[ ] Intrigue: Interrogate Michael Yagoobian (Tobe)
-[ ] Intrigue: Root out high-level moles (Mezmerella)
-[ ] Learning: Decode Odd Transmissions (Queen Lizzy)
-[ ] Learning: Research exotic vehicles
-[ ] Occult: Search for Agent Unknown (Gomez)
-[ ] Occult: Basic Magic Theory (Janna)
--[ ] Doof
---[ ] Accept Bellwether's Invitation
---[ ] Chat with the Bossman
----[ ] Alan Bradley
----[ ] Janus Lee
----[ ] Goofy
--[ ] Norm Prime
---[ ] End your obsession with platypodes
--[ ] Dennis the Duck
---[ ] Train with Maui Mallard
--[ ] Dr. Jumba Jookiba
---[ ] Visit Graceland
--[ ] Wasabi
---[ ] Organize your Workstation
--[ ] Juniper
---[ ] Meet your Coworkers
--[ ] Alan Bradley
---[ ] Transfer files off of DoofOS
--[ ] Kitsune
---[ ] Spread Chaos
--[ ] Marco Diaz
---[ ] Train with Macbeth
--[ ] Tom
---[ ] Search for Star
Martial is obvious. I am still opposed to forming a heroball this turn, and we need the money.
With Diplomacy, recruiting Cruella should not require assigning heroes, and Monogram guarantees us a success on fighting off Hats because he gets +10 on a roll with DC below 100. TECHNOR is the tricky one - I want to lay the groundwork for Doofrassic Park, and that logically requires negotiating with Glomgold before we invest time and effort into expanding.
Stewardship's simple - Sinatron deals with Olympia, and Hoppers brings us cash money. Dinosaurs will wait until we settle the terms with Glomgold.
Intrigue's simple - it deals with two immediate threats to our security and both actions are guaranteed to succeed.
Learning deals with Odd Transmissions, but the Weird Object and Artemis aren't critical right now IMO - I pick vehicle research instead because I want to sponsor SPLIT/SECOND next turn for more money, and it will synergize well with a personal. Also, Janus' trait should proc for +20.
Occult deals with Russ and takes a shot at BMT - Gomez will give an overall +31 bonus to Agent Unknown, and Janna's Occult is enough to clear BMT as well.
Personals are for character development, mostly because they're low stakes - we don't need a reroll on Agent Unknown thanks to Gomez, and -10 this turn might actually make things worse. We should advance personal storylines anyway, while this turn is relatively calm and there's time to spare.
For what we have seen that would be a valid action but wouldn't clear Goblin Fox
We have already tried doing something similar by letting Kitsune train Janna on the March/April 2017 turn while under Goblin Fox and that went great but the next turn (May/June 2017) she was still under Goblin Fox
It was either a mistake or:
Goblin Fox: Kitsune attributes her long life to making life difficult for others. After being assigned to an action where she does not inflict physical, mental, social, or spiritual harm to someone, she must cause harm or take a personal action on the subsequent turn. Examples of "harm" include violence, theft, sabotage, a PR attack, or other malicious behavior.
Here is the plan that I believe will benefit us the most in the short and long run, and is part of a larger multi-step process to fulfill our promise to Janna and get Star back in the safest possible manner - after we've unlocked the secrets of the Fairy Book and BMT to take a big leap into the occult field, while also taking steps towards our Dino collaboration and other high priority objectives, like getting Russ back, and ensures we will have spare funds in order to do some critical actions that cost funds in the future, like hiring the Dickens.
[X] Plan: Star Hunt Part One
-[X] National Actions:
--[X] [Martial] Rent out your PMC (Khan) [CoS 100%]
--[X] [Diplomacy] Recruit Cruella De Vil (Technor) [CoS 91%]
--[X] [Diplomacy] Collaborate with Olympia (Doof & Goofy) [CoS 100%]
--[X] [Stewardship] Implement Large Herbivore Exhibits (Roddy) [CoS 64%]
--[X] [Stewardship] Buy out a rival corporation: Hopper Food Group (Moseby) [CoS 86%]
--[X] [Stewardship] Rebuild Sinatron (Monogram) [CoS 85%]
--[X] [Intrigue] Root out high-level moles (Mezmerella) [CoS 58%]
--[X] [Intrigue] Interrogate Michael Yagoobian (Tobe) [CoS 81%]
--[X] [Occult] Basic Magic Theory (Janna) [CoS 86%]
--[X] [Occult] Search for Agent Unknown (Gomez) [CoS 72%]
-[X] Personal Actions:
--[X] Doof:
---[X] Accept Bellwether's Invitation
---[X] Do some introspection about Norm
---[X] Chat with the Bossman (Coyote)
---[X] Activate Automatic Potion Brewer
--[X] Activate Inator
--[X] Norm (End your obsession with platypodes)
--[X] Dennis (Train with Maui Mallard)
--[X] Wasabi (Organize your Workstation)
--[X] Alan (Transfer files off of DoofOS)
--[X] Juniper (Dance Practice)
--[X] Kitsune (Spread Chaos)
--[X] Marco (Train with Macbeth)
--[X] Tom (Search for Star)
--[X] Max (Job shadow Moseby)
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