[X]Plan Max Benefits
-[X] [Classes] The Entire purpose of this is to make a place to teach these youngsters. What, or perhaps who else would you allow?
--[X] Let Master Runesmiths disseminate Runes or related knowledge from here if they wish: 1 MAXIMUM. +4 Learning and Communication. Roughly doubles the rate of new Rune dissemination in the Far North. WILL BEGIN NORMALIZING SHARING OF RUNELORE IN THE REGION. If a Master Runesmith wishes to share a Rune they have developed you will, after proper vetting, give them access to the Workshop's facilities to do so.
-[X] [Forum:] Having Runesmiths around the compound and each other will get them talking. It's simply a matter of what you want to do about it.
--[X] Make room for it: 1/2 MAXIMUM, +2 Learning, +7 Communication, Requires Exceptional Lodgings at minimum, +1 Radical Runesmith Standing. Slight increase to the creation of new Runes in Kraka Drakk, and half that for the Region. Being a responsible supervisor means addressing the realities. Spare a few rooms, plant some Runes to make sure they're private and then let the beardlings rent it out as they wish.
-[X] [Business:] Should the Workshop allow for Runesmiths to pursue the mundane realities of business, finding buyers, suppliers and patrons, within its walls?
--[X] Allow it: 1/3 MAXIMUM, Roughly half again increased proliferation of Runecraft in Kraka Drakk. If a Runesmith wishes to set up an appointment here you will not deny them.
-[X] [Forging:] You are RuneSMITHS after all, and a Smith is nothing without a forge.
--[X] Sourcing Materials: 1/2 MAXIMUM, Requires Size 15 and Exceptional Shopping at minimum. Roughly increases the base quality of metal goods in Kraka Drak and the Region by half. You have a Gromril Mine, Runesmiths need Gromril, simple as. Provide readily available access, for a fee of course, to the rare metal for Runesmiths to use.
-[X] [Procurement:]
--[X] …and Discounts: 1/2 MAXIMUM, +2 Learning +5 Communication, Requires Exceptional Shopping at minimum. Roughly doubles the quality of Runecraft across Kraka Drakk and half that for the Region. Get Jorri and perhaps Gloin on the case, and you're certain that you can find a way to offset the cost of reagents for prospective students and regular tournament winners. What better way to cultivate talent? They can certainly pay off the debt to the Karak.
-[X] [Library:]
--[X] Extensive: 1/2 MAXIMUM, +6 Learning, -1 Conservative Runesmith Standing. As before but with a far larger amount of information on all manner of reagents found in the Far North.
-[X] [Food:]
--[X] Extravagant: +3 actions. +5 Size. +3 Learning. +2 Communication. You'll provide a wide variety of fine ales and food, though that will necessitate the hiring of a handful of Chefs as well. Multiple Halls are dedicated to serving as dining spaces, with separate eating areas for smaller gatherings as well.
[X] [Lodgings:]
--[X] Extravagant: +4 actions, +7 Size, +2 Learning and Communication. Rooms big enough to be considered rather well off, with enough of them to comfortably fit the entire population of the town and then some. Such a scale would doubtlessly need grand galleries with enough levels that only the mightiest Clan Halls are larger in scope. A Karak in miniature. Plenty of room and plenty of rooms for people to simply loiter around and chat.
-[X] [Shopping:]
--[X] Extravagant: +3 actions, +6 Size, +3 Learning and Communication, Requires Exceptional Lodgings at minimum. Using Jorri's numerous contacts and speaking with the inhabitants in Khazid Okraz you could probably set up a reagent market to provide a wide array of more basic reagents within the Workshop. It would be of no benefit to you, but it would mean those learning under you need not go far to gather the reagents they need. Which means they spend more time learning and less time futzing about.
-[X] [Defenses:]
--[X] Marvellous: +5 actions, +12 Size, Requires Extravagant Lodgings at minimum, Unlocks Capstone Project write-in, +1 Conservative and Radical Runesmith Standing. Insane? Maybe to some. Secure? Beyond question. Almost enough to make you think more can't be done, almost. As before, but even Grander. Great Artillery pieces capable of shooting wyverns from the sky, of launching boulders that can paste entire bands of enemy warriors. Runic defenses second only to the Karak itself. You'll create something so impressive that by virtue of its strength Gloin will most likely make it the lynchpin of the Karak's outer defenses. If staffing the lesser option was difficult this would be near impossible with just your Hearth Guard, you will most certainly need extra bodies to man this structure to full readiness, around say a middling-sized Clan's worth of warriors. Then to top it all off, you plan to create a defensive work so mighty, so grand, that only a southern hold could hope to match it! You would not beggar yourself, but you would feel the cost of such an undertaking.
-[X] [Aesthetics] The finishing touch to the whole shebang. More than the decor, it is the theme, the feel, the very image of your new Workshop.
--[X] Extravagant: +5 actions, ???, +1 Conservative and Radical Runesmith Standing. This. Now this is something you want to be known across more than just the Far North. A true Wonder of the realms, and an edifice of such fine Craftsmanship that even the most hidebound Conservative to the most revolutionary Radical can appreciate the efforts put into the structure, if not the purpose. Kraka Drakk will certainly appreciate the association.
if my math is right, this is 24 actions, 30 size, 25 learning, 31 communication, 3.3 maximums, 0 conservative opinion loss, 3 (0 max) radical opinion gain.
extra benefits:
- WILL BEGIN NORMALIZING SHARING OF RUNELORE IN THE REGION,
- Roughly half again increased proliferation of Runecraft in Kraka Drakk,
- Slight increase to the creation of new Runes in Kraka Drakk, and half that for the Region,
- Roughly increases the base quality of metal goods in Kraka Drak and the Region by half,
- Roughly doubles the quality of Runecraft across Kraka Drakk and half that for the Region.
- Learning 25: Runesmiths will finish learning from you three times as fast.
- Communication 30: Runesmiths will speak with each other roughly three times as often. Increases discovery, development and proliferation of new Runes by half.
- Size 30: Will take a minimum of 5 turns to fully complete. A Wonder by any other name. A source of great pride for whatever Hold it is situated in and will play a large part in defining its identity.